Cyclone Axe Executioners Strike Gladiators defense {Elite} Bonetti's defense Live Vic Healing Sig Healing Breeze Mending
Not a bad build but there is wasted healing here. I have seen so many builds like the above. Substitute Watchful Spirit for anything but mending or shielding hands or healing touch....name it the options are endless. You have 2 skills that lower your chance of taking damage down to 25%. You have 4 healing skills of which you will never use 2 (heal sig and healing breeze). When you cyclone a large group you are getting enough healing from Liv Vic to keep your health at full.
When farming griffons/trolls/minos you will never need more than Liv Vic and Mending. If you do than you are doing something wrong. I also see more stances then needed all the time. You are only ever going to need bons def and glads def. When glads is recharging you just spam cyclone+liv vic. If you have a vamp axe then you get health from liv vic and your vamp mod so healing is never an issue. You have a constant 75% chance to block incoming melee attacks. You do constant high damage with cyclone and constant healing in the process.
My next rant
Now lets talk damage to all you cyclone farmers. Many of you seem to use SoJ in favor of Glads Def. This is a very bad choice. You cannot as a Warrior go above 12 in Smite but you can in Tactics. You can get your Tactics as high as 16 (max 12 +3 sup + 1 helm) without having anything other than armor and a rune to buff it. You will do more damage by maxing Tactics having a high strength and meeting your weapon req than you will ever do with SoJ. While SoJ is good for some areas (ie Snake Dance Giant farming) it is just a poor choice for trolls/minos/griffons.
Lets compare 2 populare build attributes for a cyclone warrior with SoJ and one with Glads Def.
Attribs:
SoJ
Smite = 12
Healing = 8
Tactics = 13 (10 +3 sup)
Str = 0
Axe = 0
Glads
Smite = 0
Healing = 8
Tactics = 16 (12 +3 sup + 1 helm)
Str = 11 (8 + 3 sup)
Axe = 9 (7 +2 major)
In the SoJ build I put tactics high for Bons Def. because we need some energy regen correct? In that build we have 5 dead attribute points.
In the Glads build we have 1 dead attribute point. We also have a high strength for extra damage and armor penetration with cyclone. Our Tactics is high so glads and bons last longer. We still have our 8 healing for mending and our vamperic axe now does the below damage with each individual hit.
Quote:
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Originally Posted by Esign
As an example, if you had a normal, customized (20% more damage) 15-22 damage Vamp Axe, and a level 9 Axe attribute, each swing with the weapon would deal: 15 × 1.20 × 2(( 5 × 9 - 60 ) / 40) + 3 = 16.88 minimum damage 22 × 1.20 × 2(( 5 × 9 - 60 ) / 40) + 3 = 23.36 maximum damage While swinging the same sword with a level 12 attribute would deal: 15 × 1.20 × 2(( 5 × 12 - 60 ) / 40) + 3= 21.0 minimum damage 22 × 1.20 × 2(( 5 × 12 - 60 ) / 40) + 3= 29.4 maximum damage Will this finally solve the question of which is better and why? I doubt it because some people will never learn. I am sure to get flamed for that comment and there are many out there that will conside parts of my post wrong and that is ok. This is what I consider the best possible build for farming trolls/minos/griffons and the above is why. Cyclone Axe Bons Def Glads Def Liv Vic Mending The rest of your skills are fluff. Use them for damage dealing/inturrupts/speed to destination it doesn't matter. You will never need more than that to kill the mob as fast as possible as a W/Mo. I hope you all understand that I am writing this to speak directly to W/Mo builds for griffons/trolls/minos. There are many reasons to change your healing and stance tactics with other creatures in the game. |

. however ive made a crazy addition to this :P i also use vigorous spirit cause now that i get double hp i can easily wear tactics-axe superiors(even strenght for the armor penetration of3% :P). kinda makes it bit less safe but thats the way i go
. also pointing out its nice to use sprint to get there and a nice thrill of victory in case you wana kill boss!
. Healing Breeze would be overhealing, even when tanking all of them, unless you screw up somewhere you shouldn't get below 60-70% hp. Due to the horrendous 12 req of my axe, I have to farm with 330 hp too, I've never felt the need to add any more healing to my build. Now, I wish there would be a quick way to get rid of the pesky monk griffon boss and the ranger troll boss. Takes forever to kill them.