26 Feb 2006 at 11:15 - 12
Quote:
It's really hard to believe I'm that good, but equally hard to believe people are that bad - what's the problem here, why can't players that are significantly stronger than henchies do easy things?
Elona is hard the first time through, when you don't know how much time you really got, where the crystals are, or where the enemies are. If you play with experienced players or know when & where to go, it's a very easy mission.
THK is also quite easy with henchies, although you need a bit of luck with the boss-spawns. That no-skills warrior would've been in trouble had he got the monk boss.
Actually I've done all missions up to and including the first titan quest exclusively with henches. The remaining titan quests are IMO impossible with henches, as the Ascalon etc henches are too low level. I've done the full Sorrows Furnace. Am now working on finding a way of completing the New Underworld with henches (AFAIK noones ever managed, but it should be possible even with the Zaishen loser henches).
26 Feb 2006 at 11:17 - 13
Quote:
Originally Posted by Urfin
Has anyone managed to do THK with henchies actually? Should be difficult, considering they can't very well split.
Yeah, did it yesterday. Myself (Mo/Me) with 7 Henchmen. Easy as pie, only trouble was a Mursaat Necromancer Boss that wouldn't die because of Life Transfer, Life Siphon and Blood Renewal. That and it did big damage.
26 Feb 2006 at 12:08 - 14
The only thing that turns this mission ugly is the timer. 30 mins is twice as much time as you actually need, but in PUG's you'll always get people who panic and agro every mob in the map trying to run with the crystals.
Henchmen = easy mode. PUG = hard mode. Do it only for the challenge.
26 Feb 2006 at 12:40 - 15
LOL the only mission I ever had trouble with in the game was Elona the first time I ever did it with my ranger it took me something like 20 tries, but that was also back when the majority of the game was new to the majority of the players.
Thirsty, THK, RoF, Abbadon's Mouth, Hell - I did them all the first try, with PUGs too.
26 Feb 2006 at 12:41 - 16
Quote:
Originally Posted by Keyote
The only thing that turns this mission ugly is the timer. 30 mins is twice as much time as you actually need, but in PUG's you'll always get people who panic and agro every mob in the map trying to run with the crystals.
Exactly my point. See, Urfin, nothing wrong with your watch.
26 Feb 2006 at 12:44 - 17
Quote:
Originally Posted by Lady Lozza
I did them all the first try, with PUGs too.
Now, that I don't believe, unless you have a strict interviewing methodology to determine who to allow into your PUGs and spend an hour forming your party.
26 Feb 2006 at 13:16 - 18
I do thunderhead with henchies all the time. Usually with one guildie that needs it. Most of the time you can do it with no deaths.
26 Feb 2006 at 13:37 - 19
Heh, I wish I was able to make a random PUG understand a few simple things in 5 minutes so they don't die. Ok, at least one thing - about aggro. Would be so much more fun to play with humans. You could even *grasp* take 4 half-competent people instead of 8 frags and get more loot...
26 Feb 2006 at 14:20 - 20
Fellow EVE player Urfin?
26 Feb 2006 at 15:00 - 21
I had a similar experience with dunes of despair.
It was really hard the first time around (using PUGs). No one even wanted to try the bonus, but it still took me about 5 tries and 4 different pugs before I got it. Everyone seemed to think that staying near the altar was a bad plan, they all wanted to go kill the wurms right away...
So a little while ago I went back to do the bonus. There was very few people in the district so I grabbed henchies. At the altar, all the incoming groups were dead around the 6 min mark. We killed all the bosses and were done with a little time to spare.
Also, I had my ele stuck on THK for a little while. Kept getting into extra crappy groups full of afkers, leavers, and all that. (there seem to be a lot of leeroy clones in that mission). Then the monks went on strike so I just figured screw them. I got out my monk fillied his bar with prots and grabbed all the henchies except Lina. It took me about half the time to finish as with a pug.
So I went back with my ele and all the henchies excpet Cynn. I was set up as an earth tank using Life bond, Balth's Spirit, Essence Bond. At the keep, I lit the beacons and then just parked my butt at the king. The whole thing was pretty easy (although I did die with ele and not monk, oh well).
I could never get a group together to do the bonus. Everyone whines about how it is impossible. It probably would be with a PUG, but is easy with henchies (if you can tank well). EDIT: I should note that it is laughably easy to do with henchies because the jade kill most of the giants anyway...you could never make a PUG understand that would happen, someone would aggro them all (and at the same time).
26 Feb 2006 at 15:17 - 22
Keyote: Yep, since release. Took a tiny break though - GW is surprisingly refreshing from all the grind & OMGsupergigahardcorePVP in EVE
26 Feb 2006 at 17:00 - 23
Quote:
Originally Posted by Ishmaeel
Now, that I don't believe, unless you have a strict interviewing methodology to determine who to allow into your PUGs and spend an hour forming your party. 
PuG quality has deteriorated significantly. In the first few months of the game, anything was achievable with PuGs. Now, you might find 2 good players in the lot, 3 or 4 who are still (sometimes clumsily) learning to be good players -- which I can handle -- and almost always at least 1 moron.
26 Feb 2006 at 17:28 - 24
I got an idea actually - maybe when you assemble a PUG you need to talk to them for at least 10 minutes about how you're totally not gonna aggro a gazillion mobs and just how much Power Attack should not be in the skillbar, etc. That should weed the millisecond-attention-span leeroys pretty neatly
26 Feb 2006 at 17:34 - 25
Quote:
Originally Posted by LightningHell
There is absolutely NOTHING hard about those missions. I find them actually easier than others.
Nah... Thirsty River is... semi- hard. At least when Alesia runs up to melee the Rockshot Devourers and dies two or three times from their focus fire before I even get to the first team. -_-
And Lina isn't any help. I just wanna take those two aside and beat the crap out of them. "STOP tanking, that's MY job"
Damn Rockshots and their Dust Traps ;_; I can't seeeee
26 Feb 2006 at 17:38 - 26
As has been already said, *any* mission is hard if you have no idea what you're doing and/or aren't willing to learn. If you're one of those who whine "omg, I've tried this mission like 16 times!" and still haven't figured out a strategy to maybe succeed on the 17th and thus can help your party, then........
26 Feb 2006 at 17:44 - 27
PUG's get drastically worse once you reach the desert. I help groups earlier in the game with my monk and many of them are on their first time through the game. They may make mistakes because they dont know any better, but they listen and work as a team so it goes smoothly.
Then you reach the desert and shiverpeaks...people who have no idea what they're doing think they know best. They wont listen because it hurts their pride to stop doing the stupid thing you just told them not to do. A large number of high level players just aren't smart enough to get any better at the game, but they dont realize or accept it and try to do things their way regardless.
26 Feb 2006 at 17:59 - 28
well then, show off, tell me *exactly* which skills, strategy and what whay to kill ect, for a single necro/monk to do this?
i have tried every thing i can think of to get thru this mission, other than just randomly inviting myself into peoples groups, and i DONT want to do that....
*and yes, i do use the henchies*
i have been finding that i cant dish out enough damage to them, i ALWAYS get monk bosses, mostly 2 of them.
i cant get the critters to come when i want, nor go away, and those damn cursed buggers keep teleporting onot my corpse and ravaging the leftovers of the henches >.<
(i would like to have even ONE charater asended befor factions comes out....i dont need to get to droks, realy, though i would like that without running, but i dont even want to FINISH the damn game, just get my main assended....)
26 Feb 2006 at 17:59 - 29
Quote:
Originally Posted by Keyote
PUG's get drastically worse once you reach the desert. I help groups earlier in the game with my monk and many of them are on their first time through the game. They may make mistakes because they dont know any better, but they listen and work as a team so it goes smoothly.
Then you reach the desert and shiverpeaks...people who have no idea what they're doing think they know best. They wont listen because it hurts their pride to stop doing the stupid thing you just told them not to do. A large number of high level players just aren't smart enough to get any better at the game, but they dont realize or accept it and try to do things their way regardless.
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Not to mention that those morons will call you a "n00b" if you don't do their unorthodox approach. Personally, I don't say stuff like some players do on a regular basis, and I haven't seen that many PuG's on Elona that just act like morons and aggro the whole map. This leads me to four things:
They're probably of elementary / junior high age.
They're just too inexperienced and unwilling to learn from good veteran gamers.
They have a warrior they like to pull of a "Leeroy Jenkins" with.
They just flat out suck.
I don't have too much problems with PuG's, it's when the occassional moron or inexperienced comes in and goes totally blank in critical parts of the mission, going like "What am I supposed to do here?!" "Dude, where's my healing, you stupid monk?!", that drives us veteran gamers away from them.