(Blue) Fiery dragon sword
-Fire Damage: 15-22 (Req 11 swordsmanship)
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(Gold)
Defensive Jeweled Staff
-Energy +10
-Chaos Damage: 11-22 (Req 11 Illusion Magic)
-Halves casting time of spells (Chance 8%)
-Reduces deep wound duration on you by 20%
-Armor +5
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(Purple)
Heavy Giant Slayers Hammer of Warding
-Blunt Dmg: 19-35 (Req 12 Hammer Mastry)
-Lengthens weakness duration on foes by 33%
-Armor +5 (Vs Elemental Attacks)
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(Gold)
Ghostly Staff of Defense
-Energy +10
-Light Dmg: 11-22 (Req 13 Smiting Prayers)
-Halves Casting time of spells (Chance 9%)
-Armor +5)
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(Purple)
Enternal Shield
-Armor:16 (Req 12 strength)
-Armor +5 (Vs Blunt attacks)
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(Gold)
Cruel War Hammer of Enchanting
-Blunt Dmg: 19-35 (Req 11 Hammer mastery)
-Damage +14% (While in a stance)
-Lengthens deep wound duration on foes by 33%
-Enchantments last 14% longer
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(Purple)
Furious Summit Axe
-Slashing Dmg: 6-28 (Req 10 axe mastery)
-Damage +11% (While health is above 50%)
-Double Adrenaline on hit (chance 4%)
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(Purple)
Fire Staff of Shelter
-Energy +10
-Fire damage: 11-22 (Req 12 Fire magic)
-Halves Skill recharge of water magic spells (Chance 13%)
-Armor +5 (Vs Physical attacks)
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(Purple)
Water Staff of Warding
-Energy +10
-Cold dmg: 11-22 (Req 11 Water Magic)
-Halves casting time of fire magic spells (Chance 12%)
-Armor +5 (Vs Elemental attacks)
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(Blue)
Summit Axe
-Slashing dmg: 6-26 (Req 10 Axe Mastery)
-Damage + 10% (While health is above 50%)
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(Blue)
Icy Sword Hilt
-Cold Damage
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(Blue)
Staff Wraping of Fortitude
-Health +21
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(Gold)
Rams Hammer of Defense
-Blunt Dmg: 19-35 (Req 12 Hammer Mastrey)
-Damage +14% (While health is above 50%)
-Armor +5
____________________________________
(Gold)
Ageis
-Armor:15 (Req11 Tactics)
-Health +33 (While hexed)
-Reduces Blind Duration on you by 20%
____________________________________
(Gold)
Heavy Giant Slayers Hammer of Warding
-Blunt Dmg: 17-33 (Req 10 Hammer Mastery)
-Damage +15% (While health is below 50%)
-Lengthens weakness duration on foes by 33%
-Armor +6 (Vs Elemental Attacks)
_____________________________________
(Purple)
Inscibed Staff
-Energy +6
-Chaos Dmg: 6-9 (Req 4 Domination Magic)
-Halves skill recharge or domination Magic spells (Chance 14%)
_____________________________________
(Blue)
Insightful Holy Staff of Enchanting
-Energy +10
-Fire Dmg: 10-19 (Req 10 Divine favor)
-Energy +1
-Enchantments last 10% longer
_____________________________________
Warrior Rune of Major Strength
-Strength +2
-Health -50
_____________________________________
(Gold)
Summit WarLord shield
-Armor:16 (Req 13 Tactics)
-Received Damage -2 (Chance 7%)
_____________________________________
(Gold)
Insightful Holy Staff of Enchanting
-Energy +10
-Fire Damage: 11-21 (Req 11 Divine favor)
-Halves skill recharge of spells (Chance 8%)
-Energy +4
-Enchantments last 19% longer
_____________________________________
(Purple)
Healing Ankh
-Energy +12 (Req 12 healing prayers)
-Halves casting time of Divine Favor Spells (Chance 12%)
________________________________________________
Thats all I'd hope to find a price for all the items i have listed up there.
Thanks in advance
PC on the items..
Two
Sol_Vie
Merchant all except the Insightful Hoyl Staff which you should salvage, and the Rams Hammer of Defense, which you can try to sell but for no more than 5k.
Fook
merchant all or salvage a few for mods exept holy staff. u can eithe rsalvage it for the 19% mod, or u can let it be and sell for like 10k
cainvonlucifer
my brain hurts
cainvonlucifer
merchant all... salvage holy staff for the 19% mod
Fook
hard to read all. next time put it with small gaps under eachother iwht NUMBERS and not just like this one, make a shorter version of like 4-5 items. use search button to find out bout some items before u post it here.
Two
How much would i sell the 19% mod on the holy staff?