This is for PvE, I've been trying to create my own build, a w/n
my current skills are:
Cyclone axe
To gain adrenaline and hit all foes around you
dismember
nasty condition for virulence
enfeeble
same
virulence {E}
This skill is great... key of this build
consume corpse
to regain energy and health
dolyak signet
for added protection
endure pain
to keep yourself alive
res sig
as always
attributes:
9 axe mastery (depends on your weapon and req.)
10 death magic
10 curses
rest in strength
any ideas/critism? I haven't really tried yet, only killed a few mobs outside copperhammer, and it works pretty good.
Only problem is that you have crappy self heal/stances or anything, but you can switch to tacticsfor heal sig and some stances. I chose for str because I couldn't find a skill that really fitted this build, but that varies per person.
I use full glad's with wyvern helm and knight's legs. minor runes of axe mastery and strength, and vigor and absorb runes.
my weapon are a collector's axe upgraded with vampiric and defense, shield is a gold defender (str. req) with +health always
need help with w/n build.
broodijzer
Archaeus
I've used this idea on my warrior before - Except I used swords and slotted in Sever (and Gash sometimes) for Dismember, so you get the -3 health degen from bleeding on top of the -4 (poison) and -4 (disease) from Virulance, totaling to -11 degen (max, with 1 extra to help counter regens like Mending).
Consume Corpse is a nice addition, great for getting health and energy back. If you're not having difficulty with energy, you could try Soul Feast instead to get a lot more health out of it (you gain 75 health from Consume at 10 Death, while the same rank gives 203 health from Soul Feast - without the added energy or the tele, however).
Enfeeble might be redundant - doesn't Virulance add poison, disease, and weakness as well? Still a nice utility while you're waiting for Dismember to charge up, though. If you replace it with something else, you'll free up a lot of attribute points to slot into tactics, like you said, for some stances, which wouldn't hurt this build too much (you are, after all, expected to tank for the group in PvE). You could even drop some more in Strength if you felt like it...
Some skills to think about:
-Sever Artery and possibly Gash (if you've got a decent sword somewhere)
-Soul Feast
-Bonetti's Defense
-Shield Stance
-Healing Signet (maybe)
-Plague Touch
-Any other tanking stances
I'll be experimenting with this build some more, myself.
Archaeus
Consume Corpse is a nice addition, great for getting health and energy back. If you're not having difficulty with energy, you could try Soul Feast instead to get a lot more health out of it (you gain 75 health from Consume at 10 Death, while the same rank gives 203 health from Soul Feast - without the added energy or the tele, however).
Enfeeble might be redundant - doesn't Virulance add poison, disease, and weakness as well? Still a nice utility while you're waiting for Dismember to charge up, though. If you replace it with something else, you'll free up a lot of attribute points to slot into tactics, like you said, for some stances, which wouldn't hurt this build too much (you are, after all, expected to tank for the group in PvE). You could even drop some more in Strength if you felt like it...
Some skills to think about:
-Sever Artery and possibly Gash (if you've got a decent sword somewhere)
-Soul Feast
-Bonetti's Defense
-Shield Stance
-Healing Signet (maybe)
-Plague Touch
-Any other tanking stances
I'll be experimenting with this build some more, myself.
Archaeus
broodijzer
hmm soul feast seems like a nice idea.
after looking again I found out that enfeeble doesn't really fit in there.
What about desperation blow? that seems to fit this condition build too.
maybe I can drop strength altogether then, add bonetti's and heal sig..
hmm.
after looking again I found out that enfeeble doesn't really fit in there.
What about desperation blow? that seems to fit this condition build too.
maybe I can drop strength altogether then, add bonetti's and heal sig..
hmm.
Reverend Jekyll
Bonetti's is key for any W/Caster build. They technique that I have typically used in the past is to try and find a set of spells that can be cast in 26e or less, all the while building Adrenaline for Bonetti's.
One problem you will find... Getting all of the mobs to keep hitting you while you're tearing into them. Course that's a core problem for any War, isn't it?
One problem you will find... Getting all of the mobs to keep hitting you while you're tearing into them. Course that's a core problem for any War, isn't it?

broodijzer
exactly.
I switched enfeeble for desperation blow, dolyak for bonetti's and endure pain for healing sig.
I also switched consume corpse for soul feast, since all my skills cost 5 energy now (except soul feast tho) and I don't expect to run in big energy problems.
I switched enfeeble for desperation blow, dolyak for bonetti's and endure pain for healing sig.
I also switched consume corpse for soul feast, since all my skills cost 5 energy now (except soul feast tho) and I don't expect to run in big energy problems.