More Sword Elites
farmerfez
Theres only like 1 sword elite when hammers has like 5???? What is up with that?? I hope in factions there'll be more sword elites so i can go cap em Im getting tired of usin hundred blades and eviscerate.
Poison Ivy
Em....ok
Sagius Truthbarron
Yah, great. I like sword elites! Me want more too!
I wanted to make a giant "^_^", but the forum settup forbids giant, numeric emotes, I guess.
I wanted to make a giant "^_^", but the forum settup forbids giant, numeric emotes, I guess.
Murder In China
/Agree with Poison Ivy
Kakumei
Hammers have three. Axes have two. Swords have one.
Yeah, I see a discrepancy.
Yeah, I see a discrepancy.
Soul Shaker
Shows the nature of each. And stops everyone from instantly using sword...maybe...hammer is more desirable because of the elites, axes are usually not the first choice, so there are more elites there (though, cleave could be better) and sword has 1. Actually, no, sword has 2 (flourish), but then hammers would have 4, (dwarven battle stance)
Yanman.be
flourish works for hammers too
and that sword don't use elites to be effective is actually a bonus...clears up a spot!
and that sword don't use elites to be effective is actually a bonus...clears up a spot!
Kakumei
Quote:
Originally Posted by Yanman.be
flourish works for hammers too
and that sword don't use elites to be effective is actually a bonus...clears up a spot! |
Yanman.be
read the post above me
he said hammers had 4 ( including dwarven battle stance ), after that, he said swords have 2 ( including flourish )..but flourish is for all attacks, also bow attacks, and smite...
so it's a common skill not just for swords alone
he said hammers had 4 ( including dwarven battle stance ), after that, he said swords have 2 ( including flourish )..but flourish is for all attacks, also bow attacks, and smite...
so it's a common skill not just for swords alone
Kakumei
Quote:
Originally Posted by Yanman.be
read the post above me
he said hammers had 4 ( including dwarven battle stance ), after that, he said swords have 2 ( including flourish )..but flourish is for all attacks, also bow attacks, and smite... so it's a common skill not just for swords alone |
maraxusofk
Both axes and hammer have an elite that causes dmg and a condition (devastating hammer, evicerate). I wish they would do soemthing like that wit sword like a move taht either gives no damage bonus but gives bleed and deepwound or soemting that gives dmg and cripple.
S!carius
That would be a good idea. Imagine how nasty a cripple+bleeding attack would be.
Nevin
How about making Hundred Blades actually make you swing twice? Or thrust multiple times in a blurr effect.
Heres an idea for a few elites:
Taffle: 8 Adreline
Elite Sword Attack. Stab downward on knocked down target causing 4...40 Damage, Bleeding for 5..15 seconds, and Deep Wound 7...17 seconds, Damage is doubled if target is bellow 33% health.
Disarm: 5 Energy 45 Second Recharge
Elite Skill. If target foe is attacking, you interrupt and remove target foe's melee weapon for 3...12 seconds.
Endless Thrusts: 10 Energy 30 Second Recharge
Elite Sword Attack. Contiously thrust at target for 5...25 damage (Ignores Armor) 33% faster for 8 seconds, Endless Thrusts ends if attacked.
This one may be a bit over powered.
Fury: 10 Energy 25 Second Recharge
Elite Stance. For 10 Seconds you attack 33% faster.
Heres an idea for a few elites:
Taffle: 8 Adreline
Elite Sword Attack. Stab downward on knocked down target causing 4...40 Damage, Bleeding for 5..15 seconds, and Deep Wound 7...17 seconds, Damage is doubled if target is bellow 33% health.
Disarm: 5 Energy 45 Second Recharge
Elite Skill. If target foe is attacking, you interrupt and remove target foe's melee weapon for 3...12 seconds.
Endless Thrusts: 10 Energy 30 Second Recharge
Elite Sword Attack. Contiously thrust at target for 5...25 damage (Ignores Armor) 33% faster for 8 seconds, Endless Thrusts ends if attacked.
This one may be a bit over powered.
Fury: 10 Energy 25 Second Recharge
Elite Stance. For 10 Seconds you attack 33% faster.
Inureface
Uh, most of those skills you listed were based on assasin concepts, and fury?!? Are you kidding me??! Thats just a shitty version of tigers fury made elite
Ristaron
Fury would only be elite if it lasted 20 seconds and had 25 second recharge. In which case it would still be a crappy elite.
Nevin
Fury would require Swordsmanship (No need for /ranger secondary)... So how would Tiger's Fury be better? It requires Beast Mastery. Fury also has no negative effect...
On a side note, I see no relivance to an Assassin in the skills.
On a side note, I see no relivance to an Assassin in the skills.
Soul Shaker
Quote:
Originally Posted by Yanman.be
flourish works for hammers too
and that sword don't use elites to be effective is actually a bonus...clears up a spot! |
SaintGreg
Flourish is really only useful for bow and sword attacks, the other lines don't rely on energy based attacks with high enough recharge like sword, and bow of course doesn't use adrenaline.
The negative effect of fury is that it has very high downtime, doesn't last very long, and is a waste of an elite. If you were going to make an elite stance like that it would probably combine 33% attack buff with 25% run buff and be only 5 energy, 20 recharge (and link to strength not sword)
The negative effect of fury is that it has very high downtime, doesn't last very long, and is a waste of an elite. If you were going to make an elite stance like that it would probably combine 33% attack buff with 25% run buff and be only 5 energy, 20 recharge (and link to strength not sword)
Inureface
Quote:
Originally Posted by Nevin
Taffle: 8 Adreline
Elite Sword Attack. Stab downward on knocked down target causing 4...40 Damage, Bleeding for 5..15 seconds, and Deep Wound 7...17 seconds, Damage is doubled if target is bellow 33% health. - similar to twisting fangs/falling spider Disarm: 5 Energy 45 Second Recharge Elite Skill. If target foe is attacking, you interrupt and remove target foe's melee weapon for 3...12 seconds. - something similar posted by actionjack in an old thread, people speculated it would be an assasin skill Endless Thrusts: 10 Energy 30 Second Recharge Elite Sword Attack. Contiously thrust at target for 5...25 damage (Ignores Armor) 33% faster for 8 seconds, Endless Thrusts ends if attacked. - similar to repeating strike This one may be a bit over powered. Fury: 10 Energy 25 Second Recharge Elite Stance. For 10 Seconds you attack 33% faster. Its still costly like TF, and what advantage do you get having 1 or 16 swordsmanship for this skill?? Plus its elite, which already makes a bad skill worse |
Mandy Memory
Quote:
Originally Posted by farmerfez
Theres only like 1 sword elite when hammers has like 5???? What is up with that?? I hope in factions there'll be more sword elites so i can go cap em Im getting tired of usin hundred blades and eviscerate.
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maraxusofk
lol i really think they shoulda made hundred blades non elite. its not that great jeez
Sentao Nugra
Quote:
Originally Posted by maraxusofk
lol i really think they shoulda made hundred blades non elite. its not that great jeez
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HawkofStorms
Problem is hundred blades plus IW would be devistating. ..edit.. beat me to it.
Mandy Memory
Hundred blades can deal ~100 damage to any number of targets...of course its bad...and Im a unicorn.
twicky_kid
Quote:
Originally Posted by Mandy Memory
Hundred blades can deal ~100 damage to any number of targets...of course its bad...and Im a unicorn.
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I've never seen 100b do more than 40,40 not counting adjacent. This is a horrible elite in the first place because it was never designed to be an elite. The ONLY reason it is an elite is because of IW. Because of another crappy elite we got a crappy elite for swords.
As mentioned before you can use another elite with sword which is the only reason swords are picked. That's not a bad thing. Main problem with 100b is I'd never run it over charge.
Mandy Memory
40 and 40 its 80... against softies with high strength you can usually hit 50 and 50...which is ~100...not counting adjacent
lord_shar
Some sword skills I'd like to see (please forgive sorry names):
1) Whirlwind Slash -- 5 energy, 5 second recharge. All targets in the immediate 180 arc in front of the warrior get hit for +X..Y damage. If made an elite skill, this attack cannot be blocked or evaded.
2) Fatal Riposte -- 4 adrenelin. For the next 8 seconds, the next melee attack is blocked, and the blocked attacker receives a deep wound for X..Y seconds.
3) Expert Disarm -- 10 energy, 45 seconds recharge time. For the next 8 seconds, the next melee attack is blocked, and the blocked attacker is rendered unable to attack for the next X..Y seconds.
...Just food for thought...
1) Whirlwind Slash -- 5 energy, 5 second recharge. All targets in the immediate 180 arc in front of the warrior get hit for +X..Y damage. If made an elite skill, this attack cannot be blocked or evaded.
2) Fatal Riposte -- 4 adrenelin. For the next 8 seconds, the next melee attack is blocked, and the blocked attacker receives a deep wound for X..Y seconds.
3) Expert Disarm -- 10 energy, 45 seconds recharge time. For the next 8 seconds, the next melee attack is blocked, and the blocked attacker is rendered unable to attack for the next X..Y seconds.
...Just food for thought...
Renegade ++RIP++
Ok swords might need another elite, although hammers so need more loving .
I still am from the opinion that they need to do something small to the mods on hammers to compensate for the slow attackrate and the ability to use a shield which makes for an increase of 16-26 al, 0 - 90 health, -x dmg reduction... while the hammer gets the crappy slower attackspeed what makes the damageoutput somewhat lower as well then the 19 - 35 (19/1.3 = 15 - 35/1.3 = 27) it is now. On top of that the mods range from 0-5al, 0 - 30 health no dmg reduction and rest is same as axe or sword (20% enchanting, furious, etc).
I still don't really understand why some of those mods haven't been made a tiny bit more powerfull. fortitude mods of +45-60 wouldn't have been to much, armormods of + 7-10 wouldn't have been to much now rly, furious of double adrenaline 30 - 35% chance wouldn't have been to much either... etc? Heck a difference has already been made with the vampiric string for hammers and with bows... (although the bows might need a similar approach or allow a special offhand like quiver)
On top of that some of the elites are so hard to use in comparison that it ain't rly funny... earthshaker is decent it only should not require a physical hit. Backbreaker 10 adrenaline is a tad high, 8 - 9 would have been better. devestating hammer is the only decent one at the moment, mostly because of its decent low recharge, application of weakness and knockdown without losing you adrenaline. Battle rage and all the knockdowns... lose the darned adrenalineloss it makes htem either in complete finishingmoves or useless for consistant use as opposed to a knockdown like bulls strike, (coward shout soon), gale, shock ...
I still am from the opinion that they need to do something small to the mods on hammers to compensate for the slow attackrate and the ability to use a shield which makes for an increase of 16-26 al, 0 - 90 health, -x dmg reduction... while the hammer gets the crappy slower attackspeed what makes the damageoutput somewhat lower as well then the 19 - 35 (19/1.3 = 15 - 35/1.3 = 27) it is now. On top of that the mods range from 0-5al, 0 - 30 health no dmg reduction and rest is same as axe or sword (20% enchanting, furious, etc).
I still don't really understand why some of those mods haven't been made a tiny bit more powerfull. fortitude mods of +45-60 wouldn't have been to much, armormods of + 7-10 wouldn't have been to much now rly, furious of double adrenaline 30 - 35% chance wouldn't have been to much either... etc? Heck a difference has already been made with the vampiric string for hammers and with bows... (although the bows might need a similar approach or allow a special offhand like quiver)
On top of that some of the elites are so hard to use in comparison that it ain't rly funny... earthshaker is decent it only should not require a physical hit. Backbreaker 10 adrenaline is a tad high, 8 - 9 would have been better. devestating hammer is the only decent one at the moment, mostly because of its decent low recharge, application of weakness and knockdown without losing you adrenaline. Battle rage and all the knockdowns... lose the darned adrenalineloss it makes htem either in complete finishingmoves or useless for consistant use as opposed to a knockdown like bulls strike, (coward shout soon), gale, shock ...
Thom
Two points:
1)Hundred Blades is the barrage of the sword line. If you buff it up enough it is actually ok; don't know if you can buff it too 100, but it is reasonable. We did throw together an IW/100blades build in testing-- it was IWAY on crack really. 2 skills and you had all your damage leaving 6 skill slots open annoying mez stuff.
2)Why would anyone want more elites? If you can have a balanced weapon attribute with zero elites I'd take that over a 4 elite attribute. Sword is largely popular because it doesn't need an elite. While we are at it lets get some more minute recharge skills for rangers *eyeroll*.
1)Hundred Blades is the barrage of the sword line. If you buff it up enough it is actually ok; don't know if you can buff it too 100, but it is reasonable. We did throw together an IW/100blades build in testing-- it was IWAY on crack really. 2 skills and you had all your damage leaving 6 skill slots open annoying mez stuff.
2)Why would anyone want more elites? If you can have a balanced weapon attribute with zero elites I'd take that over a 4 elite attribute. Sword is largely popular because it doesn't need an elite. While we are at it lets get some more minute recharge skills for rangers *eyeroll*.
Renegade ++RIP++
1) agree
2) more options available.make the game more diverse. Why do we need 200 skills? lets just keep it to 16 since thats all we use.
2) more options available.make the game more diverse. Why do we need 200 skills? lets just keep it to 16 since thats all we use.
Skuld
As long as beastmastery gets more elites.. fire magic.. fast casting...
BeowulfKamdas
swords are fine as is, I think
but I'm guessing all your prayers will be answered with the upcoming factions release
but I'm guessing all your prayers will be answered with the upcoming factions release
aB-
Quote:
Originally Posted by Skuld
As long as beastmastery gets more elites.. fire magic.. fast casting...
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lord_shar
Swords need at least one non-elite area-of-effect attack, as well as a way of inflicting a deep wound without depending on sever artery. This is why I made the new sword skill suggestions in my last post.
Most axes are inherently slashing weapons, with the battle pick being a notable exception. Swords are usually both slashing and piercing weapons -- why shouldn't they be able to inflict a deep wound in a single attack or riposte-based skill?
Most axes are inherently slashing weapons, with the battle pick being a notable exception. Swords are usually both slashing and piercing weapons -- why shouldn't they be able to inflict a deep wound in a single attack or riposte-based skill?
Winterclaw
Instead of another elite, why not improve 100 blades? Maybe make it so that you do two attacks on everyone around you, and not everyone right next to your target.
Also 100 blades does have one good side to it: on skills and spells that give you a percentage based dodge/block/evade ability, 100 blades does give you two shots of connecting. Plus conjure frost/lightning also works with it.
Shar, you can use deadly riposte to cause a bleeding wound.
Also 100 blades does have one good side to it: on skills and spells that give you a percentage based dodge/block/evade ability, 100 blades does give you two shots of connecting. Plus conjure frost/lightning also works with it.
Shar, you can use deadly riposte to cause a bleeding wound.
Thom
More options are good, but given the choice of a regular skill or an elite I'm all for the regular skills. I did a quick skill count and sword needs skills period. Tactics and Strength are too skill heavy while sword could use another three skills (if one of them is elite, cool).
lord_shar
Quote:
Originally Posted by Winterclaw
...<SNIP>...
Shar, you can use deadly riposte to cause a bleeding wound. |
This is why I suggested introducing "Fatal/Lethal Riposte," a sword-based block/counter-attack that inflicts a deep wound without the need for the target to be previously bleeding.
I do agree that Hundred Blades needs additional damage to be elite-worthy. It shouldn't be just another adrenelin generation tool.
Eclair
My only problem with Hundred Blades is that...its NOWHERE NEAR a hundred blades =P
It should be renamed to Ten Blades or something.
It should be renamed to Ten Blades or something.
Soul Shaker
deep wound requires flesh as well.
your reasoning fails.
your reasoning fails.
lord_shar
Quote:
Originally Posted by Soul Shaker
deep wound requires flesh as well.
your reasoning fails. |
I just tried Evicerate and Sever Artery on a Phantom outside Emberlight Camp and a skeletal mesmer in Gates to Kryta. When my tank hits with Sever Artery, I get the error message "target is immuned to bleeding (no flesh)." I get no such message with Evicerate, and I see a new condition arrow appear next to both target names immediately after hitting them with Evicerate.
Conclusion: Evicerate does fully affect non-fleshy targets and inflicts the usual deep wound.
Please do some research before posting inaccurate information next time.