Rune and Weapon Mod Collectors

BigTru

BigTru

Jungle Guide

Join Date: May 2005

This game claims that everyone is on equal footing, regardless of time played. Should this not be true for PvE also? I've played this game since release. Yet the only superior absorbtion rune I've ever had drop with my name on it was about a month ago, which got hacked shortly thereafter.

I strongly believe adding Weapon Mod and Rune Collectors would help to lessen the grind of the PvE aspect of the game and put everyone on equal footing regardless. I believe this is more important now than ever before with the up-and-coming release of Factions, which will have a lot more competitive/PvP based combat in the PvE game.

I'm well aware that many will disagree because they feel this would hurt certain aspects of the economy, but I'm hoping they will also remember Guild Wars motto (the very reason I bought this game, along with others), You'll prove your worth with battle as skill, not hours played, decides your fate.



I expect a wellargued discussion. Please, all those who oppose and all of you whoagree, speak your mind in an intelligent, thought out way.

Soul Shaker

Soul Shaker

Krytan Explorer

Join Date: Aug 2005

Sunshine Coast, Australia

Soul Crusaders

As long as those same runes can't be sold to the traders, i like it. As well as the runes being say customised, so can't be sold to others early on, making some people very rich. Make the items reasonably hard to get in at least of a quantity of say, 3=minor, 5=major, 8=superior.

BigTru

BigTru

Jungle Guide

Join Date: May 2005

Furthermore, I also feel there should be a collector for every weapon/shield/foci that PvP players have readily available, such as a 15^50 axe and the new 20/20 shield.

I'm suprised this was not done sooner.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

I support this. That way we can may perfect items through collectors and lower the general pricing of things.

Perhaps collector's mods on collector's weapons yield a different color/skin like dark blue or something. XD

EDIT:
I love my collector's stuff (desert/S. shiverpeaks):
trucheon, cesta, 20/20 necro focus (blood)
earth wand, air wand, 20/20 earth focus, 20/20 air focus

...trying to get 20/20 healing

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

/sign

and don't forget.. MORE mods and rune type!!!

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

I'd sign for this as long as it were extremely difficult. MORE DIFFICULT THEN FARMING.

1. To keep the economy at balance
2. If it were more difficult but more entertaining, that beats farming anyday so the real players would go for collector mods instead of buying mods.

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

/signed and agreed whole heartily

All equipment readily available for PvP only characters, should be available for PvE characters as well, through collectors.

Caleb

Caleb

Nil nisi malis terrori.

Join Date: Aug 2005

Mo/Me

Quote:
Originally Posted by Tuoba Hturt Eht
/signed and agreed whole heartily

All equipment readily available for PvP only characters, should be available for PvE characters as well, through collectors.
Add me to this list, great idea.

BigTru

BigTru

Jungle Guide

Join Date: May 2005

Nobody has a second opinion on this matter? Nobody disagrees? That's new.

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Well, in Perdition Rock, you can trade in Mahgo Claws, Seared Rib Cages for high level scrolls.

I don't see any harm in adding in collectors for
- Runes
- Weapon Upgrades
- anything else readily available in PvP character creation, but not yet available from collectors

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by BigTru
Nobody has a second opinion on this matter? Nobody disagrees? That's new.
It sounds like Nevin disagrees with it, even though he thinks he agrees. (I was a bit confused by his post.)

I certainly agree. It's much too hard as it stands to make an "RP" character PVP-ready.

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Well, I think Nevin was suggesting that the monster parts for these new collectors ought to be hard to obtain, in order to balance the economy.

For example:
- bleached shells
- frozen bleached shells
- any other monster parts that is hard to obtain

Note: Bleached Shells from Sand Wurms in the Crystal Deserts are not considered to be "hard to obtain" anymore, but merely time consuming


A lot of monster's parts goes uncollected, for example:
- Mursaat Tokens
- all the monster parts in UW, FOW

Perhaps add these collectors in UW or FOW, and these collectors collects monsters parts of UW and FOW, then people will have other reasons to visit UW or FOW.

Minus Sign

Minus Sign

Jungle Guide

Join Date: Feb 2006

Mo/N

/signed. And long overdue too. But there needs to be some limiting factors to who can get what, to prevent zones becomeing overpopulated with NPCs.

How about just adding 2 NPCs to a certain zone, like Talus or Mineral Springs. 1 NPC is a Rune Collector, giving superior runes out to each class, but only to the class you are playing when you taklk to him. Same goes for mods. We see something simular with armor collectors; they can only give you the armor for the character you are playing but they are still quite useful to have around. Add 1 more NPC in UW/FoW for Superior Vigor as suggested above, but lets not make this too hard; the idea (I think) is to make it possible for anyone to get a good weapon/rune without killing themselves in the process (and that includes newbs).

That way, we only end up with 6 new NPCs to track down in Tyria: the superiors in Shiverpeeks (or stick witht fire island so people have to work to get there), minors in Ascelon and Majors in the Jungle and their respective 5% chance, 10% chance 20% chance collector alts in simular locations.

But that might not work in certain situations, like if you're building a N/Me who needs both Blood and Domination (it could happen) mods on a certain item.

Another way to handle the mod situation might be to have a new crafter placed in cities, like armor crafters and weapon crafters. Just bring the raw materials (and a little money) and viola. 20/20 Divine/prot staff you make yourself

The real problem is, or should be, getting said raw materials in the first place. Here's another suggestion. I've never understood the appeal of titan farming, but even I'd grab pugs for the last mission in the game if Titans suddenly started dropping rare crafting materials/collectable items that I could turn in for a guaranteed sup run/ 20% mod of my choice. And since we're talking about disposible items here, it sfurther stimulates the economy

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by BigTru
Nobody has a second opinion on this matter? Nobody disagrees? That's new.
i will play devils advocate

why not simply sell them for a fixed small sum (100g) and be done with it?

i thought the i gotta have it nows were the PVP whiners who were against PVE playing.

if you play a lot buy your rune from the trader as you got gold from drops and dropped gold

congratulations as you have cut the playtime down to a fraction of what it should be for most people simply because you want that perfect item right now with no factor of chance in it.

50 new collectors and people farming for the items to sell at any city so you dont have to wait or do it yourself.

may i have your order please? 5 skunk cabbage ? why yes i will run you to the cabbage patch and keep the monsters from hurting you while you harvest them.

would you like me to get them for you? only a small extra charge.

BigTru

BigTru

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Loviatar
i will play devils advocate

why not simply sell them for a fixed small sum (100g) and be done with it?

i thought the i gotta have it nows were the PVP whiners who were against PVE playing.

if you play a lot buy your rune from the trader as you got gold from drops and dropped gold

congratulations as you have cut the playtime down to a fraction of what it should be for most people simply because you want that perfect item right now with no factor of chance in it.

50 new collectors and people farming for the items to sell at any city so you dont have to wait or do it yourself.

may i have your order please? 5 skunk cabbage ? why yes i will run you to the cabbage patch and keep the monsters from hurting you while you harvest them.

would you like me to get them for you? only a small extra charge.

Um... sorry, don't mean to sound like a grammar nazi, but your post is really disorganized and it is hard to get the gist of what you're saying.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by BigTru
Um... sorry, don't mean to sound like a grammar nazi, but your post is really disorganized and it is hard to get the gist of what you're saying.
i was (as devils advocate) tossing out a hodge podge of possible reasons for no votes on the idea

actually my no vote reason on this would be removing chance from the PVE side of the game and turning it into a copy of quick targeted unlocks.

substitute 5 items of choice instead of faction and specialized farming builds to collect those items.

instant ebay and instant in game market place as why should i actually get something by a chance drop playing the game when i can simply buy it ?

it would turn the game into visit the collector for each item wanted and then you are done except for showing off what you bought.

Soul Shaker

Soul Shaker

Krytan Explorer

Join Date: Aug 2005

Sunshine Coast, Australia

Soul Crusaders

I would say no unlock, customised instantly, far out place.

calamitykell

Banned

Join Date: Aug 2005

N.Y.C.

You're kidding, right?

People will farm for the items for the Rune Collector.

How does your suggestion eliminate the grind, hmm?

/notsignedever

Soul Shaker

Soul Shaker

Krytan Explorer

Join Date: Aug 2005

Sunshine Coast, Australia

Soul Crusaders

Well, that price will eventually inflate to a point where no-one wants to buy em anymore and just go out themselves to kill stuff.

I would suggest places like the arid sea etc...places that have no direct portal to an outpost.

WasAGuest

Desert Nomad

Join Date: Jan 2006

/signed

I love the idea, especially if it would cut my time needed on farming for cash to get what I need. I would much rather be doing missions (helping others) or quests (again, helping others).

Farming for the collector drops? Easy, make them "No Drop" or in this game, "Customized" for the player. That way, he/she can't further exploit the already broken economy with a well built farming character*.

Further on this, all items in PvE should have a clone collector item. People that don't have time to "run" for green items, are left out on the better items. - I know this will tick off the green farmers, but, not everyone has the time to do that... I do, but most others don't.

Back on equal footing I say.

BigTru

BigTru

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by calamitykell
You're kidding, right?

People will farm for the items for the Rune Collector.

How does your suggestion eliminate the grind, hmm?

/notsignedever
Why would you want to farm Runes from collectors? If they add collectors for runes, the people who need them will more easily be able to access them, thus the prices would drop. That or they could customize the runes. If you can't see the reduction of grind in this, then I don't know what to say...

NatalieD

NatalieD

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by calamitykell
You're kidding, right?

People will farm for the items for the Rune Collector.

How does your suggestion eliminate the grind, hmm?

/notsignedever
So, you're saying that there should just be NPCs in town who give away any item you want for free? That's the only way I can make sense of what you're saying.

Yes, there is still, some small amount of grind to get the items for a collector. There's still a massive difference between that and waiting for a Superior Vigor or 20% enchanting wrap or whatever to drop.

Minus Sign

Minus Sign

Jungle Guide

Join Date: Feb 2006

Mo/N

Nothing will Eliminate grind if you want your character to be better than the stock toon everyone gets at the start of the game. Missions are "grind", designed to reward you with exp and new locations to further improve the performance of your character.

The only true "non-grind" toon you can get in this game is a PvP stock build, and that leaves something to be desired in mods, skills and rune loadout. In order to improve even this character, you have to PvP a lot, win faction and "buy" skills, mods, runes and armor...else you will not have a decent fighter against those who do spend time building a character.

We're not trying to remove grind, we're trying to reduce grind, or distribute grind to make it less OF a grind. If everyone has to farm for money to get 20% weapon mods, thats boring grind. But if you can solo farm for money, group for collector items, and 5 man farm for greens, it becomes more dispersed.

Also, having another way to acquire mods and runes makes it easier to GET mods and runes, since you're not locked into 1 of 3 alternatives already in game: find them with a lucky drop, buy them from a trader (for runes atm) at insanely inflated prices, or buy them from players at equally inflated prices.

BigTru

BigTru

Jungle Guide

Join Date: May 2005

^exactly^