Denravi Items; Their values and effectiveness

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V
Vanquisher
Site Contributor
#1
With the recent trend in the PvP side of the game being focused towards building PvE characters so they're ready, and have advantages for PvP, I thought a little explanation should go into the usefulness and value of certain items - namely, the Denravi ones, though I'll probably go into others too.

The famed Denravi Sword holds a distinctive +5 Energy inherent mod, which is absolutely brilliant. But what makes it better, and far superior to a Wand with the same, is that it can hold a suffix. For Casters, this item is a fantastic one to use in tandem with a focus, still granting a 20/20 asset, as well as 20% longer Enchantment duration, and a bump in energy.
As such, the value of this item should be incredibly high - 100k+50 Ecto seems to be a stable market price at current. However, just over 1 Month ago, it was easy to grab them at 100k a piece. Clearly, the value of this item will keep appreciating, and as far as I see, there is no reason for this item to be sold at 100k+75 Ecto at the moment.

Then there's the Denravi Axe - this is even better. 25 Health in high end PvP is an extra 25 Health to save you from a spike, or an extra 1 second of life when you've got max degen on you. The problem that comes with this item is the insane lack of supply in the market. Few people bought them when they were available, and fewer people are willing to sell them.
At a minimum, I'd sell this item now for 250 Ecto, but I'd be asking for 500 easy, as once again, this item is only going to appreciate in value. People may like their 15^50 Crystalline Swords to look pretty, but this is by far the best PvE item in the game for PvP. It's incredibly more practical, and is even useful in terms of using a tank in PvE. Think about it with the new Shield implemented. 85 Health and a 1/5 chance of recieving 5 less damage. Alternatively you can put on a 20% Enchanting mod, and it would almost be the equivalent of running with an Axe with 2 suffixes. Oh, and don't forget the fact you can be getting 100 extra Health, running with a +45 Shield/Focus under an Enchantment.

Finally, I'll focus on the Fiery Flame Spitter (15%) and the pre-nerfed Rockmolder (20%).
Simply, if you don't have the Rockmolder, get one. It eases up your weapon switching by a long way, and in tandem with the Denravi Sword will give more energy than a normal Staff. Current value seems to be around 40k, but this is, just as with the Denravi Sword, purely because of its supply. If people realised the value of this item, it should probably be getting around 150k.
The FFS on the other hand, is not perfect, and not worth spending too much on. Let's face it - in high end PvP you won't be staying on the same set all match, you'll switch for optimal value of your weapons. Unlike the Rockmolder, this one isn't perfect, and would only really be in optimal usage with skills such as Aegis. However, the value is still high, due to the lack of supply and strength of it with such a skill, and probably valued at around 125 Ecto.

For those who dispute my methods, be weary that these items are all only available from buying from other players, and in high level PvP, where every advantage matters, however small, these items can give you that little edge that may push you over the top.
D
Dzan
Wilds Pathfinder
#2
Quote:
Originally Posted by Vanquisher

Then there's the Denravi Axe - this is even better. 25 Health in high end PvP is an extra 25 Health to save you from a spike, or an extra 13 seconds of life when you've got max degen on you. The problem that comes with this item is the insane lack of supply in the market. Few people bought them when they were available, and fewer people are willing to sell them.
At a minimum, I'd sell this item now for 250 Ecto, but I'd be asking for 500 easy, as once again, this item is only going to appreciate in value. People may like their 15^50 Crystalline Swords to look pretty, but this is by far the best PvE item in the game for PvP. It's incredibly more practical, and is even useful in terms of using a tank in PvE. Think about it with the new Shield implemented. 85 Health and a 1/5 chance of recieving 5 less damage. Alternatively you can put on a 20% Enchanting mod, and it would almost be the equivalent of running with an Axe with 2 suffixes. Oh, and don't forget the fact you can be getting 100 extra Health, running with a +45 Shield/Focus under an Enchantment.
You must be joking, that axe is trash and no one in serious pvp does, or would, use it.

Also, since you are confused, +25 health is not "13 extra seconds under max degen" its a little bit over 1 second.
V
Vanquisher
Site Contributor
#3
Quote:
Originally Posted by Dzan
You must be joking, that axe is trash and no one in serious pvp does, or would, use it.

Also, since you are confused, +25 health is not "13 extra seconds under max degen" its a little bit over 1 second.
That was a typo, and the best response to the other part would be Ensign, leader of iQ, and one of the key people in making these forums popular, requesting to, and buying one, shortly before the GWWC Finals in Taipei.
Jetdoc
Jetdoc
Hell's Protector
#4
I've done this before, but a quick analysis of the Denravi Sword/Max Offhand versus a Max Insightful Staff of Enchanting:

+17 Energy HoD; +15 Energy Staff ---> +2 Energy difference
+20% Ench HoD; +20% Ench Staff ---> No difference
+1 Attribute (20% chance) offhand OR +30 HP---> Not possible with staff with enchant
Melee HoD; Range Ench Staff ---> Range attack better with staff

So, you're really looking at +2 energy and the ability to get the +1 to attribute or +30 HP (at the sacrifice of either 20% faster casting or 20% faster recharge).

Worth a little under 1 million? I think not.

Edited for comments on choice for third item above (thanks matt)...
Sekkira
Sekkira
Forge Runner
#5
You're forgetting the use of swapping.
V
Vanquisher
Site Contributor
#6
Why would you use HoD items for attacking? They're useful for Casters, as I said. Besides that, wanding often puts you in a position where you can easily get spiked out. Not only that, but you can quite easily switch your weapon set to get a 36% chance of fast chance/recharge (20% from Wand, 20% from Focus), and not screw up spikes whilst having a 20% chance of quick recast, too.
I
IyceTehMonk
Frost Gate Guardian
#7
Alot of People in high end GvG use them on casters I use it on my monk with no morale I have 630 health on a monk +55 health is very nice and so is 5 energy and 30HP. Its well worth it to buy one of these
mattjones527
mattjones527
Lion's Arch Merchant
#8
Quote:
Originally Posted by Jetdoc
I've done this before, but a quick analysis of the Denravi Sword/Max Offhand versus a Max Insightful Staff of Enchanting:

+17 Energy HoD; +15 Energy Staff ---> +2 Energy difference
+20% Ench HoD; +20% Ench Staff ---> No difference
+1 Attribute (20% chance) offhand---> Not possible with staff with enchant
Melee HoD; Range Ench Staff ---> Range attack better with staff

So, you're really looking at +2 energy and the ability to get the +1 to attribute (at the sacrifice of either 20% faster casting or 20% faster recharge).

Worth a little under 1 million? I think not.
I feel you left out the fact that your offhand can have +hp. You stated it could have +1(attribute 20%) but that appears worthless to most people. So your facts though accurate are somewhat slanted against the HoD sword.

So with an HoD sword + offhand its possilble to have
+17 energy
+30hp
+20% enchant
+20%(skill recharge/fast cast)

with a staff its possilbe to have
+15 energy
+30 hp OR +20% enchant
+20%(skill recharge)
+20%(skill fast cast)

So basicly the sword lets you have another hp mod instead of a fast cast/recharge. Also offhands can have +45hp(while enchanted) so for certain builds that keep enchants up all the time(boon monks), the HoD sword would not only get them more energy but it would get them longer enchanting AND more hp at the sacrifice of a fast cast mod.

In my opinion that is why they are priced so high, becuase stats wise they have a slight advantage.
Savio
Savio
Teenager with attitude
#9
The HoD sword is mainly a collector's item (gratuitous link to HoD sword discussion here). I don't really use mine.

The old FFS is much more interesting than that sword, having 9% half recharge (3% quarter) more than having only a 20% fast recharge. I want one, plain and simple.

Unfortunately for the Rockmolder, its requirement and +1 bonus is in Illusion which not every build can take advantage of. Had it been Inspiration, it probably would have been nerfed by now.


I'm slightly curious as to what happened to the other Denravi weapons, like the Denravi bow. Since I haven't heard much I'm guessing they don't have enough utility or there aren't enough still around to make headlines.
T
Tax Evasion
Pre-Searing Cadet
#10
I agree with Vanquisher, 500 ectos for the Denravi axe is a good price. It is by far the most overpowered item in PvE right now, and I'd probably ask for more tbh.
wheel
wheel
Jungle Guide
#11
Quote:
Originally Posted by Dzan
You must be joking, that axe is trash and no one in serious pvp does, or would, use it.

Also, since you are confused, +25 health is not "13 extra seconds under max degen" its a little bit over 1 second.
No. You're completely wrong. The HoD axe is the most imbalanced PvE item in the game for PvP, evidenced by its 1m+ price tag.
TheArrow
TheArrow
Frost Gate Guardian
#12
Quote:
Originally Posted by Dzan
You must be joking, that axe is trash and no one in serious pvp does, or would, use it.
It's quite simple really. You're a scrub. You say that nobody does use or would use this based on the fact that you think a Warrior is the one wielding it. Casters use them and with great success. Sure you don't absolutely have to have one, but it's an advantage you can gain provided you have the resources to purchase one. If you can even find one.

Lastly, I'll leave you with this line: Play 2 Win
EternalTempest
EternalTempest
Furnace Stoker
#13
Quote:
Originally Posted by Vanquisher
Finally, I'll focus on the Fiery Flame Spitter (15%) and the pre-nerfed Rockmolder (20%).
Simply, if you don't have the Rockmolder, get one. It eases up your weapon switching by a long way, and in tandem with the Denravi Sword will give more energy than a normal Staff. Current value seems to be around 40k, but this is, just as with the Denravi Sword, purely because of its supply. If people realised the value of this item, it should probably be getting around 150k.
Is that that 1 handed axe that you (can still get) from the colletor in Ascalon (post) for 3 easy to get monster drops... http://gw.gamewikis.org/wiki/Fiery_Flame_Spitter. Then just add the two mods you want on it
Sk8tborderx
Sk8tborderx
Jungle Guide
#14
What are the stats on the HoD axe?

The FFS is now only 10% faster recharge now but yes you can still get it.
EternalTempest
EternalTempest
Furnace Stoker
#15
Quote:
Originally Posted by Sk8tborderx
What are the stats on the HoD axe?

The FFS is now only 10% faster recharge now but yes you can still get it.
Ah it was altered since the game came out, that makes sense now and why the version OP is talking about is rare.
Hockster
Hockster
Banned
#16
Quote:
Originally Posted by Vanquisher
That was a typo, and the best response to the other part would be Ensign, leader of iQ, and one of the key people in making these forums popular, requesting to, and buying one, shortly before the GWWC Finals in Taipei.
Yeah, look at all the good it did him.
twicky_kid
twicky_kid
Furnace Stoker
#17
Rockmoulder does not work on all skills. You can test it with troll uguent if you want.

The recharge will never trigger. I don't know if it was disabled completely or is not functioning right.

It also never triggered with my trapper.
Hockster
Hockster
Banned
#18
Nothing recharges/casts traps faster.
Haggard
Haggard
Desert Nomad
#19
such bonuses only apply to spells
Savio
Savio
Teenager with attitude
#20
Quote:
Originally Posted by twicky_kid
Rockmoulder does not work on all skills. You can test it with troll uguent if you want.

The recharge will never trigger. I don't know if it was disabled completely or is not functioning right.

It also never triggered with my trapper.
No "Improves skill recharge" or "Improves Casting speed" ever worked on all skills. They only ever worked on spells, and the mod descriptions were wrong. The Factions PvP Preview Weekend update addressed this by changing all the descriptions to say "of spells." The 20/20 Rockmolder currently states: