Mesmer Elementalist has questions...
Captal
Ok I tried searching but am not coming up with anything- I've only played the game for 3-4 hours and am a level 6 Me/E and had a couple questions.
1. Does my energy pool ever get bigger besides equiping armor? My health keeps going up each level but energy is not. I guess as long as the skills stay at 15 energy and less it isn't a big deal, but i was looking forward to being able to cast more
2. Any suggestions on where to pick up more Mesmer skills? I have crossed into the main part of the game and found a quest to get more fire elemental skills at the Breach, but I'm getting my butt handed to me even with 3 henchmen (well they were only lvl 3).
3. The skills I've been focusing on are empathy, firestorm and lava burst- then using that energy sucking skill for healing as well as the elementalist skill that gives health while casting and some skill that cost 5 energy but makes my next spell cost 15 less (works well with firestorm). Also have backfire I think it's called for anti-spell casters. Any advice on other skills I should be looking for right now?
4. Armor- holy crap- does no one sell armor in this game? I found a few collectors that will give me decent pieces of armor but haven't been able to collect enough of what they want.
I'm starting to realize this is a bit different than other MMORPGs- especially only having 8 skills- super annoying but makes the game more challenging. Right now I've been spending skill points in fast casting, insipsion (sp?), domination and fire but I like knowing I can change my skills around at anytime pretty easily.
1. Does my energy pool ever get bigger besides equiping armor? My health keeps going up each level but energy is not. I guess as long as the skills stay at 15 energy and less it isn't a big deal, but i was looking forward to being able to cast more
2. Any suggestions on where to pick up more Mesmer skills? I have crossed into the main part of the game and found a quest to get more fire elemental skills at the Breach, but I'm getting my butt handed to me even with 3 henchmen (well they were only lvl 3).
3. The skills I've been focusing on are empathy, firestorm and lava burst- then using that energy sucking skill for healing as well as the elementalist skill that gives health while casting and some skill that cost 5 energy but makes my next spell cost 15 less (works well with firestorm). Also have backfire I think it's called for anti-spell casters. Any advice on other skills I should be looking for right now?
4. Armor- holy crap- does no one sell armor in this game? I found a few collectors that will give me decent pieces of armor but haven't been able to collect enough of what they want.
I'm starting to realize this is a bit different than other MMORPGs- especially only having 8 skills- super annoying but makes the game more challenging. Right now I've been spending skill points in fast casting, insipsion (sp?), domination and fire but I like knowing I can change my skills around at anytime pretty easily.
Soul Monarch
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1. Does my energy pool ever get bigger besides equiping armor? My health keeps going up each level but energy is not. I guess as long as the skills stay at 15 energy and less it isn't a big deal, but i was looking forward to being able to cast more |
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2. Any suggestions on where to pick up more Mesmer skills? I have crossed into the main part of the game and found a quest to get more fire elemental skills at the Breach, but I'm getting my butt handed to me even with 3 henchmen (well they were only lvl 3). |
You'll find more skills pretty naturally as you go on, but if you are looking for a specific skill try just tossing the name of the skill into the search function and seeing what comes up.
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3. The skills I've been focusing on are empathy, firestorm and lava burst- then using that energy sucking skill for healing as well as the elementalist skill that gives health while casting and some skill that cost 5 energy but makes my next spell cost 15 less (works well with firestorm). Also have backfire I think it's called for anti-spell casters. Any advice on other skills I should be looking for right now? |
Or you could always go into Illusion magic. Conjure Phantasm is still quite powerful at your point in the game. But, otherwise, there's nothing wrong with you set up.
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4. Armor- holy crap- does no one sell armor in this game? I found a few collectors that will give me decent pieces of armor but haven't been able to collect enough of what they want. |
Move on with the game to meet more crafters, and get different armor sets.
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I'm starting to realize this is a bit different than other MMORPGs- especially only having 8 skills- super annoying but makes the game more challenging. Right now I've been spending skill points in fast casting, insipsion (sp?), domination and fire but I like knowing I can change my skills around at anytime pretty easily. |
Like I said, it's best to focus on three attribute lines. You'll get the most effect from this, because you simply don't have enough points to work up four. (There are stille xceptions to this rule, naturally.)
Oh, and get to Yak's Bend. It's right after the fourth mission, and the game really starts to feel 'bigger' to you at that point. Most people I know really don't feel the game is really moving until Yak's Bend.
Auntie I
1. What are you using for a weapon? Generally the caster classes use a one handed weapon with a Focus/Icon/Artifact in their offhand to add energy. Energy is always a concern. I would suggest that you only use Firestorm when you have a bunch of Monsters in a group. It uses a lot of energy(15), takes a while to cast and has a really long recharge. Flare (5 Energy spell) uses a lot less energy and recharges instantly.
4. Armor is crafted from crafting materials by the Crafter in Ascalon City. The best you'll find until you get to Yak's Bend.
2. The mesmer skills are available from Vassar in Sardelac Sanitarium. (Do the quest Rastin's Ritual, it will take you to Sardelac.
3. Your skill set's good. Look at Conjure Phantasm, in the early stages it can be very useful.
4. Armor is crafted from crafting materials by the Crafter in Ascalon City. The best you'll find until you get to Yak's Bend.
2. The mesmer skills are available from Vassar in Sardelac Sanitarium. (Do the quest Rastin's Ritual, it will take you to Sardelac.
3. Your skill set's good. Look at Conjure Phantasm, in the early stages it can be very useful.
Captal
I'm using a wand that does nothing useful because I haven't found a plus energy wand, as well as a +5 energy scroll. That with my armor puts me at 35 energy.
Only three attributes? Argh. Well fast cast is a must, I'm not sure what I'm using in inspiration a lot but I'm doing most of my damage with domination (empathy has been my most useful spell) followed by mass damage with fire. I'll look more into what I'm using most. I like using that spell that cost 5 energy and makes my next spell cost 15 less- that used with firestorm is killer and the spell recharges decently fast. I'd also like to try some of the other elements and retool my character based on what I like and what I can handle energy wise.
I think I could buy flare from a skill vendor but I wasn't sure if it was worth the skill point. I only have 4 skill points. Are skill points limited or can you always get more?
Only three attributes? Argh. Well fast cast is a must, I'm not sure what I'm using in inspiration a lot but I'm doing most of my damage with domination (empathy has been my most useful spell) followed by mass damage with fire. I'll look more into what I'm using most. I like using that spell that cost 5 energy and makes my next spell cost 15 less- that used with firestorm is killer and the spell recharges decently fast. I'd also like to try some of the other elements and retool my character based on what I like and what I can handle energy wise.
I think I could buy flare from a skill vendor but I wasn't sure if it was worth the skill point. I only have 4 skill points. Are skill points limited or can you always get more?
LadyCallipyge
I believe you get a max of 200 attribute points....and I dont know the number of skill points....but you get plenty. Mind you...you learn a lot of spells as rewards for quests you do in post searing as well. I have not felt a shortage of skill points yet. (I am an elem/mes).
Captal
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Originally Posted by Soul Monarch
Remember, it's not a MMORPG. ANet calls it a CORPG because it really is nothing at all like it's fellow online RPG games. You'll have a lot of misconceptions about GW due to previous MMO experience that just aren't true.
... Oh, and get to Yak's Bend. It's right after the fourth mission, and the game really starts to feel 'bigger' to you at that point. Most people I know really don't feel the game is really moving until Yak's Bend. |
What do you mean by "the forth mission?"
Soul Monarch
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Originally Posted by Captal
I'm finding there are parts that make it like an MMORPG that I don't like and have heard about. I tried a couple MMORPGS (Anarchy Online and the beta of World of Warcraft) and found I really didn't like them and eventually got sick of them. I heard this game was more like Diablo which I really liked. I didn't like all the running around to everywhere and back as well as the grinding for items and quests. I've heard good and bad so far about GW, so I'm hoping I find more good than bad.
What do you mean by "the forth mission?" |
The quests scattered all over are just for something to do and a way to get skills. The missions follow the storyline and are the main method of advancing you through the game.
The order will be:
- The Great Northern Wall
- Fort Ranik
- The Ruins of Surmia
- The Nolani Academy
After the you are in Yak's Bend.
Captal
That's good to hear- I've noticed that I level pretty quickly which is good
Thanks for the info
Thanks for the info
Captal
Now that I've played for a couple of days I'm starting to wonder if I'm retarded for going Me/E. It's nice having fast cast but it isn't THAT nice- and I keep running out of energy so that kinda negates the fast cast. Should I just start over as a E/Me or is there really a benefit to staying a Mesmer? Maybe better armor?
If I went E/ME I'd have tons more mana and could concentrate on spell interruption more as well as have reserves to do some nuking. Basically I'd play it like a Mesmer with the elemental skills as secondary. Likely I'd go with Energy Storage, Domination and one element as my main skills.
If I went E/ME I'd have tons more mana and could concentrate on spell interruption more as well as have reserves to do some nuking. Basically I'd play it like a Mesmer with the elemental skills as secondary. Likely I'd go with Energy Storage, Domination and one element as my main skills.
JesDer
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Originally Posted by Captal
Now that I've played for a couple of days I'm starting to wonder if I'm retarded for going Me/E.
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Fast cast is still nice for the longer cast times on the El spells. The problem is it also ends up making you burn E faster !
EnDinG
Running a Mem / El and I scrapped Fast Cast. Picked up Domination and Air magic as my main two. Ability to dodge attacks with blindness, dish out some good instant damage, and drain life away is very useful.
Basically it lets you move around to avoid getting your rear handed to you as you pick off enemies.
Basically it lets you move around to avoid getting your rear handed to you as you pick off enemies.
Soul Monarch
Drop some points into Inspiration magic for your Mesmer.
Between Power Drain, Energy Tap, and Energy Drain, you should be able to keep more than enough energy up.
Between Power Drain, Energy Tap, and Energy Drain, you should be able to keep more than enough energy up.
C-Tzar
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Originally Posted by EnDinG
Running a Mem / El and I scrapped Fast Cast.
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Jana
Until you start REALLY using the high cast time spells early and often, fast cast probably does not need to be that high, especially at lower levels.
But then again, I am a monk/mesmer, so I only use useful mesmer spells, and those fire in more than enough time for me.
Though, I will say, after seeing some of the armor for mesmers at lvl 18+, and compared to my overdressed priestly monk garb... I wish I had taken the mesmer primary. This one piece of chest armor I saw some 18 Mesmer wearing was the cutest short skirt nightgown looking thing I had ever seen.
(In combo with some cool looking high heeled boots. LOL.)
Edit: But then again... I COULD go practically naked in my tatoos
Jana
But then again, I am a monk/mesmer, so I only use useful mesmer spells, and those fire in more than enough time for me.
Though, I will say, after seeing some of the armor for mesmers at lvl 18+, and compared to my overdressed priestly monk garb... I wish I had taken the mesmer primary. This one piece of chest armor I saw some 18 Mesmer wearing was the cutest short skirt nightgown looking thing I had ever seen.
(In combo with some cool looking high heeled boots. LOL.)
Edit: But then again... I COULD go practically naked in my tatoos
Jana
Captal
Quote:
Originally Posted by Soul Monarch
Drop some points into Inspiration magic for your Mesmer.
Between Power Drain, Energy Tap, and Energy Drain, you should be able to keep more than enough energy up. |
That's going to be tough to split my attribute points- I guess I can leave fast cast at 4 for a while
Right now my attributes are:
Fast Cast- 4
Inspiration- 2
Domination- 3
Fire Magic- 5
I think that's right... I may have taken fast cast down to 3 to get fire to 5
Roken
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Originally Posted by LadyCallipyge
I believe you get a max of 200 attribute points....and I dont know the number of skill points....but you get plenty. Mind you...you learn a lot of spells as rewards for quests you do in post searing as well. I have not felt a shortage of skill points yet. (I am an elem/mes).
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-Roken Nekor[Crps]
Captal
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Originally Posted by Captal
I'm only lvl 7 so I'm not sure if I have all of those... but I'll give this a whirl.
That's going to be tough to split my attribute points- I guess I can leave fast cast at 4 for a while Right now my attributes are: Fast Cast- 4 Inspiration- 2 Domination- 3 Fire Magic- 5 I think that's right... I may have taken fast cast down to 3 to get fire to 5 |
It's been difficult doing anything solo, that's for sure, but groups I think I've been pretty useful with Empathy, Flare, Firestorm and Backfire all doing considerable damage.
Rellok
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Originally Posted by C-Tzar
Ouch! The only reason to go with Mes/El over El/Mes is the ability to cast faster (unless you just prefer looks and are willing to sacrifice a classes primary ability for vanity).
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Matt
Captal
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Originally Posted by Rellok
There is also the rune and armor factor? If you want to pump your mes attributes above 12, mes primary is what you want to be.
Matt |
Captal
Just got another interesting idea too- how about using Earth instead of fire. I already have Armor of Earth and Eruption from a quest. That means less damage due to the increase in armor as well as the cool side effects Earth has- thoughts? Kind of silly to make Empathy my main damage dealer then though since Eruption focuses on keeping the enemy from doing damage.
Maybe I should just focus on Inspiration, Earth and Fast cast and drop domination, but that means no backfire, which is so useful against casters and no empathy which is useful against melee.
Maybe I should just focus on Inspiration, Earth and Fast cast and drop domination, but that means no backfire, which is so useful against casters and no empathy which is useful against melee.
C-Tzar
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Originally Posted by Rellok
There is also the rune and armor factor? If you want to pump your mes attributes above 12, mes primary is what you want to be.
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Though it seems I've read that attribute effectiveness/skill point was pretty linear up to 12 then dramatically dropped off after that. Is it worth it to go higher? I've modeled my E/Mo's build around this fact and specced 12 Healing/10+2 Fire/8+1 Energy so I could have two lines at 12 and decent energy without using any HP stealing runes. But if going above 12 has more than a negligable effect, I'd consider modifying it. Anyone have useful info on this?
Luggage
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Originally Posted by C-Tzar
Ouch! The only reason to go with Mes/El over El/Mes is the ability to cast faster (unless you just prefer looks and are willing to sacrifice a classes primary ability for vanity). If you don't want to use fast casting, El/Mes will will give you the same skills with the ability to more than double your energy pool. Of course, once the character is made, I realize that starting over isn't always desireable, but for those that haven't started yet I'd seriously recommend El/Mez if you don't care about casting faster.
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I run a Me/E now with Fire and Dom and only scrap points in Fast Cast that goes up and down depending on how much I have left after topping Fire and Dom.
The best low level armor is from the (150g/30AL caster/50AL) Wa armor crafter on the right side in Ascalon City. Unless you need a special modifier this will be be the best untill you can start getting the collector armor (51AL caster/71AL Wa) between Sage Lands and Riverside and this armor will hold untill you start collecting in the Desert or buy in Droknargs after Ascending.
Upping the primary and respeccing from fire wont really be an issue I think untill you have ascended and got the last 2x15 attribute points...
C-Tzar
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Originally Posted by Luggage
Both energy storage and fast casting feels pretty useless to invest in at such low levels, you are much better of getting two attributes high untill you get to at least 15+ and start getting more points and the increase starts costing more points.
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Captal
Good info guys, thanks for the help! I think I'll try to hold out and play Mesmer for a while longer, maybe trying that inspiration/earth combo I was talking about and playing more of a support role.
YuPing
I need a bit of help in related situation, but first I'll contribute something... kinda. For those who are wondering about how effective their mesmer character is, this thread is really interesting: http://www.guildwarsguru.com/forum/s...t=mesmer+armor
just remember, mesmers never do great direct damage. If that's what you want, then maybe you should start over as an E/Me. Mesmers shine in PvP as one of the most powerful support characters, specializing in completely shutting down other characters. A lot of people use the mesmer to lockdown casters, namely Monks so the enemy team can't heal. The aformentioned thread also tells how to deal with shutting down warriors too.
The mesmer players, however, must be able to react fast, think on their feet, have good timing, and be really tricky. This is why fast cast will be so useful later, so that you can abuse your interruption spells and then punish the target.
Okay, now for my question:
Pre-searing Ascalon, as you other Mesmers probably know, has crap in the way for Mesmer armor. I have a friend I play with who's a necro, and he is missing armor too. Searching through posts, I found a post detailing a decent set of armor one could craft upon entering Post-Searing Ascalon, which also listed all the crafting materials you need to make them.
So what I ask for is a list of armor that I can craft for my Mesmer when I go to post-searing and what materials I need to craft them. With that, I could start farming for materials now.
Thanks in advance.
just remember, mesmers never do great direct damage. If that's what you want, then maybe you should start over as an E/Me. Mesmers shine in PvP as one of the most powerful support characters, specializing in completely shutting down other characters. A lot of people use the mesmer to lockdown casters, namely Monks so the enemy team can't heal. The aformentioned thread also tells how to deal with shutting down warriors too.
The mesmer players, however, must be able to react fast, think on their feet, have good timing, and be really tricky. This is why fast cast will be so useful later, so that you can abuse your interruption spells and then punish the target.
Okay, now for my question:
Pre-searing Ascalon, as you other Mesmers probably know, has crap in the way for Mesmer armor. I have a friend I play with who's a necro, and he is missing armor too. Searching through posts, I found a post detailing a decent set of armor one could craft upon entering Post-Searing Ascalon, which also listed all the crafting materials you need to make them.
So what I ask for is a list of armor that I can craft for my Mesmer when I go to post-searing and what materials I need to craft them. With that, I could start farming for materials now.
Thanks in advance.
Auntie I
YuPing, You will need to get Tanned leather Squares (Charr Armor), Raw Cloth(Shaman Gear) and glittering dust. The dust can be harder to find. I never found any one item that consistently gave dust.
Jana
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Originally Posted by Auntie I
I never found any one item that consistently gave dust.
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All off hand icons give dust when salvaged. This includes ANYTHING that gives +energy while used in the offhand (like ankhs for example).
Also, you get more with a higher req. icon and with an expert salvage kit.
By the way... dust is not a hot item, nor expensive to buy either... I can't give the stuff away, and like bones, normally gets vendored right away.
Jana
Auntie I
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Originally Posted by Jana
All off hand icons give dust when salvaged. This includes ANYTHING that gives +energy while used in the offhand (like ankhs for example).
Also, you get more with a higher req. icon and with an expert salvage kit. By the way... dust is not a hot item, nor expensive to buy either... I can't give the stuff away, and like bones, normally gets vendored right away. Jana |
Soul Monarch
Auntie -
If you need dust just salvage the spider webs you can get in the catacombs. Guaranteed dust everytime.
YuPing -
Only two sets are immediately available after the Searing: The Stylish set, and the Rogue's set. Stylish set is the basic old armor and costs around 20ish cloth for the whole set (plus 150g per piece.) The Rogue's set is +10 P.Def but with a little less energy, and that'll set you back around 40ish cloths and maybe 7-8 Leather squares (plus the 150g a piece.)
If you need dust just salvage the spider webs you can get in the catacombs. Guaranteed dust everytime.
YuPing -
Only two sets are immediately available after the Searing: The Stylish set, and the Rogue's set. Stylish set is the basic old armor and costs around 20ish cloth for the whole set (plus 150g per piece.) The Rogue's set is +10 P.Def but with a little less energy, and that'll set you back around 40ish cloths and maybe 7-8 Leather squares (plus the 150g a piece.)
Auntie I
Thanks Soul. I hate the catacombs and avoid them like the plague, which explains why I didn't figure this out!
YuPing
Ah man! I sold all those spider webs just... grrr...
Thanks for the info. Is there ANYTHING else that gives raw cloth? I kinda figured last night that I probably should hang onto it when I was farming tanned squares (grawl longspear gear is preferrable if you don't have a partner or don't want to take on charr), but shaman gear doesn't crop up all that often. Should I just buy raw cloth in post-searing? And if those two sets (stylish and rogue) only need tanned squares and raw cloth, what's the dust for?
Thanks again
Thanks for the info. Is there ANYTHING else that gives raw cloth? I kinda figured last night that I probably should hang onto it when I was farming tanned squares (grawl longspear gear is preferrable if you don't have a partner or don't want to take on charr), but shaman gear doesn't crop up all that often. Should I just buy raw cloth in post-searing? And if those two sets (stylish and rogue) only need tanned squares and raw cloth, what's the dust for?
Thanks again