Ranger Southern Shiverpeaks running..help

Iciris

Frost Gate Guardian

Join Date: Jul 2005

Grotto

War Machine International [WM]

Mo/E

I got the frostbite or w/e 1.5k armor now all i need to know are the skills?..
can you guys help me out! im a Ranger/Monk

Iceman2

Frost Gate Guardian

Join Date: Jul 2005

Katy, Texas

Brothers in Combat

R/Mo

Ive been thinking about using malandrus resilances, but im not sure sure about all the hexes

Thrawn Foxheed

Thrawn Foxheed

Frost Gate Guardian

Join Date: Dec 2005

[WDS]

Mo/Me

=\ I'd reconsider trying to run with a R/Mo if i were you but...

Healing Prayers - 9
Expertise - 12 (11 + 1)
Wilderness Survival - 14 (10 + Mask + Sup. Rune)

Those might not add up properly and i can't check atm so bear with me ^_^

1.Storm Chaser
2.Dodge
3.Escape
4.Smite Hex
5.Purge Conditions
6.Healing Breeze
7.Remove Hex
8.Whirling Defences

Could try that build, Storm Chaser and Dodge will provide you with almost constant run time. Main reason for both smite hex and remove hex is because the southern shiverpeaks are VERY hex heavy and one hex removal won't cut it because of recharge time.
Escape when against Avicara or just whenever you feel like you're gonna hit the dirt because of 4200 things on your tail.
Counter degen with healing breeze if you can afford to. General degen isn't worth removing.
Main things you should try and remove are :

Mind Freeze [E] (you can just wait out the 6 seconds on this one if you feel like)

Crippling Anguish [E] (this ones a killer so remove ASAP before they apply a cover hex)

Both of these slow you by 90% and come from Ice Imps and Stone Summit Heretics respectively. Also look out for Deep Freeze, which comes with Siege Ice Golems.

Drop a few skills to your desire. Don't heed my advice at all if you like =P

GL with running.

Megla Zero

Megla Zero

Lion's Arch Merchant

Join Date: Jan 2006

North Carolina

[OS]

I can't run South Shiverpeaks easily (or really at all) so you don't really gotta listen to my advice if you choose, but I can give you my running setup.

Healing: 6
Prot: 9-10
Wilderness: 9 (9+1)
Expertise: 12 (all out, although 11+1 would probably be smarter)

Then I also have a Major Vig put into my armor, and I have a "Hale Jeweled Staff of Fortitude" which ends up giving me the +10 energy, +53 health, and halves cast/recharge times of all spells 6% each. Comes in very handy.

For my skills I use a very simple setup....

1 - Escape
2 - Dodge
3 - Storm Chaster
4 - Shielding Hands
5 - Healing Breeze
6 - Holy Veil
7 - Vital Blessing
8 - Mending

When you zone, just cast Mending->Vital Blessing so if you do happen to get shattered at any time, they'll get the VB instead of Mending. Also, if you know the area and are expecting to get multiple shatters, you can stack up to 3 more enchantments on top as needed. I know I don't have any condition or hex removals, and that might seem stupid but IMO the Hex removers take too long (2 seconds each? with all the enemies on your tail stopping is generally a bad thing) and I usually don't have too many problems with conditions. You can change this at all, or not even listen to it, but it works for me running anywhere from Ascalon->Cay and my Desert run.... so it seems to work just fine for me.