LT Helm Update
- The helm that I've always considered a MUST HAVE for this run has now been changed.... the Duration of hexes is now only reduced by 20%..... so when you here people saying the hexes last longer this is not true, just the traditional hex helm is less effective!!!
- I'm still doing some test but I now prefer wearing a Tactics or Strength Helm, the reduced effectiveness of the LT helm just makes the +1 in another attribute seem alot more appealing
Physco WURMS
- You'll also hear that wurms will follow you for ALOT longer..... i'm still not sure if this is true or if they simply added more but either way... the wurms are definetly more difficult!
Imp Patrol {super speed}
- The Imps that patrol b4 the wurm Cave were very easily avoided, they can still be avoided it just more difficult now because they run ALOT faster.... and for myself, it seems everytime I aggro them by mistake... I get smashed by wurms at the same time!
Wurms + Imps = Dead Runner!!!!!!
The droks run is NOT nerfed, it is more challenging once again..... and this is through my experience as a SOLO droks runner..... dual runs are still alot easier to make..... but I prefer solo... maybe because i'm GREEDY!

I still Make this run with the following Attributes, Build, Armor, Runes, and Weapon Set!
Attributes
Strength 13
Tactics 13
{add 1 to either if u swap out the LT helm for one of strength or tactics}
Skills
1) Holy Veil
2) Smite Hex
3) Purge Conditions
4) Endure Pain
5) Balanced Stance
6) Charge
7) Sprint
8) Healing Sig
Armor {my preference}
Helm: LT or Ascolon
Chest: Gladiators
Hands: Gladiators
Leggings: Ascolon
Feet: Ascolon
Runes
Major Vigor(superior if u can afford)
Major Absorption(superior if u can afford)
Minor Tactics
Minor Strength
Shield
Grognars or CCS Collecters (same stats)
Armor 16
Health +45(in stance)
Received dmg -2 (in stance)
Sword or Axe
Health +30 {I prefer}
or
Armor +5