4-Man SF Farm

Warskull

Site Contributor

Join Date: Jul 2005

[out]

Simple combination of the Healer and Bonder to retain damage output. You need a decent monk to pull this off. Headpiece swapping action on the monk is key. You should be able to clear the place out as fast as a 5-man group using the momentum of minions.

Quote:
Gear Tank
Warrior/Monk
Level: 20

Strength: 13 (12+1)
Tactics: 16 (12+4)

- "Watch Yourself!" (Tactics)
- "To The Limit!" (Tactics)
- Healing Signet (Tactics)
- Disciplined Stance (Tactics)
- Bonetti's Defense (Tactics)
- Gladiator's Defense [Elite] (Tactics)
- Balthazar's Spirit (Smiting Prayers)
- Holy Veil (Monk other)


SS Necro
Necromancer/Mesmer
Level: 20

Curses: 16 (12+4)
Blood Magic: 9 (8+1)
Inspiration Magic: 10

- Spiteful Spirit [Elite] (Curses)
- Arcane Echo (Mesmer other)
- Suffering (Curses)
- Spinal Shivers (Curses)
- Awaken the Blood (Blood Magic)
- Blood Ritual (Blood Magic)
- Power Drain (Inspiration Magic)
- Inspired Hex (Inspiration Magic)


Minion Necro
Necromancer/Monk
Level: 20

Soul Reaping: 9 (8+1)
Blood Magic: 9 (8+1)
Death Magic: 15 (11+4)
Healing Prayers: 9

- Animate Bone Horror (Death Magic)
- Animate Bone Fiend (Death Magic)
- Blood of the Master (Death Magic)
- Verata's Sacrifice (Death Magic)
- Offering of Blood [Elite] (Blood Magic)
- Heal Area (Healing Prayers)
- Mend Ailment (Protection Prayers)
- Rebirth (Protection Prayers)


Bonder
Utilize headpiece swapping. Use a Superior protection headpiece while you put up bonds, then swap to superior healing.

Monk/Mesmer
Level: 20

Divine Favor: 10 (9+1)
Healing Prayers: 15 (11+4)
Protection Prayers: 9 (8+1)
Inspiration Magic: 7

- Blessed Signet (Divine Favor)
- Life Bond (Protection Prayers)
- Life Barrier [Elite] (Protection Prayers)
- Life Attunement (Protection Prayers)
- Essence Bond (Monk other)
- Heal Area (Healing Prayers)
- Heal Other (Healing Prayers)
- Mantra of Inscriptions (Inspiration Magic)

grimfas

Ascalonian Squire

Join Date: Jan 2006

Me/Mo

This build will get you killed horribly half of the time. Plenty mobs can stripe enchantment and there is no way in a big battle the monk can keep up with the heal AND re-bond. Also notice how newb this monk build is - there is no dwayna's kiss for monk and no dolyak for stance *shake head*. Here is the real time-tested 4-man SF group:

Monk

Healing 12+4)
Prot 11+4 (only use +4 when initial bonding)
Favor 8

Blessed Signet
Essence Bond
Life Attunement
Life Bond
Heal Area / Healing Touch (depends on preference, elite monks would use heal area since they can position themselves to heal allies as well)
Rez Signet
Dwayna's Kiss
Word of Healing / Healing Hands (again, Word of Healing is superior if you know how to use it)

Tank - any stance tank with full cycle of stances
Must have: Dolyak plus any 15 second stance to complete the cycle
The above bulid has balthazar + adrenaline stance, I don't recommend it because when you getting hit by 10+ guys and someone strip you enchant, you are pretty much screwed for half of your stance cycle.

SS - must have shiver

MM

That's it

sunarel

Ascalonian Squire

Join Date: Jan 2006

Mo/Me

if you dont want do re-bond, use spellbreaker wih blessed aura and 20% longer encht. no u dont have to worry about taskmasters, wardens abd dark binders.
dont use essence bond as a bonder. blathasars spirit on yourself is the better option.