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Originally Posted by Tuoba Hturt Eht
Crude Swing = easily interrupted = wasted 5 energy = no energy gain
I suggest renaming "Crude Swing" to "Graceful Swing"
and remove the "This action is easily interrupted."
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We aren't here to argue about skill faults and skill balance, because obviously Barrage has a lot of faults (which is why you almost never see it in anything other than specialized builds, same with crude swing).
However, I will say Barrage is definitaly NOT a legitimate reason for Hammers having 2:1 Zealous while Bows would not. Obviously the developers agree that a single skill does not matter enough to give Bows less life stealing from Vampiric mods, why would they do the same with Zealous?