05 Mar 2006 at 01:04 - 5
you guys should read what updates before crying and cursing ...
Quote:
Monsters were not responding to damage taken from the skill Balthazar's Aura.
it got nerfed again ... i tryed and posted this before that
you were just too slow :P
22 Mar 2006 at 12:12 - 6
Can u tell attributes?
23 Mar 2006 at 09:55 - 7
what I like about guild wars, is that the choices really r unlimited.
I have been testing a build that I believe will be able to solo old UW for sure, maybe even new UW.
I call it the 8x10 build. due to that each skill it uses will take 10 energy and the casting time of non-upkeep skills will not exeed 1second. So if used properly, it is almost impossible to interrupt. And that without glyph of concentration. The build can be used as 55hp for soloing, or as 85hp with 2 man farming (in which case you-the E/Mo, can die once, then be resed to have 15hp and use mending to counter all the damage you will get).
Here are the skills:
1) Mending
2) Balthazaars' Spirit
3) Healing Breeze
4) Protective Spirit
5) Whirlwind
6) Aftershock
7) Obsidian Flesh
8) Aura of Restoration
I also use a 20% longer enchants on a sword, plus, of course all superior runes. Don't remember the exact attributes, but mending should be +3 regen and Prot S should last about 15 seconds including the time bonus gained from 20% longer enchants mod. All the other points go to earth magic. With knockdown (by using whirlwind) my aftershock does close to 200dmg per hit. And since recharge of Whirlwind is 8s and Aftershoch is 10s, that means I can repeat the cycle after every 10 seconds. So in 40s I can do up to 1000 dmg, which I think is pretty good.
Before I go to battle, I cast Mending, Aura of Restoration and Balth spirit. Prot spirit should be up at all costs. Obsidian Flesh as well to protect your enchants. There will be approximately a 5sec loop when your enchantments are is danger cause of Obs Flesh cooldown time.
Only use Healing Breeze when taking a lot of damage.
If u go as 55hp, then I guess you can leave either AoR or HB and take anything u like instead.
The idea of the build is to get close to your enemies and get hit as much as possible, since BS will recharge your energy per hit. Skill and Experience of a player are important 2.
I hope to recieve some good critique with explained points.
23 Mar 2006 at 10:14 - 8
HB is one of the core skills (and when I mean core, I mean core) of the 55-monk, mez, ele, necro, whatever. A 55-Monk without it = dead 55.
Hm...not too bad, but throw away Aura of Restoration and get in Crystal Wave. Just my preference.
New UW? Probably impossible. Although I don't really want to smother the thought...it would be fun, goddamnit. 
Gotta try it now...
23 Mar 2006 at 11:03 - 9
Sorry for doublepost, but does anybody want me to explain more?
23 Mar 2006 at 13:56 - 10
We'll probally have a new "Underworld/Fissure" Like place that can be accessed from another gods statue (Evil Pixies in Melandru's Realm anyone?)
So I'm hoping.
23 Mar 2006 at 14:22 - 11
I would second that hope. Even though it doesn't really make any sense.
I mean, seconding a hope...?
23 Mar 2006 at 19:48 - 12
So, wtf is going on with AoE?
25 Mar 2006 at 17:48 - 13
1)
what is HB?(I am noob  )
2)U come as 55hp with aftershock?
3)can u kill crawlers with this build?
27 Mar 2006 at 04:57 - 14
someone aready pointed this out but it still hasnt been clarified so could u please tell the attribute points
thanks
27 Mar 2006 at 05:12 - 15
1)HB is Healing Breeze.
2)I think so.
3)I wouldn't know.
27 Mar 2006 at 14:19 - 16
Guys you can figure out the attribute points really easily here. Just pump up healing so that you get 10 pips total, 3 from mending and 7 from HB...think it's like 9 in healing. Protections get it to at least 15 sec...should be around 8. The rest pump into earth since balthazars will give you plenty of energy. There is an option here for your damage dealers though...you can drop whirlwind since it does not do much damage and replace with crystal wave (106 DMG always) and keep aftershock. But the problem with that is foes will NOT scatter after a CW + AS. WW+AS will scatter them to give you a breather. All up to the player to determine which works better for them i guess.
27 Mar 2006 at 14:26 - 17
55 farming is quite simple, actually.
27 Mar 2006 at 15:28 - 18
yup easist farming build in the game...only problem is that it is WAY to boring!
27 Mar 2006 at 19:36 - 19
Quote:
Originally Posted by LightningHell
55 farming is quite simple, actually.
very, VERY simple.
29 Mar 2006 at 00:39 - 20
wow, me likes this idea but good.
thnx for posting it
29 Mar 2006 at 00:49 - 21
Quote:
Originally Posted by LightningHell
Hm...not too bad, but throw away Aura of Restoration and get in Crystal Wave. Just my preference.
Personally, I find aura a much more useful skill than crystal wave. To start, I don't think you'll have the energy to make the three slots used for whirlwind, as, and crystal wave worth it. Also, aura is a freaking lifesaver when your HB gets interrupted while you're bleeding, or if you're tanking more than 5 or 6 smites.
29 Mar 2006 at 09:07 - 22
Actually, after looking at it again, I think you have to throw Aura away for Essence Bond. You just won't be netting enough Energy, IMO.
29 Mar 2006 at 10:53 - 23
I'd second lightning, when running 9 heal 8 prot (which is, imho, the correct stats to use), it really helps to have dual energy boosts. Especially as all your damage is energy based.
As for stats... 8 prot, 9 heal, 16 earth, 5 more to whatever would work.
31 Mar 2006 at 09:37 - 24
What do you think of a proffesion to be a E/MO? I think they work quite well, because you have the ability to heal and to do some other cool things with them as well. BTW guys, do you know where the preist of Bathalzar is? It says my account has free unlocks and i dont know where the preist is, i already crossed the ascalon wall. Any advice?
SAM
31 Mar 2006 at 10:59 - 25
The free unlocks are only for your PvP character; that means, it is only available to your PvP character when you unlock the specified unlock skill/rune/item. Go to any PvP Arena, and you will see one.
The E/Mo is my overall buffer, 55-er, Heal Party spammer. I love playing one of those.
02 Apr 2006 at 22:05 - 26
Quote:
Originally Posted by mountaindew
what I like about guild wars, is that the choices really r unlimited.
I have been testing a build that I believe will be able to solo old UW for sure, maybe even new UW.
I call it the 8x10 build. due to that each skill it uses will take 10 energy and the casting time of non-upkeep skills will not exeed 1second. So if used properly, it is almost impossible to interrupt. And that without glyph of concentration. The build can be used as 55hp for soloing, or as 85hp with 2 man farming (in which case you-the E/Mo, can die once, then be resed to have 15hp and use mending to counter all the damage you will get).
Here are the skills:
1) Mending
2) Balthazaars' Spirit
3) Healing Breeze
4) Protective Spirit
5) Whirlwind
6) Aftershock
7) Obsidian Flesh
8) Aura of Restoration
I also use a 20% longer enchants on a sword, plus, of course all superior runes. Don't remember the exact attributes, but mending should be +3 regen and Prot S should last about 15 seconds including the time bonus gained from 20% longer enchants mod. All the other points go to earth magic. With knockdown (by using whirlwind) my aftershock does close to 200dmg per hit. And since recharge of Whirlwind is 8s and Aftershoch is 10s, that means I can repeat the cycle after every 10 seconds. So in 40s I can do up to 1000 dmg, which I think is pretty good.
Before I go to battle, I cast Mending, Aura of Restoration and Balth spirit. Prot spirit should be up at all costs. Obsidian Flesh as well to protect your enchants. There will be approximately a 5sec loop when your enchantments are is danger cause of Obs Flesh cooldown time.
Only use Healing Breeze when taking a lot of damage.
If u go as 55hp, then I guess you can leave either AoR or HB and take anything u like instead.
The idea of the build is to get close to your enemies and get hit as much as possible, since BS will recharge your energy per hit. Skill and Experience of a player are important 2.
I hope to recieve some good critique with explained points.
I tried this build, and I can stay alive, but just find not enough damage output to kill the aatxes. When I team up with a necro it's a breeze.
Anyone of you did this build solo? Really would like to see, perhaps I'm missing something
I even had to swiths aura for essence bound because I got through my energy fast.
Cheers,
S_Serpent
04 Apr 2006 at 22:23 - 27
thats my problem too ... to stay alive is np but the dmg :-/
anyone any ideas?
06 Apr 2006 at 13:45 - 28
I liked the idea of a 55 E/Mo, so I took a spare set of armor, bought extra superior runes, and equipped a stashed -50hp offhand. Now properly equipped, and armed with just enough information to be a hazard, I found I had three concerns to work through: energy management, damage output, and survival.
I'm certainly no expert; these are just some things I've been working up to. I haven't gone to UW yet, since I still haven't capped Obsidian Flesh, so I haven't tried to test on Aatxes. Thus far I've tested only on Trolls outside Droks for what that's worth.
Energy Management: This turned out to be pretty simple. I found I had to run both Essence Bond and Balthazars Spirit, otherwise I would run out of energy and could barely maintain Protective Spirit and Healing Breeze. Blessed Signet was an option, but energy return wasn't very good, and it was subject to interrupt. The various "attunement" skills helped, but not enough, and they took up a slot I needed for other skills.
Damage Output: I finally settled on Aftershock and Crystal Wave, which I felt had the best combination of damage vs. cost, cast and recharge time. I tried a variety of combos from among the various elements. Inferno and Flame Burst did nice damage, but seemed a bit slow. Whirlwind and Aftershock does great damage, but the monsters flee the AoE, which I felt didn't help (and this could get your partner killed in a 2-man UW run). Water skills were not effective, since Frozen Burst has lower damage output, and Deep Freeze with 3sec cast was interrupted (plus what good is slow movement when you are intentionally standing there and taking hits).
Survival: I run Mending and Protective Spirit always (of course), and I need Healing Breeze almost always as well. I also settled on using Ward Against Melee, which takes the heat off when I'm getting beat down, but still let's enough hits through to give me energy from Essence and Balths. This is where I truly missed having Bonetti's Defense on my skill bar. I tried a few different options, but none really worked out well. Mist Form held promise, but I found I lost my energy return from Essence and Balths while Mist Form was active (resulting in death from no energy). I haven't tried Kinetic Armor, but I have read it is a good option provided you can cast spells frequently enough to refresh it.
I've been procrastinating on going out to cap Obsidian Flesh, but when I finally get it, I'm gonna try some UW runs. The only option I see is to give up Ward Against Melee so I can equip Obsidian Flesh, so it looks like I'll have to lose my ward...
Well, that's about it for now. Again, I'm no expert, and this obviously doesn't directly apply to UW (yet). These were some of my thoughts and experiences, though I'm still very early on in the project.
06 Apr 2006 at 14:14 - 29
Some quick reactions:
Flameburst casts more often than Aftershock, for more damage, and Inferno casts as often as Crystal Wave, so I don't understand that point at all.
I also don't see the point of Kinetic Armor if you're going 55 HP.
When you go to cap Obsidian Flesh, remember that if Maxine Coldstone spawns, Harm Coldstone won't. And the text descriptions of where he is are screwy. Find an actual map with an actual X on it to guide you to where he'll be. And take a full set of henchies, And plan your own skill bar for the fact that he runs Obsidian Flesh.  (But not Permanent Obsidian Flesh.)
I didn't understand whether you'd tried Ether Prodigy as your elite.
06 Apr 2006 at 14:22 - 30
Erm, you do realise that the very first words of Ether Prodigy read 'Lose all Enchantments'. Do that and your...erm... dog meat?
I've been using Mark of Rodgort + Immolate (for nightmares) and Ether Renewal as my elite to go E/Mo in UW. Never had energy problems vs Aatxe since i can cast a barrage of spells and end up with 72 energy. Its a sure fire way of getting through the aatxe...the grasping however.... only ever killed 1 group of them and that was sheer luck of them not interrupting MoR and Ether Renewal letting me kill em before they fear me spammed me to death.
06 Apr 2006 at 15:21 - 31
Quote:
Originally Posted by Francis Crawford
Flameburst casts more often than Aftershock, for more damage, and Inferno casts as often as Crystal Wave, so I don't understand that point at all.
He doesn't want to fork points into fire because that would mean putting points away from Earth.
Also, CW negates armor.
06 Apr 2006 at 21:54 - 32
First, thanks to all who posted about my comments... I certainly wasn't trying to be definitive about what would or wouldn't work; just wanted to offer my seat of the pants impressions.
Quote:
Originally Posted by Francis Crawford
Flameburst casts more often than Aftershock, for more damage, and Inferno casts as often as Crystal Wave, so I don't understand that point at all.
|
Well, I can't say you're wrong... I initially went with Flame Burst and Inferno, since it certainly looked better on paper. However, once I started experimenting, I found the fire combo just didn't seem quite as effective. Maybe fire is better; I can try a stopwatch next time to get no-b.s. kill times. In the end, both combos were good, I just like the earth combo better.