Most Efficient IW Build
d3kst3r
Me/N
16 Illusion
9 Domination
9 Inspiration
4 Fast Cast
IW (E)
Distortion
Illusion of Haste
Plague Touch
Blackout
Ether Feast
Energy Tap or Spirit of Failure
Rez Sig
Put on IW. Distortion/ Spirit of Failure to tank and gain energy. Illusion of Haste to chase people down, once it ends cripple people by using Plague Touch or if nobody is nearby just cast IoH again to start running again. Blackout to pwn your targets. Ether Feast for HP.
This is based on another popular IW build I found earlier with slight tweaks so credit is not 100% mine for this one.
16 Illusion
9 Domination
9 Inspiration
4 Fast Cast
IW (E)
Distortion
Illusion of Haste
Plague Touch
Blackout
Ether Feast
Energy Tap or Spirit of Failure
Rez Sig
Put on IW. Distortion/ Spirit of Failure to tank and gain energy. Illusion of Haste to chase people down, once it ends cripple people by using Plague Touch or if nobody is nearby just cast IoH again to start running again. Blackout to pwn your targets. Ether Feast for HP.
This is based on another popular IW build I found earlier with slight tweaks so credit is not 100% mine for this one.
Murder In China
No attack speed buff...
Kai Nui
Quote:
Originally Posted by Murder In China
No attack speed buff...
What's your point? I really don't like people who are so narrow minded. Not everything has to have X skill following it to be effective.
corcesca
I've tried an IW with Balthazar's Aura... that was some nice damage
Secret chief
now that plague sendind is 1 sec cast now can b good add
Murder In China
Quote:
Originally Posted by Kai Nui
What's your point? I really don't like people who are so narrow minded. Not everything has to have X skill following it to be effective.
43 damage per second is better than 32.33082707 damage per second.
Dragannia
Screw Illusion of Haste and take Symp Visage, and perhaps Imagined Burden if you really want.
Ymir Sade
i think me/w is best for iw
with flurry for 33% more dmg and healing sig and some defencive stances
seems to work for me
with flurry for 33% more dmg and healing sig and some defencive stances
seems to work for me
Beat_Go_Stick
Quote:
Originally Posted by Kai Nui
What's your point? I really don't like people who are so narrow minded. Not everything has to have X skill following it to be effective.
Not necessarily narrow-mindedness when you are claiming a build to be the most efficient and someone suggests something that simply makes it not the most efficient 
The build is still quite effective but an attack speed buff would make it moreso

The build is still quite effective but an attack speed buff would make it moreso

tigernz
I'd really, really look at bringing a cover enchant. If I'm PvPing and I see an enchanted mesmer running around with a sword the first thing I'll do is drain/shatter/strip that enchant and laugh as their sword attacks hit for 2 dmg each. Sympathetic Visage is a great cover for IW.
You also have no backup plan if your IW is removed. You could run around and maybe cripple a target with IoH->Plague Touch, but that's a lot of effort for not much result. You do have blackout, which is nice, but other than that you'll be stuck doing next to nothing while you wait for your IW to recharge.
As others have mentioned, an attack speed boost is nice also, as it significantly boosts your damage output.
The build I typically run with if I feel like playing IW looks something like:
Illusion: 16
Tactics: 12
FastCast: the rest
IW{E}
Flurry
Sympathetic Visage
Deadly Riposte (very nice with the boost it got)
Phantasm / Clumsiness
Distortion
Heal Sig
Res
You also have no backup plan if your IW is removed. You could run around and maybe cripple a target with IoH->Plague Touch, but that's a lot of effort for not much result. You do have blackout, which is nice, but other than that you'll be stuck doing next to nothing while you wait for your IW to recharge.
As others have mentioned, an attack speed boost is nice also, as it significantly boosts your damage output.
The build I typically run with if I feel like playing IW looks something like:
Illusion: 16
Tactics: 12
FastCast: the rest
IW{E}
Flurry
Sympathetic Visage
Deadly Riposte (very nice with the boost it got)
Phantasm / Clumsiness
Distortion
Heal Sig
Res
Eaimirth Etaivella
Distortion
Tiger's Fury
Disrupting lunge
Brutal strike
Charm animal
Illusion of weakness
Illusionary Weaponary
R sig
80~dps easily, interrupts, can take down most foes in 6 seconds flat.
Tiger's Fury
Disrupting lunge
Brutal strike
Charm animal
Illusion of weakness
Illusionary Weaponary
R sig
80~dps easily, interrupts, can take down most foes in 6 seconds flat.
dgb
Needs more cover enchant
d3kst3r
For all those complaining about Flurry, Flurry is very inefficient and is the main reason why IW mesmers run out of energy.
Eaimirth Etaivella
My build lacks a cover enc and slow as it relies on support for these aspects. Even if they disenchant, they only have 6 seconds to do it (assuming it is not interrupted)
dgb
You're assuming that they wont have a monk - a guardian will ruin the pets damage and a shatter will ruin yours - and then what are you left with?
Banebow
Quote:
Originally Posted by d3kst3r
For all those complaining about Flurry, Flurry is very inefficient and is the main reason why IW mesmers run out of energy.
You do 300-400 less damage over 30 seconds without an IAS skill. Shall you run frenzy instead?
Bloodied Blade
Ah, yes...to all you IW mesmers out there: Please run Frenzy so I can kill you even faster...
To be honest, IW is not that good of a skill...it allows you to beat people fast if they are unprepared. More often, if I'm attacked by an IW, I find that the IW mesmer is less prepared for me (enchantments gone, superior rune making them squishier, Read the Wind, Favorable Winds, spike, dead).
Honestly, if the other team has a decent monk and a mesmer/necro...you're screwed. A smart elly would simply spike you into oblivion in a few seconds.
To be honest, IW is not that good of a skill...it allows you to beat people fast if they are unprepared. More often, if I'm attacked by an IW, I find that the IW mesmer is less prepared for me (enchantments gone, superior rune making them squishier, Read the Wind, Favorable Winds, spike, dead).
Honestly, if the other team has a decent monk and a mesmer/necro...you're screwed. A smart elly would simply spike you into oblivion in a few seconds.
sh4ft3d
Quote:
Originally Posted by Bloodied Blade
Ah, yes...to all you IW mesmers out there: Please run Frenzy so I can kill you even faster...
To be honest, IW is not that good of a skill...it allows you to beat people fast if they are unprepared. More often, if I'm attacked by an IW, I find that the IW mesmer is less prepared for me (enchantments gone, superior rune making them squishier, Read the Wind, Favorable Winds, spike, dead).
Honestly, if the other team has a decent monk and a mesmer/necro...you're screwed. A smart elly would simply spike you into oblivion in a few seconds. What is amazing is that some people think like this. Don't get me wrong: An experienced Anything can take out anyone if they have the right amount of skill and tactics. Conversely, if your team has a decent monk, the IW mesmer isnt going to get screwed. Also, not everyone runs ranger spikes in GvG or TA. I agree with no frenzy. That is just stupid. IW IS a great skill because it cant be blocked/evaded and it isnt effected by blind. A lone IW mesmer will go down quickly because people target them as a primary target if they have any idea what they are doing. Why? Because if you play them right they can be extremely effective.
To be honest, IW is not that good of a skill...it allows you to beat people fast if they are unprepared. More often, if I'm attacked by an IW, I find that the IW mesmer is less prepared for me (enchantments gone, superior rune making them squishier, Read the Wind, Favorable Winds, spike, dead).
Honestly, if the other team has a decent monk and a mesmer/necro...you're screwed. A smart elly would simply spike you into oblivion in a few seconds. What is amazing is that some people think like this. Don't get me wrong: An experienced Anything can take out anyone if they have the right amount of skill and tactics. Conversely, if your team has a decent monk, the IW mesmer isnt going to get screwed. Also, not everyone runs ranger spikes in GvG or TA. I agree with no frenzy. That is just stupid. IW IS a great skill because it cant be blocked/evaded and it isnt effected by blind. A lone IW mesmer will go down quickly because people target them as a primary target if they have any idea what they are doing. Why? Because if you play them right they can be extremely effective.
The_Janitor
Me/W with flurry > All other IW builds anyday.
Eaimirth Etaivella
Quote:
Originally Posted by dgb
You're assuming that they wont have a monk - a guardian will ruin the pets damage and a shatter will ruin yours - and then what are you left with?
So the monk spends 1 second with a guardian, which we can assume will not be interrupted. He still gets hit with the IW as a shatter bounces off a RoF. Monk down 5 energy, 80 hp (me+pet hit once while he casts) and will still die very quickly if their team does not come up with another answer. Meanwhile my team goes for victory as you have a mesmer and a monk try to deal with me...but end up failing. Sure whatever.
dgb
Sorry - the shatter will bounce off a RoF? Where exactly will your RoF come from to cover your IW?
Assuming it wont be interupted. Guardian doesn't get interupted a hell of a lot in randoms, which is the only viable place to use a IW mesmer.
A monk and a mesmer? Drain enchant/inspired enchant are standards on my monk these days. I don't need a mesmer helping me.
Feel free to keep to the idea that you have a good build as you pwn stance whammos in RA. You'll just lose to any reasonable monk, necro or mesmer.
Assuming it wont be interupted. Guardian doesn't get interupted a hell of a lot in randoms, which is the only viable place to use a IW mesmer.
A monk and a mesmer? Drain enchant/inspired enchant are standards on my monk these days. I don't need a mesmer helping me.
Feel free to keep to the idea that you have a good build as you pwn stance whammos in RA. You'll just lose to any reasonable monk, necro or mesmer.
Eaimirth Etaivella
Lets see, my pet interrupts your guardian.
My monk covers my IW, as you said monks are common.
My monk covers my IW, as you said monks are common.
LightningHell
I still say the title of the thread is an oxymoron.
Eaimirth Etaivella
Agreement there
Avarre
I don't see why the major argument is focusing around how IW mesmers have their enchant removed. Yes that is relevant, but its the secondary issue that overshadows the major concern.
Have we forgotten that meleeing things with 60AL isn't exactly cool? IW's damage isn't very high anyways, without enchant removal you could simply kill the mesmer post haste.
Quote:
Originally Posted by LightningHell
Have we forgotten that meleeing things with 60AL isn't exactly cool? IW's damage isn't very high anyways, without enchant removal you could simply kill the mesmer post haste.
Quote:
I still say the title of the thread is an oxymoron.
Damage/Energy wise, IW is one of the most efficient skills in the game

LightningHell
I would kill a Mez straight away if she was going melee. It's such an obvious skill. Which is why it's not really efficient.
In the roleplaying world of which I am imprisoned in, yes it is a good skill. A damn good one.
In the roleplaying world of which I am imprisoned in, yes it is a good skill. A damn good one.
glountz
Quote:
Originally Posted by tigernz
The build I typically run with if I feel like playing IW looks something like:
Illusion: 16
Tactics: 12
FastCast: the rest
IW{E}
Flurry
Sympathetic Visage
Deadly Riposte (very nice with the boost it got)
Phantasm / Clumsiness
Distortion
Heal Sig
Res On Flurry: real energy sink. You have no E-management to support it.
Riposte: Too conditionnal. Face non-warrior heavy team (Ranger/Caster) or have opposite warriors don't attack you because of distortion and you have a dead skill.
SV: not so good cover enchant (30 sec recharge). Especially if you fight multiple enchant shattering. However it's better than nothing. IoH is better if you can deal with Cripple. (Me/M or Me/N).
You have nothing either to slow down targets or to run faster than your opponents. Kiting will own you.
To the OP: replace Plague touch by Plague sending. Seriously.
Avarre
Quote:
Originally Posted by glountz
On Flurry: real energy sink. You have no E-management to support it.
Riposte: Too conditionnal. Face non-warrior heavy team (Ranger/Caster) or have opposite warriors don't attack you because of distortion and you have a dead skill. Unlike the usually preached distortion, which is so uberawesome, only working against warriors and some rangers
I'd say take DRiposte over distortion. Bring flurry as your stance, you WANT warriors to hit you because with DR and clumsiness you completely devastate them.
Riposte: Too conditionnal. Face non-warrior heavy team (Ranger/Caster) or have opposite warriors don't attack you because of distortion and you have a dead skill. Unlike the usually preached distortion, which is so uberawesome, only working against warriors and some rangers

I'd say take DRiposte over distortion. Bring flurry as your stance, you WANT warriors to hit you because with DR and clumsiness you completely devastate them.
Eaimirth Etaivella
I think distortion is practically needed, I mean mesmers have 60al and are a high priority target as is...
Distortion also blocks a high # of interrupts, and more importantly pin down-not that interrupts are really important as well.
Distortion also blocks a high # of interrupts, and more importantly pin down-not that interrupts are really important as well.
d3kst3r
Distortion and Flurry in the end don't stack. Choose Flurry for offense, or Distortion for defense. In this build I've chosen Distortion. And blackout got nerfed since I posted this build therefore making the build as a whole less efficient.
LightningHell
Use Flurry + Distortion. Switch when needed. At least that's what I think. Heehee.
That's a lot of energy down the drain, though.
That's a lot of energy down the drain, though.
p3falien
Having played my IWmesmer (ME/W) build for a long time now i can add this to this thread:
the skills you should always have in combination with IW are:
flurry since there is no dmg reducing applied to IW hits.
Ilussion of Weakness since a Mesmer is not as tough as a Warrior and therefore you can "add" a health buffer.
SV this seems useless but it's a MUST HAVE when enchantment removal comes into play, in PvE you can either wait till the strip/rend/shatter/remove has occured or you can rush in with SV as cover.... waiting is the thing i never wanna do since this build is made with the intention to wipe out casters ASAP.
Other very helpfull skills are clumbsiness and a good tactics stance that applies to the situation ( like BS when knockdowners are around and Deadly riposte when you are target of a Warrior class monster)
both these skills have a tendancy to spike dmg your target quite quickly.
Ofcourse many ppl will say that IWmesmer is not a very tough build but that is not the point of it all... i'dd like to see this build as the ultimate Warrior backup. When a Warrior is "dmg-dealing disabled" his role is merely tanking. despite ANY dmg reducting-condition ( weakness, blinding ) an IWmesmer can still take out anyone is short time.
one other major advantage of this build is that any -when enchanted attrib will work always since either IW or IoW is up all the time. this build shines with a enchantment+% weapon and Malinons shield.
for the non believers i wanna add this: my IWmesmer has survived many FoW runs, and not because i'm a chicken running from everything. remember that a foe chasing you does absolutely nothing to endanger your team and therefore my guildmates call me a "flee tank" and are quite happy to see me support our regular stancer in hard areas like FoW.
the skills you should always have in combination with IW are:
flurry since there is no dmg reducing applied to IW hits.
Ilussion of Weakness since a Mesmer is not as tough as a Warrior and therefore you can "add" a health buffer.
SV this seems useless but it's a MUST HAVE when enchantment removal comes into play, in PvE you can either wait till the strip/rend/shatter/remove has occured or you can rush in with SV as cover.... waiting is the thing i never wanna do since this build is made with the intention to wipe out casters ASAP.
Other very helpfull skills are clumbsiness and a good tactics stance that applies to the situation ( like BS when knockdowners are around and Deadly riposte when you are target of a Warrior class monster)
both these skills have a tendancy to spike dmg your target quite quickly.
Ofcourse many ppl will say that IWmesmer is not a very tough build but that is not the point of it all... i'dd like to see this build as the ultimate Warrior backup. When a Warrior is "dmg-dealing disabled" his role is merely tanking. despite ANY dmg reducting-condition ( weakness, blinding ) an IWmesmer can still take out anyone is short time.
one other major advantage of this build is that any -when enchanted attrib will work always since either IW or IoW is up all the time. this build shines with a enchantment+% weapon and Malinons shield.
for the non believers i wanna add this: my IWmesmer has survived many FoW runs, and not because i'm a chicken running from everything. remember that a foe chasing you does absolutely nothing to endanger your team and therefore my guildmates call me a "flee tank" and are quite happy to see me support our regular stancer in hard areas like FoW.
D Fault
If you want to cover IW use at least a 7 insp channelling and/or vigorous spirit. They'll both last at least as long as IW will and will help with energy should u cast any other spells, and help with healing.
mariano
I have just tested Illusionary Weaponry to see how it works and I feel clumsy. Think I have not tested it with those warrior's skills... , the problem is having to run to foes, they may simply run away, and not unoften they are stronger than the mesmer in melee.
I am thinking that some of the Faction's assasin skills to teleport may add a point to the IW build, mainly by being able to make surprise attacks, as well as being able to scape avoiding body blocking and faster than running.
Well, this may be the future...
I am thinking that some of the Faction's assasin skills to teleport may add a point to the IW build, mainly by being able to make surprise attacks, as well as being able to scape avoiding body blocking and faster than running.
Well, this may be the future...
Eaimirth Etaivella
I think it would be interesting to see a casting mesmer that acted like a "normal" mesmer in every way...who just happened to bring IW+distortion to kill warriors that got close to her.
Banebow
Quote:
Originally Posted by Eaimirth Etaivella
I think it would be interesting to see a casting mesmer that acted like a "normal" mesmer in every way...who just happened to bring IW+distortion to kill warriors that got close to her.
I tried that once, but you don't have an elite available unless the warrior charges you. It was more effective for me to cast my spells and then rush in with IW than it was to cast my spells and wait.
JR
Quote:
Originally Posted by Avarre
Damage/Energy wise, IW is one of the most efficient skills in the game
Actually, warrior adrenaline attacks are. They do more damage, and cost no energy at all. On top of that you get the bonus of better amor.
If you want a melee character, use a warrior. IW is trash in anything but Random Arena.

If you want a melee character, use a warrior. IW is trash in anything but Random Arena.
Minus Sign
Quote:
Originally Posted by Avarre
I don't see why the major argument is focusing around how IW mesmers have their enchant removed. Yes that is relevant, but its the secondary issue that overshadows the major concern.
Have we forgotten that meleeing things with 60AL isn't exactly cool? IW's damage isn't very high anyways, without enchant removal you could simply kill the mesmer post haste.
Damage/Energy wise, IW is one of the most efficient skills in the game
Agreed, and counterable. Mesmers have 2 of the best damge reduction stances in the game, Ele resist for Castors and Distortion for Melee. Swap depending on the damage being inflicted.
Something everyone needs to remember is that any attack can be countered, any enchantment stripped, and any heal negated/interupted. Is it worth it to focus your skillslot on one skill at the cost of others, or would such become a question in futility when that skill does not appear on the other side of the fence?
Regardless, this is a good skill. This is a neat build. d3kst3r: props.
EDIT: deja vu...haven't I said that before?
Have we forgotten that meleeing things with 60AL isn't exactly cool? IW's damage isn't very high anyways, without enchant removal you could simply kill the mesmer post haste.
Damage/Energy wise, IW is one of the most efficient skills in the game

Something everyone needs to remember is that any attack can be countered, any enchantment stripped, and any heal negated/interupted. Is it worth it to focus your skillslot on one skill at the cost of others, or would such become a question in futility when that skill does not appear on the other side of the fence?
Regardless, this is a good skill. This is a neat build. d3kst3r: props.
EDIT: deja vu...haven't I said that before?
Avarre
Quote:
Originally Posted by JR-
If you want a melee character, use a warrior. IW is trash in anything but Random Arena.
Quote:
Originally Posted by Minus Sign
Agreed, and counterable. Mesmers have 2 of the best damge reduction stances in the game, Ele resist for Castors and Distortion for Melee. Swap depending on the damage being inflicted.
Well sure, as if energy isn't already a horrendous problem on most IW builds, and there's always wild blow. Regardless of distortion... ending up tanking much of the enemy team hurts. Sure, you'll last awhile with self heals... but then you're not hitting!
LightningHell
We have two different threads here, one for PvP which argues IW is bullcrap, and PvE of which IW is great.
For the PvPers, I would look at Avarre's UW Solo thread. For Avarre, I'd say, you're on a totally different context than JR. |