IWAY problem?

The Noble Savage

The Noble Savage

Academy Page

Join Date: Mar 2006

Chicago, IL

I'm Following You [Mush]

R/N

Well, a lot of people complain about the considerable number of IWAY teams in Heros Ascent competing for HoH. People, frustrated by IWAY, have thrown out statistics like, "75% of the teams in HoH are IWAY". Surely a build that is so easily organized and so dominant is unfair right?

I do not think IWAY is overpowering overall. Yes it is true IWAY wins HoH a lot, but how often does an IWAY team, besides [cute], hold halls? IWAY's reign in halls usually seems to be a "One Night Stand". However I agree that there must be some flaw if just anyone can run it. And yes just anone CAN run it maybe not as well as others but they CAN do it. The problem with IWAY is that it can beat you in so many ways reguardless of your build. If you use enchantments to counter the four warriors they throw up natures and there goes your Aegis or life bonds ect ect. Not to mention traps stopping your kiting and interrupting you.

My question for all of you IWAY raggers is what would YOU do to stop IWAY in hoh? Keep in mind that you cannot just rearrange a skill in any order you want because it could affect other builds or skills.

*PS: This does not make me an IWAY :-) I am interested to see other player's ideas towards the build. If you think HoH is more competitive and stronger with IWAY by all means say that in your reply!*

RaabTheGuru

RaabTheGuru

Frost Gate Guardian

Join Date: Feb 2006

Southern California

Wizards Anomyous [WoA]

N/Me

I just started PvPing with people in my guild and they run an IWAY team. Usually, we win 2 or 3 in a row, and then get beat by a good balanced team. The reason we beat the first couple of teams is because they're usually other IWAY teams and we just play better.

A good balanced team can beat a good IWAY team everytime.

Juicey Shake

Juicey Shake

Jungle Guide

Join Date: Jun 2005

CA

in it for the trimmmm

R/

'Everytime' is an overstatement. I've beaten some high-ranked guilds bringing their 'A' game with IWAY plenty of times... [although, it was with r6+ teams the majority of which were r9+].

But for all the ~r3/6+ pugs a good balanced team can stomp all over 'em pretty nicely.

Easiest ways to take out iway: maintaining wards, maintaing fertile season, spiteful spirit [put it on the pets-- they won't stop attacking; however, warriors will stop attacking if SS is put on them].
Aegis chains.. etc.


Plenty of defenses, just take your pick. A good, organized team using some sort of voice-com should have no trouble with the mediocrely ranked IWAY pugs out there.

RaabTheGuru

RaabTheGuru

Frost Gate Guardian

Join Date: Feb 2006

Southern California

Wizards Anomyous [WoA]

N/Me

Exactly, thats why a good team can win everytime. With IWAY, theres not much versatility. Balanced teams have so many options and so many ways of defending against the simple melee attackers.

If you're a balanced team and you get beat by IWAY, you're doing something wrong. You didn't keep up wards, spirits died, whatever it may be. As long as you have a solid gameplan and counter for IWAY, it is not hard to beat.

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

There is no problem with IWAY. It's not an overplayed build..

SilentAssassin

SilentAssassin

Wilds Pathfinder

Join Date: Dec 2005

Belgium

Remnants of Ascalon, KT alliance

R/N

hehe, nice

capitalist

capitalist

Furnace Stoker

Join Date: Jun 2005

Cute won that match.

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

Quote:
Originally Posted by RaabTheGuru
Exactly, thats why a good team can win everytime. With IWAY, theres not much versatility. Balanced teams have so many options and so many ways of defending against the simple melee attackers.

If you're a balanced team and you get beat by IWAY, you're doing something wrong. You didn't keep up wards, spirits died, whatever it may be. As long as you have a solid gameplan and counter for IWAY, it is not hard to beat.
I agree on that - if you lose to IWAY as a balanced team, it's because you've made a mistake - in fairness though, you only need to make one mistake to get rolled. An interrupted ward can mean a lot of trouble for example. And the longer the game goes on, the more likely you are to make a mistake - beating a mediocre IWAY shouldn't be too difficult, and against a very good IWAY you still have to make a mistake to lose

IWAY is a very strong build though - and a good fame farmer - I don't go anywhere near it myself, and I am rather sick of it since it's just overplayed - but I think it's quite clear as to why people run it. You can do very well with it, without actually being particularly good and have a without having a good overall knowledge of the game - occasionally when seeing some of the better iway teams run other things in say Team Arenas it is quite shocking how strictly average some of the players are with other builds. Sure IWAY is easy to learn, probably very hard to master (I wouldn't know), and it's played very differently to a lot of builds, which would explain why people who have made their way up with IWAY might struggle with other things

In the actual halls - in a three way I personally love it when the other attacking team is IWAY - even some of the better holding builds are going to struggle to keep up their ghost against the damage output of an IWAY build, especially when there is another team attacking too - and with an IWAY's ghost being significantly easy to kill you have a decent chance of winning.

Against a good holding team last night in the halls, we very much over estimated how long it would take for us to drop the holding ghost even with the other team being IWAY - and as a result ended up capping way before we wished, and as a result... lost

Johnny Paycheck

Ascalonian Squire

Join Date: May 2005

Pittsburgh, PA

Mo/

maybe i'm just crazy and admittedly haven't played much against IWAY but wouldn't any decent wards build own it?

thunderpower

Lion's Arch Merchant

Join Date: Feb 2006

Europe

KiSS

As i stated before, iway isn't hard to beat. It's overplayed, not overpowered. Many players stay away from HA because of that. It's boring to do the same thing 90% of the time, and get pawned by a team who is prepared to beat teams that mainly concern on beating iway.

Aejorii

Lion's Arch Merchant

Join Date: Dec 2005

SF, CA

W/

The only problem I see that usually screws us to IWAY are: Spirits and Trappers. For one, a 3 (hell, maybe even 2) monk team CAN heal and prot against IWAY warriors. The problem is mainly the spirits that they put up, namely Natures Renewal, Pred Season, and EoE. Those spirits hamper the monks with slow and poor healing, not to mention more damage if people died. Trappers are the real main hurts in their build with the aoe of traps. Monks have to deal with the damage done by their warriors and now have to heal against condition degen from bleeding, set on fire and the inability to kite away from barbed trap and spike trap.

What we usually do to fight iway is have a designated person on spirit duty, killing spirits when they are placed, while the rest of the team kill their trappers. There are instances where it's nearly impossible to win because they put their spirits up at the most difficult area to reach and you have sludge through eleventy billion traps just to get there.

My real main question for IWAY is.. How on earth do you guys hold halls with no healing?

art_

art_

Jungle Guide

Join Date: Dec 2005

Quote:
Originally Posted by Aejorii
The only problem I see that usually screws us to IWAY are: Spirits and Trappers. For one, a 3 (hell, maybe even 2) monk team CAN heal and prot against IWAY warriors. The problem is mainly the spirits that they put up, namely Natures Renewal, Pred Season, and EoE. Those spirits hamper the monks with slow and poor healing, not to mention more damage if people died. Trappers are the real main hurts in their build with the aoe of traps. Monks have to deal with the damage done by their warriors and now have to heal against condition degen from bleeding, set on fire and the inability to kite away from barbed trap and spike trap.

What we usually do to fight iway is have a designated person on spirit duty, killing spirits when they are placed, while the rest of the team kill their trappers. There are instances where it's nearly impossible to win because they put their spirits up at the most difficult area to reach and you have sludge through eleventy billion traps just to get there.

My real main question for IWAY is.. How on earth do you guys hold halls with no healing?
Normally the normal way but just intterupting ghosts when they try to cap, sometimes eoe bomb. What you have to remember is that IWAY has 8 extra rez sigs every 2 minutes ^^

Sagius Truthbarron

Sagius Truthbarron

Desert Nomad

Join Date: Jun 2005

Animal Factory [ZoO]

A/

I'de say that IWAY puts everyone on equal footing at times. In IWAY, a Rank 0-3 player who knows how to play Guild Wars can get in a good team that might get a good 12-20 fame per hour. In any other instance, besides the terrible Minion Mass, that same player would never find a group.

IWAY drops the terrible balance groups that attempt to enter the Halls, making themselves almost like the 'Unworthy' challenge.

The problem is not with IWAY, it is with the standard player who refuses to alter his build; thus making all IWAY the same. People who don't "want to bother with it" shouldn't be playing PvP, they should be on their couch eating potato chips ^^

IWAY isn't a great build, it is a so-so build. I think all we would really need, instead of 'nerfing' everything about it, is to split the IWAY religion into different sects

Count to Potato

Count to Potato

Jungle Guide

Join Date: Feb 2006

Imagination Land

I Swear She Was Eighteen [Gwen]

W/

Quote:
Originally Posted by The Noble Savage
Yes it is true IWAY wins HoH a lot, but how often does an IWAY team, besides [cute], hold halls? *
Have you ever heard of Your Math Teacher? the Rank 9 IWAY guild? Just wondering??

Studio Ghibli

Studio Ghibli

Wilds Pathfinder

Join Date: Apr 2005

Gaelic Storm

I have a thought.

Being that most of IWAY focuses on melee combatants, why not simply throw in a, say, mark of pain, to discourage their zerging?

Divinus Stella

Divinus Stella

Desert Nomad

Join Date: Nov 2005

Wales

Steel Phoenix

I didnt realise how overplayed it was until a last week, i was up around 5am~ GMT just pugging because i couldnt sleep and i swear, from 3hrs of pvp i didnt meet another balanced team.
I think its because the US players play more around that time, i was suprised to see some guilds which before i thought were decent guilds, but they were all running IWAY.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

8x Heal Party > iWay

thor hammerbane

thor hammerbane

Forge Runner

Join Date: Jun 2005

Dark Side of the Moon

Fat Kids Are Hard To Kid[nap]

iway is annoying, but it cant be overcome. My guild isnt a bunch of champions but we are improving, and we have flawlessed iway many times, our defense of choice was aegis chains, just run 2 prot monks, 1 heal party monk and your find

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

I forget which interview but Anet has said that if a FOTM stays FOTM too long that they will "shake" things up if things are to stagnant.

Gaile in game mention that Iway will become like other FOTM and "fade away" . I think they are going to tweak skills in the balance changes to alter to make Iway less effective but not remove it since they did put the ability to practice against it in the Battle Isles.

(Always nervous posting near Ensign who is dead right)

Kylie Minon

Kylie Minon

Academy Page

Join Date: Jan 2006

Argentina

Acolitos del Tango [AR]

N/Me

Quote:
Originally Posted by EternalTempest
I forget which interview but Anet has said that if a FOTM stays FOTM too long that they will "shake" things up if things are to stagnant.

Gaile in game mention that Iway will become like other FOTM and "fade away" . I think they are going to tweak skills in the balance changes to alter to make Iway less effective but not remove it since they did put the ability to practice against it in the Battle Isles.

(Always nervous posting near Ensign who is dead right)
Like someone said, the issue is that IWAY became a FoTY not FoTM ^^

Being close to the skill balance, i hope changes empower new builds and strategies... but i still have the feeling the problem lies elsewhere... why IWAY became so popular... and why people run it even knowing is a so-so build?

A lot of possible answers for those questions, but my eyes are on the rank system

Divinus Stella

Divinus Stella

Desert Nomad

Join Date: Nov 2005

Wales

Steel Phoenix

Just watching some observer and noticed iQ lost to an unranked IWAY team so you gotta admit its a problem, easy to beat, but crushes the flexibility of builds and is dangerous even in the hands of complete idiots.
Heal party helps a lot but the worst part of IWAY is the bombs, they all run in cast spirits and generally screw things up on altars.

zoozoc

zoozoc

Krytan Explorer

Join Date: May 2005

Beaverton/OR

Disciples of Birkler [BIR]

The reason iway is overpowered is because a bunch of semi-good pvp ppl with very little experienced can beat a very experienced team if ,like someone else said, they make a mistake or if they dont bring a ton of warrior hate. But instead of nerfing iway(or warriors in general) why not buff other classes up to their lvl. Once iway gets nerfed, there will be another FolM that wasnt very viable, but in iways wake, becomes an easy build to run and win with(or wasnt discovered yet, but i think we are mostly past that stage in the game except for the balance "updates" changing many of the skills)

Drucilla

Drucilla

Academy Page

Join Date: Aug 2005

Ohio, USA

Fires of Wisdom [wise]

W/

I don't play a lot of pvp, but all this "nerf iway" talk is kind of old. I mean, heck, people have found a way to get decent fame, and have a good time winning and those that are "holier than thou" are griping for it to be nerfed. The reason being is that the "elitists" of the game have been getting beat by "normal" players.

It's a proven fact that IWAY can be defeated, it's not infallible, and it's not that hard to over come.

zoozoc

zoozoc

Krytan Explorer

Join Date: May 2005

Beaverton/OR

Disciples of Birkler [BIR]

Quote:
Originally Posted by Drucilla
I don't play a lot of pvp, but all this "nerf iway" talk is kind of old. I mean, heck, people have found a way to get decent fame, and have a good time winning and those that are "holier than thou" are griping for it to be nerfed. The reason being is that the "elitists" of the game have been getting beat by "normal" players.

It's a proven fact that IWAY can be defeated, it's not infallible, and it's not that hard to over come.
Just because a build can be beaten dosnt mean its overpowered.
Really iway simply reflecs all of the previous nerfs that led up to the current meta-game and iway. Many of the earlier nerfs were not really necessary(some where, some where nerfed just way to much) mostly because ppl were still figuring out the game and what works and what dosnt. Now we are pretty much past that point in the game, for the msot part that is, till factions comes up.

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

Yeah, no more ranting about IWAY until the patch. As in I'll close this thread every time it comes up so don't even think about re-posting it until like a few days after the patch when you actually have something to talk about that's new. Closed.