Another Unheard Desert "Nerf"

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Go to Amnoon Oasis and go aside...walk 2 inches...And see stuff like this:

*Note I took it as I died in 3 seconds*



It isn't even a good picture, but you see Jade's spawn in groups of EIGHT now, and the groups are very close together. So you can easily aggro 16+ Jades at a time...And they all use Vile Touch on you in like a spike..

I counted 37 Jades spawned before I even turned the corner infront of Oasis.

This is a under the table nerf to "Desert Tour" runners Methinks..

I've heard runners say its really hard for their Top running warriors to even get through now. You can outrun the Vile Touches and such sure...but 10+ of them follow you onto the teleporter, and all Spike you when you are touching the swithes.

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

People were getting tired of the "I got run here, here, and here" generation that were screwing up gameplay for others by not knowing anything. And since they can't go against running after supporting it, all they have are under the table nerfs to correct the horrible mistake of allowing running in the first place.

So I say, good job A.Net.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Good Job? It didn't nerf Running.. All it is doing is making those new to the desert scared to zone outside Oasis - literally FORCING them to get run...not the other way around.

No lvl18-19 just coming into the desert with lvl17 henchies can stand all those monsters without like really good pulling and aggroing skills.

trankle

trankle

Lion's Arch Merchant

Join Date: Oct 2005

BloodBath & Beyond

Rt/

Quote:
Originally Posted by Former Ruling
No lvl18-19 just coming into the desert with lvl17 henchies can stand all those monsters without like really good pulling and aggroing skills.
Wait, you mean this might force every player that comes to the desert to learn really good pulling and aggroing skills?

I'm OK with that.

Seriously, the game has a few of these overwhelming enemy clusters sprinkled throughout, and I think it's a good thing. It's rewarding to figure out a way to beat the Stone Summit party south of Yak's with your first character. Or to figure out how to get past the Tengu army between Lion's Arch and Ascalon Settlement.

The desert should be a challenge. Real players who encounter this desert welcoming party will be better for it. And first-timers who get run past it were going to get run anyway. Just the way it goes.

Angelica

Angelica

Krytan Explorer

Join Date: Jan 2006

Aussie land

Me/E

I'm sorry but I like to do all quests and mission, usually I don't get run anywhere, but now I find very hard to do the quests in the desert! I had to do the quest "Ghostly Vengance" seven, I repeat seven times before I was able to kill 10 minotaurus.......Come on! Beside the Rockshot Devourers I confronted too many Morrow Scarabs and they all are level 22!
Why should normal players get punished because of the few players who like to farm or run people!
May be I'm alone (in my opinion) but I don't care about farming or people who get run!
Finished my rant, Thanks for listening.

EF2NYD

Wilds Pathfinder

Join Date: Jun 2005

LFG Sand of Souls NO QUITTERS

btw, just ran with my warrior. Didn't see anything out of the ordinary...

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Former Ruling
Go to Amnoon Oasis and go aside...walk 2 inches...And see stuff like this:

*Note I took it as I died in 3 seconds*
In other words, it's exactly like it's always been. Everyone gets slaughtered in three seconds the first time they go out of Amnoon into the desert. Everyone thinks its impossible.

Then they realize they have to move slow, take one group at a time, and before they know it they're in Augury.

I take it you've just never passed by there before. Run the first time, perhaps?

Cottage Pie

Cottage Pie

Wilds Pathfinder

Join Date: Nov 2005

Birmingham, England

Taking Aegis

Mo/Me

simple trick...

Use both sprint and charge to surge past their aggro bubbles, right round the back of the tele (NOT on it, they will follow you), used to work 95% of the time for me. 5% of the time I would be slaughtered.

Ashleigh McMahon

Ashleigh McMahon

Site Contributor

Join Date: Apr 2005

North East England

WoTU[Warlords of the Underworld]

Mo/Me

A nice nerf. Makes people do things more for themselfs(People using runners).

I'm guessing running is still possible, although.

Ash.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

A nice nerf indeed. Now warriors farming griffons will be less common. Horray for influx of normal players.

Lord Iowerth

Lord Iowerth

Wilds Pathfinder

Join Date: Sep 2005

Atlanta, GA (#guildwarsguru FTW!)

Biscuit Of Dewm [MEEP]

R/Mo

Yuck ... scarabs.

That area has always been a bit of a pain to do with henchies, and I would also like to point out that good pulling/aggro skills can only help so much when the enemy is BURIED AND YOU CAN'T SEE THEM until you bubble their area.

That being said, I usually didn't have too bad a time doing it with henchies before, but will have to try again next time I pass through there.

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

Forced to run because of more scarabs? Nonesense, I went out there with the lvl 17 henchies and did fine. It was tough, but only as tough as the first time I went out there at lvl 17, before they made things in the desert easier.

So if you tell me you NEED to get run because you can't find a single lvl 20 to help you. Well then...that's why the desert is hard, to keep people like that away from droks and beyond.

Crystal Desert = NOOB BARRIER.

calamitykell

Banned

Join Date: Aug 2005

N.Y.C.

Quote:
Originally Posted by Former Ruling
Good Job? It didn't nerf Running.. All it is doing is making those new to the desert scared to zone outside Oasis - literally FORCING them to get run...not the other way around.
One person in this thread has the correct perspective. Congrats Former Ruling, you're a god among insects, in that respect.

Seriously people, for newer players to the desert (even those that DIDN'T get run), the Desert was pretty challenging the first time you step outside Amnoon. Now newer players to the Desert will see these mobs and think "man, there's no way you could do this, I think I need to get run so I can actually get somewhere."

And you think it'll cut down on runners... The blood supply to your main must be tied off, I guess...

4runner

4runner

Banned

Join Date: Oct 2005

Cali!!!

cdxx/the420th.com

Mo/N

2 man rangers R/m

barrage and kindle enough said!

AeroLion

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by 4runner
2 man rangers R/m

barrage and kindle enough said!
Er...maybe you need to say a bit more as kindle is a prep and barrage removes all preps once you activate it.

Anyway, outside of Amnoon has always been a scarab infested area.

Ole Man Bourbon

Ole Man Bourbon

Jungle Guide

Join Date: Jun 2005

Atlanta

GONG

W/E

Barrage undoes Kindle Arrows and all other preparations, fwiw

neoteo

neoteo

Banned

Join Date: Jun 2005

Macau

www.exilesofdarksteel.com

E/

noob filters ftw

trankle

trankle

Lion's Arch Merchant

Join Date: Oct 2005

BloodBath & Beyond

Rt/

Quote:
Originally Posted by 4runner
2 man rangers R/m

barrage and kindle enough said!
If you're playing the game through, you won't have Barrage at Amnoon. Saying that a previous run negates the need for a subsequent run is kind of faulty logic...

Quote:
Originally Posted by calamitykell
One person in this thread has the correct perspective. Congrats Former Ruling, you're a god among insects, in that respect.

Seriously people, for newer players to the desert (even those that DIDN'T get run), the Desert was pretty challenging the first time you step outside Amnoon. Now newer players to the Desert will see these mobs and think "man, there's no way you could do this, I think I need to get run so I can actually get somewhere."

And you think it'll cut down on runners... The blood supply to your main must be tied off, I guess...
I'll ignore the childish flamebaiting, here, and talk about the real issue. A real player won't look at a challenge like this and decide to turn tail and run. They'll adjust their build, try a few times, and succeed. And be an even better player for it.

The player who walks out the door, gets scared, and gets run, has been doing that the whole game. The reason? They're not good. And they don't want to be. They just want to get to high level areas and be 4337. That's unavoidable, to an extent. But to say that there are players who have worked their way through the whole game, never getting run, only to be "literally FORCED" to be run in the desert... come on. Give real players some credit.

Just one insect's opinion.

big papi

big papi

Town Dweller

Join Date: Dec 2005

on the LOST island

[SMS]

I think it does encourage running a guildie of mine was tryin to get to augury and he couldnt even come close because of all the enemies, for the people who say its not that bad and they did it with hechies they most likely had the best armor in the game making it alot easier but for the person playing through for the fisrt time with much worse armor and weapons its very hard and discouraging and only encourages them to get a run

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

not to mention, the barrage/kindle arrows guy clearly states he's a w/mo


and former ruling is right, i asked a guildie to run my ranger..i'm only level 15 with presearing armour ( did all missions though, this was my first run )

Lord Iowerth

Lord Iowerth

Wilds Pathfinder

Join Date: Sep 2005

Atlanta, GA (#guildwarsguru FTW!)

Biscuit Of Dewm [MEEP]

R/Mo

<-- has all classes, and very decent at running, and can almost NEVER make the run from amnoon to the first teleporter without getting scarab'ed to death.

Spellbreaker monk/r running doesn't help, vile touch is a skill ...

Regular W/Mo running does well until you get to the tele, and have to try and activate it with an angry mob of bugs swarming and body blocking you.

The few times i've managed to make it (which have all been before the update) it took longer than it would have to simply fight through them, as I had to lure the spawn from the portal back aways, then sneak around them.

Then again, I know there are more skilled runners than I, and someone will probably figure out a way to do it.

Other posters here are right: it is a noob filter of sorts, much the same as ascention missions, THK, etc.

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

I was just run through there just fine. Looks the same to me.

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Quote:
Originally Posted by big papi
I think it does encourage running a guildie of mine was tryin to get to augury and he couldnt even come close because of all the enemies, for the people who say its not that bad and they did it with hechies they most likely had the best armor in the game making it alot easier but for the person playing through for the fisrt time with much worse armor and weapons its very hard and discouraging and only encourages them to get a run
How do you think our first generation characters got through the desert? Yeah we all got run by higher level players which oop, didn't exist yet. I remember literally strolling through with my necro and a bunch of henchies no problems at all. Hey, I even had 30AL stuff on fron Corwen in Ascalon, took me all through to Droknars.

torquemada

torquemada

Krytan Explorer

Join Date: Feb 2006

guildless

Few thoughts on my side...

1.Noob filter FTW! More such filters - less grief on THK and laters...

2.Griffon farming-truly an exploit there...just too easy to farm griffons b4, IMO. Go farm Blessed Griffons near Rankor, you'll see a difference there.

3.Another boss - another challenge FTW...runners/farmers get a harder time...also FTW IMHO. PS. You can still farm hydras, no problem there

4.Scarabs - Hex breaker, interrupts, etc. Bastards use Well of Blood on their own fallen - I used necrotic traversal and boy did I disrupt some plans... The point is - adjust yer build! That means more variety and more fun!

5. New players lower than lvl 20....go back to maguuma, take some quests, get some exp, learn, learn...dont be hasty!! You don't become a veteran overnight.

I didn't get a green item from Queen, but I aint gonna cry about it.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

If you are going to run this go the western route and around to avoid that corner although some spawn right in front of the teleporter.

AnnaCloud9

AnnaCloud9

Frost Gate Guardian

Join Date: Aug 2005

Minnesota

Well if you're bored, then you're boring!

R/

Quote:
Originally Posted by trankle
Wait, you mean this might force every player that comes to the desert to learn really good pulling and aggroing skills?

I'm OK with that.

Seriously, the game has a few of these overwhelming enemy clusters sprinkled throughout, and I think it's a good thing. It's rewarding to figure out a way to beat the Stone Summit party south of Yak's with your first character. Or to figure out how to get past the Tengu army between Lion's Arch and Ascalon Settlement.

The desert should be a challenge. Real players who encounter this desert welcoming party will be better for it. And first-timers who get run past it were going to get run anyway. Just the way it goes.
Amen

If you're one of those individuals who feels being run to a place is the only way you're going to 'achieve' some sort of level in Guild Wars, through bypassing a difficult (though not impossible) area such as the Desert outside of Amnoon, please I beg you do NOT join any PUGs (especially mine), do all the missions alone/solo or with henchies, or with your friends only.
Or, become the better player and overcome these areas, then have something to actually feel proud about when someone compliments you on your pulling/aggroing ability, or your 'nuking', healing etc skills.
It's not hard to pick out the ones who haven't experienced the 'experience' of the game in any group.

big papi

big papi

Town Dweller

Join Date: Dec 2005

on the LOST island

[SMS]

hey sekkira the whole point of this thread is that they nerfed the place by making it much harder then when u did it ages ago your first time

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

----- 15^50[Rare] ---- Alliance: ----- [SMS] -----

Umm...I don't see the nerf, they still spawn in groups of 4 and it's as annoying...or not...as it has ever been...I checked the whole run to the teleporter they were all groups of 4

4runner

4runner

Banned

Join Date: Oct 2005

Cali!!!

cdxx/the420th.com

Mo/N

well what i meant to say was, each ranger brings barrage and kindle, 1 ranger use kindle and the other use barrage, timing is important just alternate!

Iknow there both preps! Also you could use ignite but the AOe nerf they run, we also bring flame trap if they start to get to close!


barrage
kindle
dual shot
flame trap
whirling
healing spring
t/f

It worked befroe the update, dont know about now ill have to try it!


I also have a monk, a ranger and a W/R Sssssssssoooooooooooo!!!!!!!!!!

TheMosesPHD

TheMosesPHD

Jungle Guide

Join Date: Feb 2006

Oregon

Mo Mo Patty Blinks [MoMo]

R/

Quote:
Originally Posted by Lord Iowerth
<-- has all classes, and very decent at running, and can almost NEVER make the run from amnoon to the first teleporter without getting scarab'ed to death.

Spellbreaker monk/r running doesn't help, vile touch is a skill ...

Regular W/Mo running does well until you get to the tele, and have to try and activate it with an angry mob of bugs swarming and body blocking you.

The few times i've managed to make it (which have all been before the update) it took longer than it would have to simply fight through them, as I had to lure the spawn from the portal back aways, then sneak around them.

Then again, I know there are more skilled runners than I, and someone will probably figure out a way to do it.

Other posters here are right: it is a noob filter of sorts, much the same as ascention missions, THK, etc.
When my ranger got to the desert at lvl 15 I ran myself to all the cities by myself just using troll unguent, dodge, storm chaser and LA armor. The only tricky part in the entire desert is that first portal out of amnoon. They haven't made the desert harder to run, you just don't know how to get past that first part. If ya want I could show you the lil trick.

Quote:
Originally Posted by 4runner
well what i meant to say was, each ranger brings barrage and kindle, 1 ranger use kindle and the other use barrage, timing is important just alternate!

Iknow there both preps! Also you could use ignite but the AOe nerf they run, we also bring flame trap if they start to get to close!


barrage
kindle
dual shot
flame trap
whirling
healing spring
t/f

It worked befroe the update, dont know about now ill have to try it!
Are you sure they run from ignite arrows? It's AoE but it's not maintaining AoE. I've never seen a group of enemies run away when I cast Fireball or Mark of Rodgort or anything like that on em, so that's sort of strange if they'd run from ignite arrows which does basically the same thing.

Flesh of Satan

Ascalonian Squire

Join Date: Nov 2005

none

I'll still be making free runs there.......so anet can lick my butthole

trankle

trankle

Lion's Arch Merchant

Join Date: Oct 2005

BloodBath & Beyond

Rt/

Quote:
Originally Posted by 4runner
well what i meant to say was, each ranger brings barrage and kindle, 1 ranger use kindle and the other use barrage, timing is important just alternate!

Iknow there both preps! Also you could use ignite but the AOe nerf they run, we also bring flame trap if they start to get to close!


barrage
kindle
dual shot
flame trap
whirling
healing spring
t/f

It worked befroe the update, dont know about now ill have to try it!


I also have a monk, a ranger and a W/R Sssssssssoooooooooooo!!!!!!!!!!
Just as irrelevent as before.

The players this affects WILL NOT HAVE BARRAGE. Or Tiger's Fury for that matter.

If they do, they obviously have no problem getting run.

Lord Iowerth

Lord Iowerth

Wilds Pathfinder

Join Date: Sep 2005

Atlanta, GA (#guildwarsguru FTW!)

Biscuit Of Dewm [MEEP]

R/Mo

Quote:
Originally Posted by TheMosesPHD
When my ranger got to the desert at lvl 15 I ran myself to all the cities by myself just using troll unguent, dodge, storm chaser and LA armor. The only tricky part in the entire desert is that first portal out of amnoon. They haven't made the desert harder to run, you just don't know how to get past that first part. If ya want I could show you the lil trick.
Like I was saying, I am a decent runner. I never have problems other than that first bit from Amnoon -> teleporter. If you have a suggestion for this, i'd love to hear it! Send me a PM or post it here.

Quote:
Originally Posted by TheMosesPHD
Are you sure they run from ignite arrows? It's AoE but it's not maintaining AoE. I've never seen a group of enemies run away when I cast Fireball or Mark of Rodgort or anything like that on em, so that's sort of strange if they'd run from ignite arrows which does basically the same thing.
Yes, absolutely they do. Message me in-game and we'll go outside elona and play some sand-drake tennis, or take a look at this video.

Falcon213

Academy Page

Join Date: Feb 2006

Wow.. you do know that you don't have to stop at the portal, but can run around to get rid of the scarabs before going to the portal, right? I thought every desert runner knew this.. otherwise you would probably die at least once in a full desert run. Good running just takes a little common sense, and you can run everywhere.

Lord Iowerth

Lord Iowerth

Wilds Pathfinder

Join Date: Sep 2005

Atlanta, GA (#guildwarsguru FTW!)

Biscuit Of Dewm [MEEP]

R/Mo

Well, when you "get rid" of the scarabs that spawn *at* the portal they just go right back to where they were. Like I said, i'd be happy to entertain ideas.

And no, I have no problem running anywhere else in the desert at all.

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

It was in the update list.

SisterMercy

SisterMercy

Krytan Explorer

Join Date: Mar 2005

Sisters of Mercy

Quote:
Originally Posted by Ken Dei
...that's why the desert is hard, to keep people like that away from droks and beyond.
Except, of course, for traditional running through Lornar's Pass.

When I first stepped out Amnoon's door, the Oasis was still virtually empty, not too many people had played that far in the game. So finding a team was freakishly bad, and then doing that first stretch was murder. I almost quit the game on that first character at that point, and only went on by doing it with henchies.

It was previously a tough spot in the game (although toned down at one point, so I don't know if the new nerf is "tougher" or about the same as when I started), and I don't believe that most players are patient enough to work it through.

The better solution for party building with experienced players will reside in an in-game party-find utility. There's been a lot of discussion on this regarding the LFG problems at points in the game. There needs to be a way to post your IGN, objective (i.e. mission, mission + bonus, skill capping, dance party...), level and age (number of hours on your account).

That will help you weed out the newbies.

Wessels

Academy Page

Join Date: Nov 2005

Boyz from the Dwarf

Mo/N

Quote:
Wait, you mean this might force every player that comes to the desert to learn really good pulling and aggroing skills?
there is no aggroing and pulling skills involved when it comes to scarabs . They pop up ( they're burried and you can't possibly predict where they are ) and chase you , no need for "pulling " and certainly no way to contain aggro . This has always been the case however .

I agree with other folks posting though : people who didn't get run anywhere and arriving at desert to be confronted with this , will now turn to runners to get them to desert mission locations , in other words : this change will have the opposite effect from the intended one ( making running less attractive ) .This also means folks will probably have to pay more to get run .

In short: I highly doubt this was a smart move.

In order to make getting run less attractive I would have assumed making the intial quests a bit easier and less daunting might have been the way to go , certainly not making them harder .People will simply hire a runner to take them to Augury and then a runner to take them to the various mission towns and will not bother going past all those scarabs themselves.

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

----- 15^50[Rare] ---- Alliance: ----- [SMS] -----

let me clean this up some as I had just gotten up

they best way to get though the portal i've seen is as follows:...you aggro the group real near the portal by walking to them, then walk backwards until there is some space bewteen all mobs and the back of the portal. Next through all the aggro and behind the portal which should break aggrol and finally wait for them to drit out of aggro range when you in the portal(you'll have to guestimate)...then aggro as you activate the portal(can't hlep it) then port. You'll usually take a few hits but have enough life to survive.


and no, I don't rememer this being in the update and it doesn't look any differnt

Lord Iowerth

Lord Iowerth

Wilds Pathfinder

Join Date: Sep 2005

Atlanta, GA (#guildwarsguru FTW!)

Biscuit Of Dewm [MEEP]

R/Mo

Thanks for the tip, manic. I'll have to give it a try.

I'm no "pro runner" or anything like that, I really only do it to help guildies and the occasional friend get places (no first timers is always a rule).