![EEK!](../Img/eek.gif)
Is there anything to be done about that, because otherwise I cannot see why the price had to be so steep.
![Mad](../Img/mad.gif)
Help/suggestions much appreciated.
Fred
iofred
JediKnight
koneko
iofred
Murder In China
sh4ft3d
De One
monty123
fiery
Savio
Dauntless
Originally Posted by Savio
1. You don't use Mending to counter Vamp.
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Captain Arne Is PRO
Savio
Originally Posted by OtherSavio
-1 health pip is -2 health per second. Over 60 seconds that's -120 health. For axes and swords, 3 health gained through lifesteal happens every 1.33 seconds. Over 60 seconds, provided you hit everyno time, that's 45 hits or +135 health. For hammers, it's 5 health from lifesteal every 1.75 seconds. That's 34 hits per minute or +170 health. And we're not even tossing in Increased Attack Speed.
So now it's just the matter of whether or not Mending is any good to bring along, and there is absolutely no situation where you would bring Mending and use a Vampiric weapon. Mending is for runners, Vampiric is for fighting. |
xiv
Savio
Originally Posted by xiv
ide use watchful spirit +2 regen and u dun't need nething in healing to git it
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lishi
Originally Posted by Savio
You're still wasting a skill slot to counter a problem that doesn't exist.
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Guardian of the Light
Manic Smile
jimmy_logic
Hendorr
De One
Originally Posted by Savio
Because Mending is trash compared to just about any other healing skill or maintained enchant. This same question was posted on GWO, and I'll grab that reply:
Originally Posted by OtherSavio -1 health pip is -2 health per second. Over 60 seconds that's -120 health. For axes and swords, 3 health gained through lifesteal happens every 1.33 seconds. Over 60 seconds, provided you hit everyno time, that's 45 hits or +135 health. |
Former Ruling
Originally Posted by De One
Then what's the point of having a vamp hilt? To get 15hp per minute... That's a waste of a hilt, I'd rather use mending or another enchantment and get that full 135hp per min
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