Skills - Blood Renewal
Guild Wars Guru
You can view this database entry at: http://www.guildwarsguru.com/skill/283-blood-renewal/.
You may add your comments in this thread.
You may add your comments in this thread.
Necrophilliac
Can anyone tell me how this skill would be useful in any situation? It's cheap, 5 energy, but the heal is wasted unless you're below 1/2 health and if you use it below 1/2 health, you're either dead or close to dead.
cyberzomby
At the start of a battle. You can use it with skills that drain Hp, or te regenerate the blows of enemys faster
menge101
I used Blood Renewal a lot pre-singe. Even with only 66% of your health, there are very few things that can outpace that regen rate. Unless you are being ganged up on really bad. I'm Nec/Rng, I stack blood renewal and troll ungent and between my spell damage and my pet, I am pretty much undefeatable, agian this is pre-singe. I just got post-singe last night, so I can't vouch for the tactic there.
Perishiko ReLLiK
There's a skill that deals dmg to surrounding foes when you sacrifice health... cough... there yea go, end of story.
Vryllyn
Pretty useful if you going to sacrifice a lot of your health. The health grab at the end will make it so Monks won't need to heal you in the middle of a fight when the fighters need it more. Plus with something like Order of Pain, you'll be able to use it more frequently.
Necrophilliac
Dark Aura
Description: For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 5 shadow damage to adjacent foes, and you lose 5 Health.
Can this work on yourself? Do you count as a target ally?
Description: For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 5 shadow damage to adjacent foes, and you lose 5 Health.
Can this work on yourself? Do you count as a target ally?
Hooshang
yeah it works on yourself
404notfound
'Target ally' means anybody in your party, including pets, minions, and sometimes some other NPCs. 'Target other ally' means any of the above except yourself.
silvertemplar
Problem with Dark Aura is the last part "and loose x health". So now you sacrifice health with Blood Renewal AND you take damage because of Dark Aura. That sounds like a kamakazi move to me [even if the spell is not on yourself].
Plus, since Blood Renewal is imho best used PRIOR to entering combat [or at 100% health], you cant properly benefit with Dark Aura [which requires you to be IN the fight when you cast Blood Renewal].
Plus, since Blood Renewal is imho best used PRIOR to entering combat [or at 100% health], you cant properly benefit with Dark Aura [which requires you to be IN the fight when you cast Blood Renewal].
quinaquen
where do you get this?
arredondo
Quote:
Originally Posted by silvertemplar
Problem with Dark Aura is the last part "and loose x health". So now you sacrifice health with Blood Renewal AND you take damage because of Dark Aura. That sounds like a kamakazi move to me [even if the spell is not on yourself].
Plus, since Blood Renewal is imho best used PRIOR to entering combat [or at 100% health], you cant properly benefit with Dark Aura [which requires you to be IN the fight when you cast Blood Renewal]. There are many uses for this skill. Here's my favorite... Cast Aura of the Lich. All sacrifices do 1/2 damage. Since sacrifices are based off of max health, AotL has halved your max health which doubles the effect of minimizing sacrifice damage. Simply put 33% costs are now merely 8.25% costs. On a 500 health player, Blood Renewal initially costs 165 health to cast, but under AotL it costs only 41.
Now you have AotL and BR on you. Your health has a +3 regen for 10 seconds. You will reach max health in about 5 seconds, so use this time to cast Dark Aura and spam sacrifice attacks like Dark Pact and Touch of Agony. Under Dark Aura, you are gettin 100+ damage every cast (they recharge in 1-3 seconds). Instead of 10% sacrifice for those two skills (-50 a cast), you are only losing 2.5% (12.5 health).
OK, so now that you've spammed your heart out, guess what happens in 10 seconds? BR refunds you 200 points of health if your Blood stats are high. This will almost always completely replenish any damage you did to yourself as well as any attacks done by the enemy (all damage is 50% less except degen). You are back to 250/250 under AotL.
This benefit is AMAZING and can not be overstated in its importance for sacrificial Necro builds. If it had the same benefit without AotL, it would be the same as starting at 500/500 health, casting BR for 82 dmage, and then spamming sacrifices for ten seconds until you gain 400 hit points back. Wouldn't that be awesome? Well that is what Blood Renewal does under AotL.
Plus, since Blood Renewal is imho best used PRIOR to entering combat [or at 100% health], you cant properly benefit with Dark Aura [which requires you to be IN the fight when you cast Blood Renewal]. There are many uses for this skill. Here's my favorite... Cast Aura of the Lich. All sacrifices do 1/2 damage. Since sacrifices are based off of max health, AotL has halved your max health which doubles the effect of minimizing sacrifice damage. Simply put 33% costs are now merely 8.25% costs. On a 500 health player, Blood Renewal initially costs 165 health to cast, but under AotL it costs only 41.
Now you have AotL and BR on you. Your health has a +3 regen for 10 seconds. You will reach max health in about 5 seconds, so use this time to cast Dark Aura and spam sacrifice attacks like Dark Pact and Touch of Agony. Under Dark Aura, you are gettin 100+ damage every cast (they recharge in 1-3 seconds). Instead of 10% sacrifice for those two skills (-50 a cast), you are only losing 2.5% (12.5 health).
OK, so now that you've spammed your heart out, guess what happens in 10 seconds? BR refunds you 200 points of health if your Blood stats are high. This will almost always completely replenish any damage you did to yourself as well as any attacks done by the enemy (all damage is 50% less except degen). You are back to 250/250 under AotL.
This benefit is AMAZING and can not be overstated in its importance for sacrificial Necro builds. If it had the same benefit without AotL, it would be the same as starting at 500/500 health, casting BR for 82 dmage, and then spamming sacrifices for ten seconds until you gain 400 hit points back. Wouldn't that be awesome? Well that is what Blood Renewal does under AotL.
Bry-Guy
make that +6 regen now
orexis mort
a good one to use should a dot get you, id profer to have a little bit of health taken off me then have it return to me instead of waiting for the hex to end, also its a usfull one to take in the first area of dragons lair, it stops the loss of hp and then returned the amount i used!
morpheous prodigy
Quote:
Originally Posted by Guild Wars Guru
You can view this database entry at: http://www.guildwarsguru.com/skill/283-blood-renewal/.
You may add your comments in this thread. WHERE DO U CAP THIS SKILL?????
You may add your comments in this thread. WHERE DO U CAP THIS SKILL?????
Former Ruling
you dont typically cap nonelites.
This skill you got in presearing.
If you missed it there, you have to buy it in ascalon city.
This skill you got in presearing.
If you missed it there, you have to buy it in ascalon city.
Forumtroll
In reply to someone asking how this skill could be of use, i can only tell how i use it..
First of all, i`m only using it when i`m full blood build.
I use this skill (blood renewal) to back up - BiP- (blood is power)..
When the group is in a drawn out fight, healers might run out of energy..
(and if not, any warrior likes +6 energy regen to )..
Problem is that you sacrifice health (33%) each time you use it..
So this is what i do:
1) Casting - BiP - on 1st healer (or warr)
2) Casting -Blood renewal - (gaining +6 health regen at the cost of 25% health)
3) Casting - BiP - on second Healer (or warr)
4) Casting - BiP - on 3rd (since - blood renewal - ends with +200 health with full blood build),,,...
*And if needed you can then cast - Blood Renewal - again and start casting - BiP - again..*
This is one situation where blood renewal comes in handy..
** The skill listing is wrong btw, it states that you gain XX-160 health when blood renewal ends.. which is clearly wrong since i gain much more when it ends. (over 200hp).
Ofcourse it is good to counter heavy health Degen casts on you..
If you get - 1 to 6 health degen, you can reverse the effect fully, which is quite nice.
Another situation where it might come in handy might be when you function as a minion master and sacrifice health via -Blood of the Master- and you need to regen health fast, or in a combination with any skill in which you sacrifice health a lot./ allthough i prefer - Demonic flesh - which adds 200+ health with full blood build (meaning including runes and gear adding attribute points).
Also in the case of - Demonic Flesh - the HP gain is more then listed.
Hope this helps,
Regards Forumtroll
First of all, i`m only using it when i`m full blood build.
I use this skill (blood renewal) to back up - BiP- (blood is power)..
When the group is in a drawn out fight, healers might run out of energy..
(and if not, any warrior likes +6 energy regen to )..
Problem is that you sacrifice health (33%) each time you use it..
So this is what i do:
1) Casting - BiP - on 1st healer (or warr)
2) Casting -Blood renewal - (gaining +6 health regen at the cost of 25% health)
3) Casting - BiP - on second Healer (or warr)
4) Casting - BiP - on 3rd (since - blood renewal - ends with +200 health with full blood build),,,...
*And if needed you can then cast - Blood Renewal - again and start casting - BiP - again..*
This is one situation where blood renewal comes in handy..
** The skill listing is wrong btw, it states that you gain XX-160 health when blood renewal ends.. which is clearly wrong since i gain much more when it ends. (over 200hp).
Ofcourse it is good to counter heavy health Degen casts on you..
If you get - 1 to 6 health degen, you can reverse the effect fully, which is quite nice.
Another situation where it might come in handy might be when you function as a minion master and sacrifice health via -Blood of the Master- and you need to regen health fast, or in a combination with any skill in which you sacrifice health a lot./ allthough i prefer - Demonic flesh - which adds 200+ health with full blood build (meaning including runes and gear adding attribute points).
Also in the case of - Demonic Flesh - the HP gain is more then listed.
Hope this helps,
Regards Forumtroll