The Ring of Fire mission is one of "those" missions, a mission that has that mystique of being incredibly difficult, frustrating, hair-pulling. It, though, like a number of other missions, isn't really -that- hard. Rather, like Thunderhead Keep, like the Ascension missions, the people you party with make it that way.
In the Ring of Fire, The Vizier suggests--rather than using the front-door--you take the looooooong way around the island to gain access to the fortress. This, unfortunately, has the problem of burning alive, fire imps, fire imps, and more fire imps.
And that all really sucks.
Then there's the front door.
The front door, honestly, is my preference.
Why?
After all, the Vizier warns you against it.
Because it's easier.
The leader of my PUG today insisted that it wasn't the easier route, that only "pro" people do the front door, and then went so far as to suggest, "I bet you have THK bonus done, too." I had. I also felt kind of insulted, too, as if I were somehow some cut above the rest, some amazing player, someone dedicated to Guild Wars 24/7.
And I am. But not in that elitist sort of way. I just take into consideration what's going on around me.
I insisted that we take the front door. He argued with me. I argued back. And after about ten minutes of it, he relented.
It wasn't even more than thirty seconds into the fight at the front door that everything had gotten wrong.
"Pull from up there," I said. I was running toward the hill. One of the rangers followed me. Unfortunately, our battery necro charged straight for the front door.
And died.
The leader, fearing a wipe-out, said "screw this" and left.
We survived. The battery necro, amazingly enough, despite charging the door, was the only one to have died.
For those unaware, to take the front door, amass on the hill overlooking the ether seal on the right. Once there, take out the seal with bows and spells. After that's done, pull -from- the hill. At that angle, melees have to charge and bows are negated. It helps to have a trapper.
From there, clean-up and take out the remaining ethers.
This, unfortunately, is what pros do.
Once we had the doors open, we proceeded to pull the remaining patrols on the inside of the main area of the fortress. This took a little longer than expected--'cause we were two short. However, this was eventually accomplished.
We wiped out, though. Right after that. There are two mursaat patrols at the bridge. One stationary, and one that moves. I was attempting to pull one with my storm bow when the monk--I suppose he figured I needed help?--ran forward and aggroed both patrols.
So, yeah.
This is my rant.
The mission isn't that hard.
Hell, the first time I did it, troo bloo noob, our team managed it--along with the bonus.
Just people make it hard.
People jumping forward. People not listening to orders called. People insisting on being a cowboy or a hero or whatever.
I was hoping to beat that mission and prove the naysayers wrong. Unfortunately, because of both the odds stacked against us -and- the inability for people to listen to simple orders, can't do that.
All I can do is write this here and spread some wisdom.
It isn't that hard.
Just listen to orders. ;P