Aggro

Zoddo

Ascalonian Squire

Join Date: May 2005

Hi, im just wondering how aggro works in this game. when i come to a group of mobs they randomly attack people even if they arent attacked by that person. is it based on the amount of damage dealt? is there a way to "hold aggro"?

Mila

Mila

Ascalonian Squire

Join Date: May 2005

Legion of Exile

Mo/

In the compas on your upper right side. The green dot in the center is you, and the white hazy circle around it is your aggro range. If the enemies (the red dots) come inside or touch that circle, you've aggroed them. They smell ya

RepinsMirg

Krytan Explorer

Join Date: May 2005

Tacoma, WA

First Name Only

W/E

He means agro as in who the monsters choose to attack when you are fighting them. So far I have no clue how agro is handled in this game. Sometimes I can be the first person to hit the monster and no one else has done anything yet but it still runs past me to attack something else. I have a sneaking suspicion that there is no way to control agro.

Zoddo

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by RepinsMirg
He means agro as in who the monsters choose to attack when you are fighting them. So far I have no clue how agro is handled in this game. Sometimes I can be the first person to hit the monster and no one else has done anything yet but it still runs past me to attack something else. I have a sneaking suspicion that there is no way to control agro.
that makes it hard to function as a tank. especially when fighting with henchmen

Lewick

Frost Gate Guardian

Join Date: May 2005

R/Mo

Quote:
Originally Posted by Zoddo
that makes it hard to function as a tank. especially when fighting with henchmen
I can generally help the tank irritate the mobs by dropping a Balthazar's Aura on him. Any mob he comes near will take 18 damage. It has the effect of making the mob angry at him. With a decent human tank, they can run around and agro mobs with it. A really good human tank can get them all blobbed up together with it and get 90% effectiveness out of the AE (18 dmg per second AE for 10 seconds to all mobs around the person with the aura).

It also does double damage to undead, so 36 damage per second for 10 seconds. Against casters, I usually have to play it by ear. Sometimes I'll go get between the casters and cast it on myself while the tank takes care of the non-caster mobs back near the group.