Word of Healing: Rox or Sux?

Beat_Go_Stick

Beat_Go_Stick

Wilds Pathfinder

Join Date: Feb 2006

Word of Healing
Elite Spell. Heal target other ally for 67-84 points (lvl 12-16). Heal for an additional 83-106 points (lvl 12-16) if that ally is below 50% Health.

I've heard many things about this skill and have found using it to be more trouble than it's worth. I'm wondering what your experience with WoH is and whether you think it's essential to a healing build or a waste of an elite slot on your skill bar.

My experiences (assuming 11 Divine Favor, 16 Healing):

1) The additional heal kicks in AFTER everything else possible, so if your ally has 455 health, they would have to have less than 108 health left in order for the bonus heal to activate (and making this a completely useless spell if you use Divine Boon...not that you need Boon on a healing build, mind you, but I've tried most things if not everything ). Unfortunately this means that I rarely get the additional heal with this spell since I try to keep as many people as possible above 50% health if I can.

2) Orison's Healing hits for 73 points and recharges in 2 seconds. That's only 11 points less than WoH and doesn't waste your elite slot. It also recharges 2 seconds faster. I realize that +11 points for +0 energy is a good deal but good enough for an elite spell?

3) If WoH hits, it heals for 225 or so. Heal Other hits for just as much without fail for an extra +5 energy. Of course you can't run around spamming Heal Other but it can act as a flawless WoH to be used in a pinch and free up your elite slot for something else.....maybe something that gives you a little energy management so that casting Heal Other doesn't hurt so badly.

Basically, I've had nothing but crappy experiences with WoH and have found it to be the least helpful "good" elite spell I could add to my bar. I'm not saying there aren't worse elites, not at all. I'm just saying that I could use Spellbreaker, OoB, MoR, or Aura of Faith for that matter. Does anyone actually use WoH and love it like no other? Hell, does anyone have anything good to say at all about it? Am I doing something wrong here?

My first character, which I started at release, was a Monk and it's always been my favorite class for PvE and PvP (with Necro running in close 2nd) so it's not like I have trouble playing the builds or the style. I just fail to see how planning to let an ally get to 20% health just so you can use your elite skill helps your team. Why not grab an elite spell that will help them not get so low in the first place?

Comments? Opinions? Playstyle suggestions?

cerb

cerb

Jungle Guide

Join Date: Oct 2005

Sept-Iles, QC, Canada

Les Tric??ratops Sont Nos [Amis]

Mo/

WoH is a really good healing skill if the monk can use it (i.e: wait till health < 50% before using it)

leeky baby

leeky baby

Desert Nomad

Join Date: Nov 2005

Surrey University

Starting to play again... need a guild

W/E

WOH orison and dwaynas are only 5 energy which are spammable

LeDen

Ascalonian Squire

Join Date: Dec 2005

Croatian Royal Knights

E/R

I agree with you, WoH takes 4 sec. to recherge (heal other 3), and concerning energy, I personally use Glyph of Renewal + Divine spirit, so i have always d. spirit on me making Heal other cost only 5 energy, like WoH. In addition, i can spam other healing spells like dwaynas, orison etc.

Lord Omnipata

Academy Page

Join Date: Jan 2006

W/

My first character was a Mo/N, and I still use her for B/P teams for tomb runs, FOW, guildie help, etc. I used WoH forever until just recently. I run a 16 in HP, and 15 in DF -- there's a reason they call us squishies... .

Anyway, WoH is a great spike heal. I even ran Boon plus WoH which is even a bigger spike. Just have to be careful you don't overheal, which isn't an easy thing to not do.

I recently switched over to OoB as my elite, and I will say I won't be switching back anytime soon. I've substituted Heal Other for my emergency heal, and it seems to be working very well. Cost more mana, but OoB more than compensates.

I find that I simply have more staying power running OoB -- I spam OoB as much as I can, and I've definitely noticed a difference. Currently running 15 in HP, 13 in DF, and 10 in Blood.

So, in short I think there are better options for your elite as a monk.

sartori

sartori

Ascalonian Squire

Join Date: Jun 2005

[UA]

Mo/

Quote:
Originally Posted by cerb
WoH is a really good healing skill if the monk can use it (i.e: wait till health < 50% before using it)
unless they fixed this and i didnt notice, that doesnt quite work....

as beat_go said, lets assume the ally has 455 health. they are down to 120, well under 50% health. you cast word of healing. it heals for 84 points, bringing them up to 204 health. then divine favor heals them for 35 more bringing their health to 239.

now WoH checks to see if it should heal for another 106 health but 239 is >50% so it fails the check and does nothing. if they made this spell check the health of your ally before adding any health, it would be a great spell. last i checked tho it still worked the same way...badly.

basically, theyd have to be at 108 health for WoH to be fully effective. if you have a divine boon up with these stats, your ally would have to be at 50 health or WoH is just an elite version of orisons with an 11 health bonus and an extra 2 seconds of recharge.

i think this is actually one of the most pointless monk elites the way its set up. ive always felt like it was broken but i gave up that thought a while back when it still hadnt been fixed.

aB-

aB-

Wilds Pathfinder

Join Date: Jun 2005

When using a skill, even OoB, you want to find how much bonus healing you are generating by using it. Using OoB essentially gives you a heal other for 5 mana that can be used every 15 seconds. At 10 blood I believe it gives 16 mana with a total energy gain of 11. Using heal other with this mana gives you a 190 heal every 15 seconds. This equates to a bonus of 12.66 health gain per second.

Summary: Each offering of blood used consumes 5 energy and equates to a 190 heal (using heal other) regardless of the target's health. Health per second: 12.66

WoH, on the other hand, can be cast every 4 seconds, and can heal for roughly the same as heal other if used when the target is under 50% health. Each time WoH is used when the target is under 50% health gives a 190 heal for 5 mana. This seems oddly farmiliar to OoB, allowing a heal of 190 health for 5 mana, but with a 4 second cooldown instead of a 15.

Summary: Each WoH used while the target is under 50% health heals for 190 health. Health per second: 47.5

Yes, the statistics for WoH seem imbalanced, and they are. Realistically, you are not going to be able to use WoH every 4 seconds on a target under 50% health. But even using it once every 15 seconds on a target under 50% health makes it on par with OoB. But there is also the 61 attribute points sacrificed by using OoB that can be applied to divine favor for bonus heals on every heal. In addition, using WoH on a target above 50% health still grants a bonus 11 health each cast bringing even more to the table. On top of that, to use OoB effectively you must have both OoB and heal other. This uses 2 slots instead of the one needed for WoH. There is also the cast times of using OoB. Yes, it only has a 1/4 second cast, but there is a casting delay after the cast of every spell where another spell can not be used.

In short, WoH is a cost efficient skill that can ultimately save more mana/heal for more than an energy management skill such as OoB. While it may feel like you are gaining more by using OoB, WoH used effectively can be much better.

Note: numbers are given with 16 attribute points.

I do not believe the 50% check is taken AFTER all of the other heals. I created a PvP character and went to the training ground area. I casted WoH on a burning student as close as I could tell at 50%, and they received the bonus healing involved. I will post screenshots soon showing this as well as I could with screenshots.


Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by LeDen
I agree with you, WoH takes 4 sec. to recherge (heal other 3), and concerning energy, I personally use Glyph of Renewal + Divine spirit, so i have always d. spirit on me making Heal other cost only 5 energy, like WoH. In addition, i can spam other healing spells like dwaynas, orison etc. Heal Other is 10 energy and Word is 5 enrgy the reason it is a better skill over all.There is nothing wrong with other if you have another elite then you can use it otherwise word is great at healing others.

LouAl

Wilds Pathfinder

Join Date: Dec 2005

I think it is a great skill, but since it is elite I never take it because there are so many better elites. It is about the same to me as Mark of Protection. Both can be really great, but have a huge drawback that make it almost impossible for them to make it on my skill bar (WoH being elite and MoP taking 45!!! seconds to recharge).

Tsunami Rain

Tsunami Rain

mmmmmmmm pie.

Join Date: Aug 2005

Honolulu, Hawaii

Favorable Winds [Gust]

Mo/

Before I got a 55 monk, Word of Healing was my best friend <3

d3kst3r

d3kst3r

Krytan Explorer

Join Date: Jan 2006

Brisbane, Australia

WoH can be used to replace Orison thus saving up precious room on your skillbar and at the same time heal for extra if ally is under 50% health. The best thing I like about it is that it saves you from equipping Orison.

wheel

wheel

Jungle Guide

Join Date: Jun 2005

Topeka, Kansas

Tyrian Fo Lyfe [word]

Quote:
Originally Posted by d3kst3r
WoH can be used to replace Orison thus saving up precious room on your skillbar and at the same time heal for extra if ally is under 50% health. The best thing I like about it is that it saves you from equipping Orison.
No. Word of Healing replaces Heal Other, not Orison. They're much stronger heals than Orison, but aren't self targetable. It does not save you from equipping Orison if you previously had it on your bar.
Quote: Originally Posted by LouAl
I think it is a great skill, but since it is elite I never take it because there are so many better elites. It is about the same to me as Mark of Protection. Both can be really great, but have a huge drawback that make it almost impossible for them to make it on my skill bar (WoH being elite and MoP taking 45!!! seconds to recharge). Word of Healing isn't comparable to Mark of Protection in that its drawback is solely its elite status. Mark of Protection is bad because of its 45r, plus it's an elite. It's a poor comparison.

coldplay

coldplay

Banned

Join Date: Aug 2005

NYC

Daoine Sidhe

this skill is a great skill when party run 2 monk backline. it sucks in HOH which most of party run 3 monk backline

wheel

wheel

Jungle Guide

Join Date: Jun 2005

Topeka, Kansas

Tyrian Fo Lyfe [word]

Quote:
Originally Posted by coldplay
this skill is a great skill when party run 2 monk backline. it sucks in HOH which most of party run 3 monk backline WoH doesn't have an inherrent disadvantage in a 3 or 2 monk backline. It does have an inherrent disadvantage if it's on the bar of a monk who also has your sole Heal Party.

zoozoc

zoozoc

Krytan Explorer

Join Date: May 2005

Beaverton/OR

Disciples of Birkler [BIR]

WoH is pretty good if you cant take any kind of energy management skill(like if you are a mo/w using balance stance) but it just dosnt really compair to OoB energy efficiency wise and all around usefulness.

Tweecers

Academy Page

Join Date: Dec 2005

Mo/

Reversal of Fortune is the same as Mark of protection and it isnt elite, am I right? They both do the same thing, one lasts a little less then the other

Minus Sign

Minus Sign

Jungle Guide

Join Date: Feb 2006

Mo/N

PvE: Rox. WoH doesn't work as described by the OP. If they are at 50% health when CAST, WoH gives its bonus. At 16 Healing Prayers, thats half health to full for a measily 5 mana. As a young monk I didn't know about Heal Other until i'd already gotten this spell, so 10 mana to do the same thing seemed an aweful waste. Go figure.

Its a core skill for my spam healer build and reccomended for the newb PvE monk who might let HP drop a little more than he should before swapping targets in his heal chain. Eventually, you will outgrow it, and it will be a sad day for you when you do.

PvP: take or leave. With so much mana degen hexes running rampant, spam healing is better left to a boon prot IMHO, reserving your elite for OoB or Mantra of Recall as described above. WoH has seen its way onto my skillslot a total of 5 times in PvP and each time ended disasterously. But I'm still new on that regard, so hopefully a vet PvPer will sound off soon with a war story (I love story time .

And Tweecers: RoF is a 1 time Mark of Prot. It drops as soon as that player takes damage. Good save your butt spell in nuke heavy areas, but making it a 1 time heal.

Quote:
Originally Posted by d3kst3r
The best thing I like about it is that it saves you from equipping Orison. I like Orison. Its a no brainer self heal that you can spam with healing touch when agro smacks you or cycle in your spams on others. Its not pretty, but it gets the job done.

Siliconwafer

Lion's Arch Merchant

Join Date: Oct 2005

Australia

Shameful Spirits

Quote:
Originally Posted by Minus Sign
take or leave. With so much mana degen hexes running rampant, spam healing is better left to a boon prot IMHO, Hrm...I think WoH is far better with dealing with degen and energy denial than a boon prot, which is comparably inefficient against degen. I've no doubt WoH on a healer would work well; in most cases a WoH + Inspired + drain will be more energy efficient than Other+ OoB.

EnvyHax

EnvyHax

Ascalonian Squire

Join Date: Jun 2005

I use WoH.

I use it with Orison of Healing to spam heals.

I use it with Heal Other if the person is getting smacked up quite a bit.

I always use it.

It's a great spell.

You cannot live without WoH. :P

Mistical miss

Mistical miss

Desert Nomad

Join Date: Jan 2006

The Netherlands - Hattem

[RR]

I like Word of healing too...
Mark of Protection is not always bad...
sure the 45 seconds is long...
but it will save ur life

I use it on my ranger runner. When going past the awful amount of ice imps on the way to marhans ^_^ just do a step forward to get out of the maelstrom and get that MoP up... It will save u for the next 10 seconds which is more than enough time to get away ^_^

3lite

Frost Gate Guardian

Join Date: Oct 2005

Texas

N/A

Mo/

<3 WoH

sartori

sartori

Ascalonian Squire

Join Date: Jun 2005

[UA]

Mo/

Quote:
Originally Posted by aB-
When using a skill, even OoB, you want to find how much bonus healing you are generating by using it. Using OoB essentially gives you a heal other for 5 mana that can be used every 15 seconds. At 10 blood I believe it gives 16 mana with a total energy gain of 11. Using heal other with this mana gives you a 190 heal every 15 seconds. This equates to a bonus of 12.66 health gain per second.

Summary: Each offering of blood used consumes 5 energy and equates to a 190 heal (using heal other) regardless of the target's health. Health per second: 12.66

WoH, on the other hand, can be cast every 4 seconds, and can heal for roughly the same as heal other if used when the target is under 50% health. Each time WoH is used when the target is under 50% health gives a 190 heal for 5 mana. This seems oddly farmiliar to OoB, allowing a heal of 190 health for 5 mana, but with a 4 second cooldown instead of a 15.

Summary: Each WoH used while the target is under 50% health heals for 190 health. Health per second: 47.5

Yes, the statistics for WoH seem imbalanced, and they are. Realistically, you are not going to be able to use WoH every 4 seconds on a target under 50% health. But even using it once every 15 seconds on a target under 50% health makes it on par with OoB. But there is also the 61 attribute points sacrificed by using OoB that can be applied to divine favor for bonus heals on every heal. In addition, using WoH on a target above 50% health still grants a bonus 11 health each cast bringing even more to the table. On top of that, to use OoB effectively you must have both OoB and heal other. This uses 2 slots instead of the one needed for WoH. There is also the cast times of using OoB. Yes, it only has a 1/4 second cast, but there is a casting delay after the cast of every spell where another spell can not be used.

In short, WoH is a cost efficient skill that can ultimately save more mana/heal for more than an energy management skill such as OoB. While it may feel like you are gaining more by using OoB, WoH used effectively can be much better.

Note: numbers are given with 16 attribute points.

I do not believe the 50% check is taken AFTER all of the other heals. I created a PvP character and went to the training ground area. I casted WoH on a burning student as close as I could tell at 50%, and they received the bonus healing involved. I will post screenshots soon showing this as well as I could with screenshots.


crazy....i wonder when they fixed that. all the testing i did in PvE in the early game days just showed it to be so messed up and then nobody made a fuss over it suddenly working better. ill have to try it out again and see how i like it...ive completely operated under the assumption that a/net never changed that skill

im gonna go test it with boon and see how that turns out too

wheel

wheel

Jungle Guide

Join Date: Jun 2005

Topeka, Kansas

Tyrian Fo Lyfe [word]

Quote:
Originally Posted by EnvyHax
I use WoH.

I use it with Orison of Healing to spam heals.

I use it with Heal Other if the person is getting smacked up quite a bit.

I always use it.

It's a great spell.

You cannot live without WoH. :P Under no circumstances should you have both Word of Healing and Heal Other on your bar at the same time. It's pointless.

Nater

Lion's Arch Merchant

Join Date: Nov 2005

Illusion Of Skill

W/

Quote:
Originally Posted by aB-
When using a skill, even OoB, you want to find how much bonus healing you are generating by using it. Using OoB essentially gives you a heal other for 5 mana that can be used every 15 seconds. At 10 blood I believe it gives 16 mana with a total energy gain of 11. Using heal other with this mana gives you a 190 heal every 15 seconds. This equates to a bonus of 12.66 health gain per second.

Summary: Each offering of blood used consumes 5 energy and equates to a 190 heal (using heal other) regardless of the target's health. Health per second: 12.66

WoH, on the other hand, can be cast every 4 seconds, and can heal for roughly the same as heal other if used when the target is under 50% health. Each time WoH is used when the target is under 50% health gives a 190 heal for 5 mana. This seems oddly farmiliar to OoB, allowing a heal of 190 health for 5 mana, but with a 4 second cooldown instead of a 15.

Summary: Each WoH used while the target is under 50% health heals for 190 health. Health per second: 47.5

Yes, the statistics for WoH seem imbalanced, and they are. Realistically, you are not going to be able to use WoH every 4 seconds on a target under 50% health. But even using it once every 15 seconds on a target under 50% health makes it on par with OoB. But there is also the 61 attribute points sacrificed by using OoB that can be applied to divine favor for bonus heals on every heal. In addition, using WoH on a target above 50% health still grants a bonus 11 health each cast bringing even more to the table. On top of that, to use OoB effectively you must have both OoB and heal other. This uses 2 slots instead of the one needed for WoH. There is also the cast times of using OoB. Yes, it only has a 1/4 second cast, but there is a casting delay after the cast of every spell where another spell can not be used.

In short, WoH is a cost efficient skill that can ultimately save more mana/heal for more than an energy management skill such as OoB. While it may feel like you are gaining more by using OoB, WoH used effectively can be much better.

Note: numbers are given with 16 attribute points.

I do not believe the 50% check is taken AFTER all of the other heals. I created a PvP character and went to the training ground area. I casted WoH on a burning student as close as I could tell at 50%, and they received the bonus healing involved. I will post screenshots soon showing this as well as I could with screenshots.


There's still been way to many times it HASN'T triggered when it should. So I don't use it. I'm with sartori on this one, WoH is "broken".

wheel

wheel

Jungle Guide

Join Date: Jun 2005

Topeka, Kansas

Tyrian Fo Lyfe [word]

Quote:
Originally Posted by Nater
There's still been way to many times it HASN'T triggered when it should. So I don't use it. I'm with sartori on this one, WoH is "broken". What are you talking about? It isn't broken.

Lasher Dragon

Lasher Dragon

Draconic Rage Incarnate

Join Date: Apr 2005

Iowa

Alphahive

R/A

Quote:
Originally Posted by sartori
unless they fixed this and i didnt notice, that doesnt quite work....

as beat_go said, lets assume the ally has 455 health. they are down to 120, well under 50% health. you cast word of healing. it heals for 84 points, bringing them up to 204 health. then divine favor heals them for 35 more bringing their health to 239.

now WoH checks to see if it should heal for another 106 health but 239 is >50% so it fails the check and does nothing. if they made this spell check the health of your ally before
adding any health, it would be a great spell. last i checked tho it still worked the same way...badly.

basically, theyd have to be at 108 health for WoH to be fully effective. if you have a divine boon up with these stats, your ally would have to be at 50 health or WoH is just an elite version of orisons with an 11 health bonus and an extra 2 seconds of recharge.

i think this is actually one of the most pointless monk elites the way its set up. ive always felt like it was broken but i gave up that thought a while back when it still hadnt been fixed. Ahh, that explains why I thought this spell sucked ass. WoH hasn't seen the light of day since I capped OoB... I thought something was fishy about this spell. Maybe they will fix it tonight, but even if it does what I would have thought it should do, OoB is hard to pass up.

wheel

wheel

Jungle Guide

Join Date: Jun 2005

Topeka, Kansas

Tyrian Fo Lyfe [word]

Quote:
Originally Posted by Lasher Dragon
Ahh, that explains why I thought this spell sucked ass. WoH hasn't seen the light of day since I capped OoB... I thought something was fishy about this spell. Maybe they will fix it tonight, but even if it does what I would have thought it should do, OoB is hard to pass up. It has already been fixed. Beat_Go_Stick and sartori were wrong.

Lasher Dragon

Lasher Dragon

Draconic Rage Incarnate

Join Date: Apr 2005

Iowa

Alphahive

R/A

Ok, so now the extra healing kicks in when the recipient is below 50% health? Well then I may have to dust it off and give it another shot.

wheel

wheel

Jungle Guide

Join Date: Jun 2005

Topeka, Kansas

Tyrian Fo Lyfe [word]

Quote:
Originally Posted by Lasher Dragon
Ok, so now the extra healing kicks in when the recipient is below 50% health? In short, yes.

mthegreatone

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by cerb
WoH is a really good healing skill if the monk can use it (i.e: wait till health < 50% before using it) i think the guy is trying to say is that monks are better off just keeping other people above 50%. depending on the situation your can't afford to have an ally reach 50% just for the sake of the health bonus to kick in. IMO it's pretty risky. well in PvP i guess, but for PvM i guess WoH is okay.

Minus Sign

Minus Sign

Jungle Guide

Join Date: Feb 2006

Mo/N

Quote:
Originally Posted by mthegreatone
i think the guy is trying to say is that monks are better off just keeping other people above 50%. Thats why WoH is good in PvE. Its a spammable Heal Other that only becomes Heal Other when you need it. Or, if you prefer, its a save their butt spell when they need their butt saved. No; its not going to heal someone for 200HP when they are at 51% health but, if they are, you don't really NEED it to yet. the noraml high heal WoH already gives makes it worthy to stay in a 3 heal spam, and the 4 second recharge becomes negligible with 2 other backup heals you can still cast while its recharging. Very rarely do i hear a click when casting this spell, in PvE, either from recharge or mana issues.

In PvP, however, a 4 second reset can seem like an eternity. Its less forgiving and any wait on heals, even a quarter second, can spell disaster. Besides, monk gets the VERY short end of the stick when it comes to mana control, the main reason why everyone is singing OoB's praises.

The Real Roy Keane

The Real Roy Keane

Wilds Pathfinder

Join Date: Jan 2006

Dublin, Ireland

WoH is still a favourite amongst HoH monks..partially because it's a good heal, and partially because there's no great alternative (one Spellbreaker is enough,really).

Samueldg

Lion's Arch Merchant

Join Date: Oct 2005

Colorado

N/Mo

ive been doing 16 Healing the rest in div favor

and doing topk with this build, all missions, and most every pve healing job I do.

word of healing
orison of healing
dwaynas kiss
purge condtions
remove hex
divine boon
res sig
rebirth

those 5 ene heals with boon on pack a lot of punch.. sure I overheal when healing people at the 50% mark BUT theyre back at full health. and it cost me 5 ene to do it..
( 7 if you count boon
when your walking around with 47+ ene ( tats and staff) 5 ene heals with boon on making 7 ene per heal isnt a taxing matter....

even in topk I dont run out of ene during combat. I also dont run with an orders nec or a MM that cant self heal...

IMO if your going to join a team as a healer you had better be able to do the job in overkill..

Ive also found especially in TOPK those big heals are often not wasted since once a target has the attention of a mob its gettin beat on steady.. Ive actually casted woh on a person just as they got hit bigtime with a mez spell and taken theyre life down to 30 or so.. seeing their red bar pop back up full gives the whole team confidence and they run away less and less making the team more effective with everyone fighiting..

Celain

Ascalonian Squire

Join Date: Jan 2006

Uh, running boon as a WoH healer makes you less energy efficient.

Beat_Go_Stick

Beat_Go_Stick

Wilds Pathfinder

Join Date: Feb 2006

Quote:
Originally Posted by wheel
It has already been fixed. Beat_Go_Stick and sartori were wrong. When did they fix this? They should really let us know these things so we don't have to re-test every skill every time they patch the game *chuckle*

When I first tested it out way back in what, September(?), it only worked if they were still under 50% after all the healing occurred. Glad to hear it's fixed and that explains all the WoH builds I've seen floating around.

Guess I'll actually have to try this skill out again before I make a judgement on it

wheel

wheel

Jungle Guide

Join Date: Jun 2005

Topeka, Kansas

Tyrian Fo Lyfe [word]

Quote:
Originally Posted by Beat_Go_Stick
When did they fix this? They should really let us know these things so we don't have to re-test every skill every time they patch the game *chuckle*

When I first tested it out way back in what, September(?), it only worked if they were still under 50% after all the healing occurred. Glad to hear it's fixed and that explains all the WoH builds I've seen floating around.

Guess I'll actually have to try this skill out again before I make a judgement on it They fixed it sometime in Late September or Early October IIRC.

koneko

Site Contributor

Join Date: Sep 2005

38??16′ N 140??52′ E

Mo/Me

I get called a "n00bz0r" in ToPK if I try to run without WoH.

Capped it, tried it, went back to what I had before.

No decent and quick energy management, no thanks. I'll find another group.

phreakilla

phreakilla

Academy Page

Join Date: Dec 2005

napping some where in Snake Dance

The Alliance of the Dark Gate

W/Mo

Woh = Pwnage

Effigy

Effigy

Jungle Guide

Join Date: Aug 2005

Illinois, US

Heroes of Talia [HoT]

Mo/

Like others have said, WoH is a great skill but you have to know how to use it. The thing I really like is its versatility. When someone needs a big heal, WoH is a very energy efficient way of getting it to them. When they're above 50%, it acts as just another spam heal, like a second Orison only better. You don't have to save WoH for emergencies, unlike Heal Other. You can just spam it as needed with Orison, Kiss, and maybe Devo Sig (for non-critical situations).

Another strength of WoH, as others have also mentioned, is that it's an effective energy management tool that doesn't require spending attributes in other lines, plus it takes only one skill slot as opposed to Heal Other + energy elite. Sure WoH isn't the perfect answer to all your problems on a healing monk, but it definitely has its uses.

Grammar

Wilds Pathfinder

Join Date: Aug 2005

I just want to restate and clarify what the situation is with WoH's bonus; I think there is still some confussion surrounding this.


Here is what happens when you click WoH:

1. All healing bonuses gained through the Divine Favor attribute line are calculated FIRST, before any other healing is done. This means both the regular Divine Favor bonus as well as the Divine Boon bonus if you are running Divine Boon.

2. After all Divine Favor bonuses are applied to the target's HP, the game then checks the target's HP to see if it's below 50%. If the target is below 50%, both the regular heal and the bonus heal are both applied at the same time. If the target is not below 50%, only the regular heal is applied.

So in summary, the bonus heal from WoH is not added after ALL possible heals, only after all possible heals from the Divine Favor line.
For example, at 13 Divine Favor, the Divine Favor bonus is 42. For WoH's bonus heal to active, the target's HP would have to be 43 HP below 50% so that the target is still 1 HP below 50% after the Divine Favor bonus of 42 is added.
For this reason, running Divine Boon with WoH is not a good idea, because the Divine Boon bonus is also added before-hand, at the same time as the regular Divine Favor bonus. With Divine Boon, the target has to be close to around 25% health for the WoH bonus to kick in.

Hopefully this will put an end to any remaining debate on the WoH bonus.
And to answer the original question: WoH is a fantastic spell for PvE builds not running Divine Boon (such as mine).