Another Unheard Desert "Nerf"
Former Ruling
Go to Amnoon Oasis and go aside...walk 2 inches...And see stuff like this:
*Note I took it as I died in 3 seconds*
It isn't even a good picture, but you see Jade's spawn in groups of EIGHT now, and the groups are very close together. So you can easily aggro 16+ Jades at a time...And they all use Vile Touch on you in like a spike..
I counted 37 Jades spawned before I even turned the corner infront of Oasis.
This is a under the table nerf to "Desert Tour" runners Methinks..
I've heard runners say its really hard for their Top running warriors to even get through now. You can outrun the Vile Touches and such sure...but 10+ of them follow you onto the teleporter, and all Spike you when you are touching the swithes.
*Note I took it as I died in 3 seconds*
It isn't even a good picture, but you see Jade's spawn in groups of EIGHT now, and the groups are very close together. So you can easily aggro 16+ Jades at a time...And they all use Vile Touch on you in like a spike..
I counted 37 Jades spawned before I even turned the corner infront of Oasis.
This is a under the table nerf to "Desert Tour" runners Methinks..
I've heard runners say its really hard for their Top running warriors to even get through now. You can outrun the Vile Touches and such sure...but 10+ of them follow you onto the teleporter, and all Spike you when you are touching the swithes.
Ken Dei
People were getting tired of the "I got run here, here, and here" generation that were screwing up gameplay for others by not knowing anything. And since they can't go against running after supporting it, all they have are under the table nerfs to correct the horrible mistake of allowing running in the first place.
So I say, good job A.Net.
So I say, good job A.Net.
Former Ruling
Good Job? It didn't nerf Running.. All it is doing is making those new to the desert scared to zone outside Oasis - literally FORCING them to get run...not the other way around.
No lvl18-19 just coming into the desert with lvl17 henchies can stand all those monsters without like really good pulling and aggroing skills.
No lvl18-19 just coming into the desert with lvl17 henchies can stand all those monsters without like really good pulling and aggroing skills.
trankle
Quote:
Originally Posted by Former Ruling
No lvl18-19 just coming into the desert with lvl17 henchies can stand all those monsters without like really good pulling and aggroing skills.
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I'm OK with that.
Seriously, the game has a few of these overwhelming enemy clusters sprinkled throughout, and I think it's a good thing. It's rewarding to figure out a way to beat the Stone Summit party south of Yak's with your first character. Or to figure out how to get past the Tengu army between Lion's Arch and Ascalon Settlement.
The desert should be a challenge. Real players who encounter this desert welcoming party will be better for it. And first-timers who get run past it were going to get run anyway. Just the way it goes.
Angelica
I'm sorry but I like to do all quests and mission, usually I don't get run anywhere, but now I find very hard to do the quests in the desert! I had to do the quest "Ghostly Vengance" seven, I repeat seven times before I was able to kill 10 minotaurus.......Come on! Beside the Rockshot Devourers I confronted too many Morrow Scarabs and they all are level 22!
Why should normal players get punished because of the few players who like to farm or run people!
May be I'm alone (in my opinion) but I don't care about farming or people who get run!
Finished my rant, Thanks for listening.
Why should normal players get punished because of the few players who like to farm or run people!
May be I'm alone (in my opinion) but I don't care about farming or people who get run!
Finished my rant, Thanks for listening.
EF2NYD
LFG Sand of Souls NO QUITTERS
btw, just ran with my warrior. Didn't see anything out of the ordinary...
btw, just ran with my warrior. Didn't see anything out of the ordinary...
Numa Pompilius
Quote:
Originally Posted by Former Ruling
Go to Amnoon Oasis and go aside...walk 2 inches...And see stuff like this:
*Note I took it as I died in 3 seconds* |
Then they realize they have to move slow, take one group at a time, and before they know it they're in Augury.
I take it you've just never passed by there before. Run the first time, perhaps?
Cottage Pie
simple trick...
Use both sprint and charge to surge past their aggro bubbles, right round the back of the tele (NOT on it, they will follow you), used to work 95% of the time for me. 5% of the time I would be slaughtered.
Use both sprint and charge to surge past their aggro bubbles, right round the back of the tele (NOT on it, they will follow you), used to work 95% of the time for me. 5% of the time I would be slaughtered.
Ashleigh McMahon
A nice nerf. Makes people do things more for themselfs(People using runners).
I'm guessing running is still possible, although.
Ash.
I'm guessing running is still possible, although.
Ash.
LifeInfusion
A nice nerf indeed. Now warriors farming griffons will be less common. Horray for influx of normal players.
Lord Iowerth
Yuck ... scarabs.
That area has always been a bit of a pain to do with henchies, and I would also like to point out that good pulling/aggro skills can only help so much when the enemy is BURIED AND YOU CAN'T SEE THEM until you bubble their area.
That being said, I usually didn't have too bad a time doing it with henchies before, but will have to try again next time I pass through there.
That area has always been a bit of a pain to do with henchies, and I would also like to point out that good pulling/aggro skills can only help so much when the enemy is BURIED AND YOU CAN'T SEE THEM until you bubble their area.
That being said, I usually didn't have too bad a time doing it with henchies before, but will have to try again next time I pass through there.
Ken Dei
Forced to run because of more scarabs? Nonesense, I went out there with the lvl 17 henchies and did fine. It was tough, but only as tough as the first time I went out there at lvl 17, before they made things in the desert easier.
So if you tell me you NEED to get run because you can't find a single lvl 20 to help you. Well then...that's why the desert is hard, to keep people like that away from droks and beyond.
Crystal Desert = NOOB BARRIER.
So if you tell me you NEED to get run because you can't find a single lvl 20 to help you. Well then...that's why the desert is hard, to keep people like that away from droks and beyond.
Crystal Desert = NOOB BARRIER.
calamitykell
Quote:
Originally Posted by Former Ruling
Good Job? It didn't nerf Running.. All it is doing is making those new to the desert scared to zone outside Oasis - literally FORCING them to get run...not the other way around.
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Seriously people, for newer players to the desert (even those that DIDN'T get run), the Desert was pretty challenging the first time you step outside Amnoon. Now newer players to the Desert will see these mobs and think "man, there's no way you could do this, I think I need to get run so I can actually get somewhere."
And you think it'll cut down on runners... The blood supply to your main must be tied off, I guess...
4runner
2 man rangers R/m
barrage and kindle enough said!
barrage and kindle enough said!
AeroLion
Quote:
Originally Posted by 4runner
2 man rangers R/m
barrage and kindle enough said! |
Anyway, outside of Amnoon has always been a scarab infested area.
Ole Man Bourbon
Barrage undoes Kindle Arrows and all other preparations, fwiw
neoteo
noob filters ftw
trankle
Quote:
Originally Posted by 4runner
2 man rangers R/m
barrage and kindle enough said! |
Quote:
Originally Posted by calamitykell
One person in this thread has the correct perspective. Congrats Former Ruling, you're a god among insects, in that respect.
Seriously people, for newer players to the desert (even those that DIDN'T get run), the Desert was pretty challenging the first time you step outside Amnoon. Now newer players to the Desert will see these mobs and think "man, there's no way you could do this, I think I need to get run so I can actually get somewhere." And you think it'll cut down on runners... The blood supply to your main must be tied off, I guess... |
The player who walks out the door, gets scared, and gets run, has been doing that the whole game. The reason? They're not good. And they don't want to be. They just want to get to high level areas and be 4337. That's unavoidable, to an extent. But to say that there are players who have worked their way through the whole game, never getting run, only to be "literally FORCED" to be run in the desert... come on. Give real players some credit.
Just one insect's opinion.
big papi
I think it does encourage running a guildie of mine was tryin to get to augury and he couldnt even come close because of all the enemies, for the people who say its not that bad and they did it with hechies they most likely had the best armor in the game making it alot easier but for the person playing through for the fisrt time with much worse armor and weapons its very hard and discouraging and only encourages them to get a run
Yanman.be
not to mention, the barrage/kindle arrows guy clearly states he's a w/mo
and former ruling is right, i asked a guildie to run my ranger..i'm only level 15 with presearing armour ( did all missions though, this was my first run )
and former ruling is right, i asked a guildie to run my ranger..i'm only level 15 with presearing armour ( did all missions though, this was my first run )
Lord Iowerth
<-- has all classes, and very decent at running, and can almost NEVER make the run from amnoon to the first teleporter without getting scarab'ed to death.
Spellbreaker monk/r running doesn't help, vile touch is a skill ...
Regular W/Mo running does well until you get to the tele, and have to try and activate it with an angry mob of bugs swarming and body blocking you.
The few times i've managed to make it (which have all been before the update) it took longer than it would have to simply fight through them, as I had to lure the spawn from the portal back aways, then sneak around them.
Then again, I know there are more skilled runners than I, and someone will probably figure out a way to do it.
Other posters here are right: it is a noob filter of sorts, much the same as ascention missions, THK, etc.
Spellbreaker monk/r running doesn't help, vile touch is a skill ...
Regular W/Mo running does well until you get to the tele, and have to try and activate it with an angry mob of bugs swarming and body blocking you.
The few times i've managed to make it (which have all been before the update) it took longer than it would have to simply fight through them, as I had to lure the spawn from the portal back aways, then sneak around them.
Then again, I know there are more skilled runners than I, and someone will probably figure out a way to do it.
Other posters here are right: it is a noob filter of sorts, much the same as ascention missions, THK, etc.
Kool Pajamas
I was just run through there just fine. Looks the same to me.
Sekkira
Quote:
Originally Posted by big papi
I think it does encourage running a guildie of mine was tryin to get to augury and he couldnt even come close because of all the enemies, for the people who say its not that bad and they did it with hechies they most likely had the best armor in the game making it alot easier but for the person playing through for the fisrt time with much worse armor and weapons its very hard and discouraging and only encourages them to get a run
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torquemada
Few thoughts on my side...
1.Noob filter FTW! More such filters - less grief on THK and laters...
2.Griffon farming-truly an exploit there...just too easy to farm griffons b4, IMO. Go farm Blessed Griffons near Rankor, you'll see a difference there.
3.Another boss - another challenge FTW...runners/farmers get a harder time...also FTW IMHO. PS. You can still farm hydras, no problem there
4.Scarabs - Hex breaker, interrupts, etc. Bastards use Well of Blood on their own fallen - I used necrotic traversal and boy did I disrupt some plans... The point is - adjust yer build! That means more variety and more fun!
5. New players lower than lvl 20....go back to maguuma, take some quests, get some exp, learn, learn...dont be hasty!! You don't become a veteran overnight.
I didn't get a green item from Queen, but I aint gonna cry about it.
1.Noob filter FTW! More such filters - less grief on THK and laters...
2.Griffon farming-truly an exploit there...just too easy to farm griffons b4, IMO. Go farm Blessed Griffons near Rankor, you'll see a difference there.
3.Another boss - another challenge FTW...runners/farmers get a harder time...also FTW IMHO. PS. You can still farm hydras, no problem there
4.Scarabs - Hex breaker, interrupts, etc. Bastards use Well of Blood on their own fallen - I used necrotic traversal and boy did I disrupt some plans... The point is - adjust yer build! That means more variety and more fun!
5. New players lower than lvl 20....go back to maguuma, take some quests, get some exp, learn, learn...dont be hasty!! You don't become a veteran overnight.
I didn't get a green item from Queen, but I aint gonna cry about it.
Age
If you are going to run this go the western route and around to avoid that corner although some spawn right in front of the teleporter.
AnnaCloud9
Quote:
Originally Posted by trankle
Wait, you mean this might force every player that comes to the desert to learn really good pulling and aggroing skills?
I'm OK with that. Seriously, the game has a few of these overwhelming enemy clusters sprinkled throughout, and I think it's a good thing. It's rewarding to figure out a way to beat the Stone Summit party south of Yak's with your first character. Or to figure out how to get past the Tengu army between Lion's Arch and Ascalon Settlement. The desert should be a challenge. Real players who encounter this desert welcoming party will be better for it. And first-timers who get run past it were going to get run anyway. Just the way it goes. |
If you're one of those individuals who feels being run to a place is the only way you're going to 'achieve' some sort of level in Guild Wars, through bypassing a difficult (though not impossible) area such as the Desert outside of Amnoon, please I beg you do NOT join any PUGs (especially mine), do all the missions alone/solo or with henchies, or with your friends only.
Or, become the better player and overcome these areas, then have something to actually feel proud about when someone compliments you on your pulling/aggroing ability, or your 'nuking', healing etc skills.
It's not hard to pick out the ones who haven't experienced the 'experience' of the game in any group.
big papi
hey sekkira the whole point of this thread is that they nerfed the place by making it much harder then when u did it ages ago your first time
Manic Smile
Umm...I don't see the nerf, they still spawn in groups of 4 and it's as annoying...or not...as it has ever been...I checked the whole run to the teleporter they were all groups of 4
4runner
well what i meant to say was, each ranger brings barrage and kindle, 1 ranger use kindle and the other use barrage, timing is important just alternate!
Iknow there both preps! Also you could use ignite but the AOe nerf they run, we also bring flame trap if they start to get to close!
barrage
kindle
dual shot
flame trap
whirling
healing spring
t/f
It worked befroe the update, dont know about now ill have to try it!
I also have a monk, a ranger and a W/R Sssssssssoooooooooooo!!!!!!!!!!
Iknow there both preps! Also you could use ignite but the AOe nerf they run, we also bring flame trap if they start to get to close!
barrage
kindle
dual shot
flame trap
whirling
healing spring
t/f
It worked befroe the update, dont know about now ill have to try it!
I also have a monk, a ranger and a W/R Sssssssssoooooooooooo!!!!!!!!!!
TheMosesPHD
Quote:
Originally Posted by Lord Iowerth
<-- has all classes, and very decent at running, and can almost NEVER make the run from amnoon to the first teleporter without getting scarab'ed to death.
Spellbreaker monk/r running doesn't help, vile touch is a skill ... Regular W/Mo running does well until you get to the tele, and have to try and activate it with an angry mob of bugs swarming and body blocking you. The few times i've managed to make it (which have all been before the update) it took longer than it would have to simply fight through them, as I had to lure the spawn from the portal back aways, then sneak around them. Then again, I know there are more skilled runners than I, and someone will probably figure out a way to do it. Other posters here are right: it is a noob filter of sorts, much the same as ascention missions, THK, etc. |
Quote:
Originally Posted by 4runner
well what i meant to say was, each ranger brings barrage and kindle, 1 ranger use kindle and the other use barrage, timing is important just alternate!
Iknow there both preps! Also you could use ignite but the AOe nerf they run, we also bring flame trap if they start to get to close! barrage kindle dual shot flame trap whirling healing spring t/f It worked befroe the update, dont know about now ill have to try it! |
Flesh of Satan
I'll still be making free runs there.......so anet can lick my butthole
trankle
Quote:
Originally Posted by 4runner
well what i meant to say was, each ranger brings barrage and kindle, 1 ranger use kindle and the other use barrage, timing is important just alternate!
Iknow there both preps! Also you could use ignite but the AOe nerf they run, we also bring flame trap if they start to get to close! barrage kindle dual shot flame trap whirling healing spring t/f It worked befroe the update, dont know about now ill have to try it! I also have a monk, a ranger and a W/R Sssssssssoooooooooooo!!!!!!!!!! |
The players this affects WILL NOT HAVE BARRAGE. Or Tiger's Fury for that matter.
If they do, they obviously have no problem getting run.
Lord Iowerth
Quote:
Originally Posted by TheMosesPHD
When my ranger got to the desert at lvl 15 I ran myself to all the cities by myself just using troll unguent, dodge, storm chaser and LA armor. The only tricky part in the entire desert is that first portal out of amnoon. They haven't made the desert harder to run, you just don't know how to get past that first part. If ya want I could show you the lil trick.
|
Quote:
Originally Posted by TheMosesPHD
Are you sure they run from ignite arrows? It's AoE but it's not maintaining AoE. I've never seen a group of enemies run away when I cast Fireball or Mark of Rodgort or anything like that on em, so that's sort of strange if they'd run from ignite arrows which does basically the same thing.
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Falcon213
Wow.. you do know that you don't have to stop at the portal, but can run around to get rid of the scarabs before going to the portal, right? I thought every desert runner knew this.. otherwise you would probably die at least once in a full desert run. Good running just takes a little common sense, and you can run everywhere.
Lord Iowerth
Well, when you "get rid" of the scarabs that spawn *at* the portal they just go right back to where they were. Like I said, i'd be happy to entertain ideas.
And no, I have no problem running anywhere else in the desert at all.
And no, I have no problem running anywhere else in the desert at all.
Mandy Memory
It was in the update list.
SisterMercy
Quote:
Originally Posted by Ken Dei
...that's why the desert is hard, to keep people like that away from droks and beyond.
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When I first stepped out Amnoon's door, the Oasis was still virtually empty, not too many people had played that far in the game. So finding a team was freakishly bad, and then doing that first stretch was murder. I almost quit the game on that first character at that point, and only went on by doing it with henchies.
It was previously a tough spot in the game (although toned down at one point, so I don't know if the new nerf is "tougher" or about the same as when I started), and I don't believe that most players are patient enough to work it through.
The better solution for party building with experienced players will reside in an in-game party-find utility. There's been a lot of discussion on this regarding the LFG problems at points in the game. There needs to be a way to post your IGN, objective (i.e. mission, mission + bonus, skill capping, dance party...), level and age (number of hours on your account).
That will help you weed out the newbies.
Wessels
Quote:
Wait, you mean this might force every player that comes to the desert to learn really good pulling and aggroing skills? |
I agree with other folks posting though : people who didn't get run anywhere and arriving at desert to be confronted with this , will now turn to runners to get them to desert mission locations , in other words : this change will have the opposite effect from the intended one ( making running less attractive ) .This also means folks will probably have to pay more to get run .
In short: I highly doubt this was a smart move.
In order to make getting run less attractive I would have assumed making the intial quests a bit easier and less daunting might have been the way to go , certainly not making them harder .People will simply hire a runner to take them to Augury and then a runner to take them to the various mission towns and will not bother going past all those scarabs themselves.
Manic Smile
let me clean this up some as I had just gotten up
they best way to get though the portal i've seen is as follows:...you aggro the group real near the portal by walking to them, then walk backwards until there is some space bewteen all mobs and the back of the portal. Next through all the aggro and behind the portal which should break aggrol and finally wait for them to drit out of aggro range when you in the portal(you'll have to guestimate)...then aggro as you activate the portal(can't hlep it) then port. You'll usually take a few hits but have enough life to survive.
and no, I don't rememer this being in the update and it doesn't look any differnt
they best way to get though the portal i've seen is as follows:...you aggro the group real near the portal by walking to them, then walk backwards until there is some space bewteen all mobs and the back of the portal. Next through all the aggro and behind the portal which should break aggrol and finally wait for them to drit out of aggro range when you in the portal(you'll have to guestimate)...then aggro as you activate the portal(can't hlep it) then port. You'll usually take a few hits but have enough life to survive.
and no, I don't rememer this being in the update and it doesn't look any differnt
Lord Iowerth
Thanks for the tip, manic. I'll have to give it a try.
I'm no "pro runner" or anything like that, I really only do it to help guildies and the occasional friend get places (no first timers is always a rule).
I'm no "pro runner" or anything like that, I really only do it to help guildies and the occasional friend get places (no first timers is always a rule).