I want to suggest a weapon-smith for upgrades:
Character puts a customised weapon + materials + gold in a crafting window and picks an unlocked upgrade to be added to the weapon.
To avoid exploitation it should only work for weapons customised for the crafting character and the added upgrades shouldn't be re-salvagable (flag it unsalvagable like greens).
oops: 'Weapon upgrades trader - would be able to sell you upgrades you have unlocked' is already in the Summary of Ideas list, sry
non-exploitable upgrade crafter
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This is RPG game rite? What is the point that anyone can go to Ebay and buy gold to craft the weapons with out actually earn it by playing or farm some area for goods.
However Anet should make sure that when one acquires a rare weapon with max-upgrade then he or she should be able to savage it for the reward of their time. Yes you unlock it for PvPers but what about the PvE lovers.
However Anet should make sure that when one acquires a rare weapon with max-upgrade then he or she should be able to savage it for the reward of their time. Yes you unlock it for PvPers but what about the PvE lovers.
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Originally Posted by hinhtan
However Anet should make sure that when one acquires a rare weapon with max-upgrade then he or she should be able to savage it for the reward of their time. Yes you unlock it for PvPers but what about the PvE lovers.
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Originally Posted by hinhtan
This is RPG game rite? What is the point that anyone can go to Ebay and buy gold to craft the weapons with out actually earn it by playing or farm some area for goods.
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Originally Posted by necr0mancer
but then what if you ID say a bow and get 10/10 sundering and +30hp on a 14-27 shortbow and you want the 10/10 string but the anet coding says to give you the 30hp grip?
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Originally Posted by seut
My suggestion is for using your unlocks on your customised weapons including a little money sink. Nothing to ebay except buying (gold for) the possible basic weapon.
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Anyone has his or her own view over this issue, this is just my two cents.
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signed an excellent idea, but only let it work on customized weapons that way you can aquire a perfect weapon from collectors, the only reason then to farm/grind is for looks 15k/fow/rare skins. Also if you make it cost a couple of plat in materials+gold cost per mod it would be an excellent gold sink as well.
Edit you have to make it so that you cannot salvage the mods. Nor can people scam others by selling the perfect weapon since it has to customized.
Edit you have to make it so that you cannot salvage the mods. Nor can people scam others by selling the perfect weapon since it has to customized.
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Originally Posted by flamingmarmo
signed an excellent idea, but only let it work on customized weapons that way you can aquire a perfect weapon from collectors, the only reason then to farm/grind is for looks 15k/fow/rare skins. Also if you make it cost a couple of plat in materials+gold cost per mod it would be an excellent gold sink as well.
Edit you have to make it so that you cannot salvage the mods. Nor can people scam others by selling the perfect weapon since it has to customized. |
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Originally Posted by flamingmarmo
..but only let it work on customized weapons
..make it cost a couple of plat in materials+gold cost per mod it would be an excellent gold sink as well ..cannot salvage the mods. |

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Originally Posted by flamingmarmo
Nor can people scam others by selling the perfect weapon since it has to customized.
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Additionally to prevent people from upgrading other peoples customised weapons it should only be possible for a character to upgrade his own customised weapons.

