Damage Type

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JediKnight
JediKnight
Lion's Arch Merchant
#1
I would like to know (if possible) which is the most common damage type in the game.

I wanna know coz it will influence the type of armour I buy for my elementalist. (I wanna get Aero for the looks).

And as they dont stack I dont really want to be carrying 4 sets of armour.

On a side note: If I had say pyro armour on would that mean I had 120 armour against fire (60 max armour + 4 x 15 Al clothing items)?
Retribution X
Retribution X
Desert Nomad
#2
no, you'd have 75 al vs the element.

The most common style of elemental damage would be fire or air.
C
Canadian Bacon
Krytan Explorer
#3
Quote:
Originally Posted by Retribution X
no, you'd have 75 al vs the element.

The most common style of elemental damage would be fire or air.
Ya, that sounds about right. You will encounter water and earth here and there, but for the most part enemies want to cook you, either by old-school flames, or electric heat.
Manic Smile
Manic Smile
Desert Nomad
#4
Fire Isle = Fire
FoW = Fire
UW = Cold
Shiverpeaks = Cold
Ascalon = doesn't really matter
Desert = Fire/Earth
Tombs = Fire
Homicidal Brainiac
Homicidal Brainiac
Frost Gate Guardian
#5
Incase u didn't know, here's ow the armour works:

Enemies have a certain % chance to hit a certain part of ur body, i.e: Head, Body. Arms, etc.

and when that enemy hits a certain part of ur body, the armour equiped to that part of tthe body will count for your total armour for that attack. (Shields and weapon's armour bonuses are also added), so therefore, yes, you will only have a max of 75 armour (more or less with weps or off-hand) per hit.

I'm pretty sure that there's a guide on how armour works somewhere...

And to answer ur question, the most common type of elemental dmg is Fire dmg.
Homicidal Brainiac
Homicidal Brainiac
Frost Gate Guardian
#6
Quote:
Originally Posted by Manic Smile
Fire Isle = Fire
FoW = Fire
UW = Cold
Shiverpeaks = Cold
Ascalon = doesn't really matter
Desert = Fire/Earth
Tombs = Fire
well... there's piercing, slash, and domination dmg in ascalon
... but yes, ur right, it doesn't really matter, lol
W
Whitefeather
Ascalonian Squire
#7
Go e/r and bring greater confligration.

Then all damage is fire damage...
and you can base that likewise.
darkMishkin
darkMishkin
Wilds Pathfinder
#8
Quote:
Originally Posted by Whitefeather
Go e/r and bring greater confligration.

Then all damage is fire damage...
Not quite.
Wicked Shadow
Wicked Shadow
Academy Page
#9
Greater Conflagration

Create a level 1...8 Spirit. For creatures within its range, all physical damage is fire damage instead. This Spirit dies after 30...126 seconds. This is an elite skill.

Only physical damage is applicable, so it isn't really all that useful.
R
Reverend Jekyll
Ascalonian Squire
#10
Quote:
Originally Posted by Wicked Shadow
Greater Conflagration

Create a level 1...8 Spirit. For creatures within its range, all physical damage is fire damage instead. This Spirit dies after 30...126 seconds. This is an elite skill.

Only physical damage is applicable, so it isn't really all that useful.
Correct, unless you use Greater Conflagration and Winter, converting 100% of all damage to Cold.

Good with a Spinal Shivers build.
darkMishkin
darkMishkin
Wilds Pathfinder
#11
Quote:
Originally Posted by Reverend Jekyll
Correct, unless you use Greater Conflagration and Winter, converting 100% of all damage to Cold.
Not quite.