New Green Weapon!!! (from scarab boss)
Wind of Horus
Im glad anet decided to do something new... and they even threw in a new prot staff.
I think its funny though how people were trying to sell one for 100k...
who in their right mind would by it for 100k for a green item that we all know in a couple of days will be un-sellable because everyone will have one. I myself am not even going to stress myself going on run after run, i'll leave that to you guys and i'll buy the staff for about 2-5k in a couple days
I think its funny though how people were trying to sell one for 100k...
who in their right mind would by it for 100k for a green item that we all know in a couple of days will be un-sellable because everyone will have one. I myself am not even going to stress myself going on run after run, i'll leave that to you guys and i'll buy the staff for about 2-5k in a couple days
koneko
Quote:
Originally Posted by twicky_kid
There is no need for a fast casting in the prot line.
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Quote:
Originally Posted by MalVeauX
I never use Greens; but ran into it so I have the following question: If I apply a staff wrapping to it, will it replace the mod already there or is the staff sort of "as is" so to speak?
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umop apisdn
5e sword with 20% enchants + collector prot focus 20/20 is similiar to this staff except the staff gives you 2 less energy
TideSwayer
Quote:
Originally Posted by Wind of Horus
who in their right mind would by it for 100k for a green item that we all know in a couple of days will be un-sellable because everyone will have one. I myself am not even going to stress myself going on run after run, i'll leave that to you guys and i'll buy the staff for about 2-5k in a couple days
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Corth
me and a friend just finished doing this run a couple times, me as a tank, and him as a mesmer. Unfortunately he didn't get a staff and he had to go to bed (diff time zone) but it was fun as heck, and my monk might even try being prot now
Ira Blinks
is it still dropping? killed queen like 15 times today and got nothing
calamitykell
Minion Master. Tank. Healer.
That's all people want in killing the queen. Nevermind that my Power Block renders the Queen all but a sitting duck for the raping, Mesmers just aren't good enough I guess.
How the hell did this community become so stupid and simple-minded?
That's all people want in killing the queen. Nevermind that my Power Block renders the Queen all but a sitting duck for the raping, Mesmers just aren't good enough I guess.
How the hell did this community become so stupid and simple-minded?
Ira Blinks
Quote:
Originally Posted by calamitykell
Minion Master. Tank. Healer.
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VitisVinifera
Quote:
Originally Posted by calamitykell
Minion Master. Tank. Healer.
That's all people want in killing the queen. Nevermind that my Power Block renders the Queen all but a sitting duck for the raping, Mesmers just aren't good enough I guess. How the hell did this community become so stupid and simple-minded? |
Otherwise.....this is Guild Wars, so ask your guild to help.
lishi
Quote:
Originally Posted by umop apisdn
5e sword with 20% enchants + collector prot focus 20/20 is similiar to this staff except the staff gives you 2 less energy
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Manic Smile
Quote:
Originally Posted by twicky_kid
Yakslapper is better. There is no need for a fast casting in the prot line.
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Vincaro
Yay, new green... great and all, but they KILLED SOLO GRIFFON/MINATAUR FARMING I REALLY THINK THEY SHOULD STOP MAKING IT HARDER TO MAKE MONEY!
Minus Sign
Yakslapper has held steady at around 15k in value. this new staff is a yakslapper with 20/20 mods, so expect it to stay around 15k while ole Yak takes a hit in price.
Got 1 (finally) and it looks right nice. I don't think it will replace my Wroth's rod/Icon set for Boon Prot (the +20% enchant mods kills Mantra of recall on E-managment) but who knows?
Got 1 (finally) and it looks right nice. I don't think it will replace my Wroth's rod/Icon set for Boon Prot (the +20% enchant mods kills Mantra of recall on E-managment) but who knows?
Thorin Monk
If you guys are wondering why it isn't dropping after 10-20 runs, realize at the same time hundreds of other people if not more are farming it at the same time. It is called overfarming, the more people that farm it, the less it will drop....i guess no one ever pays attention to that get too hyped up about greens. Wait a couple of days and it will be like 5k.
LiQuId StEeL
Quote:
Originally Posted by Minus Sign
Yakslapper has held steady at around 15k in value. this new staff is a yakslapper with 20/20 mods, so expect it to stay around 15k while ole Yak takes a hit in price.
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I expect these to hit 5k with a few days.
MalVeauX
Gate updated and she was "fixed"
Kepkhet Marrowfeast was neglecting to guard her nest.
No more easy dragging
Kepkhet Marrowfeast was neglecting to guard her nest.
No more easy dragging
VitisVinifera
yay @ those of us who thought it was peculiarly easy to kill her thus stuck it out until we got one......
for those who didn't get one.....I can see it being significantly harder now
for those who didn't get one.....I can see it being significantly harder now
Minus Sign
Quote:
Originally Posted by MalVeauX
Gate updated and she was "fixed"
Kepkhet Marrowfeast was neglecting to guard her nest. No more easy dragging |
Quote:
Originally Posted by VitisVinifera
yay @ those of us who thought it was peculiarly easy to kill her thus stuck it out until we got one......
for those who didn't get one.....I can see it being significantly harder now |
Gaile Gray
Quote:
Originally Posted by Numa Pompilius
Haha, a tailor-made invincimonk farming weapon dropped in the third biggest farming area of the game (after new UW and GF). Well, I guess ANet don't hate farmers after all.
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I imagine this item will become a little more special now that the silly Queen isn't so easily baited to leave her brood, eh? What I want to know is can someone solo that area, or run it only with henchies. It's fun to contemplate the possibilities.
Katari
No, it's not a tailor-made I-Monk staff. I-monks need their -50hp offhands.
I managed to solo the queen with a warrior, but it took far too long. That fact that my build sucked so much proabably didn't help either. I left my build on the SS, so people can see what build not to use.
Actualty, the queen is still a bit funny with her movements. She does not return to her start position, so if you can get her to move, she'll stay there. Getting her to move is easy enough, just hurt a scarb nearby, and she'll go heal it. Once she's out past the traps, you can lure her again. However, now you need to get nearly within melee range of for her to follow. It's a bit tricky, but the end result is that you still don't need to kill that circle of scarbs that protects her.
Quote:
Originally Posted by Gaile Gray
I imagine this item will become a little more special now that the silly Queen isn't so easily baited to leave her brood, eh? What I want to know is can someone solo that area, or run it only with henchies. It's fun to contemplate the possibilities.
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Actualty, the queen is still a bit funny with her movements. She does not return to her start position, so if you can get her to move, she'll stay there. Getting her to move is easy enough, just hurt a scarb nearby, and she'll go heal it. Once she's out past the traps, you can lure her again. However, now you need to get nearly within melee range of for her to follow. It's a bit tricky, but the end result is that you still don't need to kill that circle of scarbs that protects her.
S_Serpent
I soloed the queen yesterday (I think before the change that made it easy to pull her) with my E/Mo. Sadly didn't get the green, but for me it was the pleasure of just soloing her that made me do it. I rather do otherthings then mindlessly go and farm for that green monk it, I rather get all elite skills unlocked instead (I didn't get to that yet - but got the most I wanted already).
Aleria
Yes Gaile I have killed the Queen and her Brood with henchies.
First time with my Smiting Monk before the update and got the Green item from her.
Then tried after the update with my Ranger and Mesmer and just henchies and managed to kill both her and her Brood with both Characters. No green item those times. But that doesn't matter I just wanted to see how I went with my other characters.
I must say it was a nice challenge
Thanks for the great Update and wonderful Game.
First time with my Smiting Monk before the update and got the Green item from her.
Then tried after the update with my Ranger and Mesmer and just henchies and managed to kill both her and her Brood with both Characters. No green item those times. But that doesn't matter I just wanted to see how I went with my other characters.
I must say it was a nice challenge
Thanks for the great Update and wonderful Game.
Mustache Mayhem
Quote:
Originally Posted by Katari
Actualty, the queen is still a bit funny with her movements. She does not return to her start position, so if you can get her to move, she'll stay there. Getting her to move is easy enough, just hurt a scarb nearby, and she'll go heal it. Once she's out past the traps, you can lure her again. However, now you need to get nearly within melee range of for her to follow. It's a bit tricky, but the end result is that you still don't need to kill that circle of scarbs that protects her.
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^^ yeah no elite! mustache ride out
LifeInfusion
Not that amazing, it is just collectors...
+ insightful + enchanting + new skin.
+ insightful + enchanting + new skin.
Francis Crawford
I must confess to never having done the run personally in a team of three or less, but even after the update it looks like a pretty easy four-person job and doable for three. Worst case is you have one total party kill at the choke point before you get to her, and/or aren't able to clear the rest of the area for more loot after she's dead.
I have a build, untested, that I'm almost sure will work for a three-person team, and I imagine there are literally dozens of other builds that would work too.
I imagine, however, that any two-person build will require a lot of skill to make work. Right now the main ideas that occur to me are:
1. Two hammer warriors (not sure how to keep them alive through the mob at the chokepoint)
2. A two person Gale knockdown chain (no idea how to keep them alive through the chokepoint unless one is a healer, and in that case I don't see how to do enough damage)
3. MM and a disrupter, but again there's a strain on healing
Basically, it's tough to win with two people unless there's a lot of damage, considerable healing, and considerable disruption, and that's a lot to ask for from the builds.
And invincibuilds would tend to fail to enchantment stripping, Distracting Shot, and life stealing. That includes both 55 HP and Permanent Obsidian Flesh.
I am in awe of any of you who can reliably solo her. I don't see how to solo either the chokepoint mob or the queen herself, let alone both with the same build. Except maybe with a Ne/Mo MM ...
I have a build, untested, that I'm almost sure will work for a three-person team, and I imagine there are literally dozens of other builds that would work too.
I imagine, however, that any two-person build will require a lot of skill to make work. Right now the main ideas that occur to me are:
1. Two hammer warriors (not sure how to keep them alive through the mob at the chokepoint)
2. A two person Gale knockdown chain (no idea how to keep them alive through the chokepoint unless one is a healer, and in that case I don't see how to do enough damage)
3. MM and a disrupter, but again there's a strain on healing
Basically, it's tough to win with two people unless there's a lot of damage, considerable healing, and considerable disruption, and that's a lot to ask for from the builds.
And invincibuilds would tend to fail to enchantment stripping, Distracting Shot, and life stealing. That includes both 55 HP and Permanent Obsidian Flesh.
I am in awe of any of you who can reliably solo her. I don't see how to solo either the chokepoint mob or the queen herself, let alone both with the same build. Except maybe with a Ne/Mo MM ...
Lord Iowerth
I was thinking something along the lines of a mini-MF build with a HA monk, resmer, MM, and a mesmer saccer that can switch out armor and eat a candy cane to do some proper interrupts once you have an army ...
... only problem is, when you mention this sort of thing in an obviously PvE area, people tend to respond with "Huh?" or "It's *MESMER* not resmer."
... only problem is, when you mention this sort of thing in an obviously PvE area, people tend to respond with "Huh?" or "It's *MESMER* not resmer."
Mustache Mayhem
actually a 2 man team- a warrior to tank and monk/mesmer is fastest.. did that run once and we got a few done in no time.. solo not bad once you get the timing down on the boss.. I just did that trick katari was talkin about- same build as above and no deaths just now
Zehnchu
Did it with a six member group, with in six runs the staff dropped twice in a row for me and three times for another guild member.
Sweeping Thunder
@Gaile,
After the March 3rd patch I took my Nec, running curses and blood, along with just the casters henchies, and I was able to get to the Queen and kill her. Granted Alesia was acting as my TANK, but a pure casting team worked well. I killed the individual roaming scarab patrols near the Queen first, then I went after the scarabs surrounding the Queen. With casters keeping their distant (minus Alesia), we didn't have too much trouble with all the traps that are set surrounding the Queen nest. I found that once you have about of the half the surrounding scarabs killed, you can easily pull the Queen away from the nest. I took 5 henchies and was lucky enough to get my green weapon on my third try.
With my W/Mo, I am still able to solo farm the Minotaurs in the zone for XP and drops. I just added Purge Condtions for when I stumble into traps set by the scarabs. So you can still farm the area, there are new challenges in the zone with all the scarabs, and it is fun to have something new to do. I am enjoying the change in this zone.
After the March 3rd patch I took my Nec, running curses and blood, along with just the casters henchies, and I was able to get to the Queen and kill her. Granted Alesia was acting as my TANK, but a pure casting team worked well. I killed the individual roaming scarab patrols near the Queen first, then I went after the scarabs surrounding the Queen. With casters keeping their distant (minus Alesia), we didn't have too much trouble with all the traps that are set surrounding the Queen nest. I found that once you have about of the half the surrounding scarabs killed, you can easily pull the Queen away from the nest. I took 5 henchies and was lucky enough to get my green weapon on my third try.
With my W/Mo, I am still able to solo farm the Minotaurs in the zone for XP and drops. I just added Purge Condtions for when I stumble into traps set by the scarabs. So you can still farm the area, there are new challenges in the zone with all the scarabs, and it is fun to have something new to do. I am enjoying the change in this zone.
AeroLion
Out of curiousity, has anyone killed the queen with a pre-ascension character and tried to cap Mark of Protection off her?
It would be a nice elite to have at that point in the game.
It would be a nice elite to have at that point in the game.
Str0b0
Quick question on this one. I did this run last night before they updated her in today. Last night it was easy as hell. I saw a bunch of people complaining about the traps but the queen herself is the only one that comes after you if you pull. Is this still true or does the whole group move now? Also my strategy for the run was pretty simple incase anyone is curious. I did this with my guildie nuker and my SS necro. Spinal shivers and Vilnars staff kept her from getting her protection spells up and metero shower kept her in one spot. Took us about 5 minutes per run. Tanks are totally unnecessary since you can use firestorm as a defensive spell if you get run up on by the patrols.
Caleb
Well thanks to the huge amount of interest in this item, the price has fallen to 7k in ascalon ...
Luckily it only took me one try to get one on my own, 7k is pretty cheap. By the end of the weekend mine will be worth 5k...
Luckily it only took me one try to get one on my own, 7k is pretty cheap. By the end of the weekend mine will be worth 5k...
Str0b0
lucky me I loaded up on like 10 of them last night while they were still new and got 20K a piece for them. Still I could turn a profit at 7K a piece with the ease of this run. What I really want to know is how aggressively the queen defends her nest after the update today.
TideSwayer
Quote:
Originally Posted by Caleb The Pontiff
Well thanks to the huge amount of interest in this item, the price has fallen to 7k in ascalon ...
Luckily it only took me one try to get one on my own, 7k is pretty cheap. By the end of the weekend mine will be worth 5k... |
Kool Pajamas
I did 8 runs with a groups of 3 and 4 and NOBODY got a green. That thing is pathetic.
thunderpower
The staff is good for 55 monk... in case you get enough dp to use it without an offhand. But is it worth it?
Former Ruling
I've done about ~15 runs with only 1 Refuge dropping, not me for of course
Str0b0
Her behavior is now more aggressive and her minions will move more in defense of the nest but it's still pretty easy.
Francis Crawford
I did a four person run this morning, and two dropped. And one of them was for me!!
Well, actually, I'll give it to my lovely wife. But it's for us!!
BTW, even today I've killed the queen pretty easily in four-person teams, and with some difficulty in a monkless 3-person team that wasn't designed to be monkless (i.e., the monk's mother called him away from the computer mid-run). The updates about aggroing her don't seem to make a big difference, with one exception -- the roving necro mobs are more likely to show up before she's dead. If I go on more runs, I'm considering whether to just deliberately kill them ourselves first to get it over with.
Well, actually, I'll give it to my lovely wife. But it's for us!!
BTW, even today I've killed the queen pretty easily in four-person teams, and with some difficulty in a monkless 3-person team that wasn't designed to be monkless (i.e., the monk's mother called him away from the computer mid-run). The updates about aggroing her don't seem to make a big difference, with one exception -- the roving necro mobs are more likely to show up before she's dead. If I go on more runs, I'm considering whether to just deliberately kill them ourselves first to get it over with.
Str0b0
It's easier to take out the roving mobs first. Like I said I did this with my guildie nuker and my SS necro with spinal shivers to keep her from casting and we had no problem so long as you take out the patroling mobs first