knockdown build

The Extortionist

Academy Page

Join Date: Oct 2005

W/

i was talking with a friend and wondering if this would work.

2 w/watevers
hammer war
use big damage & condition causing skills. lightning damage weapons

1 e/watever- lightning wep
air build--
thunderclap+ E conserving skills. any damage skills you can use with low E cost

1 ranger- fire wep
trapper, prep dude-- conditions.

2 monks-- normal monks- fire weps
condtion/ hex remover & healer
try to bring scourge healing if possible so target can't be healed

1 e/watever
fire-- keeps target burning-- mark of rodgort, immolation, etc..

1 necro-- bring BIP and other E helping skills to help ele keep thunderclap up
also, covers thunderclap with other hexes, so it isn't removed.
I will try to refine this build to include precise skills. but the general gist of it is knock down & condition all your enemies as much as possible. thunderclap will be nice with wars b/c of war wepons, all enemies in that area will stay knocked down & everyone else tries to keep them conditioned.

is the general idea good. any questions.. comments?
ex

JR

JR

Re:tired

Join Date: Nov 2005

W/

Thunderclap is just quite simply a bad skill. Trying to make it viable is going to be a lot more trouble than it's worth.

Clusmas

Clusmas

Frost Gate Guardian

Join Date: Jul 2005

Brisbane, Australia

n/a

Target foe is hexed with Thunderclap. For 6 seconds the next time that foe is struck for lightning damage, that foe and all nearby foes are knocked down, you loose 11..7 energy and thunderclap ends.

The Extortionist

Academy Page

Join Date: Oct 2005

W/

i read the read it wrong sry, thought it knocked all foes in area down for 3 secs...

and btw, it's 6..18 secs...

Clusmas

Clusmas

Frost Gate Guardian

Join Date: Jul 2005

Brisbane, Australia

n/a

No no, I was suggesting an improvement, not that it matters, it's still terrible that way :P Anyway this wasn't the place for it.