This is the second skill fix suggestion thread I have posted, the first can be found here.
These skills are in no particular order.
Chilblains
Reduce energy cost to 15. Cause enemys that are struck to become poisoned instead of yourself.
Divine Spirit
Reduce cooldown to 30 seconds.
Crude Swing
Increase damage struck for to +35.
Leech Signet
Reduce cooldown to 30 seconds.
Meteor Shower
Increase damage per wave to 200.
Feel free to comment or ask why I suggested a certain change.
Skill fix suggestions 3/3/06
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Peewee
Chilblains, yes reduce nrg cost to 15 i think, but poison enemies to far too good. AoE poisoning and full enchantment removal, all for 15nrg, i dont think so.
Divine spirit does not need any changing inmo, and certainly not to 30 seconds.
Crude swing needs a bit of a improvement, its true.
I agree with leech signet.
Meteor showers damage doesnt need to be increased. 200dmg a wave is too much, i feel. Instead i would have the kd come as soon as it strikes. Waiting 3 seconds before the first KD hits is far too slow, and is easily evaded in pvp. Upping damage to 200 would not help it in pvp much (unless you did a snare meteor shower team...) and it woukd make it vastly overpowered in PvE i think. The one thing they do need to change on both Meteor and Meteor Shower. The names of both skills are wrong
Meteoriod: Chunk of rock that never speeds thro space.
Meteor:Chunk of rock that enters atmosphere, but burns up before impacting the ground
Meteorite: Chunk of rock that enters atmosphere, and is sufficiently large (or small) enough to impact the surface.
As you can see, a Meteor Shower would be pretty, but ineffectual (perhaps the name is intended ) where as a meteorite shower is far more devastating.
It could be me just being grumpy tho
Divine spirit does not need any changing inmo, and certainly not to 30 seconds.
Crude swing needs a bit of a improvement, its true.
I agree with leech signet.
Meteor showers damage doesnt need to be increased. 200dmg a wave is too much, i feel. Instead i would have the kd come as soon as it strikes. Waiting 3 seconds before the first KD hits is far too slow, and is easily evaded in pvp. Upping damage to 200 would not help it in pvp much (unless you did a snare meteor shower team...) and it woukd make it vastly overpowered in PvE i think. The one thing they do need to change on both Meteor and Meteor Shower. The names of both skills are wrong
Meteoriod: Chunk of rock that never speeds thro space.
Meteor:Chunk of rock that enters atmosphere, but burns up before impacting the ground
Meteorite: Chunk of rock that enters atmosphere, and is sufficiently large (or small) enough to impact the surface.
As you can see, a Meteor Shower would be pretty, but ineffectual (perhaps the name is intended ) where as a meteorite shower is far more devastating.
It could be me just being grumpy tho
Lord Cooper
i think the word you are looking for is pedantic
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Meteor shower is on a 1 MINUTE cooldown with a 5 SECOND cast time. Even if Meteor shower did 200 damage per wave and all of the waves actually hit something besides a warrior that would average out to a woping 10 damage per second.