Minion Master 2nd proffesion?

Nerubz

Ascalonian Squire

Join Date: Feb 2006

Hey, I'm pretty interested in the Minion Master build but I don't know which 2nd proffesion to choose I've been thinking about Mo and use Heal Area spell to keep my minions alive before/after battle. And I didn't find any other useful spell like this one in other classes' skill listing. Any suggestions?

Thanks!

Jiao Yang

Jiao Yang

Lunar Rabbit

Join Date: Dec 2005

Im no MM but the main reason for being a N/Mo MM is for heal area so u can use it along side BotM.
N/Me is also used for the mesmer energy managment capabilities. Take a look and the pre-set pvp Minion Master for some ideas

Nerubz

Ascalonian Squire

Join Date: Feb 2006

I think that soul reaping is priceless... and yes heal area too ^^

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

N/R. N/Mo is overrated, and heal area is wimpy. I'd much rather put a winnowing down and add 4 damage to all the attacks made by my horde, and have access to Serpent's Quickness to cycle spells fast (both raising them and getting my Verata's Sacrifice back up quicker), and have the option to use Energizing Winds to raise minions and fiends at 10 energy each etc...

Oh, and if you look there
<-----

I started as a N/Mo, and typically run N/R for minions.

wsmcasey

wsmcasey

Jungle Guide

Join Date: Jul 2005

Right behind you.

HeRo

W/Rt

Is this or PvE or PvP? I'm guessing your N/R build is for PvP.

I prefer heal area. Its a decent self heal that counters your life sacrificing skills: veratas, botd. Plus any extra bit of minion healing between battles really helps.

Rayne Nightfyre

Rayne Nightfyre

Wilds Pathfinder

Join Date: Dec 2005

Acolytes of Lyssa [AL]

Me/A

N/Mo is not as good of a choice as most seem to think. Yeah, Heal Area may seem like it would fit, but remember how Holy damage does double to undead? It is the same principle with Minions: Holy healing makes their health degen twice as fast. So yes, Heal Area gives a quick health boost to your Minions, but it hurts them also. So I strongly suggest against N/Mo. I prefer N/Me for energy spells, Also N/E is great for Glyph of Renewal {E}, used to double up on Verata's Sacrifice or Blood of the Master

wsmcasey

wsmcasey

Jungle Guide

Join Date: Jul 2005

Right behind you.

HeRo

W/Rt

is there a post or link somewhere that confirms healing from "Heal Area" increases the degen rate of minions? I've never heard of this theory/fact before.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

I'm pretty sure that theory was discounted.

Minions degen faster the longer they are around, regardless, correct?

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

Quote:
Originally Posted by rayne2550
N/Mo is not as good of a choice as most seem to think. Yeah, Heal Area may seem like it would fit, but remember how Holy damage does double to undead? It is the same principle with Minions: Holy healing makes their health degen twice as fast. So yes, Heal Area gives a quick health boost to your Minions, but it hurts them also. So I strongly suggest against N/Mo. I prefer N/Me for energy spells, Also N/E is great for Glyph of Renewal {E}, used to double up on Verata's Sacrifice or Blood of the Master
No bit of truth in that.

Heal area does not make minions degen faster.

Go N/Mo, its the best. Next best is N/R because you can use healing spring and serpents quickness.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

N/E.

Glyph of Renewal -> Verata's Sacrifice

imsystem

Frost Gate Guardian

Join Date: Jul 2005

northern cal

Quote:
Originally Posted by Mordakai
I'm pretty sure that theory was discounted.

Minions degen faster the longer they are around, regardless, correct?
correct it dont matter what type of healing they get the fact that you see your minions degen faster when using heal area is because they stay alive longer not because of holy healing

also as n/r you can use healing seed aswell

if i remember right with n/e your able to keep constance verates and that is a plus

wsmcasey

wsmcasey

Jungle Guide

Join Date: Jul 2005

Right behind you.

HeRo

W/Rt

Well my thoughts are that "Healing is Healing", its not holy damage so I don't believe that the degen would be faster. However, keeping veratas up as much as possible is a good idea, and I've read several threads discussing options with other secondaries besides monk. Time for me to experiment I guess.

If you did use Glyph of renewal, then you will loose offering of blood, which I really like for energy in a pinch. Serpents quickness is an okay Idea as well. Either way you will at least need a self heal to counter veratas and botm life sacrific.

AeroLion

Krytan Explorer

Join Date: Jun 2005

I like N/R for serpents quickness or N/E for glyph of renewal. Heal area really doesn't matter much. Verata's Sacrifice, however, is essential and anything that lets you cast it more often should be preferred.

David Lionmaster

Frost Gate Guardian

Join Date: Jul 2005

above the floor and below the celing

Fortunes Favored

Quote:
Originally Posted by rayne2550
N/Mo is not as good of a choice as most seem to think. Yeah, Heal Area may seem like it would fit, but remember how Holy damage does double to undead? It is the same principle with Minions: Holy healing makes their health degen twice as fast. So yes, Heal Area gives a quick health boost to your Minions, but it hurts them also. So I strongly suggest against N/Mo. I prefer N/Me for energy spells, Also N/E is great for Glyph of Renewal {E}, used to double up on Verata's Sacrifice or Blood of the Master
wrongo! the whole heal area thing was just a myth, it is absolutely not true.

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

Quote:
Originally Posted by rayne2550
N/Mo is not as good of a choice as most seem to think. Yeah, Heal Area may seem like it would fit, but remember how Holy damage does double to undead? It is the same principle with Minions: Holy healing makes their health degen twice as fast. So yes, Heal Area gives a quick health boost to your Minions, but it hurts them also. So I strongly suggest against N/Mo. I prefer N/Me for energy spells, Also N/E is great for Glyph of Renewal {E}, used to double up on Verata's Sacrifice or Blood of the Master
Somebody should edit this post before new players read this. Misinformation and rumors start this way.

sledgeunderhill

Krytan Explorer

Join Date: Jun 2005

Gathering of Friends [GoF]

Too late, this is already being spouted as "truth" in B/P teams in Tombs.

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

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Search

??iljo

??iljo

Desert Nomad

Join Date: Jan 2006

N/

heal area sux arse...blood of the master and veratas ftw.

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

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lol...suicide ftw.

Soul Shaker

Soul Shaker

Krytan Explorer

Join Date: Aug 2005

Sunshine Coast, Australia

Soul Crusaders

on the heal area bit...

minions go to a degen of -20, meaning in the end, even verata's sacrifice can't save em. basically, the 10 regen for the sacrficice does nothing, because it just stays maxed out...

and if holy healing increase my minions degen, then i want to be able to use my healing spells offensively vs undead.

Loralai

Loralai

Purveyor of Useless Info

Join Date: Oct 2005

Perpetual Motion Squad [PMS]

Mo/

Second Profession Choice is all based on how you prefer to run minions. For the most part, each secondary has it's advantages, although I can't think of one with a warrior secondary.

N/R= healing spring is a good option here, as is any of the quickening spirits
N/Mo=this works best for me as far as staying power of minions, I tend to have more that last longer running with heal area
N/E=glyphs really aid here in repeative skills like verata's sac and BOTM. Ether prodigy may be an elite to look into, although I have never tried it
N/Me=for the most part, this would be good for energy management, if you have issues, although i do not recommend mesmer secondary for MM. With decent soul reaping, there should be no need for much EM

And yes, the "Heal area sux" is purely a rumor. Healing is NOT damage people. If this myth were truth, then someone show me a screenshot of a N/Mo running MM with very low level minions and high attributes in healing. I want to see minions dying when they are healed. Otherwise, without proof of health DEGEN when they are healed (which I have never seen) stop expousing false rumors.

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

----- 15^50[Rare] ---- Alliance: ----- [SMS] -----

Quote:
Originally Posted by rayne2550
N/Mo is not as good of a choice as most seem to think. Yeah, Heal Area may seem like it would fit, but remember how Holy damage does double to undead? It is the same principle with Minions: Holy healing makes their health degen twice as fast. So yes, Heal Area gives a quick health boost to your Minions, but it hurts them also. So I strongly suggest against N/Mo. I prefer N/Me for energy spells, Also N/E is great for Glyph of Renewal {E}, used to double up on Verata's Sacrifice or Blood of the Master

uh...no...you just notice more degen because the minnions live longer

you don't need GoR and doubleing up BotM/VS without healing is suicide.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by rayne2550
N/Mo is not as good of a choice as most seem to think. Yeah, Heal Area may seem like it would fit, but remember how Holy damage does double to undead? It is the same principle with Minions: Holy healing makes their health degen twice as fast. So yes, Heal Area gives a quick health boost to your Minions, but it hurts them also. So I strongly suggest against N/Mo. I prefer N/Me for energy spells, Also N/E is great for Glyph of Renewal {E}, used to double up on Verata's Sacrifice or Blood of the Master
Total rubbish! False, false, false.

N/Mo and N/R are easily the strongest MMs. Personally, I think N/Mo is the strongest hands-down, but N/R works for some people.

N/E (GoR+VS) is a distant third.

ump

Lion's Arch Merchant

Join Date: Nov 2005

You might as well go N/Mo for the first half of the game. Heal Area is one of the better early spells you get in the game to help your minions (that and keep as high death magic as possible for minions with more health). You can get a few other skills in Kryta/Maguuma like Animate Bone Fiends, Verata's Sacrifice, Blood of the Master to help you, but until then it's pretty much Animate Bone Horror and Heal Area. Also, being a secondary monk helps out the team as you can be the secondary healer with spells like Heal Other, Heal Party, and Heal Area to ease the healing for the primary monk in your group. However, in the desert, you can change secondaries to whatever you decide to do. There is no "right answer" or "wrong answer". You don't have to keep all your minions alive forever, just long enough to kill more enemies and raise fresher minions. High level minions work best as they start out with more health. Verata's Sacrifice is next most effective as +10 health regeneration will keep them alive a long time. Everything else like Blood of the Master, Heal Area, or Winnowing is just a bonus.

N/R - healing spring (self healing, maybe fiends if you're lucky), winnowing, serpent's quickness (with verata's sacrifice)
N/Mo - heal area (self healing, minions outside of battle), secondary party healing (heal other/word of healing, heal party)
N/E - glyph of renewal (with verata's sacrifice)
N/Me - arcane echo (with verata's sacrifice)

wsmcasey

wsmcasey

Jungle Guide

Join Date: Jul 2005

Right behind you.

HeRo

W/Rt

Okay, I've tried all 3.........n/mo, n/r, and n/e.

The healing spring from n/r was very nice, but I had to stop to0 much to cast and heal minions for 10seconds and people didnt want to wait on me.

Not enough personal healing with n/e.

n/mo was the fastest mm out of the 3, it can keep you and your minions healed and you can keep up with the group faster than the other 2 options.



edit: can anyone confirm that serpents quickness actually works with veratas sacrific (it didnt seem to be working when i tried it). serpents reduces skill recharge, not spells, unless this is broken or has changed.

Shadowfox1125

Shadowfox1125

Forge Runner

Join Date: Mar 2005

PST

W/

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