Your solo farming location(s)?
romeo_longsword
I have been following some of the info or thread posted on the forum, such as Griffon farm.
Sadly, i find hunting Griffon very difficult, for its time and effort, one could tag along in a UW for a little better of fun.
So I like to ask from your experience, what is a good place to let a ranger farm solo?
Sadly, i find hunting Griffon very difficult, for its time and effort, one could tag along in a UW for a little better of fun.
So I like to ask from your experience, what is a good place to let a ranger farm solo?
Valerius
depends on ur solo build...
but i find the most effective way to solo as a Ranger is to trap... therefore any place that has a shitload of melee monsters is perfect for me... such as the Mountain Troll Cave outside Droks or Desert Griffons outside Augury
but i find the most effective way to solo as a Ranger is to trap... therefore any place that has a shitload of melee monsters is perfect for me... such as the Mountain Troll Cave outside Droks or Desert Griffons outside Augury
Rem
You could try Kassad's solo ids farm build somewhere in this forum, and like valerius has said trapping is one of the best ways for a ranger to solo farm. I also remember a pet solo build somewhere in this forum.
romeo_longsword
I have read the IDS farm build, it was really enjoyable, but to compare with the comfort of solo farming some of the classes are having, I still find it weaker then I imagained.
So may be I really want to see if there is a way around to match other classes sol farming ability using the ranger.
Yes, I think traps seems to be the core of ranger solo farming most of the time on the fourm, but I personally dont really find "comfort" in fully rely on them, just because its usually slow, and if you miss one defensice stance, you will have to run away, and repeat. But thats just my experience.
So may be I really want to see if there is a way around to match other classes sol farming ability using the ranger.
Yes, I think traps seems to be the core of ranger solo farming most of the time on the fourm, but I personally dont really find "comfort" in fully rely on them, just because its usually slow, and if you miss one defensice stance, you will have to run away, and repeat. But thats just my experience.
Inureface
I do hydrdas just for the xp lol, I'm always grasping for skill points on my ranger -_-
m0gden
I've pretty much given up on my ranger for farming purposes. I used to do Ettins for the rune drops but decided anything my ranger could do my other classes could do faster. I use my Ranger for free/tip running nowadays as well as every no farm chance I get. Extremely enjoyable and my favourite character? Yes! Profitable? Not so much, for me at least.
Unless someone was to show me Drok running with an R/Mo...no pressure though
IGN: Steve Blender.
Unless someone was to show me Drok running with an R/Mo...no pressure though

IGN: Steve Blender.
Tsunami Rain
*gasp* Am I on the ranger forum? 
I've heard that it's possible to farm the Ice Imps outside (in Talus Chute) Ice Caves of Sorrow using a barrage ranger.
Its just a rumor. Have fun

I've heard that it's possible to farm the Ice Imps outside (in Talus Chute) Ice Caves of Sorrow using a barrage ranger.
Its just a rumor. Have fun

SirShadowrunner
I like to go after the fire imps in Talmark Wilderness for charcoal, just re-zone
to Majesty's to start another round.
to Majesty's to start another round.
LAMS3K
Wailing Lord's forest in the Fissure of Woe.
Druids Arrow
Thanks for that build btw ^^ Wailing Lords Forest rocks.
Waser
Check the link.
You'll find there few simple builds, good for farming and one for hunting the Ice Imps in Talus Chute. ;)))
Bye!
You'll find there few simple builds, good for farming and one for hunting the Ice Imps in Talus Chute. ;)))
Bye!
Ohtar Nimloth
hey Guys:
actually I have been running a Judges insight R/Mo build outside of Bergen Hot Springs for quite some time now...I've gotten 4 superior Abs, and 2 Sup Vigors, led alone several majors/superiors of lesser value....off of skeletons. Basically all you need is barrage, judges insight, troll unguent, balths spirit, mending, watchfull spirit, Anitidot signet, and whirling Defense....
Put your enchants on, power up energy by mobbing each group of skeletons...hit judges and barrage...3 shots kills a mob of 6....pick up everything!..and move to the next mob...
Only run the spawn with the necrid horseman patrolling and only go as far as the area with the damned cleric/wraith on the low ground...takes about 8 minutes to run and youll get about 900 Gold per 8 minutes....
add that up over a couple of hours and throw in a couple of majors and the occasional superior...were talking good, solid, steady farming...nothing left to chance...you will get 1.7k per 16 minutes..thats 6.8k an hour at least....just sell everything you get the the merchant except for major vigors/absorbtions or any superior runes of value..
as far as attributes go with 7 smiting, 8 healing, 16 marks, 5 wilderness, 8 expertise...this will give you enough health regen to totally negate the skeletons poison and the hell hounds bleading/crippling attacks...
One last thing...use the anitdote to counter the sorcerers blinding flash and throw in a troll unguent to regain health faster before the next mob. This farming buid paid for 90% of my fow armor...a steady income of mid-level items is better than the occasional lucky drop in higher area levels...keep this to your selves...you will get a superior Vigor or Abs it just might take you 8 hours or so, just stick in there..keep farming this area and it will pay off.
Happy Farming
~Ohtar Nimloth
NATO Corps Officer
Note: Just for you curious rangers...I did find a Max Damage Dead Bow, Req 8, Damage +18% to Skeletons, Fire Damage, 4:1 Life Stealing here so just goes to show those skeleton bowmasters may just drop an uber weapon if you farm long enough.....
actually I have been running a Judges insight R/Mo build outside of Bergen Hot Springs for quite some time now...I've gotten 4 superior Abs, and 2 Sup Vigors, led alone several majors/superiors of lesser value....off of skeletons. Basically all you need is barrage, judges insight, troll unguent, balths spirit, mending, watchfull spirit, Anitidot signet, and whirling Defense....
Put your enchants on, power up energy by mobbing each group of skeletons...hit judges and barrage...3 shots kills a mob of 6....pick up everything!..and move to the next mob...
Only run the spawn with the necrid horseman patrolling and only go as far as the area with the damned cleric/wraith on the low ground...takes about 8 minutes to run and youll get about 900 Gold per 8 minutes....
add that up over a couple of hours and throw in a couple of majors and the occasional superior...were talking good, solid, steady farming...nothing left to chance...you will get 1.7k per 16 minutes..thats 6.8k an hour at least....just sell everything you get the the merchant except for major vigors/absorbtions or any superior runes of value..
as far as attributes go with 7 smiting, 8 healing, 16 marks, 5 wilderness, 8 expertise...this will give you enough health regen to totally negate the skeletons poison and the hell hounds bleading/crippling attacks...
One last thing...use the anitdote to counter the sorcerers blinding flash and throw in a troll unguent to regain health faster before the next mob. This farming buid paid for 90% of my fow armor...a steady income of mid-level items is better than the occasional lucky drop in higher area levels...keep this to your selves...you will get a superior Vigor or Abs it just might take you 8 hours or so, just stick in there..keep farming this area and it will pay off.
Happy Farming
~Ohtar Nimloth
NATO Corps Officer
Note: Just for you curious rangers...I did find a Max Damage Dead Bow, Req 8, Damage +18% to Skeletons, Fire Damage, 4:1 Life Stealing here so just goes to show those skeleton bowmasters may just drop an uber weapon if you farm long enough.....
Valerius
Quote:
and... u can't have Fire dmg and 4:1 Vamp on the same bow...
Ohtar Nimloth
thanks for pointing that out...I know you cant have fire and vamp on the same bow...I got a drop something like that, not exactly...and I never said I got an "uber" drop, just claimed that the potential was there if you farm long enough.
~Ohtar Nimloth
NATO Corp Officer
~Ohtar Nimloth
NATO Corp Officer
romeo_longsword
I have tried the build and the location, its really could ne quite powerful. 200 DMG on each of these undead rangers and friends, its quite a nice feeling.
My only problem is that, I did not have as much loot as your have said, and these things are level 13, 17, just not really an act that make you feel too good.
My only problem is that, I did not have as much loot as your have said, and these things are level 13, 17, just not really an act that make you feel too good.
Ohtar Nimloth
Hey Romeo:
I think all I carried in my inventory is a superior Salvage Kit, a regular ID kit, and my 4 Weapons...the key to success with this area is the quantity and steadfastness of the items you pick up...
Go out the Nebo Terrace side and get the spawn with the necrid horseman patrolling from left to right, wait till he goes away and kill the first mob, then the horseman, than the other two goups of skeleton arches followed by the groups of little annoying things and sorceres (you can do two groups at once), then kill the other group.
you can kill the hell hound with the groups of sorceres and thier fiends or you can kill them seperatly...after taking out the middle portion kill the left set of skeletons with the bowmaster, then the guys on the low ground and the the other group of skeleons/bowmaster to your right...then pick up all the loot including the stuff in the low ground...stop here respawn and do it again...
if you are doing the run correctly you will get around 700g in 8 minutes or so...
I think all I carried in my inventory is a superior Salvage Kit, a regular ID kit, and my 4 Weapons...the key to success with this area is the quantity and steadfastness of the items you pick up...
Go out the Nebo Terrace side and get the spawn with the necrid horseman patrolling from left to right, wait till he goes away and kill the first mob, then the horseman, than the other two goups of skeleton arches followed by the groups of little annoying things and sorceres (you can do two groups at once), then kill the other group.
you can kill the hell hound with the groups of sorceres and thier fiends or you can kill them seperatly...after taking out the middle portion kill the left set of skeletons with the bowmaster, then the guys on the low ground and the the other group of skeleons/bowmaster to your right...then pick up all the loot including the stuff in the low ground...stop here respawn and do it again...
if you are doing the run correctly you will get around 700g in 8 minutes or so...
XSniper
Titan farming North of Kryta
R/N
16 Wilderness Survival
12 Death Magic
rest where you want
Aura of Lich+Troll Unugent+Vile Touch+Deady Swarm
I can solo 3 Titans easily with this build.
258 XP per kill and ~100g each drop for your little self :P
R/N
16 Wilderness Survival
12 Death Magic
rest where you want
Aura of Lich+Troll Unugent+Vile Touch+Deady Swarm
I can solo 3 Titans easily with this build.
258 XP per kill and ~100g each drop for your little self :P
Davion
Outside Beetletun into Nebo Terrace.
14 marksman
10 expertise
11 wilderness (yes including runes)
called shot..hunters shot..dual shot...kindle arrows...distract shot..savage shot..storm chaser...troll unguent
I don't go after experience or 'uber' drops persae... purely for gold and possible upgrade items.
run stormchaser as you nail mergoyle mobs...negates the spirit shackles/mind wrack combo they throw at you.....cotinue clearing the fire imps just to south of them as well...same build..just pop a troll as and when need to offset mob fire attacks.
10-15 mins a run...average about 1-1.5k a run.. (leave nothing on ground and salvage the least valued stuff if out of room)..return to town and sell to merchant.
This build is also good for running from Gates of Kryta into North Kryta through beach area and swamp. Takes about an hour there...roughly 5-7k a trip..using same ideology.
When you run swamp in North Kryta..pay more attention to troll when killing bog skales and you'll be just fine.
Stating again for clarity.....merely done for solo gold and upgrade possibilities and it's really easy to move through. I prefer farming at range.:0
14 marksman
10 expertise
11 wilderness (yes including runes)
called shot..hunters shot..dual shot...kindle arrows...distract shot..savage shot..storm chaser...troll unguent
I don't go after experience or 'uber' drops persae... purely for gold and possible upgrade items.
run stormchaser as you nail mergoyle mobs...negates the spirit shackles/mind wrack combo they throw at you.....cotinue clearing the fire imps just to south of them as well...same build..just pop a troll as and when need to offset mob fire attacks.
10-15 mins a run...average about 1-1.5k a run.. (leave nothing on ground and salvage the least valued stuff if out of room)..return to town and sell to merchant.
This build is also good for running from Gates of Kryta into North Kryta through beach area and swamp. Takes about an hour there...roughly 5-7k a trip..using same ideology.
When you run swamp in North Kryta..pay more attention to troll when killing bog skales and you'll be just fine.
Stating again for clarity.....merely done for solo gold and upgrade possibilities and it's really easy to move through. I prefer farming at range.:0
Shaz
R/N Grawl Farming outside Port Sledge
Ok here is the set up.
You need two masks:
1) A Tamer's Mask with super BM rune. (Use this mask when casting EoE then switch to the other afterward)
2) A Hunter's Mask with minor Expertise Rune( if you have the rune already on one armor piece then it is not necessary)
Attribute Distribution:
With Hunter's Mask on it should be
Curses - 4
Beast Mastery - 10
Expertise - 13
Wilderness Survival - 10 (for it to be +8 regen with troll)
All extra just put in Marksmanships (you DO NOT need to meet the requirement for your bow for this build)
Play with the atrribute a bit, sometime I put more in Curses and less in WS for more damage. 1 less pip wont hurt you.
The skill are:
Troll Unguent, Throw Dirt, Whirling Defense, Lightning Reflexes, Dodge, Mark of Pain, Edge of Extinction, and Oath Shot{E}
Basically, run outside Port Sledge. Cast EoE behind the hill (this hill will be where you gather all the aggro) just a little north-west from Port Sledge. Then Unguent on and use Dodge to run away from the EoE fast so you dont draw any aggro to it. When Dodge about to end use Lightning Reflexes to draw aggro while walking back to that hill where you casted the EoE behind. When Lightning Reflexes end use Whirling, Unguent, Throw Dirt, MoP, and then Oath Shot. Then Lightning Reflexes, Troll, Throw Dirt, MoP on another target, and then Whirling. And start shooting your bow and watch the number flies
. They should all die pretty quickly.
This run is easier if a lot of Grawls spawn, the more the better. If the Ele boss spawn he will probably mess up the run, because he will Glimmering Mark you and blinded you so you will miss with Oath Shot. The EoE usually will not kill the boss and will draw some that was just outside of EoE range. Just Oath Shot and use your stances and Unguent while picking up your drops.
The drop is not too great, but I do get some sup runes from time to time, some gold weapons(got one with +1 Death 19% salvage and got 15 woods
), dyes, and lots of shiverpeak keys. There usually a chest nearby too. Drop is not as good as the old Griffon farming but it so much more fun farming with EoE 
Note: This isn't my build, a guildie show me this and it isn't his build either, so I don't know who to give credit to.
Ok here is the set up.
You need two masks:
1) A Tamer's Mask with super BM rune. (Use this mask when casting EoE then switch to the other afterward)
2) A Hunter's Mask with minor Expertise Rune( if you have the rune already on one armor piece then it is not necessary)
Attribute Distribution:
With Hunter's Mask on it should be
Curses - 4
Beast Mastery - 10
Expertise - 13
Wilderness Survival - 10 (for it to be +8 regen with troll)
All extra just put in Marksmanships (you DO NOT need to meet the requirement for your bow for this build)
Play with the atrribute a bit, sometime I put more in Curses and less in WS for more damage. 1 less pip wont hurt you.
The skill are:
Troll Unguent, Throw Dirt, Whirling Defense, Lightning Reflexes, Dodge, Mark of Pain, Edge of Extinction, and Oath Shot{E}
Basically, run outside Port Sledge. Cast EoE behind the hill (this hill will be where you gather all the aggro) just a little north-west from Port Sledge. Then Unguent on and use Dodge to run away from the EoE fast so you dont draw any aggro to it. When Dodge about to end use Lightning Reflexes to draw aggro while walking back to that hill where you casted the EoE behind. When Lightning Reflexes end use Whirling, Unguent, Throw Dirt, MoP, and then Oath Shot. Then Lightning Reflexes, Troll, Throw Dirt, MoP on another target, and then Whirling. And start shooting your bow and watch the number flies

This run is easier if a lot of Grawls spawn, the more the better. If the Ele boss spawn he will probably mess up the run, because he will Glimmering Mark you and blinded you so you will miss with Oath Shot. The EoE usually will not kill the boss and will draw some that was just outside of EoE range. Just Oath Shot and use your stances and Unguent while picking up your drops.
The drop is not too great, but I do get some sup runes from time to time, some gold weapons(got one with +1 Death 19% salvage and got 15 woods


Note: This isn't my build, a guildie show me this and it isn't his build either, so I don't know who to give credit to.
Jack Valmont
I usually Solo-Farm outside Port Sledge. It's not as hard as other places. I'd love to use the build listed above... being a monk with Vampiric/Zealous Bows.. I'd use something like this:Barrage
Lightning Reflexes
Whirling Defence
Dodge
Troll Unguent
Vigorous Spirit
Live Vicariously
Edge of Extinction
Does that sound about right? I think the only problem might be doing more damage. I'm having trouble dealing a fair amount of damage to people--without spreading myself too thin.
Garumn
I just farm imps+golems outside POrt sledge, its for sure not most an easy area, and requires the skill, but you get around 8-10k an hour whihc is very nice.
Jack Valmont
Unless I'm wrong, outside Port Sledge is only Grawl and Azure Shadows...and GuildWiki agrees with me...
* The western and middle part of the zone is crawling with Grawl and Grawl Crone, at level 22.
* Azure Shadows, in the east, at level 22. Like most shadows, they spawn once you enter their aggro circle.
So do you mean outside Droknars?
* The western and middle part of the zone is crawling with Grawl and Grawl Crone, at level 22.
* Azure Shadows, in the east, at level 22. Like most shadows, they spawn once you enter their aggro circle.
So do you mean outside Droknars?
romeo_longsword
Quote:
Originally Posted by XSniper
Titan farming North of Kryta
R/N
16 Wilderness Survival
12 Death Magic
rest where you want
Aura of Lich+Troll Unugent+Vile Touch+Deady Swarm
I can solo 3 Titans easily with this build.
258 XP per kill and ~100g each drop for your little self :P Thats an interesting build, I have tried it, but I dont see how that can take out three at a time, or even, one sololy for me.
I have with Aura, of Lich, the in comming damage was just too much to hold for a few seconds.
Even with WW, the chain of attacks will still hit enough with 75% doge.
R/N
16 Wilderness Survival
12 Death Magic
rest where you want
Aura of Lich+Troll Unugent+Vile Touch+Deady Swarm
I can solo 3 Titans easily with this build.
258 XP per kill and ~100g each drop for your little self :P Thats an interesting build, I have tried it, but I dont see how that can take out three at a time, or even, one sololy for me.
I have with Aura, of Lich, the in comming damage was just too much to hold for a few seconds.
Even with WW, the chain of attacks will still hit enough with 75% doge.
Valerius
Quote:
Originally Posted by Jack Valmont
Unless I'm wrong, outside Port Sledge is only Grawl and Azure Shadows...and GuildWiki agrees with me...
* The western and middle part of the zone is crawling with Grawl and Grawl Crone, at level 22.
* Azure Shadows, in the east, at level 22. Like most shadows, they spawn once you enter their aggro circle.
So do you mean outside Droknars? pretty sure he meant farming the Ice Imps and Ice Golems in the Ice Caves of Sorrow mission... that's where i farm atleast and it has tons of them
* The western and middle part of the zone is crawling with Grawl and Grawl Crone, at level 22.
* Azure Shadows, in the east, at level 22. Like most shadows, they spawn once you enter their aggro circle.
So do you mean outside Droknars? pretty sure he meant farming the Ice Imps and Ice Golems in the Ice Caves of Sorrow mission... that's where i farm atleast and it has tons of them
Sents
Quote:
Originally Posted by Garum
I just farm imps+golems outside POrt sledge, its for sure not most an easy area, and requires the skill, but you get around 8-10k an hour whihc is very nice.
Well seeing as there are no Ice Imps or Golems there I assume hes talking about the ones outside Ice Caves of Sorrow, and I call serious bullshit. Never ever ever ever have I even approached 6-10k an hour. I'm so tired of hearing peoples over exagerated farming exploits.
I got that run down to about a 75% success rate, that means 75% of the time I can farm the whole run without having to restart, for One thing, its a long run, no ten minutes run here folks people who say they can do it ten minutes are lying, takes ten minutes to get the first two groups of imps taken care off, barrage build works good, but it is also slow as hell. Monsters can only die so fast, and when we are talking about rangers who are all basically using the same build, and weapons, for such huge discrepancies to appear between one users experience and anothers leads me to believe some people just bullshit pure and simple.
Sorry to the OP for sidetracking your thread, and to Garum, if you ever want to prove me wrong just look me up in game(check my profile for IGN), Id love to see how you make so much cash farming the Ice imps and Ice Golems
I got that run down to about a 75% success rate, that means 75% of the time I can farm the whole run without having to restart, for One thing, its a long run, no ten minutes run here folks people who say they can do it ten minutes are lying, takes ten minutes to get the first two groups of imps taken care off, barrage build works good, but it is also slow as hell. Monsters can only die so fast, and when we are talking about rangers who are all basically using the same build, and weapons, for such huge discrepancies to appear between one users experience and anothers leads me to believe some people just bullshit pure and simple.
Sorry to the OP for sidetracking your thread, and to Garum, if you ever want to prove me wrong just look me up in game(check my profile for IGN), Id love to see how you make so much cash farming the Ice imps and Ice Golems

Gardar
I usually ettin farm with traps, can be a little tricky sometimes but my build goes something like this
Distract shot
Poison Arrow (usually drains them down to nothing)
Dust Trap
Flame Trap
Troll
Dryaders Defences (if you get into a tight crowd this can save you)
Storm chaser
And I usually take one spirit doesn't really matter what one.
I trap maybe two of each trap, fire a poison arrow at the ettin, they run into the traps get their hp down to half, you distract the healing signets when blind ends you use dryaders defence and keep shooting them.
This works pretty nice to get sups, havent got any Abs or Vig yet tho
Distract shot
Poison Arrow (usually drains them down to nothing)
Dust Trap
Flame Trap
Troll
Dryaders Defences (if you get into a tight crowd this can save you)
Storm chaser
And I usually take one spirit doesn't really matter what one.
I trap maybe two of each trap, fire a poison arrow at the ettin, they run into the traps get their hp down to half, you distract the healing signets when blind ends you use dryaders defence and keep shooting them.
This works pretty nice to get sups, havent got any Abs or Vig yet tho

SirShadowrunner
Quote:
Originally Posted by Sents
I call serious bullshit. Never ever ever ever have I even approached 6-10k an hour.
I agree, I have done this run 20+ times, very fun, but it takes at least 45 mins. you will
fill your inventory and you will average 4-7k per run....really only two tough spots,
the first two groups and the group hidden around the corner on the path to the left
down on the ice, I hate that spot..bow, my sweet fiery feathered longbow of warding
+20 hexed, and a way to get a little extra cash, trade those frigid hearts to the
collector for a fire staff, and either resell the staff to merchant for 65 extra gold or
spam to sell, I have sold probably 2 dozen of these staffs for 1k.....very hit and miss
one day can't sell anything next day I sold 3 in 5 minutes...
fill your inventory and you will average 4-7k per run....really only two tough spots,
the first two groups and the group hidden around the corner on the path to the left
down on the ice, I hate that spot..bow, my sweet fiery feathered longbow of warding
+20 hexed, and a way to get a little extra cash, trade those frigid hearts to the
collector for a fire staff, and either resell the staff to merchant for 65 extra gold or
spam to sell, I have sold probably 2 dozen of these staffs for 1k.....very hit and miss
one day can't sell anything next day I sold 3 in 5 minutes...
Svovler
i really love that ice imps farming build. Thank you for this build!
nomed
Quote:
Originally Posted by Sents
Well seeing as there are no Ice Imps or Golems there I assume hes talking about the ones outside Ice Caves of Sorrow, and I call serious bullshit. Never ever ever ever have I even approached 6-10k an hour. I'm so tired of hearing peoples over exagerated farming exploits.
I only do the first 4-5 groups which takes 10 minutes and gives me 1000-2000. You do the math.
ghostlyranger
if you really want to earn gold fast,
when you farm an area, you dun need to clear the whole area, but killing the biggest group in that area in shortest time and rezone.
when you farm an area, you dun need to clear the whole area, but killing the biggest group in that area in shortest time and rezone.
DFrost
That Ice Imp / Ice Golem solo build is interesting. I tried it today many times, but more often than not everything goes to all hell when the majority of the imps just won't stay outside spellcasting range.
I've used a fiery stormbow for maximum range, and damage dealing isn't really an issue, the trouble is getting away from the Maelstroms when I've got a slowdown spell on me. The golems are a piece of cake once those two imp groups have been taken care of.
How do you manage to control the imps? There seemed to be one sweet spot on the other end of the bridge where they seemed to be less eager to start casting, but even there my success rate wasn't very good.
The drops weren't really spectacular (tons of artifacts mainly) but the run is great for XP.
I've used a fiery stormbow for maximum range, and damage dealing isn't really an issue, the trouble is getting away from the Maelstroms when I've got a slowdown spell on me. The golems are a piece of cake once those two imp groups have been taken care of.
How do you manage to control the imps? There seemed to be one sweet spot on the other end of the bridge where they seemed to be less eager to start casting, but even there my success rate wasn't very good.
The drops weren't really spectacular (tons of artifacts mainly) but the run is great for XP.
lifesux006
http://www.guildwarsguru.com/forum/s...d.php?t=140487
This is what i use tofarm the Mino's of elonas and the Ettins of beetletun/Bergen Hot springs
I also included an instructional video of it going, btw you cant really solo farm the griffs anymore, they left their spot for the scacrbs
This is what i use tofarm the Mino's of elonas and the Ettins of beetletun/Bergen Hot springs
I also included an instructional video of it going, btw you cant really solo farm the griffs anymore, they left their spot for the scacrbs

lifesux006
i also Farm the ettins with trapping goes liek this
ViM[E]
Dust
Barb
Flame
Dryders
Whirling
Lightning Reflexes
Storm chaser
Stats:
16 ws
0 marks
Expertise: 9-10-11 (i forgot)
Tactics: The rest of the Att Points
I usually drop like something on the floor and trap at that point unless i forget and be like "Holy S*** WHERE ARE MY TRAPS??? f*** ok just go to a random spot and- *dead*"
ViM[E]
Dust
Barb
Flame
Dryders
Whirling
Lightning Reflexes
Storm chaser
Stats:
16 ws
0 marks
Expertise: 9-10-11 (i forgot)
Tactics: The rest of the Att Points
I usually drop like something on the floor and trap at that point unless i forget and be like "Holy S*** WHERE ARE MY TRAPS??? f*** ok just go to a random spot and- *dead*"
DFrost
Regarding the imp build:
Is it just me or is the imp behavior somewhat spawn-related? Because now that I've been testing the build and run for two days, one thing seemed obvious: if the first group of imps stays away from your aggro circle on the first try, the other imps will act the same way. However, if the first imps rush you, you might as well rezone since the rest of the imps are going to do the same, slowing you down.
I swear this happened every single time after I realised it and started paying attention to their behavior. Was it just an incredible coincident or have others noted the same?
By the way, I have only got one gold item and very few max items, but the huge amounts of staves, wands and axes are good for salvaging.
Is it just me or is the imp behavior somewhat spawn-related? Because now that I've been testing the build and run for two days, one thing seemed obvious: if the first group of imps stays away from your aggro circle on the first try, the other imps will act the same way. However, if the first imps rush you, you might as well rezone since the rest of the imps are going to do the same, slowing you down.
I swear this happened every single time after I realised it and started paying attention to their behavior. Was it just an incredible coincident or have others noted the same?
By the way, I have only got one gold item and very few max items, but the huge amounts of staves, wands and axes are good for salvaging.
Danger Russ
Quote:
Originally Posted by Ohtar Nimloth
Hey Romeo:
I think all I carried in my inventory is a superior Salvage Kit, a regular ID kit, and my 4 Weapons...the key to success with this area is the quantity and steadfastness of the items you pick up...
Go out the Nebo Terrace side and get the spawn with the necrid horseman patrolling from left to right, wait till he goes away and kill the first mob, then the horseman, than the other two goups of skeleton arches followed by the groups of little annoying things and sorceres (you can do two groups at once), then kill the other group.
you can kill the hell hound with the groups of sorceres and thier fiends or you can kill them seperatly...after taking out the middle portion kill the left set of skeletons with the bowmaster, then the guys on the low ground and the the other group of skeleons/bowmaster to your right...then pick up all the loot including the stuff in the low ground...stop here respawn and do it again...
if you are doing the run correctly you will get around 700g in 8 minutes or so...
Well, I tried your build and I love it. Oh you can really bring the pain to the undead. I have done all my farming with R/W and R/Mes and went R/Mo for rebirth for UW trapping. I did pick up a lot of monk skills just in case I wanted to try to make a I -Ranger. No luck with the I-Ranger though. I guess I will have to be content with my I- necro. Since this build works so good on undead, I used it to solo the Gates of Kryta mission. Got some cool drops, not uber, but about 4k -5k worth. I got a lovely non-max golden furious sephis axe. Thanks for sharing!!! It has great regen and I will probably take the basic model and tailor it for other foes. Nice.
I think all I carried in my inventory is a superior Salvage Kit, a regular ID kit, and my 4 Weapons...the key to success with this area is the quantity and steadfastness of the items you pick up...
Go out the Nebo Terrace side and get the spawn with the necrid horseman patrolling from left to right, wait till he goes away and kill the first mob, then the horseman, than the other two goups of skeleton arches followed by the groups of little annoying things and sorceres (you can do two groups at once), then kill the other group.
you can kill the hell hound with the groups of sorceres and thier fiends or you can kill them seperatly...after taking out the middle portion kill the left set of skeletons with the bowmaster, then the guys on the low ground and the the other group of skeleons/bowmaster to your right...then pick up all the loot including the stuff in the low ground...stop here respawn and do it again...
if you are doing the run correctly you will get around 700g in 8 minutes or so...
Well, I tried your build and I love it. Oh you can really bring the pain to the undead. I have done all my farming with R/W and R/Mes and went R/Mo for rebirth for UW trapping. I did pick up a lot of monk skills just in case I wanted to try to make a I -Ranger. No luck with the I-Ranger though. I guess I will have to be content with my I- necro. Since this build works so good on undead, I used it to solo the Gates of Kryta mission. Got some cool drops, not uber, but about 4k -5k worth. I got a lovely non-max golden furious sephis axe. Thanks for sharing!!! It has great regen and I will probably take the basic model and tailor it for other foes. Nice.
mint
Personally I find FoW spider runs to be the most profitable....especially with the price of shards rising recently...averaging 3-4 shards per run + a key, various gold items + materials....

Veron
Quote:
Originally Posted by lifesux006
i also Farm the ettins with trapping goes liek this
ViM[E]
Dust
Barb
Flame
Dryders
Whirling
Lightning Reflexes
Storm chaser
Stats:
16 ws
0 marks
Expertise: 9-10-11 (i forgot)
Tactics: The rest of the Att Points
I usually drop like something on the floor and trap at that point unless i forget and be like "Holy S*** WHERE ARE MY TRAPS??? f*** ok just go to a random spot and- *dead*" Wouldn't you get KDed by Irresistable Blow when you use Whirling Defense?
ViM[E]
Dust
Barb
Flame
Dryders
Whirling
Lightning Reflexes
Storm chaser
Stats:
16 ws
0 marks
Expertise: 9-10-11 (i forgot)
Tactics: The rest of the Att Points
I usually drop like something on the floor and trap at that point unless i forget and be like "Holy S*** WHERE ARE MY TRAPS??? f*** ok just go to a random spot and- *dead*" Wouldn't you get KDed by Irresistable Blow when you use Whirling Defense?
SnipiousMax
Quote:
Originally Posted by mint
Personally I find FoW spider runs to be the most profitable....especially with the price of shards rising recently...averaging 3-4 shards per run + a key, various gold items + materials....
To my knowledge you can't solo a spider run with a ranger. Please tell me if I'm wrong.

Phaern Majes
I'm an R/Mo, my build for solo'ing is:
1. Storm Chaser (good for energy gain against elemental damage dealers, as well as getting out of a tight spot.)
2. Dual Shot
3. Kindle Arrows
4. Poison Arrow
5. Savage Shot
6. Distracting Shot
7. Troll Unguent
8. Mend Condition if solo'ing, rebirth if in a party
I can solo the Mahgo's, Flesh Golems, and Dryders in Perdition Rock. Mend condition can be replaced with smite hex, or something similar. It isn't fast farming but it pays off. I normally make 2-3k per run, and spend 30 min or so farming before my inventory is full. Maybe not great for gold, but high exp gains help.
Imo Rangers may not be the fastest farmers but they are the most reliable, and adaptable. I'm not restricted to farming non-hex enemies or non-elemental enemies, or whatever. As 55 monks tend to run into problems with massive hex and enchantment removal. And other builds have other quirks.
1. Storm Chaser (good for energy gain against elemental damage dealers, as well as getting out of a tight spot.)
2. Dual Shot
3. Kindle Arrows
4. Poison Arrow
5. Savage Shot
6. Distracting Shot
7. Troll Unguent
8. Mend Condition if solo'ing, rebirth if in a party
I can solo the Mahgo's, Flesh Golems, and Dryders in Perdition Rock. Mend condition can be replaced with smite hex, or something similar. It isn't fast farming but it pays off. I normally make 2-3k per run, and spend 30 min or so farming before my inventory is full. Maybe not great for gold, but high exp gains help.
Imo Rangers may not be the fastest farmers but they are the most reliable, and adaptable. I'm not restricted to farming non-hex enemies or non-elemental enemies, or whatever. As 55 monks tend to run into problems with massive hex and enchantment removal. And other builds have other quirks.
SirShadowrunner
Quote:
Originally Posted by DFrost
That Ice Imp / Ice Golem solo build is interesting. I tried it today many times, but more often than not everything goes to all hell when the majority of the imps just won't stay outside spellcasting range.
How do you manage to control the imps? There seemed to be one sweet spot on the other end of the bridge where they seemed to be less eager to start casting, but even there my success rate wasn't very good. Ok, there are two packs of imps at the start, one stationary
and one has a route, the moving group is a little random on
starting there circuit. Sometimes they start immediately and sometimes you have to kind of aggo them, not in aggro circle
range, in enemy detection range, which is slightly off your
radar, this makes the start tough. Part of the moving groups pattern is to come across the bridge, so they tend to come into the aggro circle more than the other group. I usually quickly aggro the stationary group and then watch the radar to
see if the others are coming, if they show up when you are still fighting the first group you better probably turn and run.
How do you manage to control the imps? There seemed to be one sweet spot on the other end of the bridge where they seemed to be less eager to start casting, but even there my success rate wasn't very good. Ok, there are two packs of imps at the start, one stationary
and one has a route, the moving group is a little random on
starting there circuit. Sometimes they start immediately and sometimes you have to kind of aggo them, not in aggro circle
range, in enemy detection range, which is slightly off your
radar, this makes the start tough. Part of the moving groups pattern is to come across the bridge, so they tend to come into the aggro circle more than the other group. I usually quickly aggro the stationary group and then watch the radar to
see if the others are coming, if they show up when you are still fighting the first group you better probably turn and run.
