Helms: Strength Vs Weapon Mastery

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Why would you use a helmet for +1 to Strength besides looks? Farming perhaps? Even still, a helmet for a +1 attribute to your weapon goes down so much better than a +1% to armour penetration. This rings clearly true when you apply superiors into the mix. (why Superior strength O_o):


60 AL (Maximum Damage)

29.12 = AM @ 13
33.78 = damage @ 16 Strength

32.2 = AM @ 16
36.39 = damage @ 13 Strength



100AL (Mid Damage to a High Level Target)

14.56 = AM @ 13
16.89 = damage @ 16 Strength

16.1 = AM @ 16
18.19 = damage @ 13 Strength



121AL (Minimum Damage to a High Level Target with Maximum Armour and Damage reduction)

10.12 = AM @ 13
3.12 = above with damage reduction
11.74 = damage @ 16 Strength
4.74 = above with damage reduction

11.19 = AM @ 16
4.19 = above with damage reduction
12.64 = damage @ 13 Strength
5.64 = above with damage reduction

Of course this is done with the baseline damage of an axe with no +15/20% (while x) mods or +20% customisation either.

Vanquisher

Site Contributor

Join Date: Mar 2005

Herts, UK

One Hitter Quitters [QQ]

Strength is a trash Primary Attribute. Anyone taking a Strength Helm over a Weapon Mastery/Shortened Hex Duration Helm is, quite simply, an idiot.

crimsonfilms

Wilds Pathfinder

Join Date: Jun 2005

Warriors should be buffing strength only in consideration of skills being equiped and not the damage bonus it gives.

Sprint, Rush, Bull's Strike, Bull's Charge, Endure Pain, Berserker Stance and etc are all good skills that depends on Strength.

Nevertheless, helmets should be used for Weapon Mastery. A simple minor rune should suffice for most warrior build when using Strength and/or Tactics.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Looks. Elemental chicks love cool hats.

thor hammerbane

thor hammerbane

Forge Runner

Join Date: Jun 2005

Dark Side of the Moon

Fat Kids Are Hard To Kid[nap]

I'm a warrior, and i use hammer/strength. I use a 15k dragons helm which gives +1 strength. I've had both sets of attriutes(15 hammer, 14 strength and 16 hammer, 13 strength) and i actually prefer the 15 hammer and 14 strength. The 1 mastery does not give you huge dmg...its 2 dmg difference in the skills. I rather have my strength higher because it makes my stances last longer/give a better effect.

Oh, and the only +1 weapon attribute helmets are droknors one's, and my warrior has to be blingin'. I hope they release a line of 15k gladiator/dwarven/deulist/executioner's helmets, not those buckets from droknors forge.

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

Well if you like switching what weapon you use its better to get a strength helm.

Haggard

Haggard

Desert Nomad

Join Date: Dec 2005

Urmston, Manchester, UK

Greener Pastures [DVDF]

W/Rt

or simply have multiple hats.. and i even have multiple shoes.
At any rate, as i prefer tactics to strength any day, i use the 15k asc helm, for 14 tacs 13 AM, which i find pretty handy as all the things that are 10 secs at 13 go upto 11, at the cost of +2 on my axe skills, though thrill of victory becomes a +38 so i dont mind

Rukmedes

Lion's Arch Merchant

Join Date: Dec 2005

Mo/W

You run 13 AM? Wow, do you actually do any damage? The more the mastery not only increases your hit damage without skills, but also raises the damage on your skills aswell. Also the more the mastery the higher percent you get to critical (Yes you can critical in GW).

Running a strength or tactics helm means you obviously have no idea what the game mechanics are. I always have 16 axe/sword/hammer mastery, (15 with LT helm ofc) and if my build has Healing signet (Which everybuild should) I do 8+1 tactics and 8+1 strength.

And for the record, SUNDERING SUCKS ASS.

Ilya Khan

Ilya Khan

Krytan Explorer

Join Date: Apr 2005

Los Angeles, CA

-FdM-

Me/Mo

I go with the gladiator's helm. Not only do you get the same armor, but you get a +1 to tactics as well as +1 energy. And considering the myriad of helpful skills under the Tactics skill set, it is easily the best helm to use. Use this if you have tactics skills (and you should have quite a few!)

frojack

frojack

Wilds Pathfinder

Join Date: Nov 2005

London, UK

Rite Of Passage [RP]

E/Mo

There is more than 1 way to play a warrior you know. Tactics is a very respectable line. Also btw, if you look at the various guides even here at GWG, you'll notice how badly extra damage drops off per level after 12 within your weapon mastery anyway.
There's no need to insult other people because of your own ignorance.

Rukmedes

Lion's Arch Merchant

Join Date: Dec 2005

Mo/W

No, Tactics is trash (Except for Heal signet of course). Get your guild over rank 1000 and then come back.

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Quote:
Originally Posted by frojack
Talk about tunnel vision. There is more than 1 way to play a warrior you know. Tactics is a very respectable line. Also btw, if you look at the various guides even here at GWG, you'll notice how badly extra damage drops off per level after 12 within your weapon mastery anyway.
There's no need to insult other people because of your own ignorance.
It's still a greater improvement than strength. Lets also ignore that weapon mastery skills do quite a significant amount of damage the higher they are.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

A runner would use a strength or tactics helm over a Mastery helm.. I use a strength helm for my tank build...

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

I use a strength helm because I rely not on combinations of skills for damage dealing but on combinations of skills that raise health up to the point where, with good armor, you can take the damage being dealt. I think it is all about play style and frankly speaking I find the comment about anyone not taking a hex duration or weapon mastery helm being an idiot a little closed minded. You're closing yourself off to the possibilities inherent in the game. I mean if you want to just look up builds on line and make cookie cutter characters right down to equip that's fine. That's your style , but those of us who like to experiment may have found other ways to utilize skills that other people regard as trash and utilize them to good effect.

derrtyboy69

derrtyboy69

Grotto Attendant

Join Date: Jun 2005

The Clouds

Scars Meadows [SMS]

Mo/Me

Quote:
Originally Posted by Rukmedes
No, Tactics is trash (Except for Heal signet of course). Get your guild over rank 1000 and then come back.
Are you some punk in a rank 750 guild that thinks theyre the shit? I remember talking to some old MTRX members, a quote from one "Strength is basicly the worst attribute in the game, so put four points in strength, and at elast 9 in tactics" One of my friends from a little ol guild i was once in, FoSa, was tellin me the same thing.

Rukmedes

Lion's Arch Merchant

Join Date: Dec 2005

Mo/W

Quote:
Originally Posted by derrtyboy69
Are you some punk in a rank 750 guild that thinks theyre the shit? I remember talking to some old MTRX members, a quote from one "Strength is basicly the worst attribute in the game, so put four points in strength, and at elast 9 in tactics" One of my friends from a little ol guild i was once in, FoSa, was tellin me the same thing.
I run 16 mastery 9 STR (For a speed buff, STR is trash for the damage boost) and 9 tactics for Healing signet. Charge is also a good tactics skill that I totally forgot about, but you can run Charge with Heal sig stats.

The Real Roy Keane

The Real Roy Keane

Wilds Pathfinder

Join Date: Jan 2006

Dublin, Ireland

Delete as applicable, and be content: (Every0ne/no0ne) shoulD use a t4ctiCs helM c0z it (r0x teh box/suxxorz11) anD joo (shoulD'nt/should) uSe a waepon m4stery hem coS iTs (for n00bs rofl/teh p00ntang).

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

----- 15^50[Rare] ---- Alliance: ----- [SMS] -----

Quote:
Originally Posted by Vanquisher
Strength is a trash Primary Attribute. Anyone taking a Strength Helm over a Weapon Mastery/Shortened Hex Duration Helm is, quite simply, an idiot.
/foot-in-mouth

dolyak sig +16 strength

+1 Tactics/ +1 Strength for stance or tank builds

or for running now that the HoD helm has been nerfed...not really sure which is better now

+1 Specific weapon for PvP/dmg builds

Rukmedes

Lion's Arch Merchant

Join Date: Dec 2005

Mo/W

Me and vanquisher ARE NOT TALKING ABOUT PVE.

Bleidd

Bleidd

Frost Gate Guardian

Join Date: Aug 2005

E/Me

Game Mechanics

1. Obviously there's a gain from 12 to 16 attribute. Its also of questionable value depending on your build.

2. There's more than one way to play a Warrior outside melee DPS.

3. I'm sure without a doubt your (stereo)typical Glad Armour + Weapon Helm DPS Warrior still at times loses to a Plate Armour + Plate Helm (Str +1) almost-DPS Warrior. Which only illustrates stats =/= skill.

4. A little civility goes a long way. oO This sort of debate will go on for as long as the game is open, just as Fort Pommel vs Def Pommel, Sunder Hilt vs (any other) Hilt, et cetera ad nauseum.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Well since this is RIVERSIDE INN, I think it would be primarily PvE so I will say from PvE experience that Strength does have uses. I don't see pumping weapon mastery above 12 as very benficial in PvE because you want to maintain high health and be able to use tactics.
To theose that think strength is pointless for extra damage, it is not good, but if you use strength skill is well worth it considering weapon mastery skills don't scale that much after 12 attribute.
Strength is useful because of Dolyak signet (tanking), sprint (running), Endure/Defy Pain (Staying Alive), Flourish (energy management, a good skill for sword based), Warrior's Endurance (energy), and warrior's cunning (for no block/evade of foes).
I don't know about you people, but I feel Strength and tactics go hand in hand. I usually go with (8+2) strength and (9+1) tactics and (11+1) weapon mastery, which leaves 8 atributes for secondary. It works rather well (at least for me because I like being well rounded). Tactics is good for bonetti's, healing signet, charge!, balanced stance, and defensive stances, not to mention riposte.

EDIT: You could go without strength and go (11+1) in weapon, (10+1) in tactics, and 10 in secondary profession but you would have no ability to use strength skills.

Rukmedes

Lion's Arch Merchant

Join Date: Dec 2005

Mo/W

No, the sundering will not continue, Sundering is trash and so are you if you run it.

Platemail has its benefits over Glads.

And warriors are for Damage, I woulden't run a shitty stance tank in GvG

Murder In China

Murder In China

Banned

Join Date: Sep 2005

/B/Chan

Looking for one

W/

Strength Helmet provides +1% armor Penatration on attack skils.

Weapon Skill helmet provides +x/xx damage which is armor ignoring.

Rukmedes

Lion's Arch Merchant

Join Date: Dec 2005

Mo/W

For the record, I'm not in a guild

thunderpower

Lion's Arch Merchant

Join Date: Feb 2006

Europe

KiSS

Quote:
Originally Posted by Rukmedes
No, the sundering will not continue, Sundering is trash and so are you if you run it.

Platemail has its benefits over Glads.

And warriors are for Damage, I woulden't run a shitty stance tank in GvG
Don't act stupid.
Read between the lines and don't act like you don't know that tanking and aggroing refers to PvE.

( Rukmedes, don't annoy urself by reading what's below this line, IT REGARDSPVE, not PvP where you seem to be so l33t, a11kn0in, etc... )

As for sundering, i think this mod needs a buff, either higher percent or more chance. All in all sundering would be good if you wanted an all purpose axe and not switch between icy, fiery, whatever based on moster types.

I prefer zealous haft for pve. I mostly solo farm, agro alot, than use cyclone to hit them all, gain energy to recast non-warrior stances and other stuff, and also adrenaline. Smack smack.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by Rukmedes
No, the sundering will not continue, Sundering is trash and so are you if you run it.

Platemail has its benefits over Glads.

And warriors are for Damage, I woulden't run a shitty stance tank in GvG
Sundering is trash. I give you that one.

Platemail has benefits over glad's against elemental damage. Against physical it is worse. It also lacks energy from glad's.

Who said you have to run damage in GvG? Some people play PvE you know.

Scutilla

Scutilla

Wilds Pathfinder

Join Date: Sep 2005

Tyrian Explorers League

R/P

Honestly, I'm using a Tactics helm as a sword/strength warrior- I just want my 15k Ascalon armor to be complete :P

Ruvaen

Ruvaen

Frost Gate Guardian

Join Date: Aug 2005

CA

W/

Sprint, Berserker Stance, Bull's Strike and Warrior's Cunning are pretty nice when you want to hound soft targets.

Nater

Lion's Arch Merchant

Join Date: Nov 2005

Illusion Of Skill

W/

Why are you guys even arguing over this? The helm you use and stats distributed are entirely situational.

Personally I have one or two of each helm, with multiple sets of gloves and boots along with it, all loaded with minor and superior runes. I like the ability to adapt to the task at hand..

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

emm..... i have many builds , like about 20 lol , all with different attribtues , therefore i have about 15 helms all with different runes and +1's

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Weapon attributes don't do anything for you when holding a gear. But honestly Tactics is better if you are. One more second on Dolyak Signet isn't worth losing the point on the rest of your skills.

Maybe you want a Strength helm if you're running for the extra second on Sprint. Meh. Basically weapon attribute helms are the only way to go if you're actually trying to kill things.

Peace,
-CxE

Rukmedes

Lion's Arch Merchant

Join Date: Dec 2005

Mo/W

I use Strength for speed buffs. if there was a speed buff on axe or tactics that I could spam like Rush, I would run 16 axe 13 tactics for the speed buff and Healing signet (Because healing signet owns your face). Strengh is complete trash.

Now, so is running a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing stance tank in GvG, that is why your guild is rank 1000+.

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Quote:
Originally Posted by Manic Smile
but the OP was...
I was actually talking about both.

And I'm glad Ensign has no critism on my numbers. Means I'm actually learning something.

Lexar

Lexar

Krytan Explorer

Join Date: Aug 2005

Organised Spam

W/

Any warrior that doesn't take tactics into serious consideration for gvg will be at a disadvantage and will put their team at a disadvantage. I'm not just talking about healing signet. For chasing targets, ganking other bases, splitup builds, you're still going to need at least one tactics skill. There is such a thing as ViM warriors to save up on a self heal and use energy based skills, or warriors with charge so other warriors don't have to take a sprint and can use more dmg skills, and even with deflect arrows to ignore archers in enemy bases and rush straight to the bodyguards. These are all proven and tried methods to win, that a weapon mastery and some strenght on the side warrior just can't do. Any warrior that thinks pure dmg is the way to make it far in gvg is burning his own bridges. You'll need a snare at some point, you'll need to be able to sustain yourself at some point, you will if you want to be able to take out a lone ranger (flag runner on a back route for example) on your own which you just can't do with a pure dmg warrior. If yuo look purely at the statistical extra damage, of course you will want 16 weapon mastery and the rest in strength, but on the long run you'll be too much of a hassle for the rest of the team to support you to actually get to do that damage.

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

When you take a warrior into GvG, you don't take them in for the sole purpose of raising yours and your teammates armour. You go in there to kill shit.

You don't take a tactics helmet in because you want the most damage possible for your warrior. It doesn't mean you don't spend points in tactics as some of the skills can be quite useful.

However shouts to save your team from spikes are practically useless. Warriors will be in the front line, casters in the mid and healer/prots in the back. For the shouts to be effective, you have to comprimise your positioning and possibly ultimately the match to do so.

M3lk0r

M3lk0r

Lion's Arch Merchant

Join Date: Jul 2005

R/Mo

I think its sad that you can get away with such trash like stance tanks in PvE. It stops Anet from putting REAL skills in there, other than a few like "Shields Up!". Maybe if there was more Armor ignoring damage/ Ench Removal in the game, more people would realise the war's true killing potential.
But at the moment, you can really get away with anything, so go take your tactics/strength helm and go /dance in front of the hordes of unintelligent AI as long as you want.

In the PvP side, the extra second of (for example) charge! etc is waste compared to lets say, an extra second of "Deep Wound" by Eviscrete which is a virtual 20% max health damage AND 20% less effective healing. A lot can happen in this 1 second.

Edit: This is talking about Wars ofcourse, no Vim trappers or tactic monks

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Strength is Bull CRAP. IMO. Heehee.

If you want to tank, I suggest Tactics.

If you want to PvP, you HAVE to get your Weapon attribute.

The Strength +1 = nothing, compared to the critical hits + weapon damage + everything else in Weapon Mastery +1.

Of course, if somebody finds a use of a Strength helmet, then...congratulations.

It really depends on your playstyle. Guild Wars is like that.

EDIT: I just had to quote this.

Quote:
Talk about tunnel vision. There is more than 1 way to play a warrior you know. Tactics is a very respectable line. Also btw, if you look at the various guides even here at GWG, you'll notice how badly extra damage drops off per level after 12 within your weapon mastery anyway.
There's no need to insult other people because of your own ignorance.
We all know Tactics is a respectable line.

Have you seen the extra critical hits that would be done with higher Mastery? The +1% penetration is less likely to kill, in any case.

Of course, there are many good quotes that me, a sucker in the Warrior profession, and other people can quote. So many flames, I can bake a pie in here.

Ajantis

Wilds Pathfinder

Join Date: Oct 2005

W/

Quote:
Originally Posted by Ensign
Weapon attributes don't do anything for you when holding a gear. But honestly Tactics is better if you are. One more second on Dolyak Signet isn't worth losing the point on the rest of your skills.
Not every warrior uses that lame trick..

Urfin

Urfin

Academy Page

Join Date: Nov 2005

Moscow, Russia

W/

Quote:
Originally Posted by Vanquisher
Strength is a trash Primary Attribute. Anyone taking a Strength Helm over a Weapon Mastery/Shortened Hex Duration Helm is, quite simply, an idiot.
Anyone who boldly states such things is, quite simply, in the same league as said idiots.

And yeah, those elementalist chicks do dig big horns.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

You can run a PvP damage warrior in PvE easily, but you can't say the same about a PvE tank in PvP. The damage warrior wins.