A good armour set pieces combaination.

romeo_longsword

romeo_longsword

Krytan Explorer

Join Date: Jan 2006

United Kingdom - London, China - Hong Kong

R/

Hi there,

I am about to make some armour for my Me, and I am thinking the following:

Rogue's Attire
+4 Energy
+10 AL vs physical
(lose 4 ENG compare to the Enchanter's Attire in exchange for the +10 AL VS PHY if the hit lands the body)

Enchanter's Hose
Energy +2
Energy Regen +1
(For its high ENG bonus)

Enchanter's Gloves
Energy +6
(For its high ENG bonus)

Courtly Footwear
Energy Regen +1
+15 AL while casting
(lose 1 ENG in exchange for the +15 AL from the Enchanter's House)

Is this a good combo?

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

The only I can is: Its your choice not, mine. Sorry if this answer is rude for you but dont worry. Anyway, Its almost the same has me except the boots. I have rogue Boots instead of Courtly footwear. Have -1 energy between my suit and you, what the diff. If you always casting like mad, your boots are correct. Unlike me, I dont cast very much, I rather see monsters kill themselve .

Cherno

Forge Runner

Join Date: Jan 2006

Stars of Destiny

E/

I went with Enchanters on all pieces except the gloves. I went with the gloves that give +15 while casting since it is (currently) a global effect. I only lose one energy off a full enchanters set and can't tell the difference since they are just the gloves. Everything still looks like it matches.

Francis Demeules

Francis Demeules

Desert Nomad

Join Date: Jan 2006

Canada, Qc

[Holy]

Me/Mo

Really, Its just a matter of Energy VS Protection. High Energy, less protection from other source or vice-versa.