(Blue) Fiery dragon sword
-Fire Damage: 15-22 (Req 11 swordsmanship)
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(Gold)
Defensive Jeweled Staff
-Energy +10
-Chaos Damage: 11-22 (Req 11 Illusion Magic)
-Halves casting time of spells (Chance 8%)
-Reduces deep wound duration on you by 20%
-Armor +5
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(Purple)
Heavy Giant Slayers Hammer of Warding
-Blunt Dmg: 19-35 (Req 12 Hammer Mastry)
-Lengthens weakness duration on foes by 33%
-Armor +5 (Vs Elemental Attacks)
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(Gold)
Ghostly Staff of Defense
-Energy +10
-Light Dmg: 11-22 (Req 13 Smiting Prayers)
-Halves Casting time of spells (Chance 9%)
-Armor +5)
____________________________________
(Purple)
Enternal Shield
-Armor:16 (Req 12 strength)
-Armor +5 (Vs Blunt attacks)
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(Gold)
Cruel War Hammer of Enchanting
-Blunt Dmg: 19-35 (Req 11 Hammer mastery)
-Damage +14% (While in a stance)
-Lengthens deep wound duration on foes by 33%
-Enchantments last 14% longer
____________________________________
(Purple)
Furious Summit Axe
-Slashing Dmg: 6-28 (Req 10 axe mastery)
-Damage +11% (While health is above 50%)
-Double Adrenaline on hit (chance 4%)
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(Purple)
Fire Staff of Shelter
-Energy +10
-Fire damage: 11-22 (Req 12 Fire magic)
-Halves Skill recharge of water magic spells (Chance 13%)
-Armor +5 (Vs Physical attacks)
____________________________________
(Purple)
Water Staff of Warding
-Energy +10
-Cold dmg: 11-22 (Req 11 Water Magic)
-Halves casting time of fire magic spells (Chance 12%)
-Armor +5 (Vs Elemental attacks)
____________________________________
(Blue)
Summit Axe
-Slashing dmg: 6-26 (Req 10 Axe Mastery)
-Damage + 10% (While health is above 50%)
____________________________________
(Blue)
Icy Sword Hilt
-Cold Damage
____________________________________
(Blue)
Staff Wraping of Fortitude
-Health +21
____________________________________
(Gold)
Rams Hammer of Defense
-Blunt Dmg: 19-35 (Req 12 Hammer Mastrey)
-Damage +14% (While health is above 50%)
-Armor +5
____________________________________
(Gold)
Ageis
-Armor:15 (Req11 Tactics)
-Health +33 (While hexed)
-Reduces Blind Duration on you by 20%
____________________________________
(Gold)
Heavy Giant Slayers Hammer of Warding
-Blunt Dmg: 17-33 (Req 10 Hammer Mastery)
-Damage +15% (While health is below 50%)
-Lengthens weakness duration on foes by 33%
-Armor +6 (Vs Elemental Attacks)
_____________________________________
(Purple)
Inscibed Staff
-Energy +6
-Chaos Dmg: 6-9 (Req 4 Domination Magic)
-Halves skill recharge or domination Magic spells (Chance 14%)
_____________________________________
(Blue)
Insightful Holy Staff of Enchanting
-Energy +10
-Fire Dmg: 10-19 (Req 10 Divine favor)
-Energy +1
-Enchantments last 10% longer
_____________________________________
Warrior Rune of Major Strength
-Strength +2
-Health -50
_____________________________________
(Gold)
Summit WarLord shield
-Armor:16 (Req 13 Tactics)
-Received Damage -2 (Chance 7%)
_____________________________________
(Gold)
Insightful Holy Staff of Enchanting
-Energy +10
-Fire Damage: 11-21 (Req 11 Divine favor)
-Halves skill recharge of spells (Chance 8%)
-Energy +4
-Enchantments last 19% longer
_____________________________________
(Purple)
Healing Ankh
-Energy +12 (Req 12 healing prayers)
-Halves casting time of Divine Favor Spells (Chance 12%)
________________________________________________
Thats all I'd hope to find a price for all the items i have listed up there.
Thanks in advance
PC on the items..
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Two
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Sol_Vie
Merchant all except the Insightful Hoyl Staff which you should salvage, and the Rams Hammer of Defense, which you can try to sell but for no more than 5k.
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Fook
merchant all or salvage a few for mods exept holy staff. u can eithe rsalvage it for the 19% mod, or u can let it be and sell for like 10k
cainvonlucifer
my brain hurts
cainvonlucifer
merchant all... salvage holy staff for the 19% mod
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Fook
hard to read all. next time put it with small gaps under eachother iwht NUMBERS and not just like this one, make a shorter version of like 4-5 items. use search button to find out bout some items before u post it here.
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Two
How much would i sell the 19% mod on the holy staff?
