What makes a good W/Mo?

Jhored Tallspear

Ascalonian Squire

Join Date: Jan 2006

Warriors of England (WOE)

W/Mo

Hi,

Been playing the game for about a month now, I've reached lvl 18 and Bloodstone Fen and I've noted that it's getting harder to get a decent group together. Before I criticise others though, I thought I'd take advice on my own gaming.

I play a W/Mo (I know...it seemed like a good choice for a newbie) and I wonder what other players out there think a good W/Mo should do?

I try not to aggro excessive numbers of enemies, I tend to play a blocking role where I attack the creatures that are trying to attack the Ele/Mes/Monks at the back, or alternatively I'll push forward and attack the main dude just to draw heat from other players or eliminate the main threat.

Anyone out there got any thoughts?

Caged Fury

Caged Fury

Krytan Explorer

Join Date: Dec 2005

Hearts Of Fury [HoF]

Have a read of this thread,

http://38.99.233.252/forum/showthread.php?t=127623

It has many useful info. on what is expected from a warrior. Who knows, you may already be doing what most non-warrior players would want from a warrior.

Weeping Wind

Weeping Wind

Frost Gate Guardian

Join Date: Dec 2005

Ordinis Draconis

W/Mo

Quote:
I try not to aggro excessive numbers of enemies, I tend to play a blocking role where I attack the creatures that are trying to attack the Ele/Mes/Monks at the back, or alternatively I'll push forward and attack the main dude just to draw heat from other players or eliminate the main threat. Well. Its sounds like your doing your Warrior role nicely. Unfortunatly as you progress its harder and harder to get a W/Mo into a group that isnt already made up of 5+ Warriors. When you hit Ring Of Fire you'll never get into a group :P And if you do within your 10th try well done to you.

There isnt much more you can do. As W/Mo's are made widely through the game just to farm places. So, people who dont know how to play the role of a warrior because they are better suited to an Ele will try anyway just because W/Mo's are good farming tools. So, you end up with one think W/Mo who cant play his role properly and all he wants to do is go farming. Its getting the same with Monks. They join a group and then apparently go "AFK" all beause they just want an easy ride through the game to make another shitty SHEEP!! (55hp monk).

Just try to grin and bare it. And play the game the way you want. You'll pick up a group sooner or later

Weeping

S!carius

Lion's Arch Merchant

Join Date: Nov 2005

Germany

Force of Arms [FoA]

Mo/

You are doing the right things as a warrior. Keep it up. As to getting into a group, yes it will get harder and harder b/c the group are going to fit the common cookie-cutter build once you get to the desert and beyond. The build calls for 1 or 2 warriors most of the time. And sense there is a surplus of warriors out there, it will be quite difficult to find a group.

There are a few things you can do about this though. You can take henchies, most of the time, they are better than the PUGs (Pick up groups) that you will run into. I personaly don't like playing with henchies b/c I find it boring, so I start my own group. When your starting your group, take your time forming it and make sure people's builds are compatable (you don't want two minion masters in one group). That route may seem a little bit challenging since you have only been playing for a month or so. A third thing you could do is join a guild and do the mission with them. That usualy is the best route to go, it is fun, people won't quit on you, and you most likely will get the mission done first try.

Good luck,
-Sicarius

The Real Roy Keane

The Real Roy Keane

Wilds Pathfinder

Join Date: Jan 2006

Dublin, Ireland

What makes a good W/Mo? Why, Mending and a Fiery Dragon Sword, of course.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

QFT ^^^^^

also, try going for w/e with armour of earth, or w/me with some mantra's...

Yakumo

Yakumo

Lion's Arch Merchant

Join Date: Nov 2005

UK

Hearts Of Fury [HoF]

R/

Quote:
Originally Posted by The Real Roy Keane
What makes a good W/Mo? Why, Mending and a Fiery Dragon Sword, of course. DAMMIT! I have an IDS...

Cherno

Forge Runner

Join Date: Jan 2006

Stars of Destiny

E/

I always hesitated creating my warrior because I was new and it seemed like the warrior is always the initiator and lead the way through the missions. I wasn't familiar enough with them to take that leadership role. Or course now I know differently, but some things I have picked up being on both ends of it:

1. Don't yell at the team (this is common sense for anyone of any profession.)
2. Don't yell at the monk to res you the instant you die or call for heals all the time.
3. Don't over aggro. Using a bow to pull is a nice thing if you are the one to do it.
4. Wait, wait, wait. After a long battle ask for an energy check. Nothing worse than a Weeeeeeorriar Jenkins!
5. Don't let yourself get pulled by the enemy, they do that. Don't be afraid to back off once engaged or switch targets.
6. Know the priority of creatures to kill.

Sounds like you are doing just fine so far. Don't worry about what people say about you or your build. If they seem to be honestly trying to offer constructive advice, don't get defensive.

Wonderpuff

Pre-Searing Cadet

Join Date: Feb 2006

Just figure out what role you want to play skills-wise and advertise it to get in a group. I just finished the game with a W/Mo. I'd hop into an area and clue them in that I was a "Disruption/Stance tank packing Rebirth" and get a group pretty quickly all the way through the Ring of Fire.

Also, don't be afraid to let people know that you're only "half as retarded as most wammos." That seems to work sometimes, too.

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

hehehe how about this , in groups a good warrior monk donates his 2 pips of regen towards enchantments that you put on a monk eg. succor , balthzars spirit , mending , wacthful spirit + mending hehe , well a good w/mo shouldn't keep his monk side to himelf and should have rebirth at all times in pve (mission and quests that is)

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

The most important thing as I play Mo/W and W/Mo is to listen to your castors especially your monk.This is the problem I deal with when playing Monk when I am out of enrgy how can I heal myself.The only skill you really require from your monk side are mend ailment and a hard res.The rest being Warrior and yes no mending.Take your time as well don't rush it.

Wrath Of Dragons

Wrath Of Dragons

Burninate Stuff

Join Date: Aug 2005

New Mexico

E/Mo

you seem to be remembering one of the most important things for a tank....."squishy" targets really do need someone to cover for them. sounds like you are one of the rare tanks who are good to have on a team

Jhored Tallspear

Ascalonian Squire

Join Date: Jan 2006

Warriors of England (WOE)

W/Mo

Thanks guys...I am feeling a lot more confident that I am doing the right things...

as a note...I always have Restore Life, Healing Breeze and Heal Signet on my bar. Just so I can reduce the monks workload where possible.

Keeper of Birds

Academy Page

Join Date: Feb 2006

Wrath of Silvana

N/Mo

It's been a long time since I pushed my w/mo through the game, but you will have trouble finding groups at Thunderhead and beyond. I found one trick that helped was to advertise that I "followed orders well". It shows people that you acknowledge your newness to the area and that you are willing to listen to people who have done it before.

Since, as many people posted here, parties DO work better with a tank, people who do want to do the mission should be attracted to one who is aware of some of the problems typical to the breed.

pearhk

pearhk

Jungle Guide

Join Date: May 2005

Asia

Quote:
Originally Posted by Jhored Tallspear
I try not to aggro excessive numbers of enemies, I tend to play a blocking role where I attack the creatures that are trying to attack the Ele/Mes/Monks at the back, or alternatively I'll push forward and attack the main dude just to draw heat from other players or eliminate the main threat.

Anyone out there got any thoughts? Yes, u got the rite concpet
u should block enemies

but your approach is wrong,

1. When u are aggroing, nobody should be in your aggro bubble
2. once u aggroed, u should NOT move, even some mobs leaked and attack casters, if u moved, u LOSE aggro and mobs attacking u will rape ur casters

Haggard

Haggard

Desert Nomad

Join Date: Dec 2005

Urmston, Manchester, UK

Greener Pastures [DVDF]

W/Rt

warriors can be great fun to play, apart from the nooby connotations, but as one person i was with once put it, he was a "damage dealing melee fighter" rathern than a "remote controlled block of titanium". I found it was much easier to be an awesome warrior after completing the game on my monk, as i could understand what things were like from the 'squishy target' point of view

PHoenix is cool

PHoenix is cool

Academy Page

Join Date: Mar 2006

NZ

Ashes of The Phoenix

W/Mo

Quote:
Originally Posted by The Real Roy Keane
What makes a good W/Mo? Why, Mending and a Fiery Dragon Sword, of course. lol, mabye if your fighting in ascalon. I dont use mending cas of shatter enchantment. but i use a fiery dragon sword cas theyre so cool >_<

tuna-fish_sushi

tuna-fish_sushi

Desert Nomad

Join Date: Dec 2005

California

E/A

Mending + Live Vicariously + Vigorous spirit + Fiery Dragon sword = Unbeatable wammo. Watch out for enchantment strips.

Moa Bird Cultist

Moa Bird Cultist

Wilds Pathfinder

Join Date: Jan 2006

Hastings (UK) / Latham (USA)

Freedom Fanatical Scots [FFS]

E/W

Quote:
Originally Posted by tuna-fish_sushi
Mending + Live Vicariously + Vigorous spirit + Fiery Dragon sword = Unbeatable wammo. Watch out for enchantment strips. Don't forget Droks armour at lvl 10

Eaimirth Etaivella

Jungle Guide

Join Date: Aug 2005

Seekers of the Apocalypse

E/

Quote:
Originally Posted by Moa Bird Cultist
Don't forget Droks armour at lvl 10 and the 5 sup runes, ya know in case we want to change weps mid battle

Jhored Tallspear

Ascalonian Squire

Join Date: Jan 2006

Warriors of England (WOE)

W/Mo

Hi Guys,

Thanks for all the helpful advice, I haven't yet subscribed to the mending and FDS school of Whammos yet, but maybe one day...

I'm now at Droknars with a build that I am starting to love.

Swordsmanship 9+2
Tactics 12
Strength 10+1
Healing Prayers 6

Skills are:

Endure Pain
Galrath Slash
Griffons Sweep
Defensive Stance
Watch Yourself!
I Will Avenge You
Restore Life
Healing Signet

I have Glads Armour from Amnoon Oasis (About to upgrade at Droknars)

I love this build... I can use Endure Pain, Defensive stance, Heal Signet, and Watch yourself to stay alive for ages and Galrath & Griffons to take down foes. Give me a good monk and I become damn hard to kill.

Even went 1-on-1 with Glint for about 30 seconds before he finally pwned me (it's not that good..sadly)

Finding it works real well, but if anyone has good suggestions to improve, I'd love to know.

Oh, and I worked on that build myself, following useful advice on the Build a Better Warrior series...so apologies if anyone thinks i've just nicked their build.

NJudson

Krytan Explorer

Join Date: Dec 2005

Quote:
Originally Posted by Cherno
4. Wait, wait, wait. After a long battle ask for an energy check. Nothing worse than a Weeeeeeorriar Jenkins! LOL. That's so funny, but unfortunately it really isn't when it happens to you. By the way, I heard the whole Leeroy Jenkins thing was staged. Is that right because it looked pretty good.

Ado

Ado

Krytan Explorer

Join Date: Nov 2005

Den Haag

[cute]

Mo/Me

Since you have no healing skills equiped (restore life doesnt count) dont put points in healing.

You could swap defensive stance for gladiators defence (can be capped in dragons lair if i remember correctly), cause to problem with defensive stance is that it ends when you use a skill.

I have other suggestions but I dont want to spoil things for you, I think it's good you're trying out stuff yourself . But if u wanna hear my suggestions just message me ingame.

Jhored Tallspear

Ascalonian Squire

Join Date: Jan 2006

Warriors of England (WOE)

W/Mo

Quote:
Originally Posted by Ado
Since you have no healing skills equiped (restore life doesnt count) dont put points in healing.

You could swap defensive stance for gladiators defence (can be capped in dragons lair if i remember correctly), cause to problem with defensive stance is that it ends when you use a skill.

I have other suggestions but I dont want to spoil things for you, I think it's good you're trying out stuff yourself . But if u wanna hear my suggestions just message me ingame. Thanks for that...I'm looking to go back and get glads defence this weekend, but maybe i gave duff info on my stance (i'm at work and have restricted inetrnet)

Its the one where you get 75% chance to block but can only move 33% slower, and seeing as I rarely need to run once engaged, it works pretty well for me.

I put the 6 in healing just becuse the extra pts in tactics/strength etc, made far less difference to my existing skills, and I wanted to rez palyers that wouldn't die immediately.

still have the 2nd 15pt quest to do, so maybe this will chnge once i complete that.

Ninjutsu Honor Code

Ninjutsu Honor Code

Frost Gate Guardian

Join Date: Jan 2006

Holland

Sidon, Order of Assasins

R/W

Mending ftw xD

Peewee

Peewee

Krytan Explorer

Join Date: Nov 2005

London, England

I Uprising I [RAGE]

R/

if u want to be a good wammo, just forget wammoing completely, Bring succur, Lifebond or Bal spirit if you must, and drop them on the monk. he/she will love you for it. By helping the monk like that you can stay alive longer than if you just helped yourself. Sure, it means relying on somebody else, but you got better dmg, and ur making a bigger difference to ur team than a +3 mending will ever do.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Don't worry, you're better than the warriors I have to team up because of my timezone, in any case. By a ton.

sh4ft3d

sh4ft3d

Wilds Pathfinder

Join Date: Oct 2005

A long time ago, in a galaxy far far away...

Frank Ought To Monk [FotM]

W/

Lol. Use smiting: its one of the best support lines in the game. Balthazars spirit for yourself and Succor really helps your monks.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Rebirth =P

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Does he have rebirth yet, seeing it's Maguuma?

Oh right, he's in the Desert now.

Quote:
Thanks for all the helpful advice, I haven't yet subscribed to the mending and FDS school of Whammos yet, but maybe one day... You shouldn't. They were joking. Most of those mending and FDS school of Whammos they are talking about are absolute jerks. (Not to say all who have mending and FDS are jerks, but that's what they implied, IMO.)

Do what is best for you. But definitely swap out Defensive Stance for Gladiator's, Restore Life for Rebirth. I'm thinking about Dolyak Signet, but that's your choice.

And yes, Balthazar's Spirit doesn't hurt.

Jhored Tallspear

Ascalonian Squire

Join Date: Jan 2006

Warriors of England (WOE)

W/Mo

Hi Guys, back again.

Now at Ring of Fire ( aka Land of Infinite Warrior Deaths...how hard!!!)

This is my current build, although i do move skills according to the mission.

Strength 10 +2
Tactics 11 + 2
Swordmanship 10 + 1

Skills

Endure Pain
Galraths
Riposte (better than deadly riposte imho - faster recharge)
Glads Defence
Watch Yourself
Savage Slash
Ressurect
Heal Signet

I have 1.5k armour from Droks, Mainly Glads, but with a platemail helm and knights chest.

I've also got a 15-22 barbed butterfly sword of Fortitude and a pair of shields 16+8 vs blunt and 16+9 vs pierced.

I am struggling to get anywhere in Ring of Fire...is it really meant to be so tough? are there any elite skills that can help out, or have I got my build totally wrong for this mission?

Any help would be appreciated

Thanks

got lah

Frost Gate Guardian

Join Date: Sep 2005

[LOOL]

W/

Here's my two cents...

You should swap out endure pain for something else imo. Fake health = Monk Hate. The spike damage when the skill ends can sometimes get rather annoying...soo yeah. Suggestions : Final Thrust?

Also, Ressurect should go. Seriously. Swap that out for rebirth, helps the group out. Alot.

Senator Tom

Senator Tom

Banned

Join Date: Aug 2005

California

[Dark]

W/

to op, you're how i was, till i started soloing everything. if you cant get a good group, thers most likely a solo build.

Corinthian

Corinthian

Krytan Explorer

Join Date: Sep 2005

A decent whammo can tank with stances. I don't care if you are a drooling ape in front of the computer just don't focus doing dmg in high level PvE. Racthoh's VIM build works wonders in just about any situation.

Jhored Tallspear

Ascalonian Squire

Join Date: Jan 2006

Warriors of England (WOE)

W/Mo

Thanks for the advice guys, I have swapped savage slash for dolyaks to up the armour levels and kept galrath plus one over for my damage. i use riposte if heavy on the melee attacks and savage slash if need to interrupt, otherwise power attack.

It's slow, but it gets the job done, and it saw me through Ring of Fire without dying once ( although I manage a good balanced PUG, which is also a rare thing.

I am at abaddons now, and i've been told its the last quest. dunno whether its true?

Thorinfire

Thorinfire

Frost Gate Guardian

Join Date: Dec 2005

Shiverpeaks

Ambassadors of Enlightenment [SAGE]

R/

Nope; Hells Precipice is the next and last mission and I am trying that with my wammo tonight

Good luck