2-1 Zealous Hammer Haft
OrangeArrow
No one uses zealous on a hammer because its too slow to be of any benefit .
Hammer is the most energy intensive warrior weapon thats why there are a lot of R/W bunny thumpers out there
Add a 2-1 Zealous hammer haft so people might actually use zealous on a hammer.
Hammer is the most energy intensive warrior weapon thats why there are a lot of R/W bunny thumpers out there
Add a 2-1 Zealous hammer haft so people might actually use zealous on a hammer.
Murder In China
/Agree to the Max!
Vilaptca
People still use hammers?
Murder In China
I do when I feel like shutting people down.
AeroLion
Quote:
Originally Posted by Vilaptca
People still use hammers?
|
Quote:
Originally Posted by OrangeArrow
Hammer is the most energy intensive warrior weapon thats why there are a lot of R/W bunny thumpers out there
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/signed
Very good idea and not overpowering. You would still have to choose between expertise for more attacks or stronger attacks on a W primary but it would actually be a choice for once.
BigTru
Same thing for Bows, also.
/signed
/signed
fenix
/signed and double /signed
Great idea, Hammers need that boost, because the energy quite hard to maintain if you are a warrior with normal Zealous.
Great idea, Hammers need that boost, because the energy quite hard to maintain if you are a warrior with normal Zealous.
Murder In China
Quote:
Originally Posted by BigTru
Same thing for Bows, also.
/signed |
BigTru
Quote:
Originally Posted by Murder In China
Zealous bow string + Barrage = no need for 2/1 Zealous bow string.
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Bow's still need some zealouslove, regardless of one or two skills which make 1:1 better. That's the reason why Bows and Hammers have 5:1 Vamps instead of 3:1.
Murder In China
Barrage on 2 targets or more = lots of mana.
BigTru
Crude Swing on 2 targets or more = lots of mana.
Tuoba Hturt Eht
Crude Swing = easily interrupted = wasted 5 energy = no energy gain
I suggest renaming "Crude Swing" to "Graceful Swing",
and remove the "This action is easily interrupted."
To further beef up this skill, add
"This action cannot be interrupted."
Perhaps rename it to something like "Concentrated Swing"
/signed for 2:1 Zealous Hammer upgrade
I suggest renaming "Crude Swing" to "Graceful Swing",
and remove the "This action is easily interrupted."
To further beef up this skill, add
"This action cannot be interrupted."
Perhaps rename it to something like "Concentrated Swing"
/signed for 2:1 Zealous Hammer upgrade
BigTru
Quote:
Originally Posted by Tuoba Hturt Eht
Crude Swing = easily interrupted = wasted 5 energy = no energy gain
I suggest renaming "Crude Swing" to "Graceful Swing" and remove the "This action is easily interrupted." |
However, I will say Barrage is definitaly NOT a legitimate reason for Hammers having 2:1 Zealous while Bows would not. Obviously the developers agree that a single skill does not matter enough to give Bows less life stealing from Vampiric mods, why would they do the same with Zealous?
LifeInfusion
I concur. This is why I avoid hammers. They take too long to build up adrenaline.
Zealous Bows are pretty okay, as long as on a fast refire rate like short bow. Tiger's fury I hate, but Read the wind is useful for speed.
Zealous Bows are pretty okay, as long as on a fast refire rate like short bow. Tiger's fury I hate, but Read the wind is useful for speed.
Gizmo Loco
Was going to post my own thread about this though search worked for a change!
Anyway, I was wondering about what the possibilites of this were - they buffed sundering to make it useful, why not buff zealous on a hammer? Wit hthe energy intensive style of hammers I feel it would be a great update to do.
Anyway, I was wondering about what the possibilites of this were - they buffed sundering to make it useful, why not buff zealous on a hammer? Wit hthe energy intensive style of hammers I feel it would be a great update to do.
NatalieD
2/1 is a bit much. If there were a way to do, like, 1.3/1, I'd /sign that.
Nevin
/signed
art_
2/1 is too big a buff imo. Im not sure the mechanics of gw allowed decimals on zealous though.
unholy guardian
i don't know 2/1 doesn't seem that bad, although if that fixed much of the energy problem hammer warriors might dominate too much, best armor + super crazy damage = nerf :\
Caleb
/why not!
EndoftheSyringe
I was honestly a little shocked when I found out there WASN'T a 2/1 zealous for hammers for the first time. :O
/completely signed
/completely signed
TheGuildWarsPenguin
/signed
SparhawkJC
/signed
Already losing the use of a shield or focus along with attacking the slowest out of all weapons. How is an extra energy per hit overpowering?
Already losing the use of a shield or focus along with attacking the slowest out of all weapons. How is an extra energy per hit overpowering?
arcanemacabre
Quote:
Originally Posted by BigTru
We aren't here to argue about skill faults and skill balance, because obviously Barrage has a lot of faults (which is why you almost never see it in anything other than specialized builds, same with crude swing).
However, I will say Barrage is definitaly NOT a legitimate reason for Hammers having 2:1 Zealous while Bows would not. Obviously the developers agree that a single skill does not matter enough to give Bows less life stealing from Vampiric mods, why would they do the same with Zealous? |
/signed on the 2/-1 Hammer upgrade, though. I'd actually use it, then.
Kate Bloodspirit
You have to think about how much energy you need as a hammer warrior and I think that's a problem that's already been addressed and most experienced hammer warriors would know better, right now as it is is balanced, just because some people don't use it doesn't mean it needs a buff.