Elite Areas?
wolfe2dale
Hi,
I have been reading the Factions FAQ on the Guild Wars website & would like to open a few questions to the forum.
According to the FAQ certain areas of pve will only be accessable by the alliance of guilds currently holding that part of the continent.
This seems interesting to me, up until now any part of pve has been available to any player tenacious, or good enough to access it. Now, though it appears that you will have to be a part of a much larger alliance instead.
So my 1st question is this... Will certain parts of the game now be forever off-limits to those players who, for whatever reason, are not part of a large alliance capable of winning these areas?
my 2nd question is this... Is it likely that after the first few months of gameplay has finished will we settle into a game that has a few, huge, alliances that control certain portions of the map constantly?
&, my 3rd question is this... If this happens will that put off new players, or those veteran players unlucky enough to be in a guild not in one of these alliances from playing the game?
I am probably over exagerrating this, but would really appreciate feedback anyway.
I have been reading the Factions FAQ on the Guild Wars website & would like to open a few questions to the forum.
According to the FAQ certain areas of pve will only be accessable by the alliance of guilds currently holding that part of the continent.
This seems interesting to me, up until now any part of pve has been available to any player tenacious, or good enough to access it. Now, though it appears that you will have to be a part of a much larger alliance instead.
So my 1st question is this... Will certain parts of the game now be forever off-limits to those players who, for whatever reason, are not part of a large alliance capable of winning these areas?
my 2nd question is this... Is it likely that after the first few months of gameplay has finished will we settle into a game that has a few, huge, alliances that control certain portions of the map constantly?
&, my 3rd question is this... If this happens will that put off new players, or those veteran players unlucky enough to be in a guild not in one of these alliances from playing the game?
I am probably over exagerrating this, but would really appreciate feedback anyway.
Lord Valkyr
Quote:
Originally Posted by wolfe2dale
According to the FAQ certain areas of pve will only be accessable by the alliance of guilds currently holding that part of the continent.
This seems interesting to me, up until now any part of pve has been available to any player tenacious, or good enough to access it |
Makkert
Quote:
Originally Posted by wolfe2dale
So my 1st question is this... Will certain parts of the game now be forever off-limits to those players who, for whatever reason, are not part of a large alliance capable of winning these areas?
|
Quote:
my 2nd question is this... Is it likely that after the first few months of gameplay has finished will we settle into a game that has a few, huge, alliances that control certain portions of the map constantly? |
Quote:
&, my 3rd question is this... If this happens will that put off new players, or those veteran players unlucky enough to be in a guild not in one of these alliances from playing the game? |
my 2 cents,
Makk.
Cador
[QUOTE=wolfe2dale]Hi,
This seems interesting to me, up until now any part of pve has been available to any player tenacious, or good enough to access it. Now, though it appears that you will have to be a part of a much larger alliance instead.
So my 1st question is this... Will certain parts of the game now be forever off-limits to those players who, for whatever reason, are not part of a large alliance capable of winning these areas?
my 2nd question is this... Is it likely that after the first few months of gameplay has finished will we settle into a game that has a few, huge, alliances that control certain portions of the map constantly?
[QUOTE]
If this happens i will never play factions OR i will build my guild to up to 100+ players and just attack constantly. that is not how this should happen i think that any player should be able to get in maybe charge the player something like money and through players paying the guilds get a share of the cash.
second question i tend to agree with i think that is feasible but... i dont relaly like it. it will change the whole set up of new guilds and whatnot
This seems interesting to me, up until now any part of pve has been available to any player tenacious, or good enough to access it. Now, though it appears that you will have to be a part of a much larger alliance instead.
So my 1st question is this... Will certain parts of the game now be forever off-limits to those players who, for whatever reason, are not part of a large alliance capable of winning these areas?
my 2nd question is this... Is it likely that after the first few months of gameplay has finished will we settle into a game that has a few, huge, alliances that control certain portions of the map constantly?
[QUOTE]
If this happens i will never play factions OR i will build my guild to up to 100+ players and just attack constantly. that is not how this should happen i think that any player should be able to get in maybe charge the player something like money and through players paying the guilds get a share of the cash.
second question i tend to agree with i think that is feasible but... i dont relaly like it. it will change the whole set up of new guilds and whatnot
wolfe2dale
Quote:
Originally Posted by Makkert
Hard to say at this point in time. It's all about how they implement it. If they implement like: either Luxons or Kurzicks have access to it, then you just have to be in the same faction. And guild can probably change their faction. If it is alliance based (a group of guilds that holds an area) then it could maybe be limited to the number of guilds an alliance can have (say, 5 guilds in one alliance maximal for example). In that case it would probably be hard to hold 24 hours a day. But this is all speculation. Your concern is a valid one, but will remain speculation till further information is released.
|
Even the idea that you will be limited to 5 guilds is still a little worrying, imagine if 5 elite guilds allied... They could hold a section of the continent almost indefinately. Of course some would say that it would be their right for being better....
It's all a matter of perspective though I guess. I wonder if Anet could answer this one before the release of the game?
Stabber
I don't have official answers. However, my opinion is:
Yes.
Yes. I expect, as you do, that there will be a continual struggle between the top two or three alliances rather than a single dominating alliance.
One would hope not. However, if these new or veteran players expect to have guaranteed access to every area, then they are playing the wrong game. GW has been, from the very beginning, a game where access to certain areas has had to be won. If anything, Factions will make this philosophy more pervasive.
As a new player, one's secondary task after playing through the normal story will be to forge ties with other players. I expect there will be mechanisms in place that will prevent impenetrable cliques from forming. It will require effort, influence, and probably also money, to gain admission to the top alliances if one desires access to the elite content.
Luckily, ArenaNet has already stated that access to this elite content is not a requirement for finishing the normal storyline or participating in competitive PvP (which, really, is what GW is all about). Elite areas are like FoW armor -- a nearly impossible goal that exists to keep people playing the game for months on end.
Quote:
Originally Posted by wolfe2dale
So my 1st question is this... Will certain parts of the game now be forever off-limits to those players who, for whatever reason, are not part of a large alliance capable of winning these areas?
|
Quote:
Originally Posted by wolfe2dale
my 2nd question is this... Is it likely that after the first few months of gameplay has finished will we settle into a game that has a few, huge, alliances that control certain portions of the map constantly?
|
Quote:
Originally Posted by wolfe2dale
&, my 3rd question is this... If this happens will that put off new players, or those veteran players unlucky enough to be in a guild not in one of these alliances from playing the game?
|
As a new player, one's secondary task after playing through the normal story will be to forge ties with other players. I expect there will be mechanisms in place that will prevent impenetrable cliques from forming. It will require effort, influence, and probably also money, to gain admission to the top alliances if one desires access to the elite content.
Luckily, ArenaNet has already stated that access to this elite content is not a requirement for finishing the normal storyline or participating in competitive PvP (which, really, is what GW is all about). Elite areas are like FoW armor -- a nearly impossible goal that exists to keep people playing the game for months on end.
wolfe2dale
Quote:
Originally Posted by Stabber
I don't have official answers. However, my opinion is:
Yes. Yes. I expect, as you do, that there will be a continual struggle between the top two or three alliances rather than a single dominating alliance. One would hope not. However, if these new or veteran players expect to have guaranteed access to every area, then they are playing the wrong game. GW has been, from the very beginning, a game where access to certain areas has had to be won. If anything, Factions will make this philosophy more pervasive. As a new player, one's secondary task after playing through the normal story will be to forge ties with other players. I expect there will be mechanisms in place that will prevent impenetrable cliques from forming. It will require effort, influence, and probably also money, to gain admission to the top alliances if one desires access to the elite content. Luckily, ArenaNet has already stated that access to this elite content is not a requirement for finishing the normal storyline or participating in competitive PvP (which, really, is what GW is all about). Elite areas are like FoW armor -- a nearly impossible goal that exists to keep people playing the game for months on end. |
Even FoW armour is reachable if you have the patience & the guild to help.
If, as you suggest, players will be required to pay money or give items to certain guilds to gain access to elite areas it will turn this into another clone of WoW where a few players have a stranglehold on certain parts of the
endgame.
I, for one, will not be pursuing the game if this is the case.
Fantus
As someone who thinks that the current Worlds at War concept sucks enough as it is, I am somewhat afraid that A-net is actually expanding on that idea instead of abandoning it.
So, yes, I am also wondering how many of the "50 new areas" I am even going to see, since I am not in an "Elite Guild" (since the term "Elite" always seems to be connected to rank and/or size). The guilds at the top end of the ladder approach GW in a different way than I do, so I don't even WANT to be in an "Elite Guild".
Personally I am a type of player how wants to gain access to high level content by their own deeds and not wishing to wait for some random event that enables me to finally go there. Like the way the access to UW/FoW is right now...
Guild Alliances - I am all for it. I also like the idea of alliances fighting each other for some reward. But PLEASE don't lock out players from the game's most interesting areas again, like it was done with UW and FoW. But basically I am quite afraid that exactly this is going to happen.
So, yes, I am also wondering how many of the "50 new areas" I am even going to see, since I am not in an "Elite Guild" (since the term "Elite" always seems to be connected to rank and/or size). The guilds at the top end of the ladder approach GW in a different way than I do, so I don't even WANT to be in an "Elite Guild".
Personally I am a type of player how wants to gain access to high level content by their own deeds and not wishing to wait for some random event that enables me to finally go there. Like the way the access to UW/FoW is right now...
Guild Alliances - I am all for it. I also like the idea of alliances fighting each other for some reward. But PLEASE don't lock out players from the game's most interesting areas again, like it was done with UW and FoW. But basically I am quite afraid that exactly this is going to happen.
QuixotesGhost
If there's special access, I'm almost certain it will be along the big faction lines. You know the Luxons... and I forget the other one. I really can't see Anet only giving access to the Elite guilds, especially when most of them don't even PvE.
What I'm concerned about is that one faction will start to get percieved as the "winning" one, and will get more and more stacked. Sort of like how a bunch of Europeans defected to American servers a while back.
What I'm concerned about is that one faction will start to get percieved as the "winning" one, and will get more and more stacked. Sort of like how a bunch of Europeans defected to American servers a while back.
beanerman_99
Quote:
Originally Posted by Fantus
As someone who thinks that the current Worlds at War concept sucks enough as it is, I am somewhat afraid that A-net is actually expanding on that idea instead of abandoning it.
So, yes, I am also wondering how many of the "50 new areas" I am even going to see, since I am not in an "Elite Guild" (since the term "Elite" always seems to be connected to rank and/or size). The guilds at the top end of the ladder approach GW in a different way than I do, so I don't even WANT to be in an "Elite Guild". Personally I am a type of player how wants to gain access to high level content by their own deeds and not wishing to wait for some random event that enables me to finally go there. Like the way the access to UW/FoW is right now... Guild Alliances - I am all for it. I also like the idea of alliances fighting each other for some reward. But PLEASE don't lock out players from the game's most interesting areas again, like it was done with UW and FoW. But basically I am quite afraid that exactly this is going to happen. |
fiery
Remember 55 NEW MAPS for either side to take over.
Urfin
I don't know, from my point of view, any sort of content locout that can be forced by players on other players is a bad thing in a game like GW. It works in EVE, which is very-very PVP, but even there content-hugging has proven to generally suck.
Competitive content access is ok as long as I don't have to team up with elitist assholes to get it.
Competitive content access is ok as long as I don't have to team up with elitist assholes to get it.
wolfe2dale
I have copied the following question & answer from a recent interview with Jeff Strain on a German website:
Question:
Let us simulate the worst-case scenario: The best guilds of Guild Wars form an alliance with each other that is, undoubtedly, going to be very successful. Will members of other alliances have any chance at all to enter the areas controlled by such mega-alliances? Are there going to be any more disadvantages that members of the inferior alliances must expect to face?
Answer:
You dont have to participate in that part of the game in order to fully enjoy all of the world playing content. The Factions and alliance speech is for players who wish to participate at that kind of level and I think that a lot of people really find that it is fun. People shouldn´t feel like if they don´t want to participate in that or if they are just a smaller guild who doesn´t want to join a larger guild to form a larger alliance than they are missing out any of the world content. That is not the case. It is true that the best alliance will have access to more cities but there is nothing in the elite missions that is going to finally put anybody into disadvantages. And you know, you have to have rewards and those people who work hard and win the rewards have to get benefits from them.
I certainly understand the statement I may not able to play on that level or not interesting in that and I think thats fine to but by the same token for those people who work hard and be competetive we have rewards.
So I guess there you have it... parts of the game will be off-limits to anyone not in a large alliance.
GW have done the worst thing I can possibly imagine to this game....damn.
Thank God Elder Scrolls IV: Oblivion comes out at around the same time... I think I now know where my money will be spent.
Question:
Let us simulate the worst-case scenario: The best guilds of Guild Wars form an alliance with each other that is, undoubtedly, going to be very successful. Will members of other alliances have any chance at all to enter the areas controlled by such mega-alliances? Are there going to be any more disadvantages that members of the inferior alliances must expect to face?
Answer:
You dont have to participate in that part of the game in order to fully enjoy all of the world playing content. The Factions and alliance speech is for players who wish to participate at that kind of level and I think that a lot of people really find that it is fun. People shouldn´t feel like if they don´t want to participate in that or if they are just a smaller guild who doesn´t want to join a larger guild to form a larger alliance than they are missing out any of the world content. That is not the case. It is true that the best alliance will have access to more cities but there is nothing in the elite missions that is going to finally put anybody into disadvantages. And you know, you have to have rewards and those people who work hard and win the rewards have to get benefits from them.
I certainly understand the statement I may not able to play on that level or not interesting in that and I think thats fine to but by the same token for those people who work hard and be competetive we have rewards.
So I guess there you have it... parts of the game will be off-limits to anyone not in a large alliance.
GW have done the worst thing I can possibly imagine to this game....damn.
Thank God Elder Scrolls IV: Oblivion comes out at around the same time... I think I now know where my money will be spent.
Urfin
Meh. Why do they never think of skilled active players that totally absolutely despise the company of most of the other skilled players, simply because the fact that those players are skilled is about the only non-revolting thing about them? Double meh.
Tarkin
At end all of us will be lone wolfs... a game thas you "need", make part of a huge amouth of people to play some area... dont work to me... and if dont work... like dont kill bosses to cap elite skills and try like a stupid cap thats skills while the boss are casting that... arenet will change it...
Stabber
Quote:
Originally Posted by wolfe2dale
GW have done the worst thing I can possibly imagine to this game....damn.
Thank God Elder Scrolls IV: Oblivion comes out at around the same time... I think I now know where my money will be spent. |
And, to be realistic, was there ever a choice between Oblivion and Factions for you? Were you not going to buy Oblivion anyway? Be honest.
Kakumei
<Origami> It's really not so much of an alliance than a tool for merging guilds. Nothing more.
<Adversary> well, odds are our guild will remain solo
<Adversary> we pretty much hate everyone else too much to ally with them
<Origami> Probably. Most guilds save for people like XoO won't just due to the sheer fact you lose identity.
<Origami> PvP guilds won't do it at all.
<Origami> It's purely a tool to clear up all the 2 people guilds.
<Origami> Nothing more.
<Adversary> so those people whining about "oh no what if iQ and Te and EvIL make an alliance" have nothing to worry about
<Origami> I'm not worried about it anymore.
<Origami> When you join an alliance, you become them. You don't team up with them - you become them.
<Adversary> well, odds are our guild will remain solo
<Adversary> we pretty much hate everyone else too much to ally with them
<Origami> Probably. Most guilds save for people like XoO won't just due to the sheer fact you lose identity.
<Origami> PvP guilds won't do it at all.
<Origami> It's purely a tool to clear up all the 2 people guilds.
<Origami> Nothing more.
<Adversary> so those people whining about "oh no what if iQ and Te and EvIL make an alliance" have nothing to worry about
<Origami> I'm not worried about it anymore.
<Origami> When you join an alliance, you become them. You don't team up with them - you become them.
Zehnchu
Copy/pasted from another forum. Credits go to Gorani:
So perhaps there are people who will never see these areas.
Quote:
News about GW:Factions (from Gamestar Magazine) 1. An “Alliance” can be formed by a maximum number of 10 “Guilds” 2. “Alliances” with top level faction-points will hold areas (=> If you load a story map a banner with “This area is part of the Luxon realm. It belongs to Alliance “XY” appears) 3. If you are member of Alliance “XY” you will get help from local NPCs (ie. mages will cast buffs on you, traders will make better prices) 4. The best “Alliance” will hold the capital city and will get access to places and areas, that are forbidden to others (ie. a special balcony from where you can look down) 5. How to earn faction for Luxon/Kurzick? (ie. bring quest items to the Luxon or Kurzick NPC; or on 16vs16 PvP maps with multiple goals over a period of time.) |
Count to Potato
What would happen if top ladder guild form alliances?? Don't you think thats a little easy for them? And if you were EVIL would you not make alliances and try controlling everything soly?
Kakumei
Quote:
Originally Posted by Count to Potato
What would happen if top ladder guild form alliances?? Don't you think thats a little easy for them? And if you were EVIL would you not make alliances and try controlling everything soly?
|
quickmonty
Quote:
Originally Posted by Zehnchu
Copy/pasted from another forum. Credits go to Gorani:
So perhaps there are people who will never see these areas. |
Stabber
Quote:
Originally Posted by Count to Potato
What would happen if top ladder guild form alliances?? Don't you think thats a little easy for them? And if you were EVIL would you not make alliances and try controlling everything soly?
|
EternalTempest
I think "feedback" on how the alliances influence people who can't get in will be reflected in the development of Chapter 3 (which started in Nov). If this turns a lot of people off.. they may not back out of it but at the same time affect C3.
crimsonfilms
Quote:
I am not EVIL, but if I were EVIL, I wouldn't give two figs about what the latest PvE obsession is. |
Quote:
Why would PvP guilds care? |
seut
i don't fear a handful of elite guilds as they need to sleep sometimes
i fear a handful of mega guild alliances zerg rushing everything 24/7
i fear a handful of mega guild alliances zerg rushing everything 24/7
boxterduke
I think that if its actually like what the article says with Guilds in Alliances are controlling areas.
It will probably stay like this for a while and then they will change it in an update where it will be either free for all or like UW and FoW now.
They have to change gameplay to not make the game feels stale.
Thats why they keep changing skills and the big skill balance we are gettting soon.
It will probably stay like this for a while and then they will change it in an update where it will be either free for all or like UW and FoW now.
They have to change gameplay to not make the game feels stale.
Thats why they keep changing skills and the big skill balance we are gettting soon.
Savio
Quote:
Originally Posted by quickmonty
A lot of us will never see these areas, so we have less content for the same price.
|
Fantus
Quote:
Originally Posted by Savio
A lot of people already don't do PvP areas, though I don't hear complaints about that.
|
Mustache Mayhem
Quote:
Originally Posted by wolfe2dale
I have copied the following question & answer from a recent interview with Jeff Strain on a German website:
Question: Let us simulate the worst-case scenario: The best guilds of Guild Wars form an alliance with each other that is, undoubtedly, going to be very successful. Will members of other alliances have any chance at all to enter the areas controlled by such mega-alliances? Are there going to be any more disadvantages that members of the inferior alliances must expect to face? Answer: You dont have to participate in that part of the game in order to fully enjoy all of the world playing content. The Factions and alliance speech is for players who wish to participate at that kind of level and I think that a lot of people really find that it is fun. People shouldn´t feel like if they don´t want to participate in that or if they are just a smaller guild who doesn´t want to join a larger guild to form a larger alliance than they are missing out any of the world content. That is not the case. It is true that the best alliance will have access to more cities but there is nothing in the elite missions that is going to finally put anybody into disadvantages. And you know, you have to have rewards and those people who work hard and win the rewards have to get benefits from them. I certainly understand the statement I may not able to play on that level or not interesting in that and I think thats fine to but by the same token for those people who work hard and be competetive we have rewards. So I guess there you have it... parts of the game will be off-limits to anyone not in a large alliance. GW have done the worst thing I can possibly imagine to this game....damn. Thank God Elder Scrolls IV: Oblivion comes out at around the same time... I think I now know where my money will be spent. |
"Will members of other alliances have any chance at all to enter the areas controlled by such mega-alliances? Are there going to be any more disadvantages that members of the inferior alliances must expect to face?"
and Jeff Seacrest said-
"stfu noob" lol
I think it's a good idea about holding areas.. I think posted on this awhile ago in suggestions- just too bad they're limiting the alliance to 5 though- a 500 member alliance would definitely have it's advantage in numbers being on all the time.. but then again we'll have to see if that's going to make much of a difference.. you look at the way guildwars is setup with 8 man teams- you'd probably just need a few decent 8 man teams and it'll be more about skill than numbers hopefully like pvp is now
obastable
Quote:
Originally Posted by quickmonty
A lot of us will never see these areas, so we have less content for the same price.
|
MasterThrawn
Well - this is going to be a bad thing I think. I mean there are obviously going to be certain special things you can only get from these "elite" areas - who knows Skills, armor(similar to FOW).
This is going to force poeple that want these things to join in these large alliances. People can no longer play how they want. Me - I take Henchies on a lot of missions because I don't have to worry about rushing, or people leaving. And - what if these alliances decide they are not going to let more people in - or other guilds in. Does not sound like a good idea to me... hope I'm wrong, and things aren't going to be like that, but sure sounds like it.
This is going to force poeple that want these things to join in these large alliances. People can no longer play how they want. Me - I take Henchies on a lot of missions because I don't have to worry about rushing, or people leaving. And - what if these alliances decide they are not going to let more people in - or other guilds in. Does not sound like a good idea to me... hope I'm wrong, and things aren't going to be like that, but sure sounds like it.
Big_Iron
I love GW and have been a dedicated player since its release, but I'm in a small family guild that I, for personal reasons, can't leave. So, yeah, I'll be pissed if I can't get access to areas because my guild is too small and no big ones would give the time of day to, much less forge an alliance with. By all means, reward the tops guilds...in PvP. But don't penalize the little guy in PvE.
Kylie Minon
Quote:
Originally Posted by Zehnchu
News about GW:Factions (from Gamestar Magazine)
1. An “Alliance” can be formed by a maximum number of 10 “Guilds” 2. “Alliances” with top level faction-points will hold areas (=> If you load a story map a banner with “This area is part of the Luxon realm. It belongs to Alliance “XY” appears) 3. If you are member of Alliance “XY” you will get help from local NPCs (ie. mages will cast buffs on you, traders will make better prices) 4. The best “Alliance” will hold the capital city and will get access to places and areas, that are forbidden to others (ie. a special balcony from where you can look down) 5. How to earn faction for Luxon/Kurzick? (ie. bring quest items to the Luxon or Kurzick NPC; or on 16vs16 PvP maps with multiple goals over a period of time.) |
Let us hope it wont happen here.
Cyril Aspect
I think this is a truly interesting step towards the meshing of pve and pvp.
if they choose to set it up so some areas are completely out of certain peoples hands(even mine) so be it. I'll still play. at least I'll have a true worthwhile goal to strive for.
This game was supposed to be built on teamwork but because they wish to reach the largest audience possible they need things like henchies so people can ignore other people if they wish. I'm not saying its wrong to do this I know i get sick of people occassionally but in essence this game is about forming teams and guilds and grps of players with common goals. this just takes the scale to a whole new level.
we don't know much but we do know some grps won't be able to access some areas. so what? if it were half the game content i could see it.
coming as i do from a position of territory squatting in eve online i can say it does and doesn't suck. mainly its the spirit of who ends up on top.
what i'm saying is ally with those who feel the same way and force a change
its even more fun than when people hand you your goodies for nothing.
if they choose to set it up so some areas are completely out of certain peoples hands(even mine) so be it. I'll still play. at least I'll have a true worthwhile goal to strive for.
This game was supposed to be built on teamwork but because they wish to reach the largest audience possible they need things like henchies so people can ignore other people if they wish. I'm not saying its wrong to do this I know i get sick of people occassionally but in essence this game is about forming teams and guilds and grps of players with common goals. this just takes the scale to a whole new level.
we don't know much but we do know some grps won't be able to access some areas. so what? if it were half the game content i could see it.
coming as i do from a position of territory squatting in eve online i can say it does and doesn't suck. mainly its the spirit of who ends up on top.
what i'm saying is ally with those who feel the same way and force a change
its even more fun than when people hand you your goodies for nothing.
Zehnchu
guildwars faq
Alliance Missions
In Alliance Missions, multiple teams compete to control resource points and achieve strategic victory. Victors earn faction points for their alliance, and the outcomes will determine control of towns and outposts.
Faction Battles
Factions Battles are large-scale, strategic PvP battles that allow factions to conquer new territory.
My concern is about the same as others, if the top 10 guilds join a guild alliance or have the same alliance with Luxon or Kurzick. How will lesser opposing guilds be able to gain access to the city/town/outposts? other then to switch side if that will be possible.
Alliance Missions
In Alliance Missions, multiple teams compete to control resource points and achieve strategic victory. Victors earn faction points for their alliance, and the outcomes will determine control of towns and outposts.
Faction Battles
Factions Battles are large-scale, strategic PvP battles that allow factions to conquer new territory.
My concern is about the same as others, if the top 10 guilds join a guild alliance or have the same alliance with Luxon or Kurzick. How will lesser opposing guilds be able to gain access to the city/town/outposts? other then to switch side if that will be possible.
manaleak34
I don't think if an alliance controls somthing does it mean that ONLY people from the alliance can go there. The only thing is that the town that is under the control of the alliance will have their Guild Emeblem or somthing all over the place...so it's effect is only Cosmetic
The people that are IN the alliances might get somthing special when in a city they control, but I don't think that everyone is cut off from the town. At least I think.
I mean imagine Lion's Arc being controled by some Guild, and no one that wasn't in the Guild can go in there.
If anything it will hopefully be like Relam Vs. Relam in Dark Age of Camelot. Where you can control a town or keep or somthing, but it won't have any real big effect in PvE, only in the PvP
This is all specluation of course...I have no real idea what Anet has planned...lets just hope Anet doesn't shoot themselves in the foot with this.
The people that are IN the alliances might get somthing special when in a city they control, but I don't think that everyone is cut off from the town. At least I think.
I mean imagine Lion's Arc being controled by some Guild, and no one that wasn't in the Guild can go in there.
If anything it will hopefully be like Relam Vs. Relam in Dark Age of Camelot. Where you can control a town or keep or somthing, but it won't have any real big effect in PvE, only in the PvP
This is all specluation of course...I have no real idea what Anet has planned...lets just hope Anet doesn't shoot themselves in the foot with this.
Teklord
My interpretation would tend to agree. An alliance has control of a city / territory, but others even from the rival faction can still go there. As stated the controller's emblem will be on all the banners in the city. And I do remember reading that the merchants will give a discount to the members of the controlling alliance, which in itself suggests other non-members can still be there. Else, why would a discount exist? Also there will be 'areas' in the city that only the members of the alliance can stand in. So that perhaps there is a balcony up high where they can look down on everyone else walking around (I read that too I believe). Each city probably has one or two of these Elite Missions that then also become accessible to the controlling alliance's members. That is the point that causes the most debate, the possiblity that some people will never gain access to certain areas / elite missions.
That be my take.
Addition: I would imagine also that others must be allowed to go there simply so they can engage in the mission to try and capture that city for their alliance.
That be my take.
Addition: I would imagine also that others must be allowed to go there simply so they can engage in the mission to try and capture that city for their alliance.
Ensign
With the new tournament rules the top PvP guilds are going to be spending even more time in GvG fighting over ladder rank. They might sneak out and mess around in the new areas a bit but they aren't going to be spending a lot of time there. Kinda like HA. It's pretty likely that the new areas will be controlled by some all-star pickup teams, not the long-standing PvP guilds that are more concerned about the global tournament.
Peace,
-CxE
Peace,
-CxE
paulscott
it won't be that bad to hold an area your probly going to have to be able to defend it 24 hours a day. they might limit attacks to 24 dif times a day but even then your guild/allience will eventually lose by not haveing your best of the best on.... after all when your attacking they'll have the premptive with thier best of the best.... lol,
this will also prob increase guild size too. so your guild can hold your area. even with the whole allience thing. this will mean that it will hit a larger # of pep than you'd think.
though one thing i do wonder about is if you could bring your assassin/ritualist to the first chapters
this will also prob increase guild size too. so your guild can hold your area. even with the whole allience thing. this will mean that it will hit a larger # of pep than you'd think.
though one thing i do wonder about is if you could bring your assassin/ritualist to the first chapters
Teklord
Quote:
Originally Posted by paulscott
though one thing i do wonder about is if you could bring your assassin/ritualist to the first chapters
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