
1. Gold Skeleton Shield (req 9 tactics)
Armor: 16
Health+44. While Enchanted.
Received Damage -3. While Hexed
2. Gold Bone Staff of Enchanting. (req 10 death)
Dmg: 11-22
Reduces Weakness duration on you by 20%.
Enchantments Last 16% longer
3. Gold Cane (req 10 domination)
This one sucked quite alot, only 7% chance of halving the recharge of spells.
4. Insightful Jeweled Staff of Illusion
Energy+10
Chaos Dmg 11-22 (req 10 Illusion)
Halves skill recharge of Inspiration spells (chance 17%)
Energy +3
Illusion Magic +1 (17% chance while using skills)
Thanks in advance =)