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If you have the Air Attune/Ele Attune build, Energy is no problem. The 15 energy actually helps because you get 80% of that energy back when you cast it. Personally I don't use Lightning orb unless the person is coming head on is within 3 meters. If you use it against someone you're chasing, well duh its gunna miss.
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Wow, 15E is actually better because you get 80% back. Is this like "the more you spend the more you save!"? Let's try and stay away from the more blatantly retarded arguments, ok?
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Lightning Orb does more damage then a fireball as well, and if it were downed to 10 it'd be much more spammable then it already is making Air Spikers too strong.
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It doesn't matter. Elementalists are limited by energy. Orb should be more efficient than fireball, period. Even if you cast orb and strike as often as they recharged your dps wouldn't be earth shattering. To suggest that reducing orb's cost would make air spikers overpowered is laughable. It doesn't matter how cheap orb is, there will always be better spikes. Obs spike and ranger spike come to mind.
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Deathly Swarm (Casting time is 3 seconds) I suggest making it 2 seconds with a 6 second recharge time.
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Uh, in case you haven't noticed this is a thread about buffs. The above change would make deathly swarm
weaker. As it is you can cast one DS every 6 seconds, your change would increase that to one every 8 secs.