March 2 skill balance update!

Riceboi

Riceboi

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by Moltov joss
Explain or you suck!
Forge is pretty much the "new" Augory Rock now!

Troll Cave ftw!

Theos

Theos

Wilds Pathfinder

Join Date: Jul 2005

River Dancing

Eternal Treachery [TimE]

Me/E

And since its a series of updates... Trolls will fall victim to Dryder Queens!

Grimm

Grimm

Lion's Arch Merchant

Join Date: Nov 2005

N/

Quote:
Originally Posted by Retribution X
Has anyone noticed that warriors are Favored by anet? they get some new shields, and ALL the changes were for the better.

Necro's arn't.
Almost all he necro's skills that were changed were made worse.
2 out of 11? Do you know what "almost" means?

The majority of changes for all classes were buffs. Only overused skills were toned down.

Quit your whining and make a new build.

the phantom king

the phantom king

Pre-Searing Cadet

Join Date: Mar 2006

Angels without shadows

R/Me

Yeh i found farming the scarabs quite easy, especially with a pro nuker, she stays in one spot now and doesnt move but the drops are C.R.A.P. this may be a new fun farming spot and i certainly agree so but you cant earn hardly anything from it, the staff came out and i was expecting sumthing along the lines of about 70k+ like the New UW items were but it was a measly 30k.

Virulence isnt really a problem either if your not stupid, just dont run into traps and it wont bother you, the scarabs are basically minotaurs who can steal health when they are low.

I would like to see some bosses drop greens around ELC or in major missions like Thunderhead keep, at least then if you keep dying its something too come back for rather than just giving up.

Btw you can still griffon farm but its a pain in the arse too get too, but if you have a brain you shud farm sand wurms and hope for a shell, its basically 1 griffon run in 1 drop. WoH might be more useful now too as OoB takes away 20%, in 3 OoBs you can get another monk too heal you with WoH and it should be a walk in the park.

Glad the dreadnoughts chest was nerfed too, there was like a 500:1 chance of gettin sumthin good. it really wastes time on people, Especially people i like too call the "I'm a Hero look at me" Wammo's.

Grimm

Grimm

Lion's Arch Merchant

Join Date: Nov 2005

N/

Quote:
Originally Posted by Don Vito Corleone
this is the worst nerf ever in all games history

15 energy for 8 sec or less?? its ridiculous

It costs 5 more than it used to. Boo hoo.

the phantom king

the phantom king

Pre-Searing Cadet

Join Date: Mar 2006

Angels without shadows

R/Me

Quote:
Originally Posted by Grimm
It costs 5 more than it used to. Boo hoo.
I think its the fact its for 8 seconds or less really but really Throw Dirt would be a better skill to take, Get a Ranger hammer and use throw dirt and belly smash for better blinding. But overall i do have to agree with Grimm

stokey

Academy Page

Join Date: Aug 2005

The Sith Caboose [Scab]

Mo/A

Quote:
Originally Posted by Grimm
It costs 5 more than it used to. Boo hoo.
Doesn't anybody understand the concept of expertise? If you ran 14 expertise with the old crip shot, it would be 4 energy. Right now, you run 15 expertise to make it 5 energy. 1 more energy and 1 more att point. The main nerf that I see is the 1...8 range. Now you actually have to put points into marks. I don't think it's worth the elite slot now...even though it is spammable and can't be evaded/blocked. I have to test it against pin down to check efficiency.

stokey

Academy Page

Join Date: Aug 2005

The Sith Caboose [Scab]

Mo/A

Quote:
Originally Posted by the phantom king
I think its the fact its for 8 seconds or less really but really Throw Dirt would be a better skill to take, Get a Ranger hammer and use throw dirt and belly smash for better blinding. But overall i do have to agree with Grimm
crip shot doesnt blind

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by stokey
Doesn't anybody understand the concept of expertise? If you ran 14 expertise with the old crip shot, it would be 4 energy. Right now, you run 15 expertise to make it 5 energy. 1 more energy and 1 more att point. The main nerf that I see is the 1...8 range. Now you actually have to put points into marks. I don't think it's worth the elite slot now...even though it is spammable and can't be evaded/blocked. I have to test it against pin down to check efficiency.
We have abandoned cripple shot.

Change w/e to w/mo.
Replace gale with bull strike and add cop. Windbourn speed + charge spam is owning. There is no need for cripple shot when you can knockdown every 5 seconds with no drawback. Since you are not using a stance for running you can use frenzy at the same time.

So lets recap. Knockdown, IAS, and 33%+ running speed at the same time. Self hex and condition removal with cop. W/mo just became the most powerful war.

Blessed Winds

Blessed Winds

Lion's Arch Merchant

Join Date: Jan 2006

I live in Panda Land. It's wonderful.

PLU (Panda Lovers UNITED)

Me/Mo

Minion Factory is dead now...there's a recharge for ressurect -.-

kais

kais

Academy Page

Join Date: Nov 2005

China

The Hatebreeders [Evil]

bull s charge is now officially the new gale. And no exhaustion with it too.
great...

Linkusmax

Krytan Explorer

Join Date: Sep 2005

Stop complaining about cripshot water eles are probably better then them for GvG.

Nightwish

Krytan Explorer

Join Date: Jul 2005

Quote:
Originally Posted by kais
bull s charge is now officially the new gale. And no exhaustion with it too.
great...
Elite stance that is canceled by skill usage. Half duration of recharge. Works on moving foes. Decent skill now but not enough to grab warriors' attention like the old gale as you seem to suggest.

the phantom king

the phantom king

Pre-Searing Cadet

Join Date: Mar 2006

Angels without shadows

R/Me

Quote:
Originally Posted by stokey
crip shot doesnt blind
Soz didnt see it, thought he meant Dust Trap

TMWNN

Academy Page

Join Date: Sep 2005

Gold Coast, Australia

Tyrannus Australis [Trex]

W/N

anyone who gets any fun out of farming trolls is obviously brain dead, I often run through that cave on my way to the material crafter and those trolls drop paracticlly nothing, If i get a blue i'm doing exceptionally well.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Expertise reduces Cripshot to 7, not 5. It's pretty spendy now, a Cripshot guy with Apply Poison burns through energy like mad. He's not the force in an 8v8 confrontation that he used to be, when he could keep two guys locked down nigh-permanently.

He's still dangerous 1v1, though, so he still has a place as a specialized character. It should be interesting to see how teams adapt to fight 'em.

Peace,
-CxE

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

Quote:
Originally Posted by kais
bull s charge is now officially the new gale. And no exhaustion with it too.
great...
Gale was cheap and effective movement control + disruption + shutdown, at a range.
Bull's Charge is only movement control in melee. As of the update, moving foes with skills queued aren't interrupted, so that's not at all a factor anymore.

They're not really in the same league.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by kais
bull s charge is now officially the new gale. And no exhaustion with it too.
great...
Forget bull charge. Bull strike is where its at. +20 dmg 5e 5 recharge. I'll take my gale with some dmg

Mysterial

Mysterial

Wilds Pathfinder

Join Date: Aug 2005

Servants of Fortuna

E/Me

I don't know if this is an actual skill change or just a description change, but in addition to the (useless) Poison duration change on Chilblains, it now also has an AoE of "in the area".

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by twicky_kid
We have abandoned cripple shot.

Change w/e to w/mo.
Replace gale with bull strike and add cop. Windbourn speed + charge spam is owning. There is no need for cripple shot when you can knockdown every 5 seconds with no drawback. Since you are not using a stance for running you can use frenzy at the same time.

So lets recap. Knockdown, IAS, and 33%+ running speed at the same time. Self hex and condition removal with cop. W/mo just became the most powerful war.
You could always use the bane signet with hardly any points in it.This is unless you want to invest points in smiting.

Soul Shaker

Soul Shaker

Krytan Explorer

Join Date: Aug 2005

Sunshine Coast, Australia

Soul Crusaders

crippling shot just got rooted up the arse with an 8 foot long pole, my mend ailment is now bloody hard to use (so many conditions in the desert it's not funny), hooray for Mark of Protection, but it still sucks monkey nuts with the recharge, and i'll be swapping it out soon...

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by twicky_kid
Forget bull charge. Bull strike is where its at. +20 dmg 5e 5 recharge. I'll take my gale with some dmg
I agree, but the difference is that gale could be used on stationary targets to knockem down and keep 'em down, while the two Bulls skills still have to be used on a moving target.

This may be the "stay and fight like a man" skill I've been waiting for.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

use shock for knockdown. its got a shorter range, but a warrior's supposed to be a touch-range character anyways.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Age
You could always use the bane signet with hardly any points in it.This is unless you want to invest points in smiting.
Bane Signet? You mean that one Smiting signet with a 25 second recharge? I'll pass. I'd rather play with Protector's Strike and Bull's Strike which already gain a benefit from the attributes I've already invested in, so I'm doing even more damage on top of getting my knockdown.

labsenpai

labsenpai

Lion's Arch Merchant

Join Date: Aug 2005

Mo/E

Quote:
Originally Posted by Soul Shaker
my mend ailment is now bloody hard to use (so many conditions in the desert it's not funny..
I'm glad I did the Abaddon bonus to cap Restore Conditions. Now the warriors can frolic among the scarabs like usual...

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Savio
Bane Signet? You mean that one Smiting signet with a 25 second recharge? I'll pass. I'd rather play with Protector's Strike and Bull's Strike which already gain a benefit from the attributes I've already invested in, so I'm doing even more damage on top of getting my knockdown.
Yes that one I have tried this against the master of axes but not with real ppl in the RA yet it just saves you from useing the elite or shield.

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

There is no single skill to replace the nerfed ones. Anet buffed a lot of skills and nerfed a few so we can get creative and use what skills what.

THATS WHAT THIS UPDATE WAS FOR!!

Andy_M

Andy_M

Wilds Pathfinder

Join Date: May 2005

Worthing, UK

(Don't fear) The Beaver

Quote:
Originally Posted by Guardian of the Light
There is no single skill to replace the nerfed ones. Anet buffed a lot of skills and nerfed a few so we can get creative and use what skills what.

THATS WHAT THIS UPDATE WAS FOR!!
While I am happy that beastmastery is now worth my time, the question has to be why all the changes ? Just for PvP ?

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

Quote:
Originally Posted by Andy_M
While I am happy that beastmastery is now worth my time, the question has to be why all the changes ? Just for PvP ?
Well PvE too. Have you seen all the Beastmaster threads. PvEers and PvPers both contruibuted to that.

Grimm

Grimm

Lion's Arch Merchant

Join Date: Nov 2005

N/

Quote:
Originally Posted by Andy_M
While I am happy that beastmastery is now worth my time, the question has to be why all the changes ? Just for PvP ?
Yes, mainly because all the nerfed skills were overused in PvP. That is what the game is balanced around, after all.

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

Nope, not just PvP, skills are balanced around usage in general. If you see 1500 people all using the exact same set of skills with only a couple minor differences (ie cleave instead of eviserate), then either the other skills aren't up to snuff or the skills in the build are a little too powerful. This is, for the most part, how ANet decides what to nerf/buff, hence the changes to skull crack, crippling shot, interrupts, etc.

Phoenix Ex

Lion's Arch Merchant

Join Date: Nov 2005

Mo/R

1 thing I wonder is how come all the buffs are so superficial like 1 sec less recharge and 10 more damage or 0.25 faster cast that barely makes that much of a difference, while all the nerfs are double sac, no stacking this enchantment, extra energy by 5, etc etc....there are exceptions of course by what I see is that most of the buffs are rather redundant...is the faster cast time for firestorm and chaos storm gonna make a difference?

From what I see, it is almost impossible to completely balance the skills.
Ex. Long ago E-Drain dominated, then that got nerfed, and OOB stands out, now OoB got nerfed, and Mantra of Recall stands out...now I don't think MoR will be nerfed since its already so sub par.

The problem is that now after all these nerfs we are left with all these supposedly "elite" energy managements to choose from, which I don't find that elite at all.

I can so predict that people will eventually realize all the elite energy skills are so sub par it would be better just NOT to use them at all and just go back to Word of Healing and putting as many e-denial as possible to take advantage of the lack of a good energy management.

crimsonfilms

Wilds Pathfinder

Join Date: Jun 2005

Quote:
1 thing I wonder is how come all the buffs are so superficial like 1 sec less recharge and 10 more damage or 0.25 faster cast that barely makes that much of a difference, while all the nerfs are double sac, no stacking this enchantment, extra energy by 5, etc etc.
ANet collect vast amount of data in regards to skill and skill usage. Its like watching baseball game and the announcer telling you the hitter is slightly better hitting left handed pitchers vs right-handed.
ANet has that kind of data. The slight adjustments are made in order to make minor tweaks. If ANet wanted to increase say Hex damage by 10 percent they may increase recharge time of a hex removal spell by x amount (Holy Veil for example).

ANet can also force users to reconsider other skills that is underused. For example, the nerf on Mend Ailment has people using Mend Condition a lot more, which in turn affects the total monk build because Mend Condition cannot be used on the caster.


Quote:
The problem is that now after all these nerfs we are left with all these supposedly "elite" energy managements to choose from, which I don't find that elite at all.
Thus you understand the requirement for the balance. You basically admitted that pre-nerf OoB was the best out of the 2 other Elite skills.
Which is better than the 3 now? That is up to you and the the way your oppenents play (aka the 'metagame').

BTW - they are very much still elite skills. No one in their right mind would compare Energy Tap in the same category as Energy Drain.

ANet has a difficult job because their skills are very condition depended. So it is hard how to predict how a skill or skillset will behave once it gets on the hands of little teen aga boys.