Quote:
Originally Posted by BlasphemousMusic
My build is as follows:
lvl 20 W/Mo
8 healing
9 str
16 swordsman
Skills used:
Battle Rage, Sever, Gash, Galrath Slash, final thrust, sprint, Live Vic, and mending
Weapons:
Sundering Long sword of fort: max dmg, 14% ^ 50%, +29 health, 10/9 sundering
Max gold shadow shield with +31 when enchanted
Armor:
Ascalon boots, leggings, curiass Glad Gaunts and Duelist helm. Runes Sup absorb, sup swordsman
Alright since you refuse to look and gather knowlege on your own I will copy and past everything that is relvant to your questions in this very thread. Nobody is being rude to you at all. We are all just a little on edge due to posts that ask us to do all the work for you.
Quote:
Originally Posted by BlasphemousMusic
16 swordsman
Effect of Attributes on Weapon Damage Attribute
Level Percent of
Weapon Damage
0 35.6%
1 38.6%
2 42.0%
3 45.9%
4 50.0%
5 54.5%
6 59.5%
7 64.8%
8 70.7%
9 77.1%
10 84.1%
11 91.7%
12 100%
13 104%
14 107%
15 111%
16 115%
As an example, if you had a normal, customized (20% more damage) 15-22 damage Dragon Sword, and a level 9 Swordsmanship attribute, each swing with the weapon would deal:
15 × 1.20 × 2(( 5 × 9 - 60 ) / 40) = 13.88 minimum damage
22 × 1.20 × 2(( 5 × 9 - 60 ) / 40) = 20.36 maximum damage
While swinging the same sword with a level 12 attribute would deal:
15 × 1.20 × 2(( 5 × 12 - 60 ) / 40) = 18.0 minimum damage
22 × 1.20 × 2(( 5 × 12 - 60 ) / 40) = 26.4 maximum damage
While pumping up your weapon attribute continues to give outstanding, exponential returns on damage all the way to level 12, it drops off quickly after that. Attribute level 13 is less than half as effective as the previous level at raising your damage, and attribute level 14 is even worse. So while having a level 13 or 14 attribute might look good on your stat screen, it isn't doing a whole lot in game. You'd be better served lowering that attribute and investing elsewhere.
Skills used:
Quote:
Originally Posted by BlasphemousMusic
Battle Rage, Sever, Gash, Galrath Slash, final thrust, sprint, Live Vic, and mending
Here is a build with attributes almost exactly like yours. That I found in the Warrior builds Directory that I suggested you look at.
Quote:
Originally Posted by mekillaman
Profession: War/Mo
Name: Ur Typical Sword Build That Works Like A Charm
Type: PvP
Category: Damage
Attributes" SwordMastery 16(12 +1 from helm + 3 from rune)
Stregnth 11(10+1 rune)
Tactic 9(8+1 rune)
Skills Set: Sever Artery (Sword mastery)
Gash (Sword mastery)
Savage Slash (sword mastery)
Final Thrust (sword mastery)
Healing Signet (tactics)
Hamstring (sword mastery)
Gladiator's Defence{Elite} (tactics)
Vengence (none)
Summary: The sword build is tend to be more balanced then the axe and hammer build, with good constant damage as well as spiking damages.
Sever Artery and Gash provide a good 40-50% damage output, combo with final thrust and savage slash when they try to healing through or to interrupt important skills. Hamstring over sprint because of the higher slowed percentage, making you able to chase down opponent with sprint on, or if you get crippled yourself. Gladiator's Defence is a great one on one with another war or ranger as well as a great priest killing tactic, able to kill priest within 4 secs during those last few secs before res timer. Vengence over res signet because of the usable ability as well as the full energy.
Notes & Concerns: Lacks condition and hex removal, I tried a build to include those, but have to sac killing abilities. This build seems to lack ability to kill prot monks one on one, but actually does wonders agaist taht build, poke them once when they reversal, and sever gash, savage a healing spell, and fianl thrust should finish them off easy. This is more of a offensive build, just rush monks and dont be expect to be a huge tank.
Credit:* Me, and the Paladin premade build, I worked off that they first time I started this game and build.
Here is another one from the Warrior builds thread that you could have found which is almost the exact build you are using.
Quote:
Originally Posted by mekillaman
Profession: War/Mo
Name: Ur Typical Sword Build That Works Like A Charm
Type: PvP
Category: Damage
Attributes" SwordMastery 16(12 +1 from helm + 3 from rune)
Stregnth 11(10+1 rune)
Tactic 9(8+1 rune)
Skills Set: Sever Artery (Sword mastery)
Gash (Sword mastery)
Savage Slash (sword mastery)
Final Thrust (sword mastery)
Healing Signet (tactics)
Hamstring (sword mastery)
Gladiator's Defence{Elite} (tactics)
Vengence (none)
Summary: The sword build is tend to be more balanced then the axe and hammer build, with good constant damage as well as spiking damages.
Sever Artery and Gash provide a good 40-50% damage output, combo with final thrust and savage slash when they try to healing through or to interrupt important skills. Hamstring over sprint because of the higher slowed percentage, making you able to chase down opponent with sprint on, or if you get crippled yourself. Gladiator's Defence is a great one on one with another war or ranger as well as a great priest killing tactic, able to kill priest within 4 secs during those last few secs before res timer. Vengence over res signet because of the usable ability as well as the full energy.
Notes & Concerns: Lacks condition and hex removal, I tried a build to include those, but have to sac killing abilities. This build seems to lack ability to kill prot monks one on one, but actually does wonders agaist taht build, poke them once when they reversal, and sever gash, savage a healing spell, and fianl thrust should finish them off easy. This is more of a offensive build, just rush monks and dont be expect to be a huge tank.
Credit:* Me, and the Paladin premade build, I worked off that they first time I started this game and build.
Now for your weapons:
Quote:
Originally Posted by BlasphemousMusic
Weapons:
Sundering Long sword of fort: max dmg, 14% ^ 50%, +29 health, 10/9 sundering
Max gold shadow shield with +31 when enchanted
Why you should not use Sundering. Even if it is 10/10. Yes this is from a thread where I was defending Sundering and was proven wrong.
Quote:
Originally Posted by Racthoh
1 in 10 chance for it to work. After those 10 strikes, you've dealt 30 damage through vampiric. I can't see 10% dealing 30 extra damage, given that there is always the chance that you'll get that 10% on a low hit you probably won't even notice it.
Doesn't it mathematically work out to 1% extra damage over time? I just can't see it being better in any circumstance.
Quote:
Originally Posted by Racthoh
I've always just trusted what I've read here by those whom you could trust. I personally have never done the testing, I've just looked at it logically and from what top players have said. I knew there was something I wanted to do before I signed off tonight. Beat up a dummy with a vampiric and a sundering to see it for myself.
Post this here so I remember to do it tomorrow,  and thanks for the link. EDIT: Oh it's by Ensign.
From my quick testing:
16 Sword, 15 Strength (so we're looking at 25% Armour penetration), 35% sword
Wild Blow against 100 armour: 33
Wild Blow against 100 armour when sundering took effect: 39
Wild Blow against 60 armour: 59
Wild Blow against 60 armour when sundering took effect: 65
Unless that Sundering is taking effect every critical hit, every 2 attacks... I'm gonna have to go with Vampiric for more damage. Unless there is some flaw in my testing that I've missed, we're looking at the most ideal of conditions (critical, sundering takes effect so that's maximum damage), and the most extreme armour levels.
Vamperic is not the only mod that is better in the long run....it has been proven in many posts that you have not looked for that Zelous and Furious as well as others are better than Sundering. IMO and that of many others here sundering is for the people that just want to waste money.
As for your shield I believe that I refered you to my post above on griffon farming. Here is the part that was relevant if you had looked. All of the listed shields are better IMO.
-2 stance w/strength req
-2 stance w/modifiers i.e. reduces blind/poison/crippled
-2 stance, -3 hexed
-2 stance, -2 enchanted
-2 stance, -2 hexed
-2 damage +45 health while enchanted
-2 damage +45 health wile hexed (collectors)
-2 damage +45 health while in stance (collectors)
Quote:
Originally Posted by Riplox
Mamnoon Lagoon Crimson Carapace Collectors Shield
(requires 5 ancient eyes)Armor +12 (req. 8 Tactics)
Health +45 (while enchanted)
Received damage -2 (while enchanted)
The last piece of advise that you will not search for is the armor. Look at that many viable options with reasons are in that griffon farming post also.
Quote:
|
Originally Posted by BlasphemousMusic
Armor:
Ascalon boots, leggings, curiass Glad Gaunts and Duelist helm. Runes Sup absorb, sup swordsman
Hit Locations:
• Head - 12.5% of physical attacks (this goes up if the enemy is on higher ground than you.)
• Chest - 37.5% of physical attacks, as well as all direct damage spells.
• Hands/Feet - 12.5% of physical attacks (each)
• Legs - 25% of physical attacks.
Boots
I would go buy a set of either knights or Ascalon boots. The reason is that you get a -2 universal damage reduction from them.
Leggings
I am partial to Gladiators when I farm for the energy bonus it gives. It isn’t much but every little bit counts. Plate and Wyvern offer a higher armor rating (85AL + 10 AL vs. Physical) but are not needed.
Hauberk
Once again Gladiators is the best choice here for the added energy. Plate and Wyvern offer a higher armor rating (85AL + 10 AL vs. Physical) but are not needed.
Gauntlets
I prefer the Ascalon here also simply for looks.
Helm
My choice her is the Executioner’s Helm for the +1 Axe Mastery. The Tactician’s or Ascalon Helm (+1 tactics) and the Brute’s / Plate / Wyvern Helm (+1 Strength) are also viable options.
To sum this entire thread up. I would suggest that you read the forums. Ask specific questions.
Your question should not be about your armor/weapon/and skills. When you ask about everything you are asking us to do your research and make your entire build. You want us to tell you what weapon/mods/shield/armor/and skills to use.
I am not trying to be an ass but I guess I am coming across as one. I just want people to start thinking on their own. The materials and resources for the easy stuff is here just search. Now new and original builds need to be posted and commented on. But the same stuff over and over is getting a little old. | | |