I am really sorry if i posted in the wrong forum or if this topic has been discussed.

Bokocasso
Enciah
Lady Lozza
FreTzer
swiftygem
Originally Posted by FreTzer
Also you need to meet the req. to get the special abilities the axe have, +30 health, lengthen deep wound on foe, sunderin 10/10 and so on. If the axe has req 12, and you have 11 in axe-mastery, you will only do damage, you wont get the special abilities. Thats why a low req. axe is better, you can put more att.points in other areas, such as tactics and strength, and still get the effect of the addons on your axe.
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Caged Fury
FrogDevourer
Sekkira
Originally Posted by Caged Fury
If your Axe Mastery is less than 9, the damage output will be that of a basic starter axe, e.g. 3-10 (made up value for example). Having 9 Axe mastery will give the full potential damage of 6-28. More than 9 will not give you any more benefit from the axe, but will from your axe skills.
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Jetdoc
Sekkira
forever
Originally Posted by Sekkira
There is still the assumption that the critical is increased or something if your attribute level is higher than the requirement. I think that's what it is. I don't know for sure and do not know how to prove this theory right or wrong, so I assume it's just a rumour. However rumours are based on some sort of fact, so whoever knows how to test this, it would be very enlightening to see the results.
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Sekkira
Originally Posted by forever
It's very easy to test the critical hit damage. Go to Isle of the Nameless, use the skill Wild Blow to hit the armor dummies, you will see the critical hit damage number. I think they should be the same as long as you meet the weapon requirement of both weapons. But if you meant the critical hit chance percentage, then it's much more complicated and I don't think you can test it out easily.
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Bokocasso
Mandy Memory