Poll: Do you like the update?
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C
WEll since you don't have it as an option I'll just post. My reaction is "meh"
Nothing that really "killed" anything except for the bot farming for Griffons which I think is fine.
I was underwhelmed by the Ele changes. Yay they made the spells that most people don't use more powerful...problem is that it wasn't the power level of them that made people not use them.
Orders nerf is one of the most stupid imo as is OoB.
Mantra of Resolve is something I use a lot, and don't think it needed to be changed.
The nerfs aren't anything that can't be compensated for, and the buffs, for the most part, while nice, aren't that exciting. So meh.
Nothing that really "killed" anything except for the bot farming for Griffons which I think is fine.
I was underwhelmed by the Ele changes. Yay they made the spells that most people don't use more powerful...problem is that it wasn't the power level of them that made people not use them.
Orders nerf is one of the most stupid imo as is OoB.
Mantra of Resolve is something I use a lot, and don't think it needed to be changed.
The nerfs aren't anything that can't be compensated for, and the buffs, for the most part, while nice, aren't that exciting. So meh.
Quote:
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Originally Posted by Mandy Memory
I dont like it, it didnt fix nearly enough. Skills like skull crack still arent up to par.
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I really like the ineptitude buff, as it's one of the main skills I use. They practically doubled the damage.
Mantra of Recovery was a welcome change too. Overall I approve.
c
The only thing that bothers me is the change to the UW....
"Moved the spirits in the Underworld to help them avoid blocking enemy pathing."
I haven't checked it out yet but I think that means the spirits at the beginning that 55hp chars use to block the first group of aatxes in order to kill the dying nightmare easily.
"Moved the spirits in the Underworld to help them avoid blocking enemy pathing."
I haven't checked it out yet but I think that means the spirits at the beginning that 55hp chars use to block the first group of aatxes in order to kill the dying nightmare easily.
C
I think anything that makes it a little tougher to solo UW is a good thing considering its rewards. I don't think needing '2 man' is so bad really 
I'm gonna test many things before I decide (silly me I like to do that) but in general I like more than I dislike for most classes. I think some pvp warrior work was needed. However casters going on to factions and pvp there watch out for what exhaustion spewing assassin(s) might do to you...
[or I suppose potentially in pve with assassin mobs]
mantra of resolve wasn't cheap either, bit suprised by that - a bit of a dent in the e/me when you add it all together, and right now all I do my ele is zaishen faction lately :b oddly enough they improved the fire dmg I do there

I'm gonna test many things before I decide (silly me I like to do that) but in general I like more than I dislike for most classes. I think some pvp warrior work was needed. However casters going on to factions and pvp there watch out for what exhaustion spewing assassin(s) might do to you...
[or I suppose potentially in pve with assassin mobs]
mantra of resolve wasn't cheap either, bit suprised by that - a bit of a dent in the e/me when you add it all together, and right now all I do my ele is zaishen faction lately :b oddly enough they improved the fire dmg I do there
M
