TFAoE
007Bistromath
That's Target-Follow-AoE. It needs to be in this game. Ever since the AoE nerf, things just haven't worked right in PvE, and they never really worked right in PvP in the first place. Standard AoE just doesn't get the job done. What we need are some new spells, and some upgraded old ones, that affect an area centered on one target, wherever that target goes. This way, it doesn't ignore the AoE nerf, but it isn't crippled by it, either. If you (f'rex) Fire Storm on a Grawl Ulodyte, they'll all scatter, but at least the Ulodyte is still getting hit, and maybe one or two others. This would be nice in PvP too, because it would make AoE spells in general not useless wastes of slots.
art_
cool, a meteor shower that follows the monk. I think i may start playing fire ele again
Vermilion Okeanos
Right... and cast 5 firestorms on the same target, that target will then have to roll over and die. ! mael storm that follow is already good enough to kill a caster without any problem.
OR
AoE are now hex that follow people, hence removable... Better bring your cover hexes everywhere.
Maybe if the AoE follow with no condition, but move slower than normal players. Not that much better than oringinal, but better.
OR
AoE are now hex that follow people, hence removable... Better bring your cover hexes everywhere.
Maybe if the AoE follow with no condition, but move slower than normal players. Not that much better than oringinal, but better.
007Bistromath
Quote:
Originally Posted by art_
cool, a meteor shower that follows the monk. I think i may start playing fire ele again
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Quote:
Originally Posted by Vermilion Okeanos
Right... and cast 5 firestorms on the same target, that target will then have to roll over and die. ! mael storm that follow is already good enough to kill a caster without any problem.
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Quote:
AoE are now hex that follow people, hence removable... Better bring your cover hexes everywhere. |
KelvinC
I totally agree damage over time aoe need to be buffed somehow.
Your way could be one solution and it is a good approach. However to make it balance some fatal AOE such as metorshower should move slower than that person.
Your way could be one solution and it is a good approach. However to make it balance some fatal AOE such as metorshower should move slower than that person.
Kakumei
Quote:
Originally Posted by 007Bistromath
Don't you mean "cast five firestorms then realize you didn't actually cast the last three because you are burning through energy and time like a madman?
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007Bistromath
And? The cost, casting time, and recharge of your average AoE spell is still stupid high for something that doesn't move. The more people you have on a team using TFAoE as hyper-degen and/or the main point of their build instead of a utility/panic button, the more useless cloth-wearers you have standing around waiting for their numbers to get bigger. Warriors go snicker-snack.
fiery
Um metor shower is a homing device itself, if you haven't noticed. Say you see a warrior running towards you and you cast metoer shower, 2-3 second cast i belive. But than the warrior runs back to his side which is on the other side of the map and hiding in wards. If you don't break the cast it would have followed that far.
Vermilion Okeanos
I agree with the OP that the AoE need change, but I do not agree that five firestorm can stack over one another while following someone at the same time. Obviously overpower.
Remember the balthazar's aura bug? The balthazar's aura stacked, and dealt 300 DPS as an AoE. There was no stopping it, until the bug fix.
Remember the balthazar's aura bug? The balthazar's aura stacked, and dealt 300 DPS as an AoE. There was no stopping it, until the bug fix.
Doctor Death
It would improve the AoE spells if for example Fire AoE caused Cripple much Like lava and Water i.e Maelstrom would cause freezing under its area of effect.
Another Idea that has been mentioned would be to increase the area of effect quite a bit.
To the OP I think that is a great idea for some new spells but they would have to be less powerful damage wise to balance them against AoE that was stationary.
Another Idea that has been mentioned would be to increase the area of effect quite a bit.
To the OP I think that is a great idea for some new spells but they would have to be less powerful damage wise to balance them against AoE that was stationary.
Carinae
Is this exactly what Spiteful Spirit does?
Align
Why do you people think you can cast 348723897 firestorms on a target and itll follow him around murderlizing everything? It's not like you can cast multiple Empathy or Death Nova on the same target, so why would a Spell be any different?
MSecorsky
No, AoE doesn't need to be buffed. The AI's are smarter, time for the players to catch up.
Align
By not using a certain type of skills, you mean? Awesome idea.
Oh wait.
Oh wait.
MSecorsky
Quote:
Originally Posted by Align
By not using a certain type of skills, you mean? Awesome idea.
Oh wait. |
Destroy the Box! Let your thoughts free!
Mandy Memory
Make new spells with this, leave the old ones.
Eugaet
That would actually be hilarious to have an AoE effect follow the target.
MONSTER #1:
Help! The pain! Somebody help me!
REST OF MOB:
No, stay away! Get away from me!
MONSTER #1:
Help! The pain! Somebody help me!
REST OF MOB:
No, stay away! Get away from me!
Vilaptca
Quote:
Originally Posted by Align
Why do you people think you can cast 348723897 firestorms on a target and itll follow him around murderlizing everything? It's not like you can cast multiple Empathy or Death Nova on the same target, so why would a Spell be any different?
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Align
Quote:
Originally Posted by Vilaptca
............Blood Spike anyone?
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Quote:
Or learning to use skills in combinations with others to maximize their effects. Here's a quick thought... pull a group into a barbed trap, then hit them with an AoE. How quickly to they get away? |
007Bistromath
Quote:
Originally Posted by Vermilion Okeanos
I agree with the OP that the AoE need change, but I do not agree that five firestorm can stack over one another while following someone at the same time.
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For everything else, listen to Align. DoTAoe has always been absolute garbage in PvP, because (most) human players don't need an AI buff to completely ignore their effects. The fact that they must be used with traps to be effective at all and then still aren't very good shows that there is a problem. This is even without considering the fact that traps themselves are a waste of time against an opponent with any sense.
The spells need something to make the damage stick. So, make it stick to targets.
MSecorsky
Quote:
Originally Posted by Align
How the hell are you going to do this in PvP? They don't need a buff in PvE, they're useful now for scaring monsters away, but they're all very unlikely to do any good in PvP.
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Now... you want AoE in PvP that chases people around and kills them?
This is a good spot to close this thread.
fallot
Why must it be like the AoE we have right now ? Dont assume that the OP only means homing Meteor Showers or Firestorms. Perhaps a skill that deals damage in an AoE around your foe, but not to that foe itself. The concept is sound, and it would only add to the game.
Mercury Angel
Quote:
Originally Posted by MSecorsky
Or learning to use skills in combinations with others to maximize their effects. Here's a quick thought... pull a group into a barbed trap, then hit them with an AoE. How quickly to they get away?
Destroy the Box! Let your thoughts free! |
Align
Quote:
Originally Posted by fallot
Why must it be like the AoE we have right now ? Dont assume that the OP only means homing Meteor Showers or Firestorms. Perhaps a skill that deals damage in an AoE around your foe, but not to that foe itself. The concept is sound, and it would only add to the game.
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PieXags
This isn't cartoon land where the rain cloud magically follows one person all the time. The purpose of AoE's is to do just what they're supposed to---effect areas, control areas, NOT cause damage to one guy running all over the map for ten seconds without him having a chance to do anything about it. What's the counter to this? Spell breaker? That it? If it's not a hex you can't remove it, unlike spiteful spirit you can't stop the damage by sitting and stopping all action, you just stand there and get hit? Then try to run around and get hit by the same storm even when out of it's original range? Nah, don't think so. So then what, several people in your group all cast the same "follow target" cartoon-land AoE, and he just has to get hit by the "infinite area AoE"? Doesn't sound like it makes a damn bit of sense or has any needed, fair, purpose to me.
NatalieD
Quote:
Originally Posted by Carinae Dragonblood
Is this exactly what Spiteful Spirit does?
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Well, he also seems to be suggesting that the "following aoe" skills not be hexes, which is just silly. But, uh, aside from that.
Vilaptca
Quote:
Originally Posted by Align
You read earlier about how this would be a Spell rather than a Hex, much like how Tar is a Spell(though it has more natural causes), right?
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Maybe I'm just misreading what you were saying...
Align
Just step in a tar pit, and the Tar icon should pop up where hexes and stuff usually do. TFAoE could work in a similar way. And then others of the same spell could be cast on a target, but only one of them would do damage.
So it wouldn't be like normal Spells that cause an effect immediately, no icon.
So it wouldn't be like normal Spells that cause an effect immediately, no icon.
Loralai
I applaud your effort of making a suggestion, but I have to give a big NAY on this one. Even if the AoE effect somehow became removable, as a hex, for example...can you imagine trying to get off a removal on a Maelstrom that was following you? This idea just screams overpowered. As far as the comparison that was being made to spiteful spirit, there's a difference. It is removable, is non-transferrable, (if people pay attention and don't cluster together in a big ball like so many love to do or if they affected party moves away from others), and also can be countered quite easily with various different professions and skills, and it also has a trigger...I.e., using a skill, attacking.
Vilaptca
Quote:
Originally Posted by Align
Just step in a tar pit, and the Tar icon should pop up where hexes and stuff usually do. TFAoE could work in a similar way. And then others of the same spell could be cast on a target, but only one of them would do damage.
So it wouldn't be like normal Spells that cause an effect immediately, no icon. |
Mosgerion
I'll have to agree wtih Loralai.
Though maybe the skill update fixes it for you Now they deal an appreciable amount of damage without having to hit for a majority of the time. Well, at least a few are buffed.
Though maybe the skill update fixes it for you Now they deal an appreciable amount of damage without having to hit for a majority of the time. Well, at least a few are buffed.
Align
Quote:
Originally Posted by Loralai
I applaud your effort of making a suggestion, but I have to give a big NAY on this one. Even if the AoE effect somehow became removable, as a hex, for example...can you imagine trying to get off a removal on a Maelstrom that was following you?
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NatalieD
Quote:
Originally Posted by Align
As was said previously, current AoEs would stay the same. So no homing meteor shower/maelstrom.
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Align
As a compromise of sorts, you could alter some current spells to be this new type while also decreasing damage, or effect. Then there'd be no need to introduce these skills in an expansion - ANet seems to dislike adding skills in other ways.
Kai Nui
Maybe if the shower was to follow them with a cripple. That way they could still run away from it, though it'd be chasing them.
Kool Pajamas
They should make new skills that do this. The spell should have little to no affect on the target but harm anyone around him like Mark of Pain but by the second instead of on hits.
Roupe
I like the idea of a AOE that tries to follow the target, After all Since the aoe spells are given designated targets and cant be invoked on a particular spot (like traps) they should follow their given target -wherever it goes. each new attack wave should try to hit the target on its current location.
A moving target will of course, probably not be hit as much, than a target that sidesteps a short distance and continues its assualt (standing still) or one that simply ignores it and stand still.
Either that or make AOE casters be able to target ground, and thus make areas that are hazardus to enter...
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A moving target will of course, probably not be hit as much, than a target that sidesteps a short distance and continues its assualt (standing still) or one that simply ignores it and stand still.
Either that or make AOE casters be able to target ground, and thus make areas that are hazardus to enter...
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