Need some tweaks/insight on my build
BlasphemousMusic
My build is as follows:
lvl 20 W/Mo
8 healing
9 str
16 swordsman
Skills used:
Battle Rage, Sever, Gash, Galrath Slash, final thrust, sprint, Live Vic, and mending
Weapons:
Sundering Long sword of fort: max dmg, 14% ^ 50%, +29 health, 10/9 sundering
Max gold shadow shield with +31 when enchanted
Armor:
Ascalon boots, leggings, curiass Glad Gaunts and Duelist helm. Runes Sup absorb, sup swordsman
Basically this is set up based on a build I saw someone using for ettin farming. I used it with henchmen and a few other players and I did fairly well.
What this build I guess is set up to do is use adrenaline skills and live vic to get health. I do often switch sprint for healing signet if I need to or to restore life.
My concerns are that I can't solo all the great yet and my dmg isn't as high as I would like it to be. Would it be better to use victos blade than my sword? And my shield and armor choice, there should be better no? I have victos shield but -2 when in stance does nothing for me when I used enchantments. Please help in anyway you think would be beneficial.
lvl 20 W/Mo
8 healing
9 str
16 swordsman
Skills used:
Battle Rage, Sever, Gash, Galrath Slash, final thrust, sprint, Live Vic, and mending
Weapons:
Sundering Long sword of fort: max dmg, 14% ^ 50%, +29 health, 10/9 sundering
Max gold shadow shield with +31 when enchanted
Armor:
Ascalon boots, leggings, curiass Glad Gaunts and Duelist helm. Runes Sup absorb, sup swordsman
Basically this is set up based on a build I saw someone using for ettin farming. I used it with henchmen and a few other players and I did fairly well.
What this build I guess is set up to do is use adrenaline skills and live vic to get health. I do often switch sprint for healing signet if I need to or to restore life.
My concerns are that I can't solo all the great yet and my dmg isn't as high as I would like it to be. Would it be better to use victos blade than my sword? And my shield and armor choice, there should be better no? I have victos shield but -2 when in stance does nothing for me when I used enchantments. Please help in anyway you think would be beneficial.
Grave II
Where do you use this build?
BlasphemousMusic
Quote:
Originally Posted by Grave II
Where do you use this build?
currently I was ettin farming in beetletun. Then I took it with a small group to mineral springs for skill capping, ran the iron mines quest, and around droknars. I can do those fairly well, usually don't die, but I also take half a group of henchmen with me. I'd rather have a fully balanced (for most areas with obvious exceptions) to go just about anywhere. So far this build has proven itself fair in most areas, but I know it can be better.
Murder In China
Use a perfect Furious mod or zealous mod since Sundering is a piece of shit.
BlasphemousMusic
Quote:
Originally Posted by Murder In China
Use a perfect Furious mod or zealous mod since Sundering is a piece of shit.
so victos blade would be better then?
Me NoFat
Victos is a Vamp Blade. Yes it would be better. There is actually a thread on Ettin Farming that is benificial if that is what you want. It is either here or in the Explorers League just use the search.
There are many shields that are better just read the thread called Griffon Farming - The End of Threads and you will see sword selection.
Why use Glads Gaunts? The only benifit there is +1 energy. You are better off with Max AL (85) + 20 AL v. physical on your hands. You could also change to Glads for Chest and Leggings to pick up 5 energy if you need it but it is not needed. I don't much like the buile personally but I would rather see you figure that out.
There are many shields that are better just read the thread called Griffon Farming - The End of Threads and you will see sword selection.
Why use Glads Gaunts? The only benifit there is +1 energy. You are better off with Max AL (85) + 20 AL v. physical on your hands. You could also change to Glads for Chest and Leggings to pick up 5 energy if you need it but it is not needed. I don't much like the buile personally but I would rather see you figure that out.
BlasphemousMusic
Quote:
Originally Posted by Me NoFat
Victos is a Vamp Blade. Yes it would be better. There is actually a thread on Ettin Farming that is benificial if that is what you want. It is either here or in the Explorers League just use the search.
There are many shields that are better just read the thread called Griffon Farming - The End of Threads and you will see sword selection.
Why use Glads Gaunts? The only benifit there is +1 energy. You are better off with Max AL (85) + 20 AL v. physical on your hands. You could also change to Glads for Chest and Leggings to pick up 5 energy if you need it but it is not needed. I don't much like the buile personally but I would rather see you figure that out. After asking for another build similar to what I wanted all I got was use search, you will find it. Or build a tank...etc I asked for a balanced warrior (paladin) who could survive AND kill or do good dmg. So far this is the best I have come across. Not once have I died in an ettin farming run or griffon run, but I'd rather not farm as I have a 55hp monk for that. I wanted to use this cahracter as a helper in questing, maybe running, and skill capping with friends or my wife who plays. Not for solo farming.
There are many shields that are better just read the thread called Griffon Farming - The End of Threads and you will see sword selection.
Why use Glads Gaunts? The only benifit there is +1 energy. You are better off with Max AL (85) + 20 AL v. physical on your hands. You could also change to Glads for Chest and Leggings to pick up 5 energy if you need it but it is not needed. I don't much like the buile personally but I would rather see you figure that out. After asking for another build similar to what I wanted all I got was use search, you will find it. Or build a tank...etc I asked for a balanced warrior (paladin) who could survive AND kill or do good dmg. So far this is the best I have come across. Not once have I died in an ettin farming run or griffon run, but I'd rather not farm as I have a 55hp monk for that. I wanted to use this cahracter as a helper in questing, maybe running, and skill capping with friends or my wife who plays. Not for solo farming.
Me NoFat
Quote:
Originally Posted by BlasphemousMusic
What this build I guess is set up to do is use adrenaline skills and live vic to get health. I do often switch sprint for healing signet if I need to or to restore life.
My concerns are that I can't solo all the great yet and my dmg isn't as high as I would like it to be. Would it be better to use victos blade than my sword? Sorry my mistake. Your OP makes it sound like you want to solo/farm. Your build is fine for heling in questing. Could it be better....yes...but you should experiment and find what you like and not copy a cookie cutter build. You could also check the sticky above for balanced builds.
BlasphemousMusic
Quote:
Originally Posted by Me NoFat
Sorry my mistake. Your OP makes it sound like you want to solo/farm. Your build is fine for heling in questing. Could it be better....yes...but you should experiment and find what you like and not copy a cookie cutter build. You could also check the sticky above for balanced builds.
I did check it for balanced builds and most if not all were either solo farming or tanking with little to no dmg.
But basically now its a choice of a weapon/shield change, maybe one armor difference and maybe a better skill in place of another.
I did check it for balanced builds and most if not all were either solo farming or tanking with little to no dmg.
But basically now its a choice of a weapon/shield change, maybe one armor difference and maybe a better skill in place of another.
Murder In China
http://www.guildwarsguru.com/forum/s...d.php?t=112824
Me NoFat
Quote:
Originally Posted by BlasphemousMusic
lvl 20 W/Mo
8 healing
9 str
16 swordsman
Skills used:
Battle Rage, Sever, Gash, Galrath Slash, final thrust, sprint, Live Vic, and mending
Weapons:
Sundering Long sword of fort: max dmg, 14% ^ 50%, +29 health, 10/9 sundering
Max gold shadow shield with +31 when enchanted
Armor:
Ascalon boots, leggings, curiass Glad Gaunts and Duelist helm. Runes Sup absorb, sup swordsman
Quote: Originally Posted by BlasphemousMusic 16 swordsman Effect of Attributes on Weapon Damage Attribute
Level Percent of
Weapon Damage
0 35.6%
1 38.6%
2 42.0%
3 45.9%
4 50.0%
5 54.5%
6 59.5%
7 64.8%
8 70.7%
9 77.1%
10 84.1%
11 91.7%
12 100%
13 104%
14 107%
15 111%
16 115%
As an example, if you had a normal, customized (20% more damage) 15-22 damage Dragon Sword, and a level 9 Swordsmanship attribute, each swing with the weapon would deal:
15 × 1.20 × 2(( 5 × 9 - 60 ) / 40) = 13.88 minimum damage
22 × 1.20 × 2(( 5 × 9 - 60 ) / 40) = 20.36 maximum damage
While swinging the same sword with a level 12 attribute would deal:
15 × 1.20 × 2(( 5 × 12 - 60 ) / 40) = 18.0 minimum damage
22 × 1.20 × 2(( 5 × 12 - 60 ) / 40) = 26.4 maximum damage
While pumping up your weapon attribute continues to give outstanding, exponential returns on damage all the way to level 12, it drops off quickly after that. Attribute level 13 is less than half as effective as the previous level at raising your damage, and attribute level 14 is even worse. So while having a level 13 or 14 attribute might look good on your stat screen, it isn't doing a whole lot in game. You'd be better served lowering that attribute and investing elsewhere.
Skills used:
Quote: Originally Posted by BlasphemousMusic Battle Rage, Sever, Gash, Galrath Slash, final thrust, sprint, Live Vic, and mending Here is a build with attributes almost exactly like yours. That I found in the Warrior builds Directory that I suggested you look at.
Quote: Originally Posted by mekillaman Profession: War/Mo
Name: Ur Typical Sword Build That Works Like A Charm
Type: PvP
Category: Damage
Attributes" SwordMastery 16(12 +1 from helm + 3 from rune)
Stregnth 11(10+1 rune)
Tactic 9(8+1 rune)
Skills Set: Sever Artery (Sword mastery)
Gash (Sword mastery)
Savage Slash (sword mastery)
Final Thrust (sword mastery)
Healing Signet (tactics)
Hamstring (sword mastery)
Gladiator's Defence{Elite} (tactics)
Vengence (none)
Summary: The sword build is tend to be more balanced then the axe and hammer build, with good constant damage as well as spiking damages.
Sever Artery and Gash provide a good 40-50% damage output, combo with final thrust and savage slash when they try to healing through or to interrupt important skills. Hamstring over sprint because of the higher slowed percentage, making you able to chase down opponent with sprint on, or if you get crippled yourself. Gladiator's Defence is a great one on one with another war or ranger as well as a great priest killing tactic, able to kill priest within 4 secs during those last few secs before res timer. Vengence over res signet because of the usable ability as well as the full energy.
Notes & Concerns: Lacks condition and hex removal, I tried a build to include those, but have to sac killing abilities. This build seems to lack ability to kill prot monks one on one, but actually does wonders agaist taht build, poke them once when they reversal, and sever gash, savage a healing spell, and fianl thrust should finish them off easy. This is more of a offensive build, just rush monks and dont be expect to be a huge tank.
Credit:* Me, and the Paladin premade build, I worked off that they first time I started this game and build. Here is another one from the Warrior builds thread that you could have found which is almost the exact build you are using.
Quote: Originally Posted by mekillaman Profession: War/Mo
Name: Ur Typical Sword Build That Works Like A Charm
Type: PvP
Category: Damage
Attributes" SwordMastery 16(12 +1 from helm + 3 from rune)
Stregnth 11(10+1 rune)
Tactic 9(8+1 rune)
Skills Set: Sever Artery (Sword mastery)
Gash (Sword mastery)
Savage Slash (sword mastery)
Final Thrust (sword mastery)
Healing Signet (tactics)
Hamstring (sword mastery)
Gladiator's Defence{Elite} (tactics)
Vengence (none)
Summary: The sword build is tend to be more balanced then the axe and hammer build, with good constant damage as well as spiking damages.
Sever Artery and Gash provide a good 40-50% damage output, combo with final thrust and savage slash when they try to healing through or to interrupt important skills. Hamstring over sprint because of the higher slowed percentage, making you able to chase down opponent with sprint on, or if you get crippled yourself. Gladiator's Defence is a great one on one with another war or ranger as well as a great priest killing tactic, able to kill priest within 4 secs during those last few secs before res timer. Vengence over res signet because of the usable ability as well as the full energy.
Notes & Concerns: Lacks condition and hex removal, I tried a build to include those, but have to sac killing abilities. This build seems to lack ability to kill prot monks one on one, but actually does wonders agaist taht build, poke them once when they reversal, and sever gash, savage a healing spell, and fianl thrust should finish them off easy. This is more of a offensive build, just rush monks and dont be expect to be a huge tank.
Credit:* Me, and the Paladin premade build, I worked off that they first time I started this game and build. Now for your weapons:
Quote: Originally Posted by BlasphemousMusic Weapons:
Sundering Long sword of fort: max dmg, 14% ^ 50%, +29 health, 10/9 sundering
Max gold shadow shield with +31 when enchanted Why you should not use Sundering. Even if it is 10/10. Yes this is from a thread where I was defending Sundering and was proven wrong.
Quote:
1 in 10 chance for it to work. After those 10 strikes, you've dealt 30 damage through vampiric. I can't see 10% dealing 30 extra damage, given that there is always the chance that you'll get that 10% on a low hit you probably won't even notice it.
Doesn't it mathematically work out to 1% extra damage over time? I just can't see it being better in any circumstance.
Doesn't it mathematically work out to 1% extra damage over time? I just can't see it being better in any circumstance.
Quote:
Originally Posted by Racthoh
I've always just trusted what I've read here by those whom you could trust. I personally have never done the testing, I've just looked at it logically and from what top players have said. I knew there was something I wanted to do before I signed off tonight. Beat up a dummy with a vampiric and a sundering to see it for myself. Post this here so I remember to do it tomorrow, ![]() ![]() From my quick testing: 16 Sword, 15 Strength (so we're looking at 25% Armour penetration), 35% sword Wild Blow against 100 armour: 33 Wild Blow against 100 armour when sundering took effect: 39 Wild Blow against 60 armour: 59 Wild Blow against 60 armour when sundering took effect: 65 Unless that Sundering is taking effect every critical hit, every 2 attacks... I'm gonna have to go with Vampiric for more damage. Unless there is some flaw in my testing that I've missed, we're looking at the most ideal of conditions (critical, sundering takes effect so that's maximum damage), and the most extreme armour levels. Vamperic is not the only mod that is better in the long run....it has been proven in many posts that you have not looked for that Zelous and Furious as well as others are better than Sundering. IMO and that of many others here sundering is for the people that just want to waste money. As for your shield I believe that I refered you to my post above on griffon farming. Here is the part that was relevant if you had looked. All of the listed shields are better IMO. -2 stance w/strength req -2 stance w/modifiers i.e. reduces blind/poison/crippled -2 stance, -3 hexed -2 stance, -2 enchanted -2 stance, -2 hexed -2 damage +45 health while enchanted -2 damage +45 health wile hexed (collectors) -2 damage +45 health while in stance (collectors) Quote:
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