An "i hate quitters" thread .....

gshock

Ascalonian Squire

Join Date: Feb 2006

the poltergeists

R/Mo

ok, this probably been discussed before, but since some players still keep doing this i make this thread..

last night, i joined a PUG for TOPK.
The standard barrage-pet, order, MM and monk group.

But on lvl 2, someone just went : "FU**** GROUP", and just left..
WHats up with that ? Do they think that a PUG will work as a "well oiled machinery" ??

i'm ok with people leaving, as long as they atleast say why.
e.g : "sorry, i have to go, it's dinner". or "sry, have to go - have to shovel some snow. " after all it's just a game we play for fun...

But the people leaving, do they think they're so much more über than the rest of us? and if they do, why don't they tell us what the "problem" is, instead of just leaving - and ruining for the rest of the group.

if i get in a group that i can tell that ppl are "first timers", atleast i try to help them, not ruin their play... maybe they even quit playing gw if people keep ruin their play, why continue when all u meet is flaming and crap like N00b, omg u noob etc...

and after all- when you join a group, you join a TEAM - and why not COMMUNICATE a little?

But i must also say that there's a lot of nice players out there too,
i've joined good groups with polite players, and we have FUN.
That's a keyword folks : FUN !!

ok, now i have blown of some "steam", but i reckon people agree.
but what can we do to "fix" this problem ?? a stored "quitter without reason" number on character or seomthing like that...
any ideas ?

thrice

thrice

Frost Gate Guardian

Join Date: Sep 2005

Grotto

No guild

Mo/Me

You can't really do anything about it. People can just be immature jerks sometimes.

m0gden

Ascalonian Squire

Join Date: Oct 2005

Ottawa, Canada

Arkangels

I really dislike it when people do that as well. I hate to quit on a group regardless of what I need to do because some of these missions are at least 45 minutes in time. I also dislike when people leave because they picked up what they needed. They capped the skill/infused whatever. I stay for the entire thing no matter what. Not only do I stay for it all I will go out of my way for one person to cap a skill because I would want my team to do the same for me.

All I needed was Oath Shot from Iron Mines tonight after having been infused and capped barrage earlier. Rather than pay for any runners I persuaded our team to fight our way there, which is pretty fast, and took care that every got what they needed. My reward? They went out of their way for me to cap Oath Shot. Nice when people work together.

By the way, if Steve Blender was in your RoF party tonight and left I apologize. GW did a triple crash on it heh.

torquemada

torquemada

Krytan Explorer

Join Date: Feb 2006

guildless

My connection breaks sometimes, so you can call me a quitter...

A pity there's no way to differentiate quitters (OMG dinner!!) and people with network problems....

Fantus

Fantus

Wilds Pathfinder

Join Date: Jun 2005

Yeah, those leavers just suck. And ToPK is the worst area in this regard in all of GW. There always were people dropping from groups, but in ToPK they drop out for the slightest reason, such as ONE player dieing in battle. They expect the "perfect run" from start to end in less than 45 minutes. If your group doesn't do that, they drop. Sometimes they quit without reason, too. One person dropping will usually lead to another quitting, and another.. and another. In the end, you and one other player are still standing there and wonder wtf just happened. A good B/P group can finish the run even when one or two players dropped. But those people destroy a group for no reason even after completing more then half of the run.

My worst ToPK run was when I had to restart the run for 7(!) times because people were dropping out of group in the first area...

Fantus

Fantus

Wilds Pathfinder

Join Date: Jun 2005

Quote:
Originally Posted by torquemada
My connection breaks sometimes, so you can call me a quitter...

A pity there's no way to differentiate quitters (OMG dinner!!) and people with network problems....
I don't think anybody will blame you for that (usually you can tell whether a person disconneced or just quit, just look if they are online after they dropped out). I just can't and don't believe that the number of Err7 is around 25 times higher in ToPK then in any other area of the game...

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Everytime me and my guildmate do runs, either he drops or I drop.
Therefore we never go together anymore. Sometimes you can tell who dropped (they stand there adn get wailed on by someone and not respond to "move your ass out of the meteor shower!") and sometimes you can just tell when someone says they lagging. Its like...you can feel the DC coming XD

torquemada

torquemada

Krytan Explorer

Join Date: Feb 2006

guildless

Quote:
Originally Posted by Fantus
I don't think anybody will blame you for that (usually you can tell whether a person disconneced or just quit, just look if they are online after they dropped out). I just can't and don't believe that the number of Err7 is around 25 times higher in ToPK then in any other area of the game...
Well, actually, they already did! There were just 3 of us in magumma doing that defense mission (protect some mantle), and doing fine. It was almost over, I experienced extreme lag (no activity on ADSL modem) and it was over. I tried to wisper em later, but they refused to listen calling me a loser, quitter, n00bcake, etc.

I just wish ANet would introduce a message like "player X client terminated unexpectedly" and not "...left the game". It could be done easily since the client breakdown isn't invoked by interface (no client interface event).

Luckily, didn't happen on THK mission

Oh yeah, and I do hate real quitters with a passion (especially "dinner" quitters). I can understand that someone gets a urgent call or whatever (I usually kill phone before mission, though ) but dinner? Cmon....

EF2NYD

Wilds Pathfinder

Join Date: Jun 2005

Not as bad as the "my parents just got home" or "I have school tomorrow" excuse.

Gonzo

Gonzo

Jungle Guide

Join Date: Feb 2006

Netherlands

Defenders of the Blackblade [DotB]

W/

Yeah, if you got school/work the next day you could (and should) have thought of that before you started the mission.

torquemada

torquemada

Krytan Explorer

Join Date: Feb 2006

guildless

Quote:
Originally Posted by EF2NYD
Not as bad as the "my parents just got home" or "I have school tomorrow" excuse.
ROFL....almost forgot that one...what should the working people say then?
I can even understand someone's got exam or something....but "my parents just got home" - never got that from anybody yet....thank god for small mercy!

gshock

Ascalonian Squire

Join Date: Feb 2006

the poltergeists

R/Mo

Quote:
Originally Posted by torquemada
I just wish ANet would introduce a message like "player X client terminated unexpectedly" and not "...left the game". It could be done easily since the client breakdown isn't invoked by interface (no client interface event).
THAT would be a great idea..
i know it's frustrating when the internet connection brakes down and u try to tell the others that u didn't quit...

Fantus

Fantus

Wilds Pathfinder

Join Date: Jun 2005

Quote:
Originally Posted by torquemada
I just wish ANet would introduce a message like "player X client terminated unexpectedly" and not "...left the game". It could be done easily since the client breakdown isn't invoked by interface (no client interface event).
/Seconded

I don't know if this was already suggested somewhere, but if not, you really should post it into Sardelac Sanitarium.

art_

art_

Jungle Guide

Join Date: Dec 2005

Yeah i do find it annoying when you are making a grp in HA which isn't something which will work perfectly from the word go, and people dont have patience to stick with it. I don't mean wacky untested builds, i mean builds which have been proven to be successful. A lot of people just expect everything to go perfectly immediately and if it doesn't its because the group is noob.

Dave83

Lion's Arch Merchant

Join Date: Jul 2005

England

SeS

Me/Mo

Im actually not okay with people quitting

E.g. 'I have to go for dinner' dont start an hour's farm run when you know you have to go in half an hour then ignorant person.

Rarely do I join an oro farm group where everyone stays till the end, normally one person drops 10 - 15 minutes in.

New UW/topk its the same, even B/P groups which are so quick compared to other setups, people always leave, I hate when your party is dead bar one person then all of a sudden you see greyed out player bards start to appear. Its generally okay If one person has rez and has ran a safe distance, stay you morons.

Its pointless complaining really, you cant stop people from quitting. I just think generally crappy excuses like 'I have to go to bed' or 'I have to go eat' arent acceptable. It's ignorant and potentially leaves your team in the crap when you go.

Another similar problem that bugs the hell out of me when i host teams is - I'll always say 'Anyone not ready? Please say now if you are'nt. Then I'll wait ten to twenty secs. Quite often some fool then says 'i was'nt ready' then starts complaining....read your chat fool.

People are ignorant, and posting does little to raise awareness, but it's nice to get our rants off our chest sometimes

CorstedPirate

Lion's Arch Merchant

Join Date: Jan 2006

Knights of the Void

Mo/

Man, every now and then my dsl connection goes haywire and I get kicked. It takes 5 minutes sometimes more to log back in and try to appologize. That happened the other day on my 2nd try for the Iron Mines bonus. I was pretty ticked. I had to deal with this person demanding to see my armor to know it was infused. Good idea I guess, but super annoying none the less.

You can normally tell those people that drop from the quiters at least. Had some one drop when I was helping with THK today. We were doing really well, then they were suddenly gone. Earlier I was helping another group with THK and had to leave. My father normally drops my son off to me after school because he works at the school. He called just as we started the mission to say he couldn't. So, I let everyone know that I wouldn't be able to finish and asked if they wanted to just start over then. I wanted to let them know as soon as possible so there wouldn't be much time investment. They didn't, so I played till I had to go, let them know, then left. It really sucked, and I hate the rare occassions that I have had to leave a group like that.

Moltov joss

Lion's Arch Merchant

Join Date: May 2005

D/

[QUOTE=torquemada]
Luckily, didn't happen on THK mission
QUOTE]

You're lucky. I was in a guild party on THK and recieved the dreaded err=7!
Thank god they were all cool about it.

Big_Iron

Big_Iron

Desert Nomad

Join Date: Dec 2005

The Edge

Tormented Weapons [emo]

Almost everytime I do Tombs at least one person drops. Occasionally, they'll PM me and tell me they were disconnected. Most of the time though, they just drop. I've compelted Tombs with 5 or 6 people more than I have with 8 it seems. More greens for me.

What I hate is when you get some prima donna that screams at everyone, calling them n00bs, then says something like, "I hate this group" and then leaves. That happened to me the other night in FoW. Some poor tank was a noob and aggroed a couple groups. Both monks (mostly one, the other was a follower and only repeated what the other said) kept flaming the guy, but lumped the rest of us in with him. "OMFG, I hate this group. What a bunch of n00bs!" Of course some ele, not wanting to be labeled a noob also, joined in. It was only one guy. He admitted he had made mistakes and would try to do better. Then we hit another patrol, all went well, but the same jerk of a monk screamed, "OMFG, I hate this group" and left followed by his little partner. Stuff like that, I can't stand. Yeah, one guy made mistakes, but there's no reason to be a jerk.

lg5000

lg5000

Jungle Guide

Join Date: Jul 2005

Australia

Problem with disconections is.. you get back to gw afterwards, and.. guess who didn't put the name of ANY of their previous team on their friends list? How can you contact them to let them know it wasn't your fault?

Big_Iron

Big_Iron

Desert Nomad

Join Date: Dec 2005

The Edge

Tormented Weapons [emo]

Quote:
Originally Posted by lg5000
Problem with disconections is.. you get back to gw afterwards, and.. guess who didn't put the name of ANY of their previous team on their friends list? How can you contact them to let them know it wasn't your fault?
Exactly. Most of the time people just assume you dropped off and curse your and your family.

CorstedPirate

Lion's Arch Merchant

Join Date: Jan 2006

Knights of the Void

Mo/

Quote:
Originally Posted by lg5000
Problem with disconections is.. you get back to gw afterwards, and.. guess who didn't put the name of ANY of their previous team on their friends list? How can you contact them to let them know it wasn't your fault?
I don't get that, you should be able to remember a name for about 5 minutes. Or maybe that is just me, since I don't normally add people right away. Yet, the few times I have dropped, I have still managed to pm someone I didn't know before to apologize.

Ahhhhhh yes, I love those people who scream "this is the worst group ever!" I love them most when they leave and we complete the mission without their sorry asses. Finished Ring of Fire in a group that was 2 people short because of that. One person screaming how bad the group was, left, then someone else left too. Yet we still finished the mission, we must have been absolutely terrible then. Of course all of this went down just outside that first door, which isn't an easy area to begin with.

Gonzo

Gonzo

Jungle Guide

Join Date: Feb 2006

Netherlands

Defenders of the Blackblade [DotB]

W/

While doing Frost Gates (or Borlins, dont really remember correctly) mission a while back, one person had to leave in the middle because of dinner, but just went AFK. At one point our party got slaugthered (the monk just up and left at one point) and everybody leaves because the guy that was AFK wasn't back yet, we were almost at the end of this mission. So the entire party leaves (cursing all the way) and I just wait it out a few minutes. The AFK guy comes back (a lvl 17 necro) and solos the last mob, apoligizing for his sudden AFK-ness and finishes the mission. I just laughed at those that quit, who had to redo the entire thing.

xxSilhouette

xxSilhouette

Desert Nomad

Join Date: Jan 2006

Lost in the sands of time...

Blood Of Orr [BoO]

R/Rt

I've had an error 7 twice while being in a mission, and i couldn't really help that.

This also bothers me though - I can't stand it when people just leave beacuse they get mad over something small, But what bothers me more then that is when someone just goes AFK without saying why, then we get the mission and they just got a free ride through it without even helping at all.

I don't try to let it bother me if they just leave though, I know they will have to do it all over again

Cador

Lion's Arch Merchant

Join Date: Dec 2005

Relax Its Just A [GAME]

R/E

Well i dont condone quitting but me being in high school i always have somthing to do and can usually put it off to do a tombs run or something but when it comes to dinner time i never know when dinner is seeing as both my parents work and sometimes its takeout and sometimes its home cooked usually within 10-15 minutes of my mom getting home dinner is cooked or started. I come from an italian family so dinner is important for us its family time and dinner doesnt have a specific time. i do try and stay in the group and ask them to wait or ask them to continue ill be back ASAP

but anyways i do hate quitters not that this thread will do much. quite often ive gotten angry with one person in the group and in my anger (reading chat not watching what im doing) ive aggrod and gotten killed. i usually never drop a group though unless in Tombs our MM and orders leave. thats insta death there is no way to win.

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

Rant rant rant rant, soon be starting flames and bashing at people. They leave they leave, we can't make them stay. Some people say " GVG time sorry" some just say " i g2g" some pull aggro and than leave and their only explanation is "gvg time". But than im like why did you have to pull agrro *silence*. If they leave i simply say " screenshot and sent to A.net" it scares most of them and say they never do it again but hey thats some people.

beanerman_99

beanerman_99

Wilds Pathfinder

Join Date: Apr 2005

In the clouds

[Sage]

E/

Most of the times I have found the team actually does better when the whiners leave the group! LOL Just last night in ToPK some guy thought he knew which groups to attack first. Of course the rushed in and aggroed the patrol AND the pops group and was sumarily executed. Funny thing was the rest of us were hanging bad a did not die. We kill both aggroed groups and rez the poor whiner, who immediately ran forth and did the exact same thing again. This time he starts screaming NOOB at our monk and left that game. We were all like "thank god he is gone" and got down to business and finished the game.

So sometimes you ARE better off when people quit

Big_Iron

Big_Iron

Desert Nomad

Join Date: Dec 2005

The Edge

Tormented Weapons [emo]

Quote:
Originally Posted by beanerman_99
So sometimes you ARE better off when people quit
/Amen

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

Quote:
Originally Posted by Cador
but anyways i do hate quitters not that this thread will do much. quite often ive gotten angry with one person in the group and in my anger (reading chat not watching what im doing) ive aggrod and gotten killed. i usually never drop a group though unless in Tombs our MM and orders leave. thats insta death there is no way to win.
When I'm running in a Tombs group with my guildies (4-5/8) and we lose a key member, instead of letting everyone bail, we'll vote on whether to continue or reform the group back in town and start over. It's SO much easier re-forming the party with the people in it and only needing to fill that one slot.

One thing I always find slightly irritating (although rather amusing) is when we form a party, and someone tells us that they've done Tombs many times, we'll get to the courtyard and that someone goes "Wow! I've never made it this far before!" -

beanerman_99

beanerman_99

Wilds Pathfinder

Join Date: Apr 2005

In the clouds

[Sage]

E/

Quote:
Originally Posted by Kook~NBK~
One thing I always find slightly irritating (although rather amusing) is when we form a party, and someone tells us that they've done Tombs many times, we'll get to the courtyard and that someone goes "Wow! I've never made it this far before!" -
LOL oh man I laugh so hard when I hear this...and you do hear this a lot! "oh ya, I have done this before.....OMG what are those monsters!!"

Tarkin

Tarkin

Jungle Guide

Join Date: Dec 2005

W/N

Quote:
Originally Posted by beanerman_99
Most of the times I have found the team actually does better when the whiners leave the group! LOL Just last night in ToPK some guy thought he knew which groups to attack first. Of course the rushed in and aggroed the patrol AND the pops group and was sumarily executed. Funny thing was the rest of us were hanging bad a did not die. We kill both aggroed groups and rez the poor whiner, who immediately ran forth and did the exact same thing again. This time he starts screaming NOOB at our monk and left that game. We were all like "thank god he is gone" and got down to business and finished the game.

So sometimes you ARE better off when people quit
AGREEEEEEEEEEEEEE!
In the time i play FOW like a crazy, we allways lost 1 or 2 stupids before the end of first quest... and at all thats very good to team... i dont like to be a leader but i kown all tricks, and if the team are lost i take the leadership and we can do FOW with 6 or at last 5 very easily... sometime less is better...

Cherno

Forge Runner

Join Date: Jan 2006

Stars of Destiny

E/

I found less quitters in Tombs runs when you had a blanced team then on B/P runs. The main reason I think you get so many quitters in B/P is because it can be so quick.

If you do a balanced team people feel more time invested and want to see it through. If you are in a B/P group, you may have to start over, but you know that you can get in another group fast and go through it quickly.

TwinRaven

TwinRaven

Wilds Pathfinder

Join Date: Apr 2005

W/

Goes like this: 4 players....1 dies "I'm using res on...." Baron Von Snitzelplix (made that up) and Baron_ _ has left the game. 3 players....1 dies ..."I'm using res on..." "You Sux" Purple Hairball has left the game....me or me and one other left bashed and bleeding...gg all

Mavrik

Mavrik

Forge Runner

Join Date: May 2005

Alaska

I'd rather have them quit the group then quit fighting and just take a free ride on the rest of the group's efforts. I've had that a couple times. And since they stay in the group, they still get their share of exp. Free loading &*(^%&$! I wish they would leave. I've seen this as a raising trend in the recient pugs I have been in.

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

Basically you can bring back all anoyment about quitting to 1 single issue: to hate it when no progress can be made because the lack of a decent party! Dedicated players who have 1 or 2 hours to spend will get very unhappy if they have to wait 30 minutes to assemble a mission party, and than to find out that for one reason or the other the mission fails... after an hour. It feels like a complete waste of time. No matter how good a human party is, there's never a guarentee no one will drop, needs to leave, or simply fumbles at a critical moment. Yet the need to do missions over more than once leads to annoyment and abusal (runners).

I plea for a system where its no longer necessary to complete missions to make progress in the game. I think that's the least thing Arenanet can do for the pve community... The pvp community has their fraction system for easy earning skills, why not give the pve community a system where they can progress in the game whenever they have an hour to spend, a system that prevents the feeling that it was a waste of time?

Ira Blinks

Banned

Join Date: Feb 2006

Quote:
Originally Posted by gshock
ok, this probably been discussed before, but since some players still keep doing this i make this thread..

last night, i joined a PUG for TOPK.
The standard barrage-pet, order, MM and monk group.

But on lvl 2, someone just went : "FU**** GROUP", and just left..
WHats up with that ? Do they think that a PUG will work as a "well oiled machinery" ??

i'm ok with people leaving, as long as they atleast say why.
e.g : "sorry, i have to go, it's dinner". or "sry, have to go - have to shovel some snow. " after all it's just a game we play for fun...

But the people leaving, do they think they're so much more über than the rest of us? and if they do, why don't they tell us what the "problem" is, instead of just leaving - and ruining for the rest of the group.

if i get in a group that i can tell that ppl are "first timers", atleast i try to help them, not ruin their play... maybe they even quit playing gw if people keep ruin their play, why continue when all u meet is flaming and crap like N00b, omg u noob etc...

and after all- when you join a group, you join a TEAM - and why not COMMUNICATE a little?

But i must also say that there's a lot of nice players out there too,
i've joined good groups with polite players, and we have FUN.
That's a keyword folks : FUN !!

ok, now i have blown of some "steam", but i reckon people agree.
but what can we do to "fix" this problem ?? a stored "quitter without reason" number on character or seomthing like that...
any ideas ?
im sorry, I type stuff at work whole day and I dont feel like writing a poem for some kid explaining how and why stuff should be done, just so that he could disregard all the above and call me noob. It is much easier with vent/ts, but it is almost impossible to form a pug of people who has it.
So when I see people doing obviously dumb and newbish things i just quit. You can hate me for this as much as you want, I dont care.

nomed

nomed

Banned

Join Date: Feb 2006

The thing is once you been in a good party and see how easy the tombs are, you just get annoyed really fast when you hit a bad group.

- monk res'ing one and letting 3 others die while at it
- people shooting a close monster instead of targeting the 6 monster group that ASKS to be barraged
- excited people just running around not shooting at all
- rangers who say "i lure11" and lure 3 groups of monsters, and 2 worms..
- necros / monks running at the front of the party
- people CONSTANTLY forgetting to cast spirits

If you got more than 1 or 2 in a party then they deserve to be left alone. This is not just basic gameplay, it's basic intelligence and if they fail at it playing with them is not fun.

Quote:
...I dont feel like writing a poem for some kid explaining how and why stuff should be done, just so that he could disregard all the above and call me noob...
...So when I see people doing obviously dumb and newbish things i just quit. You can hate me for this as much as you want, I dont care.
Agreed.

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

With all the lag going on that they have been fixing, they may of been DC.

Gaile did mention they are working on reconnect code but that still some time off.

If someone says, an emergancy comes up indicates "I have to go, emergency", I don't mind. If they cause greif and leave, kinda happy they are no longer causing a problem. Now if they leave (and not dc) due to I died once, etc, then it gets me ruffled a bit but I get over it and press on (and not hold a grudge).

We did riverside where one of the war died and after 2nd death he warped out, we went on and completed the bonus and the mission w/ 5 players.

elektra_lucia

Banned

Join Date: Feb 2006

England

Leteci is [sexy]

Mo/

Quote:
Originally Posted by gshock
ok, this probably been discussed before, but since some players still keep doing this i make this thread..

last night, i joined a PUG for TOPK.
The standard barrage-pet, order, MM and monk group.

But on lvl 2, someone just went : "FU**** GROUP", and just left..
WHats up with that ? Do they think that a PUG will work as a "well oiled machinery" ??

i'm ok with people leaving, as long as they atleast say why.
e.g : "sorry, i have to go, it's dinner". or "sry, have to go - have to shovel some snow. " after all it's just a game we play for fun...

But the people leaving, do they think they're so much more über than the rest of us? and if they do, why don't they tell us what the "problem" is, instead of just leaving - and ruining for the rest of the group.

if i get in a group that i can tell that ppl are "first timers", atleast i try to help them, not ruin their play... maybe they even quit playing gw if people keep ruin their play, why continue when all u meet is flaming and crap like N00b, omg u noob etc...

and after all- when you join a group, you join a TEAM - and why not COMMUNICATE a little?

But i must also say that there's a lot of nice players out there too,
i've joined good groups with polite players, and we have FUN.
That's a keyword folks : FUN !!

ok, now i have blown of some "steam", but i reckon people agree.
but what can we do to "fix" this problem ?? a stored "quitter without reason" number on character or seomthing like that...
any ideas ?
To answer
Quote:
But the people leaving, do they think they're so much more über than the rest of us? and if they do, why don't they tell us what the "problem" is, instead of just leaving - and ruining for the rest of the group.
Their job isn't to teach you, or waste several hours when they know the group will fail on the last stage. Yes, people can be arrogant, that's common.

Quote:
and after all- when you join a group, you join a TEAM - and why not COMMUNICATE a little?
You are forced to join a team to play in certain places. You arn't forced to communicate - for proof of this, look how you can block out certain txt's, and there is even an ignore function too

Quote:
ok, now i have blown of some "steam", but i reckon people agree.
but what can we do to "fix" this problem ?? a stored "quitter without reason" number on character or seomthing like that...
any ideas ?
Where are you getting these quotes from? Fixing the problem is easy, carry on playing. TOPK can be done with like four people =/ Less people = more drops, right?

CorstedPirate

Lion's Arch Merchant

Join Date: Jan 2006

Knights of the Void

Mo/

Quote:
Originally Posted by Pandora's box
I plea for a system where its no longer necessary to complete missions to make progress in the game. I think that's the least thing Arenanet can do for the pve community... The pvp community has their fraction system for easy earning skills, why not give the pve community a system where they can progress in the game whenever they have an hour to spend, a system that prevents the feeling that it was a waste of time?
I never did any of the jungle missions with my ranger. I wasn't in a rush, so I'd grab henchies and fight through to the next area. The spirit of exploration and all. That is how I have gotten just about everywhere with my ranger. I still haven't gotten around to doing those jungle missions, but I have finished all the rest, lol.

I think that it is good that there are a few area's that people really need to use teamwork though. This is an online game after all, we should have to interact with others every now and then.

LouAl

Wilds Pathfinder

Join Date: Dec 2005

I had two jerk monks in a group for Abaddon's Mouth (maybe it was hell's..don't remember). As soon as we got in the mission they ran off and opened chests. I wish they would have just left cuz then the group would not have fallen apart, we could have all died and started looking for 2 non-moron monks.