More Sword Elites

farmerfez

farmerfez

Krytan Explorer

Join Date: Mar 2006

You should know

W/

Theres only like 1 sword elite when hammers has like 5???? What is up with that?? I hope in factions there'll be more sword elites so i can go cap em Im getting tired of usin hundred blades and eviscerate.

Poison Ivy

Poison Ivy

Forge Runner

Join Date: Jan 2006

Toronto

Hopping

Mo/A

Em....ok

Sagius Truthbarron

Sagius Truthbarron

Desert Nomad

Join Date: Jun 2005

Animal Factory [ZoO]

A/

Yah, great. I like sword elites! Me want more too!

I wanted to make a giant "^_^", but the forum settup forbids giant, numeric emotes, I guess.

Murder In China

Murder In China

Banned

Join Date: Sep 2005

/B/Chan

Looking for one

W/

/Agree with Poison Ivy

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Hammers have three. Axes have two. Swords have one.

Yeah, I see a discrepancy.

Soul Shaker

Soul Shaker

Krytan Explorer

Join Date: Aug 2005

Sunshine Coast, Australia

Soul Crusaders

Shows the nature of each. And stops everyone from instantly using sword...maybe...hammer is more desirable because of the elites, axes are usually not the first choice, so there are more elites there (though, cleave could be better) and sword has 1. Actually, no, sword has 2 (flourish), but then hammers would have 4, (dwarven battle stance)

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

flourish works for hammers too


and that sword don't use elites to be effective is actually a bonus...clears up a spot!

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Quote:
Originally Posted by Yanman.be
flourish works for hammers too


and that sword don't use elites to be effective is actually a bonus...clears up a spot!
Flourish works for all of them. What's your point?

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

read the post above me

he said hammers had 4 ( including dwarven battle stance ), after that, he said swords have 2 ( including flourish )..but flourish is for all attacks, also bow attacks, and smite...
so it's a common skill not just for swords alone

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Quote:
Originally Posted by Yanman.be
read the post above me

he said hammers had 4 ( including dwarven battle stance ), after that, he said swords have 2 ( including flourish )..but flourish is for all attacks, also bow attacks, and smite...
so it's a common skill not just for swords alone
Ah, my mistake.

maraxusofk

maraxusofk

Desert Nomad

Join Date: Aug 2005

San Francisco, UC Berkeley

International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]

W/

Both axes and hammer have an elite that causes dmg and a condition (devastating hammer, evicerate). I wish they would do soemthing like that wit sword like a move taht either gives no damage bonus but gives bleed and deepwound or soemting that gives dmg and cripple.

S!carius

Lion's Arch Merchant

Join Date: Nov 2005

Germany

Force of Arms [FoA]

Mo/

That would be a good idea. Imagine how nasty a cripple+bleeding attack would be.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

How about making Hundred Blades actually make you swing twice? Or thrust multiple times in a blurr effect.

Heres an idea for a few elites:

Taffle: 8 Adreline
Elite Sword Attack. Stab downward on knocked down target causing 4...40 Damage, Bleeding for 5..15 seconds, and Deep Wound 7...17 seconds, Damage is doubled if target is bellow 33% health.

Disarm: 5 Energy 45 Second Recharge
Elite Skill. If target foe is attacking, you interrupt and remove target foe's melee weapon for 3...12 seconds.

Endless Thrusts: 10 Energy 30 Second Recharge
Elite Sword Attack. Contiously thrust at target for 5...25 damage (Ignores Armor) 33% faster for 8 seconds, Endless Thrusts ends if attacked.

This one may be a bit over powered.

Fury: 10 Energy 25 Second Recharge
Elite Stance. For 10 Seconds you attack 33% faster.

Inureface

Inureface

Banned

Join Date: Nov 2005

Asian in Lousiana

The Endbringers

R/Me

Uh, most of those skills you listed were based on assasin concepts, and fury?!? Are you kidding me??! Thats just a shitty version of tigers fury made elite

Ristaron

Ristaron

Desert Nomad

Join Date: Mar 2005

Canada, eh?

Legion Of Valhalla

E/

Fury would only be elite if it lasted 20 seconds and had 25 second recharge. In which case it would still be a crappy elite.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Fury would require Swordsmanship (No need for /ranger secondary)... So how would Tiger's Fury be better? It requires Beast Mastery. Fury also has no negative effect...

On a side note, I see no relivance to an Assassin in the skills.

Soul Shaker

Soul Shaker

Krytan Explorer

Join Date: Aug 2005

Sunshine Coast, Australia

Soul Crusaders

Quote:
Originally Posted by Yanman.be
flourish works for hammers too


and that sword don't use elites to be effective is actually a bonus...clears up a spot!
they changed it eh? it used to only be sword, never saw that change. (i call it a sword skill cos of the fact that you were (or still are?) required to wield a sword, making it in my eyes a sword skill)

SaintGreg

Lion's Arch Merchant

Join Date: Oct 2005

Flourish is really only useful for bow and sword attacks, the other lines don't rely on energy based attacks with high enough recharge like sword, and bow of course doesn't use adrenaline.

The negative effect of fury is that it has very high downtime, doesn't last very long, and is a waste of an elite. If you were going to make an elite stance like that it would probably combine 33% attack buff with 25% run buff and be only 5 energy, 20 recharge (and link to strength not sword)

Inureface

Inureface

Banned

Join Date: Nov 2005

Asian in Lousiana

The Endbringers

R/Me

Quote:
Originally Posted by Nevin
Taffle: 8 Adreline
Elite Sword Attack. Stab downward on knocked down target causing 4...40 Damage, Bleeding for 5..15 seconds, and Deep Wound 7...17 seconds, Damage is doubled if target is bellow 33% health. - similar to twisting fangs/falling spider

Disarm: 5 Energy 45 Second Recharge
Elite Skill. If target foe is attacking, you interrupt and remove target foe's melee weapon for 3...12 seconds. - something similar posted by actionjack in an old thread, people speculated it would be an assasin skill

Endless Thrusts: 10 Energy 30 Second Recharge
Elite Sword Attack. Contiously thrust at target for 5...25 damage (Ignores Armor) 33% faster for 8 seconds, Endless Thrusts ends if attacked. - similar to repeating strike

This one may be a bit over powered.

Fury: 10 Energy 25 Second Recharge
Elite Stance. For 10 Seconds you attack 33% faster.
Its still costly like TF, and what advantage do you get having 1 or 16 swordsmanship for this skill?? Plus its elite, which already makes a bad skill worse
Those are what's similar

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

Quote:
Originally Posted by farmerfez
Theres only like 1 sword elite when hammers has like 5???? What is up with that?? I hope in factions there'll be more sword elites so i can go cap em Im getting tired of usin hundred blades and eviscerate.
Yeah I always get tired of using eviscerate with my sword too.

maraxusofk

maraxusofk

Desert Nomad

Join Date: Aug 2005

San Francisco, UC Berkeley

International District [id多], In Soviet Russia Altar Caps You [CCCP], LOL at [eF]

W/

lol i really think they shoulda made hundred blades non elite. its not that great jeez

Sentao Nugra

Krytan Explorer

Join Date: Jul 2005

Crystal Lake, Illinois

Grenths Rejects [GR]

Quote:
Originally Posted by maraxusofk
lol i really think they shoulda made hundred blades non elite. its not that great jeez
reason is it was soooo overpowered when it was added with illusionary weaponry that it was made elite.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Problem is hundred blades plus IW would be devistating. ..edit.. beat me to it.

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

Hundred blades can deal ~100 damage to any number of targets...of course its bad...and Im a unicorn.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

Quote:
Originally Posted by Mandy Memory
Hundred blades can deal ~100 damage to any number of targets...of course its bad...and Im a unicorn.
I don't know how much crack you have your war on but I'd cut back

I've never seen 100b do more than 40,40 not counting adjacent. This is a horrible elite in the first place because it was never designed to be an elite. The ONLY reason it is an elite is because of IW. Because of another crappy elite we got a crappy elite for swords.

As mentioned before you can use another elite with sword which is the only reason swords are picked. That's not a bad thing. Main problem with 100b is I'd never run it over charge.

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

40 and 40 its 80... against softies with high strength you can usually hit 50 and 50...which is ~100...not counting adjacent

lord_shar

lord_shar

Furnace Stoker

Join Date: Jul 2005

near SF, CA

Some sword skills I'd like to see (please forgive sorry names):

1) Whirlwind Slash -- 5 energy, 5 second recharge. All targets in the immediate 180 arc in front of the warrior get hit for +X..Y damage. If made an elite skill, this attack cannot be blocked or evaded.

2) Fatal Riposte -- 4 adrenelin. For the next 8 seconds, the next melee attack is blocked, and the blocked attacker receives a deep wound for X..Y seconds.

3) Expert Disarm -- 10 energy, 45 seconds recharge time. For the next 8 seconds, the next melee attack is blocked, and the blocked attacker is rendered unable to attack for the next X..Y seconds.


...Just food for thought...

Renegade ++RIP++

Krytan Explorer

Join Date: Feb 2006

Ok swords might need another elite, although hammers so need more loving .

I still am from the opinion that they need to do something small to the mods on hammers to compensate for the slow attackrate and the ability to use a shield which makes for an increase of 16-26 al, 0 - 90 health, -x dmg reduction... while the hammer gets the crappy slower attackspeed what makes the damageoutput somewhat lower as well then the 19 - 35 (19/1.3 = 15 - 35/1.3 = 27) it is now. On top of that the mods range from 0-5al, 0 - 30 health no dmg reduction and rest is same as axe or sword (20% enchanting, furious, etc).

I still don't really understand why some of those mods haven't been made a tiny bit more powerfull. fortitude mods of +45-60 wouldn't have been to much, armormods of + 7-10 wouldn't have been to much now rly, furious of double adrenaline 30 - 35% chance wouldn't have been to much either... etc? Heck a difference has already been made with the vampiric string for hammers and with bows... (although the bows might need a similar approach or allow a special offhand like quiver)

On top of that some of the elites are so hard to use in comparison that it ain't rly funny... earthshaker is decent it only should not require a physical hit. Backbreaker 10 adrenaline is a tad high, 8 - 9 would have been better. devestating hammer is the only decent one at the moment, mostly because of its decent low recharge, application of weakness and knockdown without losing you adrenaline. Battle rage and all the knockdowns... lose the darned adrenalineloss it makes htem either in complete finishingmoves or useless for consistant use as opposed to a knockdown like bulls strike, (coward shout soon), gale, shock ...

Thom

Wilds Pathfinder

Join Date: Jan 2005

Two points:
1)Hundred Blades is the barrage of the sword line. If you buff it up enough it is actually ok; don't know if you can buff it too 100, but it is reasonable. We did throw together an IW/100blades build in testing-- it was IWAY on crack really. 2 skills and you had all your damage leaving 6 skill slots open annoying mez stuff.

2)Why would anyone want more elites? If you can have a balanced weapon attribute with zero elites I'd take that over a 4 elite attribute. Sword is largely popular because it doesn't need an elite. While we are at it lets get some more minute recharge skills for rangers *eyeroll*.

Renegade ++RIP++

Krytan Explorer

Join Date: Feb 2006

1) agree
2) more options available.make the game more diverse. Why do we need 200 skills? lets just keep it to 16 since thats all we use.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

As long as beastmastery gets more elites.. fire magic.. fast casting...

BeowulfKamdas

BeowulfKamdas

Lion's Arch Merchant

Join Date: Jun 2005

none atm

W/E

swords are fine as is, I think

but I'm guessing all your prayers will be answered with the upcoming factions release

aB-

aB-

Wilds Pathfinder

Join Date: Jun 2005

Quote:
Originally Posted by Skuld
As long as beastmastery gets more elites.. fire magic.. fast casting...
Let's not forget soul reaping!

lord_shar

lord_shar

Furnace Stoker

Join Date: Jul 2005

near SF, CA

Swords need at least one non-elite area-of-effect attack, as well as a way of inflicting a deep wound without depending on sever artery. This is why I made the new sword skill suggestions in my last post.

Most axes are inherently slashing weapons, with the battle pick being a notable exception. Swords are usually both slashing and piercing weapons -- why shouldn't they be able to inflict a deep wound in a single attack or riposte-based skill?

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Instead of another elite, why not improve 100 blades? Maybe make it so that you do two attacks on everyone around you, and not everyone right next to your target.

Also 100 blades does have one good side to it: on skills and spells that give you a percentage based dodge/block/evade ability, 100 blades does give you two shots of connecting. Plus conjure frost/lightning also works with it.


Shar, you can use deadly riposte to cause a bleeding wound.

Thom

Wilds Pathfinder

Join Date: Jan 2005

More options are good, but given the choice of a regular skill or an elite I'm all for the regular skills. I did a quick skill count and sword needs skills period. Tactics and Strength are too skill heavy while sword could use another three skills (if one of them is elite, cool).

lord_shar

lord_shar

Furnace Stoker

Join Date: Jul 2005

near SF, CA

Quote:
Originally Posted by Winterclaw
...<SNIP>...

Shar, you can use deadly riposte to cause a bleeding wound.
Neither Deadly Riposte nor Sever Artery allow Deep wounds to be inflicted on a target that doesn't bleed. Axes do not have this drawback with Evicerate.

This is why I suggested introducing "Fatal/Lethal Riposte," a sword-based block/counter-attack that inflicts a deep wound without the need for the target to be previously bleeding.

I do agree that Hundred Blades needs additional damage to be elite-worthy. It shouldn't be just another adrenelin generation tool.

Eclair

Desert Nomad

Join Date: Apr 2005

My only problem with Hundred Blades is that...its NOWHERE NEAR a hundred blades =P

It should be renamed to Ten Blades or something.

Soul Shaker

Soul Shaker

Krytan Explorer

Join Date: Aug 2005

Sunshine Coast, Australia

Soul Crusaders

deep wound requires flesh as well.

your reasoning fails.

lord_shar

lord_shar

Furnace Stoker

Join Date: Jul 2005

near SF, CA

Quote:
Originally Posted by Soul Shaker
deep wound requires flesh as well.

your reasoning fails.
Are you certain?

I just tried Evicerate and Sever Artery on a Phantom outside Emberlight Camp and a skeletal mesmer in Gates to Kryta. When my tank hits with Sever Artery, I get the error message "target is immuned to bleeding (no flesh)." I get no such message with Evicerate, and I see a new condition arrow appear next to both target names immediately after hitting them with Evicerate.

Conclusion: Evicerate does fully affect non-fleshy targets and inflicts the usual deep wound.

Please do some research before posting inaccurate information next time.