I was playing with some ele skills like lightning javelin and engraving charge etc.
Lightning javelin 16 air, 52 damage, 25% armor penetration:
calculator = 67.44
In game = 69
Engraving charge 16 air, 53 damage, 25% armor penetration:
calculator = 68.73
In game = 70
I don't have time to test other yet, or soon... Someone please go test more stuffs.
Guildwarguru Calculator no longer accurate?
Vermilion Okeanos
unienaule
As far as I know, it's always been off by a little bit.
Mercury Angel
45 AL - 132% damage
60 AL - 100% damage
80 AL - 70% damage
100 AL - 50%
I have more numbers, but they're on such a small scale (5 damage going up to 6 - candy cane numbers), that they're accuracy is highly questionable. However, it does seems to indicate that either armor penetration does not work exactly as described, or Ensign's guide/calculator has simply become inaccurate. (either always slightly off, or the mechanics have changed slightly)
There're multiple possibilities, but actually checking this out in detail would be good.
===
Should be accurate within +/- 5%:
32 AL - 170% damage
40 AL - 140% damage
45 AL - 132% damage
48 AL - 130% damage
52 AL - 120% damage
54 AL - 110% damage
57 AL - 110% damage
60 AL - 100% damage
64 AL - 90% damage
72 AL - 80%
75 AL - 78% damage
80 AL - 70% damage
90 AL - 60%
95 AL - 60%
100 AL - 50%
Used a 100 damage Lightning Orb for some values, and varying degrees of Strength with a candy cane weapon for the rest. 32 AL was obtained by Weaken Armor + Penetrating Blow, and the rest were found with Penetrating Blow and 5-10 strength.
60 AL - 100% damage
80 AL - 70% damage
100 AL - 50%
I have more numbers, but they're on such a small scale (5 damage going up to 6 - candy cane numbers), that they're accuracy is highly questionable. However, it does seems to indicate that either armor penetration does not work exactly as described, or Ensign's guide/calculator has simply become inaccurate. (either always slightly off, or the mechanics have changed slightly)
There're multiple possibilities, but actually checking this out in detail would be good.
===
Should be accurate within +/- 5%:
32 AL - 170% damage
40 AL - 140% damage
45 AL - 132% damage
48 AL - 130% damage
52 AL - 120% damage
54 AL - 110% damage
57 AL - 110% damage
60 AL - 100% damage
64 AL - 90% damage
72 AL - 80%
75 AL - 78% damage
80 AL - 70% damage
90 AL - 60%
95 AL - 60%
100 AL - 50%
Used a 100 damage Lightning Orb for some values, and varying degrees of Strength with a candy cane weapon for the rest. 32 AL was obtained by Weaken Armor + Penetrating Blow, and the rest were found with Penetrating Blow and 5-10 strength.
Kurow
Every 40 AL something has from 60, the damage is halved/doubled. 100 is 50%, 140 is 25%, and 180 is 12.5%. Just though people should know.
twicky_kid
We have Isle of the Nameless now. Really no need for calculator.
Btw, upping your weapon attribute doesn't help as much as you would imagine. Luckly I bought the candy weapons for testing purposes.
With the bow and 16 mark you will do 17 dmg to a 60 AL. A critical will do 24 dmg. So I guess criticals are x1.5 normal dmg.
Btw, upping your weapon attribute doesn't help as much as you would imagine. Luckly I bought the candy weapons for testing purposes.
With the bow and 16 mark you will do 17 dmg to a 60 AL. A critical will do 24 dmg. So I guess criticals are x1.5 normal dmg.