E/Mo Solo UW

El_Inferno

Academy Page

Join Date: Dec 2005

Since Balthazar's Aura got de-nerfed (enemys dont run away anymore, stay even if they get dmg) this is working again already tested this a few times.

Quote:
Elementalist/Monk
Level: 20

Obsidian Flame (Earth Magic)
Obsidian Flesh [Elite] (Earth Magic)
Balthazar's Aura (Smiting Prayers)
Protective Spirit (Protection Prayers)
Healing Breeze (Healing Prayers)
Balthazar's Spirit (Smiting Prayers)
Mending (Healing Prayers)
Essence Bond (Monk other) My only problem is Obsidian Flame. I use it for easily killing the dying nightmares and for using it before i use Balthazar's Aura, cause the aaxte realy like to interrupted it
so Obsidian Flame can be kicked out .. anyone any idea for skill which prevents this interupting better then just casting another skill before the "real" one?

kravendorofell

Ascalonian Squire

Join Date: Sep 2005

Chaves, Portugal

Ordem Dos Templários [OT]

Mo/

I use stone daggers...

Can you tell me the attributes please?
And does this really work, being balths ur only source of damage??

cerb

cerb

Jungle Guide

Join Date: Oct 2005

Sept-Iles, QC, Canada

Les Tric??ratops Sont Nos [Amis]

Mo/

Balthazar's Aura isn't "de-nerfed", they didn't change the AoE panic AI, they just fixed it because apparently the damage could stack or something (probably related to fast recharge).

Please don't post a build without trying it =_=

Masochistic Maniac

Ascalonian Squire

Join Date: Nov 2005

California, USA

KAAW

Mo/W

Quote:
Originally Posted by cerb
Balthazar's Aura isn't "de-nerfed", they didn't change the AoE panic AI, they just fixed it because apparently the damage could stack or something (probably related to fast recharge).

Please don't post a build without trying it =_= I just tried it with my Mo/W too. I noticed that some didnt run, but most others still did flee from the aoe. This is how i remembered it before the last update.

Geesh, will you guys stop getting my hopes up??

El_Inferno

Academy Page

Join Date: Dec 2005

you guys should read what updates before crying and cursing ...

Quote:
Monsters were not responding to damage taken from the skill Balthazar's Aura. it got nerfed again ... i tryed and posted this before that
you were just too slow :P

Fowler

Fowler

Lion's Arch Merchant

Join Date: Feb 2006

USA

E/

Can u tell attributes?

mountaindew

Pre-Searing Cadet

Join Date: Mar 2006

Shadow Knights of Eternal Chaos

E/Mo

what I like about guild wars, is that the choices really r unlimited.
I have been testing a build that I believe will be able to solo old UW for sure, maybe even new UW.
I call it the 8x10 build. due to that each skill it uses will take 10 energy and the casting time of non-upkeep skills will not exeed 1second. So if used properly, it is almost impossible to interrupt. And that without glyph of concentration. The build can be used as 55hp for soloing, or as 85hp with 2 man farming (in which case you-the E/Mo, can die once, then be resed to have 15hp and use mending to counter all the damage you will get).
Here are the skills:
1) Mending
2) Balthazaars' Spirit
3) Healing Breeze
4) Protective Spirit
5) Whirlwind
6) Aftershock
7) Obsidian Flesh
8) Aura of Restoration

I also use a 20% longer enchants on a sword, plus, of course all superior runes. Don't remember the exact attributes, but mending should be +3 regen and Prot S should last about 15 seconds including the time bonus gained from 20% longer enchants mod. All the other points go to earth magic. With knockdown (by using whirlwind) my aftershock does close to 200dmg per hit. And since recharge of Whirlwind is 8s and Aftershoch is 10s, that means I can repeat the cycle after every 10 seconds. So in 40s I can do up to 1000 dmg, which I think is pretty good.

Before I go to battle, I cast Mending, Aura of Restoration and Balth spirit. Prot spirit should be up at all costs. Obsidian Flesh as well to protect your enchants. There will be approximately a 5sec loop when your enchantments are is danger cause of Obs Flesh cooldown time.
Only use Healing Breeze when taking a lot of damage.

If u go as 55hp, then I guess you can leave either AoR or HB and take anything u like instead.

The idea of the build is to get close to your enemies and get hit as much as possible, since BS will recharge your energy per hit. Skill and Experience of a player are important 2.

I hope to recieve some good critique with explained points.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

HB is one of the core skills (and when I mean core, I mean core) of the 55-monk, mez, ele, necro, whatever. A 55-Monk without it = dead 55.

Hm...not too bad, but throw away Aura of Restoration and get in Crystal Wave. Just my preference.

New UW? Probably impossible. Although I don't really want to smother the thought...it would be fun, goddamnit.

Gotta try it now...

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Sorry for doublepost, but does anybody want me to explain more?

Neriandal Freit

Neriandal Freit

Forge Runner

Join Date: Nov 2005

Spiral of The Red Rose, Kryta (Columbus, IN)

Heros of Titans Realm [HotR]

E/

We'll probally have a new "Underworld/Fissure" Like place that can be accessed from another gods statue (Evil Pixies in Melandru's Realm anyone?)

So I'm hoping.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

I would second that hope. Even though it doesn't really make any sense.

I mean, seconding a hope...?

Toxic RD

Toxic RD

Krytan Explorer

Join Date: Mar 2006

Vancouver, B.C.

Seers of Serpents

Mo/Me

So, wtf is going on with AoE?

Fowler

Fowler

Lion's Arch Merchant

Join Date: Feb 2006

USA

E/

1)
what is HB?(I am noob )
2)U come as 55hp with aftershock?
3)can u kill crawlers with this build?

fudgeysludge

Pre-Searing Cadet

Join Date: Mar 2006

none at the moment

Mo/W

someone aready pointed this out but it still hasnt been clarified so could u please tell the attribute points

thanks

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

1)HB is Healing Breeze.
2)I think so.
3)I wouldn't know.

pegasux

pegasux

Jungle Guide

Join Date: Nov 2005

New Mexico < PUKE >

Elite Rogues Inc. [ER]

Guys you can figure out the attribute points really easily here. Just pump up healing so that you get 10 pips total, 3 from mending and 7 from HB...think it's like 9 in healing. Protections get it to at least 15 sec...should be around 8. The rest pump into earth since balthazars will give you plenty of energy. There is an option here for your damage dealers though...you can drop whirlwind since it does not do much damage and replace with crystal wave (106 DMG always) and keep aftershock. But the problem with that is foes will NOT scatter after a CW + AS. WW+AS will scatter them to give you a breather. All up to the player to determine which works better for them i guess.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

55 farming is quite simple, actually.

pegasux

pegasux

Jungle Guide

Join Date: Nov 2005

New Mexico < PUKE >

Elite Rogues Inc. [ER]

yup easist farming build in the game...only problem is that it is WAY to boring!

The New Guy

The New Guy

Krytan Explorer

Join Date: Sep 2005

Southern CALI

Eraserheads

N/Me

Quote:
Originally Posted by LightningHell
55 farming is quite simple, actually. very, VERY simple.

manimal

Ascalonian Squire

Join Date: Mar 2006

APoC

Me/Mo

wow, me likes this idea but good.
thnx for posting it

mint

mint

Krytan Explorer

Join Date: Mar 2006

NYC

Quote:
Originally Posted by LightningHell
Hm...not too bad, but throw away Aura of Restoration and get in Crystal Wave. Just my preference. Personally, I find aura a much more useful skill than crystal wave. To start, I don't think you'll have the energy to make the three slots used for whirlwind, as, and crystal wave worth it. Also, aura is a freaking lifesaver when your HB gets interrupted while you're bleeding, or if you're tanking more than 5 or 6 smites.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Actually, after looking at it again, I think you have to throw Aura away for Essence Bond. You just won't be netting enough Energy, IMO.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

I'd second lightning, when running 9 heal 8 prot (which is, imho, the correct stats to use), it really helps to have dual energy boosts. Especially as all your damage is energy based.

As for stats... 8 prot, 9 heal, 16 earth, 5 more to whatever would work.

paramoreLoverSam2006

paramoreLoverSam2006

Ascalonian Squire

Join Date: Mar 2006

London

?

E/Mo

What do you think of a proffesion to be a E/MO? I think they work quite well, because you have the ability to heal and to do some other cool things with them as well. BTW guys, do you know where the preist of Bathalzar is? It says my account has free unlocks and i dont know where the preist is, i already crossed the ascalon wall. Any advice?
SAM

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

The free unlocks are only for your PvP character; that means, it is only available to your PvP character when you unlock the specified unlock skill/rune/item. Go to any PvP Arena, and you will see one.

The E/Mo is my overall buffer, 55-er, Heal Party spammer. I love playing one of those.

S_Serpent

S_Serpent

Wilds Pathfinder

Join Date: Feb 2006

When not at Aziure's Wizard Tower you can find my in Belgium

Knigths of the Keyboard Order - KkO

Quote:
Originally Posted by mountaindew
what I like about guild wars, is that the choices really r unlimited.
I have been testing a build that I believe will be able to solo old UW for sure, maybe even new UW.
I call it the 8x10 build. due to that each skill it uses will take 10 energy and the casting time of non-upkeep skills will not exeed 1second. So if used properly, it is almost impossible to interrupt. And that without glyph of concentration. The build can be used as 55hp for soloing, or as 85hp with 2 man farming (in which case you-the E/Mo, can die once, then be resed to have 15hp and use mending to counter all the damage you will get).
Here are the skills:
1) Mending
2) Balthazaars' Spirit
3) Healing Breeze
4) Protective Spirit
5) Whirlwind
6) Aftershock
7) Obsidian Flesh
8) Aura of Restoration

I also use a 20% longer enchants on a sword, plus, of course all superior runes. Don't remember the exact attributes, but mending should be +3 regen and Prot S should last about 15 seconds including the time bonus gained from 20% longer enchants mod. All the other points go to earth magic. With knockdown (by using whirlwind) my aftershock does close to 200dmg per hit. And since recharge of Whirlwind is 8s and Aftershoch is 10s, that means I can repeat the cycle after every 10 seconds. So in 40s I can do up to 1000 dmg, which I think is pretty good.

Before I go to battle, I cast Mending, Aura of Restoration and Balth spirit. Prot spirit should be up at all costs. Obsidian Flesh as well to protect your enchants. There will be approximately a 5sec loop when your enchantments are is danger cause of Obs Flesh cooldown time.
Only use Healing Breeze when taking a lot of damage.

If u go as 55hp, then I guess you can leave either AoR or HB and take anything u like instead.

The idea of the build is to get close to your enemies and get hit as much as possible, since BS will recharge your energy per hit. Skill and Experience of a player are important 2.

I hope to recieve some good critique with explained points. I tried this build, and I can stay alive, but just find not enough damage output to kill the aatxes. When I team up with a necro it's a breeze.

Anyone of you did this build solo? Really would like to see, perhaps I'm missing something

I even had to swiths aura for essence bound because I got through my energy fast.

Cheers,

S_Serpent

El_Inferno

Academy Page

Join Date: Dec 2005

thats my problem too ... to stay alive is np but the dmg :-/

anyone any ideas?

onedevildog

Ascalonian Squire

Join Date: Mar 2006

United States

Charter Vanguard

W/

I liked the idea of a 55 E/Mo, so I took a spare set of armor, bought extra superior runes, and equipped a stashed -50hp offhand. Now properly equipped, and armed with just enough information to be a hazard, I found I had three concerns to work through: energy management, damage output, and survival.

I'm certainly no expert; these are just some things I've been working up to. I haven't gone to UW yet, since I still haven't capped Obsidian Flesh, so I haven't tried to test on Aatxes. Thus far I've tested only on Trolls outside Droks for what that's worth.

Energy Management: This turned out to be pretty simple. I found I had to run both Essence Bond and Balthazars Spirit, otherwise I would run out of energy and could barely maintain Protective Spirit and Healing Breeze. Blessed Signet was an option, but energy return wasn't very good, and it was subject to interrupt. The various "attunement" skills helped, but not enough, and they took up a slot I needed for other skills.

Damage Output: I finally settled on Aftershock and Crystal Wave, which I felt had the best combination of damage vs. cost, cast and recharge time. I tried a variety of combos from among the various elements. Inferno and Flame Burst did nice damage, but seemed a bit slow. Whirlwind and Aftershock does great damage, but the monsters flee the AoE, which I felt didn't help (and this could get your partner killed in a 2-man UW run). Water skills were not effective, since Frozen Burst has lower damage output, and Deep Freeze with 3sec cast was interrupted (plus what good is slow movement when you are intentionally standing there and taking hits).

Survival: I run Mending and Protective Spirit always (of course), and I need Healing Breeze almost always as well. I also settled on using Ward Against Melee, which takes the heat off when I'm getting beat down, but still let's enough hits through to give me energy from Essence and Balths. This is where I truly missed having Bonetti's Defense on my skill bar. I tried a few different options, but none really worked out well. Mist Form held promise, but I found I lost my energy return from Essence and Balths while Mist Form was active (resulting in death from no energy). I haven't tried Kinetic Armor, but I have read it is a good option provided you can cast spells frequently enough to refresh it.

I've been procrastinating on going out to cap Obsidian Flesh, but when I finally get it, I'm gonna try some UW runs. The only option I see is to give up Ward Against Melee so I can equip Obsidian Flesh, so it looks like I'll have to lose my ward...

Well, that's about it for now. Again, I'm no expert, and this obviously doesn't directly apply to UW (yet). These were some of my thoughts and experiences, though I'm still very early on in the project.

Francis Crawford

Forge Runner

Join Date: Dec 2005

Some quick reactions:

Flameburst casts more often than Aftershock, for more damage, and Inferno casts as often as Crystal Wave, so I don't understand that point at all.

I also don't see the point of Kinetic Armor if you're going 55 HP.

When you go to cap Obsidian Flesh, remember that if Maxine Coldstone spawns, Harm Coldstone won't. And the text descriptions of where he is are screwy. Find an actual map with an actual X on it to guide you to where he'll be. And take a full set of henchies, And plan your own skill bar for the fact that he runs Obsidian Flesh. (But not Permanent Obsidian Flesh.)

I didn't understand whether you'd tried Ether Prodigy as your elite.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Erm, you do realise that the very first words of Ether Prodigy read 'Lose all Enchantments'. Do that and your...erm... dog meat?

I've been using Mark of Rodgort + Immolate (for nightmares) and Ether Renewal as my elite to go E/Mo in UW. Never had energy problems vs Aatxe since i can cast a barrage of spells and end up with 72 energy. Its a sure fire way of getting through the aatxe...the grasping however.... only ever killed 1 group of them and that was sheer luck of them not interrupting MoR and Ether Renewal letting me kill em before they fear me spammed me to death.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by Francis Crawford
Flameburst casts more often than Aftershock, for more damage, and Inferno casts as often as Crystal Wave, so I don't understand that point at all. He doesn't want to fork points into fire because that would mean putting points away from Earth.

Also, CW negates armor.

onedevildog

Ascalonian Squire

Join Date: Mar 2006

United States

Charter Vanguard

W/

First, thanks to all who posted about my comments... I certainly wasn't trying to be definitive about what would or wouldn't work; just wanted to offer my seat of the pants impressions.


Quote:
Originally Posted by Francis Crawford
Flameburst casts more often than Aftershock, for more damage, and Inferno casts as often as Crystal Wave, so I don't understand that point at all.
Well, I can't say you're wrong... I initially went with Flame Burst and Inferno, since it certainly looked better on paper. However, once I started experimenting, I found the fire combo just didn't seem quite as effective. Maybe fire is better; I can try a stopwatch next time to get no-b.s. kill times. In the end, both combos were good, I just like the earth combo better.


Quote: Originally Posted by Francis Crawford I also don't see the point of Kinetic Armor if you're going 55 HP. No argument from me on this; I simply brought it up as something that might be worth trying. I think my approach on this was to use Kinetic Armor to mitigate damage when you are really getting beat down. I still haven't tried it though...


Quote: Originally Posted by Francis Crawford
I didn't understand whether you'd tried Ether Prodigy as your elite. No I didn't try it, not only for the reasons already stated by others here, but because I don't have it yet. I'm willing to test it, but it doesn't look like a winner on paper (at least as I see it).


Quote:
Originally Posted by LightningHell
He doesn't want to fork points into fire because that would mean putting points away from Earth.

Also, CW negates armor. Very nicely stated It certainly is a bit simpler to have it all in earth skills, especially with my personal liking for Ward Against Melee. Also, I think Crystal Wave ignoring armor really helped make the earth combo better in the end than the fire combo.


I enjoy trying different/unusual (sometimes useless ) skill combinations, so I guess I'll head back out and experiment more

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

I'm not quite sure if this is accurate, but when i was testing out earth magic without using Obsidian Flesh as elite, i picked Stone Daggers. If i remember rightly they could instagib Dying Nightmares saving you the elite slot.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

They do?

I don't think so...however, a few wand attacks can kill them, so 2~3 Daggers would kill it.

Anyone have armor stats on them?

Megla Zero

Megla Zero

Lion's Arch Merchant

Join Date: Jan 2006

North Carolina

[OS]

Quote:
Originally Posted by LightningHell
They do?

I don't think so...however, a few wand attacks can kill them, so 2~3 Daggers would kill it.

Anyone have armor stats on them? Armor = Crap
Health = Crap

2 Wand Shots from my max dmg customized wand on my necro kills each of them, so I would imagine that Stone Daggers should be able to nail at least one of them... but if you get 2-3 of them at once, you're screwed ^^

El_Inferno

Academy Page

Join Date: Dec 2005

sooo i finaly had some time today for some more try outs with my e/mo, here my results:

my basic skill setup is, [55hp ofcourse ]:
Obsidian Flesh [Elite] (Earth Magic)
Protective Spirit (Protection Prayers)
Healing Breeze (Healing Prayers)
Balthazar's Spirit (Smiting Prayers)
Mending (Healing Prayers)
Essence Bond (Monk other)

so i have 2 slots open for dmg skills

i´ll just post my 2 "best" attempts:

first tryed Lightning Touch + Ice spikes ( lightning touch dmg increases cause of the water hex for ~30 so touch = 80dmg + 30-40 ice pikes)
this would have been enough dmg, problem here was i always got interrupted while casting the hex

next try was: obsidian flame, crystall wave + kick out obsidian flesh for glyph of engery
enough dmg, some interrupts on obsidian flame and the glyphe but it worked quite well. first aaxte died, but after that my energy was so down cause of the exhaust (glyphe cause of 15secs recharge only at every second or third flame possible) i just died.

now i spend too much platin and i´m realy tired (and near creating a monk for soloing :P )

anyone any ideas / improvments on how for example not get interrupted at the water hex + lightning build, or any other possible water hex then ice spikes which got faster cast time or more dmg, or any other help, i would be realy happy

Murder In China

Murder In China

Banned

Join Date: Sep 2005

/B/Chan

Looking for one

W/

Why not use Whirlwind+Aftershock?

El_Inferno

Academy Page

Join Date: Dec 2005

aftershock= area effect = enemies run away
whirlwind = area effect = enemies run away

not very good idea :P

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

You need 2 AoE attacks in the spance of 3 seconds to trigger fleeing, so used sparingly those an work fine

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

What does it matter if they run off anyway, whirlwind/aftershock wont have recharged before they come running back so you've lost nothing. All the damage comes and goes before they flee, unlike Balth Aura etc.