Mesmer fragility+virulence build

TRIvario

Frost Gate Guardian

Join Date: Oct 2005

Fortune Cookie [LucK]

Mo/W

Name: Fragulence Mesmer






Armor: Domination Mask
Remaining armor is up to you

Runes:

Superior Vigor
Minor Illusion
Superior Domination


skills:



1: Virulence
2: Backfire
3: Fragility
4: Phantom Pain
5: Shatter Delusions
6: Hex Breaker
7: Drain Enchantment
8: Rez

Start by casting fragility, and then cast phantom pain.

Use shatter delusions to remove phantom pain resulting in damage dealt to target by shatter delusion (71dmg) and deep wound inflicted on target from the after effect of phantom pain and dealing damage from fragility(18dmg)

You will then cast virulence inflicting 3 conditions (54dmg) Target then suffers from poison and disease for 3 sec(8 pips of health degen X2 hp per second per pip X3 seconds= 48dmg) When the 3 second conditions end, you deal an additional 54dmg. In about 2 sec after the conditions end, shatter delusion becomes recharged, cast it to deal another 71dmg

total damage dealt: 71+18+54+48+54+71=262 dmg target foe will have a deep wound, therefore, if the target has 500hp, target will only have 400hp when you start the attack.



Although those numbers aren't all that great, it makes warriors quite easy to kill, the damage cannot be evaded and ignores armor.

Having a team with this would basically have 1 tainted or BiP necro, 2 warriors, 2fragulence mesmers, 2 monks and one extra spot for an e/mo or another type of flag cap/ relic runner etc.

The damage dealt with 2 fragulence mesmers: 71+18+54+48+54+54+48+54+71= 472 dmg

The 2nd mesmer use virulence when the previous virulence runs out, and then uses shatter delusions when the 2nd virulence conditions end.

If you dont want to use hex breaker or drain encantment, then go ahead and use something else, as they are just fillers. Backfire is good vs monks, if you cast BF at the start, and then start the dmage chain, monk will be forced to remove hex or it will die, activating BF and killing the monk anyways.

The problem with this build is that it can't heal itself, and has no way of controling healing on the target foe from monks. Maybe backfire both monks(assuming team only has 2 monks) and concentrate dmg on one monk?

I've beem using this build in Random arenas, and if you manage to get a co-ordinated group, it works quite well.

Comments or suggestions only please. Don't say well blahblah can counter this, as everything has a counter. If you see a mistake that I made in my calculations, then please inform me.

fear my warrior

Ascalonian Squire

Join Date: Feb 2006

W/E

This is one of the oldest builds in the book. Searching will yield many builds that deal with the problems you are facing (and some that do a lot more damage).

TRIvario

Frost Gate Guardian

Join Date: Oct 2005

Fortune Cookie [LucK]

Mo/W

Quote:
Originally Posted by fear my warrior
This is one of the oldest builds in the book. Searching will yield many builds that deal with the problems you are facing (and some that do a lot more damage). ya, I just went with a group in RA and a mesmer said that this build was used along time ago. O well, did all that work for nothing

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

It was very well presented!

d3kst3r

d3kst3r

Krytan Explorer

Join Date: Jan 2006

Brisbane, Australia

mend ailment ftw

Dragannia

Dragannia

Krytan Explorer

Join Date: Feb 2006

Venatio Illuminata [VEIL]

Me/N

Fragility is crap now, since they nerfed Virulence and it. Before, you would get a fire Elementalist/Ranger with Quick Shot and a Fire Bow (or Kindle Arrorws), to cast Mark of Rodgort on someone while you cast Fragility, then spike him to death. Now it simply does too little damage, though it could still work well.