Ty in advance:
1
Hale Holy Staff of Warding
Energy +10
Fire Damage 11-22 (requires 11 Divine Favour)
Halves Casting time of Protection Prayers spells
(Chance 15%)
Health +25
Armour +6 (vs. elemental attacks)
-----
2
Insightful Jeweled Staff of Shelter
Energy +10
Chaos Damage 11-22 (requires 8 illusion magic)
Halves Casting time of Domination Magic (Chance 18%)
Energy +5
Armour +5 (vs. physical attacks)
-----
3
Insightful Earth Staff of Shelter
Energy +10
Earht Damage 11-22 (requires 8 Earth Magic)
Reduces Bleeding duration by 20%
Halves skill recharge of Air Magic spells (15%)
Energy +4
Armour +6 (vs. physical attacks)
-----
PC: 3 Staves
Syndren
StueyG
IMO...
1. merch
2. salvage for +5 energy (worth around 15k)
3. unless orrish I'd merch or salvage for +4 energy (around 5k for mod)
1. merch
2. salvage for +5 energy (worth around 15k)
3. unless orrish I'd merch or salvage for +4 energy (around 5k for mod)