Zealous bow question for Ranger build.

Goonter

Goonter

Krytan Explorer

Join Date: Apr 2005

Im trying to make the ultimate magic stomping ranger. So for a R/ME this is my ideal build.

Expertise 14 (reduced energy cost)
Marksmanship 10+
Domination 10+

Powerleak
Description: If target enemy is casting a spell, the spell is interrupted and the enemy loses 10..70 energy.
15
Skill Type: Spell .
Cooldown Time: 20 second(s)
Casting Time: 1 second(s)

Mindwrack
Description: For the next 20 seconds, if target enemy's energy is zero, that enemy suffers 20+ damage and Mind Wrack expires.
15
Skill Type: Hex .
Cooldown Time: 0 second(s)
Casting Time: 2 second(s)

Echo (elite)
Description: For the next 10+ seconds, Echo is replaced with the next skill you use. Echo acts as this skill for 20 seconds.
15
Skill Type: Spell .
Cooldown Time: 30 second(s)
Casting Time: 2 second(s)

Debilitaring shot
Description: If this ranged attack hits, it reduces target foe's energy by 10 or one quarter of his maximum, whichever is greater.
10 (4)
Skill Type: Attack Skill .
Cooldown Time: 4 second(s)
Casting Time: 0 second(s)

Distracting Shot
Description: If this ranged attack hits, it interrupts target foe's action but deals only 1..7 damage.
5 (2)
Skill Type: Attack Skill .
Cooldown Time: 10 second(s)
Casting Time: 1 second(s)

Plus 2 defensive skills:
Throw Dirt 5 (2),45,1
Whirling Defense 10 (4),60,0

and one other skill, preferably and energy conservation skill, maybe a powerful shot to finish off weaken opponents. (undecided)

The idea with this build is to make monks or elementist to have 0 magic quickly and suffer for it.

In order: Debilitating shot (4) Powerleak (15) Mindwrack (15) Debilitating shot (4) Echo (15) Debiltiting shot (4) and from there alternate between Mindwrack and Debilitating shot.
Sprinkling with distracting shot, throw dirt, and whirling defense as needed.

This build look awesome to tap out magic users and kill them at the same time. But it would also tap out my rangers magic just as quick cuz expertise does not work for mez skills. Some thing to help my magic stay up while others go down would be a wonderful addition. But from what I can find..nothing seems to fit the bill.

Then there is the zealous bow. Energy gain on hit: 1, Energy Regeneration: -1

I heard this bow helps greatly for rangers that are hitting a lot of targets fast. But my ranger would probably be hitting one target, sort of slow. The -1 energy regeneration would probably hurt this build more than the energy gain will help....Im thinking..

Any experanced rangers out there that can testify for the zealous bow? Any body know how a ranger or mez could keep there energy up? (without using an elite skill?) (echo used my 1 elite up)

Loralaiy

Academy Page

Join Date: May 2005

Tomb of Primeval Kings

Tyrian Explorer's League

Mo/Me

Barrage keeps it up. The only viable reason to use +1 Energy -1 Regen Zealous modifier is to use the fastest firing bow, which is 0.75 speed. Other than that, you're better off using a different bow, and swapping to your Zealous to use Barrage when you're running low on energy.

Goonter

Goonter

Krytan Explorer

Join Date: Apr 2005

What bow fires at 0.75 speed? The halfmoon? I hear its the fastest.
Also, because barrage is an elite, i cant use it for this build. Maybe if I use tigers fury with a fast bow?
the thing about zealous...once your energy reaches zero its hard as hell to recover. Its 4 pips in the opposite direction of what Im used to.

So maybe....a zealous halfmoon bow that I use with tigers fury that I swap in as I need energy? Im just making this up though.

Goonter

Goonter

Krytan Explorer

Join Date: Apr 2005

Would tigers fury be considered an enchantment? If so a max damage half moon with a zealous string and a grip of enchanting would be the best bow to quickly regen energy.

Lasher Dragon

Lasher Dragon

Draconic Rage Incarnate

Join Date: Apr 2005

Iowa

Alphahive

R/A

Halfmoons and shortbows are the fastest, and no they don't have a 0.75 refire rate - try more like 2.00.

Goonter

Goonter

Krytan Explorer

Join Date: Apr 2005

I thought so.... 0.75 seemed too fast.

So then, would a zealous halfmoon with tigersfury be worthy energy regen tool at 2.0?

Tigersfury makes it 33% faster so its makes 2.0sec like 0.66sec. With 2 points in beast mastery and a grip of enchanting tigersfury could last for 7.2 sec.

In 7.2 secs I could get off 10.9 shots at 0.66 fire rate.

Thats around 10 points of magic stored in 7 secs. ...if my math is right.

Im not sure if thats worth it.

Goonter

Goonter

Krytan Explorer

Join Date: Apr 2005

Dang IT! Theres got to be a way.

Lasher Dragon

Lasher Dragon

Draconic Rage Incarnate

Join Date: Apr 2005

Iowa

Alphahive

R/A

Actually, it's more like 1.33 seconds. To be honest, I am not the person to ask - I had a zealous bow but since I never really have problems with energy I either gave it away or sold it, I can't remember.

Goonter

Goonter

Krytan Explorer

Join Date: Apr 2005

Ive timed it and it seems if you just stand still with 3 pips you gain roughly 6 magic in 7 secs.

With a cost of 4 for tigersfury, you would be getting 6 points in 7 secs with a halfmoon zealous bow.

The only added advantage is you are doing damage bow damage 33% faster.

Goonter

Goonter

Krytan Explorer

Join Date: Apr 2005

Ops. your right. it is 1.33

so factor that in and you get its more like getting 6 shots in not 10.

With a cost of 4, you only get 2 points of magic back in 7 sec.

no,...a guess with out barrage a zealous bow isnt worth it.

Lajiskin Bloodfrost

Pre-Searing Cadet

Join Date: May 2005

When equipping a Zealous mod weapon, you lose 1 pip of energy regen, not 1 energy regen per second. 3 pips of regen = 1 regen/sec
So by equipping it you go from 1 energy every second to .666 energy every second, or 2 energy every 3 seconds.

So in order to make up for the loss of regen, you have to hit with your bow one time every 3 seconds. Even with the slowest bow this is possible. (not counting flight times, because as soon as the first arrow hits, there is a constant time between hits assuming just auto firing)

With a Zealous short or halfmoon bow, you get 1 energy every 2 seconds, or ~.5 energy per second, which more than makes up for the -.333 regen per second that the bow innately gives.

Only time it would be bad to have the Zealous bow equipped is when you are out of combat, low on energy and trying to regen up as fast as you can before moving on.

Shrapnel_Magnet

Shrapnel_Magnet

Pirate?

Join Date: Feb 2005

British Columbia, Canada

Idiot Savants

R/

Not sure if you guys cleared this up... but Tiger's Fury is a stance, not an enchantment. 4 points in Beast Mastery gives you a healthy 7 seconds of increased attack speed. It's not as good as the Warrior's attack speed increase, but it's more useful because you don't have to take a Warrior Secondary to use it, :P.

Goonter

Goonter

Krytan Explorer

Join Date: Apr 2005

Oh ok. I was thinking zealous upgrade was like the vampire upgrade, but for energy and not health. Now that I know that it isnt then, hell yeah! this is defentaly the solution for me. And since tigersfury is a stance and not an enchantment then I guess a enchanting grip would be pointless.

How much is max damage zealous halfmoons selling for normally? Or where is the best place to start looking to make one?

ares416

Ascalonian Squire

Join Date: May 2005

What if your enemy has some enchantment that causes you to miss or the arrow to be blocked? No hit - no energy gain. I've had this happen a lot lately - if you factor this in it might not be worth having the zealous add-on.

JohnCoke

Academy Page

Join Date: May 2005

As for the build itself, get rid of mindwrack (its also 40-75 dmg). 60 damage isnt worth it at higher levels, maybe if it didn't expire it could be comboed with Chaos Storm to wreak havoc. I'd replace it with diversion, with 10 points in Domination. I think that is a 38 second timer? Anyhows if you place diversion right after they're major spells are cast alot of the time you can grab their default spell (i.e. flare or orison of healing). If you do, bye bye caster. That's 38 seconds without they're favorite attack/heal spell. Makes you all warm inside doesn't it?

Goonter

Goonter

Krytan Explorer

Join Date: Apr 2005

Well you can tell how much exp. I have with pvp. Aries your right if someone got in a stance or blinded me the arrows arent worth much.

And also, I had no idea that 60 isnt much damage at higher lvls. I dont think Ive ever pulled off 60 damage in pve even with a prepared bow.

Guess curious? What type of ranger pulls off that kind of damage? The highest bow damage Ive found was like 28.

The diversion idea is really good though. I thought that Distracting Shot did much of the same thing. An instant shot that makes the skill take 20 secs to recharge, but...I looks like it just cancels. But even more attractive is a skill Ive never noticed before:

Tonguebiter
Description: If this attack hits while target foe is casting a spell, the spell is interrupted and your target is Silenced. This attack deals only 1..7 damage. With Marksmanship 4 or less, this attack has a 50% chance to miss.
15
Skill Type: Attack Skill .
Cooldown Time: 10 second(s)
Casting Time: 1 second(s)

I would imagine that silencing a caster would nutrualize all of thier spells. And the discription doesnt say for how long, so...maybe its permenant. Wonder why this isnt an elite skill?

And about Chaos Storm....I dont know..that skill doesnt look all actractive to me. But Ill test it out. More than that Spirit Shackles with Mind Wreck looks like it could be pretty lethal to a warrior or ranger. no? When Shackles was cast on me, I couldnt keep my energy above 0 until the effect wore off.

Bgnome

Bgnome

Elite Guru

Join Date: Feb 2005

Quote:
Originally Posted by Goonter
And also, I had no idea that 60 isnt much damage at higher lvls. I dont think Ive ever pulled off 60 damage in pve even with a prepared bow.

Guess curious? What type of ranger pulls off that kind of damage? The highest bow damage Ive found was like 28.
weapon base damage is not the only factor to take into account. you can stack buffs and depending on your foe's armor, you can do well over 60 damage. for example, i was able to do between 100-200 damage a shot against the undead in Sanctum Cay with the right buffs/weapon. ensign's Treatise on Game Mechanics is a great place to start understanding how damage works.

Quote:
Even more attractive is a skill Ive never noticed before:

Tonguebiter
Description: If this attack hits while target foe is casting a spell, the spell is interrupted and your target is Silenced. This attack deals only 1..7 damage. With Marksmanship 4 or less, this attack has a 50% chance to miss.
15
Skill Type: Attack Skill .
Cooldown Time: 10 second(s)
Casting Time: 1 second(s)

I would imagine that silencing a caster would nutrualize all of thier spells. And the discription doesnt say for how long, so...maybe its permenant. Wonder why this isnt an elite skill? the reason you most likely missed this one is because it doesn't really exist anymore. it has been renamed to Concussion Shot, causes Dazed instead of Silence, and costs 25 en.

Lasher Dragon

Lasher Dragon

Draconic Rage Incarnate

Join Date: Apr 2005

Iowa

Alphahive

R/A

Quote:
Originally Posted by Bgnome
weapon base damage is not the only factor to take into account. you can stack buffs and depending on your foe's armor, you can do well over 60 damage. for example, i was able to do between 100-200 damage a shot against the undead in Sanctum Cay with the right buffs/weapon. Exactly... I was doing well over 200 damage with each shot in Sanctum Cay vs Undead with Ignite Arrows & the "all damage is holy damage" enchantment. Doesn't hurt to get high ground on 'em either.