Best Weapon For Trapper?

NYMPH

Pre-Searing Cadet

Join Date: Mar 2006

Nymph O

R/Me

Hi everyone. I am new to trapping and read through most of the posts hear regarding trapping. (Very Helpfull)

I mainly pve and soon will be trying my hand at pvp.
My question is... What weapon should I be using as my main if I solo? I enjoy co-op pve and dont really want to be a puller...

Any suggestions would be great.

Markaedw

Markaedw

Desert Nomad

Join Date: Nov 2005

N/

Most trapping rangers use a basic max damage-max energy staff. Just make sure that the skill requirement is on the damage and not the energy.

NYMPH

Pre-Searing Cadet

Join Date: Mar 2006

Nymph O

R/Me

Thanks, I will look for that.

Valerius

Valerius

Desert Nomad

Join Date: Apr 2005

Canada

R/

u should use a staff definately... and have a bow to switch to if ur using Oath Shot {E}...

for PvE i recommend using the "Trapper Staff" :



and for PvP just go with any +15 energy staff

romeo_longsword

romeo_longsword

Krytan Explorer

Join Date: Jan 2006

United Kingdom - London, China - Hong Kong

R/

I am currently using the new monk green staff, for its skin and the fact that its "new", before that, just a staff with +15 ENG.

But I also play a kind of trapper who uses posion together, so when I do that, I use a shadow bow (long bow) of posion which add 33% of the posion duration.

Valerius

Valerius

Desert Nomad

Join Date: Apr 2005

Canada

R/

romeo... gah...

if ur gonna use a Green staff... atleast use one that will benefit u as a Trapper... something like Villnars Staff where it gives +5 ene and +30HP with 20% less Bleed Duration... don't go using a Prot Staff 20/20 with a Enchant mod...

and a Shadow Bow is not a Longbow... it's in the Hornbow class

gonzothecateater

Pre-Searing Cadet

Join Date: Mar 2006

GOE

R/Mo

Val- Where do i get me one of those insightful staffs like that?
Collector?

gonz

NYMPH

Pre-Searing Cadet

Join Date: Mar 2006

Nymph O

R/Me

I'm on the lookout for that "Trapper Staff".

Thanks alot

Update: Found it!

Thrawn Foxheed

Thrawn Foxheed

Frost Gate Guardian

Join Date: Dec 2005

[WDS]

Mo/Me

http://gw.gamewikis.org/wiki/Fires_in_the_East

The staff from the reward, attach an insightful head to it and you have 18 energy. You shouldn't be attacked as a trapper anyway so the conditional energy shouldnt matter.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

For trapping I use milius' pillar, +30 health and +15 energy.

romeo_longsword

romeo_longsword

Krytan Explorer

Join Date: Jan 2006

United Kingdom - London, China - Hong Kong

R/

Quote:
Originally Posted by Valerius
romeo... gah...

if ur gonna use a Green staff... atleast use one that will benefit u as a Trapper... something like Villnars Staff where it gives +5 ene and +30HP with 20% less Bleed Duration... don't go using a Prot Staff 20/20 with a Enchant mod...

and a Shadow Bow is not a Longbow... it's in the Hornbow class No thanks. The green staff DOES gives me +15 ENG in total, anything more then that such as HP would be nice, but its not the end of the world without. Beside, I love its skin, so I am enjoying that asspect of the things.

HunterRose

Ascalonian Squire

Join Date: Jul 2005

Hawaii

Sixty Second Assassins

A/Rt

Can anyone comfirm that Fires in the East is attainable. Is it class specific or are there quest that you must complete prior toCapt. Arne giving you the quest. I know I've done this quest before but know that I want it I can't seem to get it again.

Valerius

Valerius

Desert Nomad

Join Date: Apr 2005

Canada

R/

http://guildwiki.org/wiki/Fires_in_the_East

floplag

floplag

Lion's Arch Merchant

Join Date: Feb 2006

SoCal

Gamerz United

Me/N

nice, looks like i need to find one of those staffs, lol i dont have any char slots left to go back

HunterRose

Ascalonian Squire

Join Date: Jul 2005

Hawaii

Sixty Second Assassins

A/Rt

Ah I see now. I went to the link before but failed to see the *requirements* the first time. /bonkself Thnx Valerius

ZennZero

ZennZero

Krytan Explorer

Join Date: Apr 2005

R/

I had quite a nice trapping setup:

IMAGE REMOVED

I say had because since "The Great Skill Balancing", Mantra of Resolve is no longer nearly as effective with Inspiration at 8. With the newly increased energy cost to avoid an interrupt, offensive trapping is much more of an energy strain.

koneko

Site Contributor

Join Date: Sep 2005

38??16′ N 140??52′ E

Mo/Me

Brohn's Staff for the +60 to health to offset the three superior runes (Vigor, Expertise-15, Wilderness Survival-16). Rarely run into energy problems while spamming traps.

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

I would like to point out that I don't think off hands with the halve skill recharge works on traps anymore. I think it works with spells only not traps or other skills. I noticed this when my old Rockmolder suddenly ceased to work like it did. Now you're much better off to just go with the extra energy provided by the Trap staff and if you need to lay them faster consider adding serpents quickness to your line up if you haven't already.

koneko

Site Contributor

Join Date: Sep 2005

38??16′ N 140??52′ E

Mo/Me

Quote:
Originally Posted by Str0b0
I would like to point out that I don't think off hands with the halve skill recharge works on traps anymore. I think it works with spells only not traps or other skills. I noticed this when my old Rockmolder suddenly ceased to work like it did. Now you're much better off to just go with the extra energy provided by the Trap staff and if you need to lay them faster consider adding serpents quickness to your line up if you haven't already. I'm fairly sure that it's always applied to spells only and that the only the wording was changed to clarify this.

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

I don't think so because people used to use the Old Rockmolder as an offhand for trapping all the time because it was a 1 in 5 to get the half recharge, And it used to work you could actually see the difference when you had QZ set up. I've also determined that the wording has nothing to do with functionality. Example Epidemic, reads Transfers all conditions and their durations from target foe to adjacent foes. It doesn't. It just spreads them. The original target still has all the conditions on them. I think this makes it a more useful skill anyway and I hope they don't read this and change it or if they do then change the wording to spreads instead of transfers and leave it as is.

Valerius

Valerius

Desert Nomad

Join Date: Apr 2005

Canada

R/

Quote:
I don't think so because people used to use the Old Rockmolder as an offhand for trapping all the time because it was a 1 in 5 to get the half recharge, And it used to work you could actually see the difference when you had QZ set up. I've also determined that the wording has nothing to do with functionality. that's cause' most Rangers are noobs imo... if you actually went out and tested the 20/20 Rockmolder or any global "faster recharge" mod... it would only work on spells and not skills... aka traps

wording with skills and items are a lil' confusing sometimes... all you can do is send in a bug report and hope they fix it

ZennZero

ZennZero

Krytan Explorer

Join Date: Apr 2005

R/

I have a 20/20 rockmolder and never saw a difference while trapping. Maybe there was one at some point, but I certainly never saw it.

Hence my transition to the Jeweled Chalice I posted above. I still don't get the recharge benefit, but I get the armor bonus and energy (17 total - unconditionally, unlike the "Fires in the East" staff).

floplag

floplag

Lion's Arch Merchant

Join Date: Feb 2006

SoCal

Gamerz United

Me/N

lol, finally found a use for that darn yakslapper i could never sell

Alperuzi

Frost Gate Guardian

Join Date: Dec 2005

An/TR

Need One! :(

W/Mo

same here, got 5 Illyana's staves and either gave them away or am using them for trapping.

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

Quote:
Originally Posted by ZennZero
I have a 20/20 rockmolder and never saw a difference while trapping. Maybe there was one at some point, but I certainly never saw it.

Hence my transition to the Jeweled Chalice I posted above. I still don't get the recharge benefit, but I get the armor bonus and energy (17 total - unconditionally, unlike the "Fires in the East" staff). Well the Fires Staff might as well be 18 energy unconditionally if you put the insightful head on it. If you are doing your runs right you shouldn't take damage therefore you should constantly have the +9 conditional energy

ump

Lion's Arch Merchant

Join Date: Nov 2005

Wenslauss' Faith or similar staff (Milius Pillar, Kole's Torment). I get +15 energy, 10/10 fast cast/fast recharge, +30 health. The requirement is only for the damage, which I don't care about.

[Edit: If traps are not spells, then the 10/10 doesn't work.]

Iceman2

Frost Gate Guardian

Join Date: Jul 2005

Katy, Texas

Brothers in Combat

R/Mo

couldnt you get your energy up to 20? If you use that +5 energy wand, 3>50 energy, 12+ energy offhand

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

Quote:
Originally Posted by Iceman2
couldnt you get your energy up to 20? If you use that +5 energy wand, 3>50 energy, 12+ energy offhand Absolutely so long as the energy bonuses are not linked to a requirement. The "trapper staff" is just easy to get and so a lot of people use it.