Best Weapon For Trapper?
NYMPH
Hi everyone. I am new to trapping and read through most of the posts hear regarding trapping. (Very Helpfull)
I mainly pve and soon will be trying my hand at pvp.
My question is... What weapon should I be using as my main if I solo? I enjoy co-op pve and dont really want to be a puller...
Any suggestions would be great.
I mainly pve and soon will be trying my hand at pvp.
My question is... What weapon should I be using as my main if I solo? I enjoy co-op pve and dont really want to be a puller...
Any suggestions would be great.
Markaedw
Most trapping rangers use a basic max damage-max energy staff. Just make sure that the skill requirement is on the damage and not the energy.
NYMPH
Thanks, I will look for that.
Valerius
u should use a staff definately... and have a bow to switch to if ur using Oath Shot {E}...
for PvE i recommend using the "Trapper Staff" :
and for PvP just go with any +15 energy staff
for PvE i recommend using the "Trapper Staff" :
and for PvP just go with any +15 energy staff
romeo_longsword
I am currently using the new monk green staff, for its skin and the fact that its "new", before that, just a staff with +15 ENG.
But I also play a kind of trapper who uses posion together, so when I do that, I use a shadow bow (long bow) of posion which add 33% of the posion duration.
But I also play a kind of trapper who uses posion together, so when I do that, I use a shadow bow (long bow) of posion which add 33% of the posion duration.
Valerius
romeo... gah...
if ur gonna use a Green staff... atleast use one that will benefit u as a Trapper... something like Villnars Staff where it gives +5 ene and +30HP with 20% less Bleed Duration... don't go using a Prot Staff 20/20 with a Enchant mod...
and a Shadow Bow is not a Longbow... it's in the Hornbow class
if ur gonna use a Green staff... atleast use one that will benefit u as a Trapper... something like Villnars Staff where it gives +5 ene and +30HP with 20% less Bleed Duration... don't go using a Prot Staff 20/20 with a Enchant mod...
and a Shadow Bow is not a Longbow... it's in the Hornbow class
gonzothecateater
Val- Where do i get me one of those insightful staffs like that?
Collector?
gonz
Collector?
gonz
NYMPH
I'm on the lookout for that "Trapper Staff".
Thanks alot
Update: Found it!
Thanks alot
Update: Found it!
Thrawn Foxheed
http://gw.gamewikis.org/wiki/Fires_in_the_East
The staff from the reward, attach an insightful head to it and you have 18 energy. You shouldn't be attacked as a trapper anyway so the conditional energy shouldnt matter.
The staff from the reward, attach an insightful head to it and you have 18 energy. You shouldn't be attacked as a trapper anyway so the conditional energy shouldnt matter.
Arkantos
For trapping I use milius' pillar, +30 health and +15 energy.
romeo_longsword
Quote:
Originally Posted by Valerius
romeo... gah...
if ur gonna use a Green staff... atleast use one that will benefit u as a Trapper... something like Villnars Staff where it gives +5 ene and +30HP with 20% less Bleed Duration... don't go using a Prot Staff 20/20 with a Enchant mod...
and a Shadow Bow is not a Longbow... it's in the Hornbow class No thanks. The green staff DOES gives me +15 ENG in total, anything more then that such as HP would be nice, but its not the end of the world without. Beside, I love its skin, so I am enjoying that asspect of the things.
if ur gonna use a Green staff... atleast use one that will benefit u as a Trapper... something like Villnars Staff where it gives +5 ene and +30HP with 20% less Bleed Duration... don't go using a Prot Staff 20/20 with a Enchant mod...
and a Shadow Bow is not a Longbow... it's in the Hornbow class No thanks. The green staff DOES gives me +15 ENG in total, anything more then that such as HP would be nice, but its not the end of the world without. Beside, I love its skin, so I am enjoying that asspect of the things.
HunterRose
Can anyone comfirm that Fires in the East is attainable. Is it class specific or are there quest that you must complete prior toCapt. Arne giving you the quest. I know I've done this quest before but know that I want it I can't seem to get it again.
Valerius
http://guildwiki.org/wiki/Fires_in_the_East
floplag
nice, looks like i need to find one of those staffs, lol i dont have any char slots left to go back

HunterRose
Ah I see now. I went to the link before but failed to see the *requirements* the first time. /bonkself Thnx Valerius
ZennZero
I had quite a nice trapping setup:
IMAGE REMOVED
I say had because since "The Great Skill Balancing", Mantra of Resolve is no longer nearly as effective with Inspiration at 8. With the newly increased energy cost to avoid an interrupt, offensive trapping is much more of an energy strain.
IMAGE REMOVED
I say had because since "The Great Skill Balancing", Mantra of Resolve is no longer nearly as effective with Inspiration at 8. With the newly increased energy cost to avoid an interrupt, offensive trapping is much more of an energy strain.
koneko
Brohn's Staff for the +60 to health to offset the three superior runes (Vigor, Expertise-15, Wilderness Survival-16). Rarely run into energy problems while spamming traps.
Str0b0
I would like to point out that I don't think off hands with the halve skill recharge works on traps anymore. I think it works with spells only not traps or other skills. I noticed this when my old Rockmolder suddenly ceased to work like it did. Now you're much better off to just go with the extra energy provided by the Trap staff and if you need to lay them faster consider adding serpents quickness to your line up if you haven't already.
koneko
Quote:
Originally Posted by Str0b0
I would like to point out that I don't think off hands with the halve skill recharge works on traps anymore. I think it works with spells only not traps or other skills. I noticed this when my old Rockmolder suddenly ceased to work like it did. Now you're much better off to just go with the extra energy provided by the Trap staff and if you need to lay them faster consider adding serpents quickness to your line up if you haven't already.
I'm fairly sure that it's always applied to spells only and that the only the wording was changed to clarify this.
Str0b0
I don't think so because people used to use the Old Rockmolder as an offhand for trapping all the time because it was a 1 in 5 to get the half recharge, And it used to work you could actually see the difference when you had QZ set up. I've also determined that the wording has nothing to do with functionality. Example Epidemic, reads Transfers all conditions and their durations from target foe to adjacent foes. It doesn't. It just spreads them. The original target still has all the conditions on them. I think this makes it a more useful skill anyway and I hope they don't read this and change it or if they do then change the wording to spreads instead of transfers and leave it as is.
Valerius
Quote:
wording with skills and items are a lil' confusing sometimes... all you can do is send in a bug report and hope they fix it
ZennZero
I have a 20/20 rockmolder and never saw a difference while trapping. Maybe there was one at some point, but I certainly never saw it.
Hence my transition to the Jeweled Chalice I posted above. I still don't get the recharge benefit, but I get the armor bonus and energy (17 total - unconditionally, unlike the "Fires in the East" staff).
Hence my transition to the Jeweled Chalice I posted above. I still don't get the recharge benefit, but I get the armor bonus and energy (17 total - unconditionally, unlike the "Fires in the East" staff).
floplag
lol, finally found a use for that darn yakslapper i could never sell

Alperuzi
same here, got 5 Illyana's staves and either gave them away or am using them for trapping.
Str0b0
Quote:
Originally Posted by ZennZero
I have a 20/20 rockmolder and never saw a difference while trapping. Maybe there was one at some point, but I certainly never saw it.
Hence my transition to the Jeweled Chalice I posted above. I still don't get the recharge benefit, but I get the armor bonus and energy (17 total - unconditionally, unlike the "Fires in the East" staff). Well the Fires Staff might as well be 18 energy unconditionally if you put the insightful head on it. If you are doing your runs right you shouldn't take damage therefore you should constantly have the +9 conditional energy
Hence my transition to the Jeweled Chalice I posted above. I still don't get the recharge benefit, but I get the armor bonus and energy (17 total - unconditionally, unlike the "Fires in the East" staff). Well the Fires Staff might as well be 18 energy unconditionally if you put the insightful head on it. If you are doing your runs right you shouldn't take damage therefore you should constantly have the +9 conditional energy
ump
Wenslauss' Faith or similar staff (Milius Pillar, Kole's Torment). I get +15 energy, 10/10 fast cast/fast recharge, +30 health. The requirement is only for the damage, which I don't care about.
[Edit: If traps are not spells, then the 10/10 doesn't work.]
[Edit: If traps are not spells, then the 10/10 doesn't work.]
Iceman2
couldnt you get your energy up to 20? If you use that +5 energy wand, 3>50 energy, 12+ energy offhand
Str0b0
Quote:
Originally Posted by Iceman2
couldnt you get your energy up to 20? If you use that +5 energy wand, 3>50 energy, 12+ energy offhand
Absolutely so long as the energy bonuses are not linked to a requirement. The "trapper staff" is just easy to get and so a lot of people use it.