Chilblains, yes reduce nrg cost to 15 i think, but poison enemies to far too good. AoE poisoning and full enchantment removal, all for 15nrg, i dont think so.
Divine spirit does not need any changing inmo, and certainly not to 30 seconds.
Crude swing needs a bit of a improvement, its true.
I agree with leech signet.
Meteor showers damage doesnt need to be increased. 200dmg a wave is too much, i feel. Instead i would have the kd come as soon as it strikes. Waiting 3 seconds before the first KD hits is far too slow, and is easily evaded in pvp. Upping damage to 200 would not help it in pvp much (unless you did a snare meteor shower team...) and it woukd make it vastly overpowered in PvE i think. The one thing they do need to change on both Meteor and Meteor Shower. The names of both skills are wrong
Meteoriod: Chunk of rock that never speeds thro space.
Meteor:Chunk of rock that enters atmosphere, but burns up before impacting the ground
Meteorite: Chunk of rock that enters atmosphere, and is sufficiently large (or small) enough to impact the surface.
As you can see, a Meteor Shower would be pretty, but ineffectual (perhaps the name is intended

) where as a meteorite shower is far more devastating.
It could be me just being grumpy tho
