Who wants free money? (Sick and tired of Thunderhead Keep mission...)

X Drummer X

Ascalonian Squire

Join Date: Feb 2006

LON

Mo/W

Well, today is the day I failed Thunderhead keep mission for the 16th time. And quite frankly I'm sick and tired of this..

What I offer is 1k to each person in my group who makes us pass this mission.. I'm looking for a guild mostly...

This mission is ruining my game experience.

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

youch....I'll do it for free if you still need it when I get home......I have a healer monk that can save some asses and fire off two catas, and I've even completed this bonus 3 times so I know it well

/w me *pinay protector

X Drummer X

Ascalonian Squire

Join Date: Feb 2006

LON

Mo/W

Oh I got a group now. If they don't pass, ill still be looking for another guild

MalVeauX

MalVeauX

Frost Gate Guardian

Join Date: Mar 2006

Quote:
Originally Posted by X Drummer X
Well, today is the day I failed Thunderhead keep mission for the 16th time. And quite frankly I'm sick and tired of this..

What I offer is 1k to each person in my group who makes us pass this mission.. I'm looking for a guild mostly...

This mission is ruining my game experience. Hey man,

I help buds with this mission all the time.

Here's a basic run down of all you need to do:

1 - Get a party that has what you need:

--- Healer monks x 2
--- Nuker Eles x 2
--- Tanks x 2
--- Mesmer (lock down preferably) x 1
--- Ranger (for pulling, interuppting) x 1

Obviously, these builds are easy to find. Since everyone has access to what is needed. The difficult part, is having them all in the same district and not be complete block heads.

2 - Start the mission before the impatient ones leave.

3 - Make sure everyone knows the easy-game-plan that they should follow:

--- Game Plan:

Start the mission slow. Do not run past mobs. A monk should speak to the king. Both monks and nukers should remain behind the tanks at all times, far away, and only run up to help heal or drop their bombs. Tanks should do their normal business, keeping everything away from the casters. Note: Keeping your monks/casters far enough away prevents arggo to them nearly every time. When they come up in after the initial fight, they're home free. Slowly do the entire mission, bit by bit. Once you reach the Keep itself, the real game will start (since the first part getting there, is rather simple).

Once you are at the Keep, it's a good idea to start by killing everythign on top of the Keep from Right to Left. Then go down and kill your boss-man. Here's the cut-scene.

Make sure and leave the King where he stands. This is your new home. Camp the entire party here. There are 4 ways into this tower where everyone is. Station a Tank on the two main stairs. Their job is merely to block the incoming small mobs. If everyone follows the small groups as they come in, it's easy to focus them down, before the next arrives each time.

Do this until the Mantle/Murassat finish each wave. It's actually quite easy even with new people. Tanks in the front, on the stairs, everyone else near the king. Heal, bomb, nuke, etc. No special skill required at all. It's the formation and the location that makes it work.

Then Confessor Dorian shows up. Everyone is free to walk down and pound him.

4 - Once your game plan is well known to everyone in the group, make sure they follow it. Use the arggo bubble to initiate commands, ie: where to stop, who to attack, where to watch, etc.

5 - If it doesn't work, I'm sure someone here can help you. I would even help along with others here I'm sure

Cheers!

linh

Wilds Pathfinder

Join Date: Jul 2005

Mo/

This is a good example, a very hard mission with PUG and an easy one with henchies.

KANE OG

KANE OG

Banned

Join Date: Oct 2005

Ogmios Graybeards

W/

I've done this mission 11 times successfully. Here's my build: Henchies.

kryshnysh

Lion's Arch Merchant

Join Date: Jan 2006

Valkyrie Einherjar

Mo/

For W/Mo:

Bring some (but obviously not all) of Mending, Healing Breeze, Watch Yourself, Endure Pain, Defy Pain, Healing Breeze, Life Barrier (for king, I believe it reduces the damage from the Spectral Agony, keeps him alive a bit longer), Heal Other (in case something gets to the king to aggro him), Shield of Judgement, Smite Hex, and some offense (no Dolyak Signet, it slows you down).

Bring henchies.

Get to keep.

Grab torches used for bonus. Do not use for bonus.

Hold Torch in front of king and make sure to grab all aggro and let nothing through to the king. Act like a gear tank for SF farming, etc. I repeat, let nothing through to king. Select enemies and use Control + Shift + Space to make henchies attack.

Eliminate enemies weakest to strongest.

I repeat, let nothing through to king.

Mission is too easy if you know how to do this. In fact, I tend to think of it as cheating.

For other professions, it is similar. I've done this with R/Mo as well as W/Mo, easier with the R/Mo, but maybe because I had more experience with W/Mo, both were easy (yes, I did it plenty of times with my squishies first).

Murder In China

Murder In China

Banned

Join Date: Sep 2005

/B/Chan

Looking for one

W/

PUGs are ruining your gaming experience give henchies a try.

farmerfez

farmerfez

Krytan Explorer

Join Date: Mar 2006

You should know

W/

yeah man tunderhead with henchies is easy

Bim Bom

Bim Bom

Ascalonian Squire

Join Date: Jan 2006

Euro

Just take henchies and camp the king You might wanna take some heals with you if you're a /mo but the king's health never went below 3/4 last time i did it so dont worry if your not /mo

Kazamafury

Kazamafury

Krytan Explorer

Join Date: May 2005

Mo/

I did this mission with PuGs over 8 times and failed miserably. I decided to give henchies another try, beat it the first shot. It's the way to go! If you really want to just get through the mission, I highly recommend not to do the bonus. It's just 1k exp which is not worth it compared to the time it might cost you to redo it if you couldn't handle the extra mursaat.

The only missions I have problems henching is Ring of Fire and Hell's Precipice. Mainly due to the AI's responses. Eg: When breaking through the mursaat fortress, henchies are really interested in dying to the towers. Or basically the fact they don't use res sigs and expect the monks to res in midbattle.

cerb

cerb

Jungle Guide

Join Date: Oct 2005

Sept-Iles, QC, Canada

Les Tric??ratops Sont Nos [Amis]

Mo/

PM me if you still need help, I'll take my nec and run Blood Spike/Battery for ur monks ;P

I'll def. help out if I'm available

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

*sigh* thunderhead keep is easy if you know what your doing ^^ , get to the end , camp at the steps with 3 trappers and your sorted.

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

The "Bug light" trick is the way to go. After the cut scene, the tank grabs one of the torches and stands on the beacon platform opposite the King. Casters man the catapults to soften the enemies up, once they get inside, let them come to the tank (the one with the torch) & start Nukin'!!!! the Monks stand by the king and keep the tank alive. If you've got a ranger with traps, have him/her run in and trap at the tanks feet. If the tank can bring an AOE (Mine enjoys "whirlwind" + aftershock" ) that will help take them down quicker. IMPORTANT: The tank CANNOT drop the torch, or they'll lose interest and take off after the King. 2 more tank skills I've found useful are Doylak signet (as you're just standing there, anyway) and Gladiator's Defense (let them beat themselves up a bit.)

The benefit of this is that you can keep everyone focused on the same area and not have everyone scattered to the 4 winds - which is the number one party killer in this mission.

Cirian

Cirian

Wilds Pathfinder

Join Date: Oct 2005

European Union

The Amazon Basin

I did this mission today with henchmen on my Mesmer/Monk.

I took everyone but Little Thom. I wanted just one tank, to act as a focus for spells. It makes healing, protection, condition and hex removal so much easier with just the one to worry about.

Two really important things I brought with me that henchies don't provide were the condition and hex removal... namely Mend Condition and Shatter Hex. They keep the party healthy and turn enemy hexes into your own weapons.

Next I loaded up to kill bosses. That means shutting down their self-healing, negating defences, and doing sustained damage. As a mesmer, I brought Diversion and Cry of Frustration for shutdown and Wastrel's Worry for damage (oh how it shines against boss's natural resistance!)

Lastly I brought Restore Life just in case. It brings henchies back with energy so that they're good to go right away. Mhenlo still heals like a trooper after a quick dirt-nap.

I didn't really need an elite skill. I brought Mantra of Recovery, but I would have gotten away with just Energy Tap I reckon

I got the bonus as the same time. May as well... the mursaat aren't THAT tough

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

If your looking to do it with people and not henchies. Not saying theres anything wrong with them but you might prefer something a bit real. Since hench can't exactly launch those large spear shooters. Against mursaat or general enemies. Have a mesmer handy to shut down and interrupt. A decent mesmer should be able to slow down a group of enemies damaging capability.

torquemada

torquemada

Krytan Explorer

Join Date: Feb 2006

guildless

/Signed ----> henchies are the way to go!

But if you prefer real ppl , another advice (don't think it's been mentioned yet, and I'm not sure it's the way to go, worked for me): Kill Mursaat boss last! I know it sounds crazy...but he's very hard to kill, and if you don't take care of his jades/mursaat casters first, they gonna get you while you try to kill him. As soon as my group adopted this tactic...whoaa gets alot easier!

Secondly, stay close to the king, go to the front doors only for easy kills. If anything goes astray, fall back to the king, coz it's excellent defense position.

Thirdly, use ballistas. U can see by the scorchmarks outside where it's gonna land - use it to your advantage, and you can easily fall back to the king's position. Being a nuker, I took this position because I can easily shower them from above

And no hero acting and headrushing. If it becomes hot -> immidiate fall back.

Oh yeah, try to pack some interrupts for the monk boss - he is hard to kill....or am I repeating myself?

Mahanaxar

Krytan Explorer

Join Date: Oct 2005

Italy

Lupus Et Agnus

R/

1-henchies
2-stay with the king

jmj102

jmj102

Lion's Arch Merchant

Join Date: Dec 2005

W/Mo

I dont know why people say not to do the bonus, it actually helps the mission. This is what you do, you get two people to light the torches activating the bonus. Then everyone gets behind the king. Like 6 Jade come in and move around under the stairs inside the fort. Now when other "mission" enemies come in, the "bonus" jade will fight them for you untill they all die. Ive done this a couple times. The bonus actually makes the mission easy. Its important to not aggro the bonus jades though.

Amsterdam

Amsterdam

Krytan Explorer

Join Date: Jan 2006

Wisconsin

dth

http://www.guildwarsguru.com/forum/s...d.php?t=117920 <--- maybe that will help

Decembre

Pre-Searing Cadet

Join Date: Mar 2006

The Sigma Elites

N/

My guildmate helped me with all my thk missions. He's a mm and they own this missions easy.. I did absolutely nothing when we got to the fortress. The minions tank the jade better than most pugs I've joined.

Anthero

Ascalonian Squire

Join Date: Feb 2006

the paranoid legion

W/Mo

i must have been lucky or something i did thunderhead first try i think we had a group like- 2 tanks, nuker, mm, heal monk, heal/prot monk, and 2 trappers. the trappers owned, they put traps all up the steps around us and a lot of the monsters died b4 they got to us

Baggers

Academy Page

Join Date: Jan 2006

Norwich, UK.

Mo/Me

Well, I had tried twice with my Ranger, and about 7 times with my Warrior before I deleted them. Never comleting this mission.

Now I'm upto it with my Monk, which would be ok.. if I was a good Monk..

I tried with Henches but the Ranger boss (Jade Bow type) doesn't seem to die. So more and more mantle/mursaat were building up next to me and I eventually died.

Although you seem to get around 1k each time you attempt the mission

Anarki

Anarki

Krytan Explorer

Join Date: Dec 2005

Sweden

Almost Famous

W/N

My guide to successfull Thunderhead Keep mission (henchman of course)
I did this with few different characters.
Necro: Spiteful Spirit.
Warrior: Axe + Ranger as secondary with apply poison.
Monk: Mhenio + Lina, if you're good no one will ever die.
Ranger: Apply Poison/Poison Arrow + interrupts.

Depending what bosses you get. If you get Perfecter armor he is easy, no self heals
Healer boss is the most annoying, very hard to kill, but with poison or ss + interrupts he will fall fast.
Try to kill bosses after you clean everything, even when healer boss is there (taking him down first takes too long and other monsters will eventually kill you).
And for god sake dont join bad groups, once you get to defend the king everyone has to attack the same target. That's where henchies come in

ForeverGoNe

Krytan Explorer

Join Date: May 2005

Freelancing

Why don't you use the book method?

Have the warrior hold the torch while with the king, with a healer concentrated on him as he takes all the fire. It worked for me and the person I learned it from knew the mission really well.

The ironic thing was, we used the henchmen healer duo and still got through. How do you like them apples?