Quote:
Originally Posted by LifeInfusion
I play warrior. Here's asre some things I pride myself in doing.
1. Have decent level armor for the area. I remember a warrior with ascalon level armor in Fissure AND using Frenzy. It wasn't pretty.
2. Not aggro everything on the map, i.e. no more than 1 group at a time.
3. Pull with longbow. (I have a +4 defense one with 0 attribute req.)
4. Call targets.
5. Wait for casters to regen energy.
6. Stand behind traps if trapper ranger says so.
7. Ask what type of build group wants (defense/damage).
8. Bring a buff at all times. (Dolyak signet/watch yourself, etc.)
9. BRING A RES.
10. Just because people call you a warrior noob, don't stoop to their level and say stupid things back to them. Just ignore it.
11. Realize W/Mo is only good for condition/hex removal and smiting NOT 3 pip mending. Then choose another secondary.
12. Realize not everyone has 116 AL vs. physical and absorption.
13. Bring condition removal if possible (mend ailment/plague touch) because it wastes monks' energy to remove blind/weakness/cripple.
14. Put remaining points in strength because it is CONSISTENT armor penetration, unlike sundering.
15. Bring alternate weapon if using vampiric.
16. Realize KNIGHT's LOOKS GOOD but sucks in stats.
17. Realize that gladiator armor shows one of the sides of your chest (males) and nobody likes it.
18. Realize /dance right in front of another person is somewhat sick and inappropriate (males).
19. Do not get a team with no casters (i.e. just warriors and monks).
20. Bring self healing and use when appropriate. i.e. do not healing signet when unbuffed, use it when buffed to about 156 armor.
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Quoting for mostly truth, some false, hence corrections. Directing comments to the OP.
1. Yes.
2. Yes.
3. Yes, a ranged bow is best.
4. Yes, unless someone else has said they will call. if they don't consider them incompetent and take over.
5. Yes.
6.. If possible, sometimes the ranger trys to be all important with traps but using them lessens the effectiveness of the rest of the team in initial combat, you will learn to recognize these situations in time.
7. Yes.
8. If you have them, yes.
9. Some will argue a repeatable rez, I say a sig is fine in most cases, you won't last long without your monk anyway. Unless you're lucky. But yes, bring A REZ.
10. Probably good advice.
11. Wrong, W/Mo are good at self heal and assist heal, this is usually only in the case of PvE though. Don't let anyone tell you that a W/Mo is only good for one thing or another. It's good for more things then people want to bother investigating. Keeping a W/Mo as a W/Mo is not a crime, sin or stupid, it's just as well rounded as any other combo in the right hands.
12. Yes.
13. Yes, double yes. Nothing more useless than a blind W, except for a dead one.
14. Your choice, I've run builds with and without much strength, the overall performance remained about the same.
15. I wouldn't advise evening using Vamp., but that's your preference.
16. No comment, I don't use knights.
17. Yes, and also realize it has good effects.
18. Yes, double yes, triple yes.
19. Generally Yes, but you might get lucky...I have....but generally....yeah, take the advice.
20. Yes, and yes concerning Healing Sig.
21. Bonus: People are fashion freaks, ignore this trait, combining armors will probably make you ugly as sin, but it will make you a better hybrid Warrior, i.e. mixing a heavier armor and gladiator. If you want to look cool, go ahead and sink your gold into the full suit and wear it in town. I wear full dragon in town, but a mix in the feild.
The basics have all been stated, but each caster has their own little preference about what you "should" be doing. Generally, a lot of them haven't played a W and therefore should be ignored. The usual way of identify a caster who doesn't know the first thing about a W is one that TELLS you to do only what they tell you, as opposed to asking if your build allows for that or how you could tweak YOUR build to more what they need. If you get one that TELLS you what to do, give a little attention to it, but do what's nessessary to keep the team alive, even if it gets you yelled at.
Any descision a W makes that ends up saving the team was a correct choice. Maybe not the best, most efficient, fastest, or the most popular, if it works, it works.
Any decision a W makes that gets the team kill was a bad choice, no matter how good the intentions, or the plan, if it got the team killed, it was a bad choice, take the blame. Usually, TAKING the blame willingly for a bad mistake will actually increase the confidence your team has in you, showing that you know enough about what's going on to know that you messed up. And if they toss you anyway, it will generally be more polite a send of.