This is an idea me and my gf were playing around with while grocery shopping today. I wanted to do it with 2 originally, but that was kind of tough, and the build wasn't good at all. It was easier with 1, but we had to cheat, and the build was very strange. We nailed it with 3, though. Sure, the build probably isn't optimal, but it seems almost nearly not-completely unworkable, and the names are a perfect fit.
Guild Name - The Robot Masters
Needle Man - sword w/e w/Charge!
Top Man - axe w/e (w/Cyclone Axe if it fits)
Gemini Man - bunny thumper
Snake Man - crippling shot w/apply poison
Spark Man - ether prod blinder
Shadow Man - BIP w/shadow strike
Hard Man - kinetic armor prot mo/e
Magnet Man - healer w/Martyr
It's... Awesome.
Search your heart, you know it to be true.
The GvG build to end all GvG builds.
007Bistromath
ThePadawan
So you have 2 gale wars, 1 cripshot ranger, 1 blinder, 1 Bunny Thumper which I dunno is, 1 Battery Necro, and 2 second rate monks. I don't get it. Whats so special about this? Does a monk even need Kinetic Armor? When would a monkey tank.... and I've never heard of a present day "Healer", its just nonexistent now.
Siliconwafer
Why a BiP? I mean, the only people with a need is the Ele, and the two healers-Ritual should be fine. You can make the necro a N/Mo, and put Martyr on him, meaning that you can get rid of the nasty Martyr on your monk. Not to mention that without much protection, BiP can be very dangerous.
I've seen a Mo/E Glyph Divine Spirit boon prot with Kinetic run by Stepn, but I don't know how he goes with that.
You also don't need Cyclone Axe; bit of a wasted slot IMO.
The bunny thumper I'm also a bit iffy on. I'd want to try to adrenal spike, so maybe a conventional hammer warrior would be better.
Padawan, healers still work quite well. They heal far more efficiently than anything else, and I would take one just for that reason. I usually wouldn't run two boon prots, but given that this build has two/three melee characters two boon prots is an option; although not one I'd take.
I've seen a Mo/E Glyph Divine Spirit boon prot with Kinetic run by Stepn, but I don't know how he goes with that.
You also don't need Cyclone Axe; bit of a wasted slot IMO.
The bunny thumper I'm also a bit iffy on. I'd want to try to adrenal spike, so maybe a conventional hammer warrior would be better.
Padawan, healers still work quite well. They heal far more efficiently than anything else, and I would take one just for that reason. I usually wouldn't run two boon prots, but given that this build has two/three melee characters two boon prots is an option; although not one I'd take.
Poison Ivy
This build reminds me of public toilets.
007Bistromath
Okay, you people are Just. Not. Getting it. and it isn't crescent fresh. You are not Old School. So, here's a little hint for you.
Oh and at Silicon, who seems to maybe sort of get it: The BIP was mostly so there would be some energy support for Magnet Man, (what with not having his own energy elite) and BIP is just always cool. The Bunny Thumper is because Gemini Man needs a twin/decoy. Cyclone Axe, like it says, is just if there's room, I know it's not cool. But Top Man has to spin.
Oh and at Silicon, who seems to maybe sort of get it: The BIP was mostly so there would be some energy support for Magnet Man, (what with not having his own energy elite) and BIP is just always cool. The Bunny Thumper is because Gemini Man needs a twin/decoy. Cyclone Axe, like it says, is just if there's room, I know it's not cool. But Top Man has to spin.
Siliconwafer
Sorry for not being old school enough 
Have your Cyclone Axe then!

Have your Cyclone Axe then!
Savio
As much as I love Mega Man 3, it being the first MM I ever played, you need to list out all attributes and skills, and not just some general build. Closed.