06 Mar 2006 at 04:05 - 4
I'd suggest Mantra of Recovery if you plan on using backfire and empathy, it'll help you toss those little gems out more often.
06 Mar 2006 at 04:15 - 5
Quote:
Originally Posted by Lord Rich
hmmm ok...my build is this:
Fast Casting: 14
Domination: 12
Healing Prayers:4
NOTICE: i did not do the 15 attribute quests yet...(dont know how)
anyways, my skill bar is:
Empathy: (my basic offensive move)
Epidemic: (I use this right after I use Empathy)(to spread conditions)
Shatter Delusions: (I use this right before Empathy wears off)
(gives some additional damage)
Backfire:I usually use this on harder people who cast spells alot)
(interrupts spell and damages target)
Chaos Storm:(I usually use this on a group of 3 or more opponents)
Orison of Healing:(i use this when I believe i am in dire need of it)
only 33 heal points tho
Shatter Hex:(removes those annoying hexes that are put on me)
(and hurts adjacent opponents too
)
Restore Life:(to rez those dead members)
ok, so what you think?
Same thing for me, epidemic, Chaos storm and orison of healing... remove them. Instead of Healing prayers, use insperation to use Ether feast (heal more than Orison of healing). Drop some points too in inspiration (reduce your fast casting, you dont really need it high like this). Shatter delusion..... its so-so, I dont use it myself thought. You can find something better.
And your energy management? I dont see anyone! Energy tap/Drain, Leech signet, Power Drain, Inspired spells,spirit of failure, etc. At least have one energy management skills on you.
06 Mar 2006 at 04:48 - 6
Quote:
Originally Posted by Lord Rich
hmmm ok...my build is this:
Fast Casting: 14
Domination: 12
Healing Prayers:4
NOTICE: i did not do the 15 attribute quests yet...(dont know how)
anyways, my skill bar is:
Empathy: (my basic offensive move)
Epidemic: (I use this right after I use Empathy)(to spread conditions)
Shatter Delusions: (I use this right before Empathy wears off)
(gives some additional damage)
Backfire:I usually use this on harder people who cast spells alot)
(interrupts spell and damages target)
Chaos Storm:(I usually use this on a group of 3 or more opponents)
Orison of Healing:(i use this when I believe i am in dire need of it)
only 33 heal points tho
Shatter Hex:(removes those annoying hexes that are put on me)
(and hurts adjacent opponents too

)
Restore Life:(to rez those dead members)
ok, so what you think?
Empathy is not a condition, and therefore Epidemic is useless.
Use Rebirth instead of Restore Life.
Chaos Storm makes mobs scatter.
I would take Convert Hexes instead of Shatter Hex. Your choice.
Everything else what everybody else said.
You don't have an elite.
I'll suggest something for a change:
Me/Mo
Fast Casting: 7 +1
Domination: 12 +3 +1
Inspiration: 8+1
Protection Prayers: 8
Energy Surge, if you can get it
Energy Burn
Empathy
Backfire
Shatter Hex (Just for the damage)
Convert Hexes
Inspired Enchantment (Or some other energy management)
Rebirth
06 Mar 2006 at 06:14 - 7
well this is about as good as i can get at the given moment guys:
Fast Casting: 10
Domination: 12
Inspiration: 9
----------------------
Empathy
Shatter Delusions
Backfire
Energy Tap
Ether Feast
Shatter Hex
Channeling (most of my skillz are spells anyways)
Rebirth
Is that good enough?
06 Mar 2006 at 07:12 - 8
Firstly, is this for PvE or PvP? If it's for PvP, get rid of Rebirth for Res Signet, otherwise leave it (only for missions though). With Tap you really don't need Channeling, so get rid of it. The build you have isn't really anyhing in particular, so replace it with Energy Burn or something. All in all, you need to know what you want to do (anti-warrior, anti-caster, etc.), otherwise a random build like this won't really last.
06 Mar 2006 at 21:57 - 10
I know you are getting a wide variety of opinions so here is mine.
Personnally not a fan of Channeling, it seems that I have to stand much too close to baddies for it to work...Ether Tap is pretty worthless to me also. At 9 points in Insp you will get 12 energy from it, but you spent 5 to use it so you net 7 energy. It is a 3 second cast!!! and has a 25 second recharge. Too little energy for the effort. You are better off, IMO, with power drain (preffered), drain enchantment, shame, guilt, etc. These are all more conditional, but at least they do something while they get you some energy. Power Drain, for example, at 9 insp will get you 19 energy (net 14), has a .25 sec cast and the same recharge as Ether tap, so get double the energy back from it if you can plan enough ahead to stop a spell (and as a bonus you stopped a spell).
As for healing, when I started I saw that my mesmer healing spell was Ether Feast, it was total crap, and then Anet buffed it. IMO Ether feast is still total crap. It does decent healing if Insp is pumped waaay up, but has a 2 second cast and takes 8 seconds to recharge...If I need that much health I am standing in the wrong place (probably because I was trying to get the energy bonus from channeling). I think that your best bet for healing is to stay away from baddies, if they do get you let the monk deal with the damage. You could also use Illusion of Weakness but that would mean points in Illusion to be effective.
06 Mar 2006 at 23:28 - 11
Quote:
Originally Posted by LouAl
You could also use Illusion of Weakness but that would mean points in Illusion to be effective.
I'd agree that IoW is better than Ether feast. If you were using Shame/Guilt for energy management, then you could honestly drop Inspiration all together, and have plenty of points to drop into Illusion.
But you should understand, much of this is personal prefrence, you're best finding a balance between what people say, you're own experience, and what you're most comfortable with.