Quote:
Originally Posted by dgb
And then everyone becomes a 55 elementalist because it has five skill lines. Fantastic idea that one...
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QFT
55hp is not a bug. If it was, Anet would have nerfed it as soon as became known.
Something you need to realise about most 55HP farmers. We all started poor. That means a lot of us didn't have enough money to farm with a full loadout of superior runes, or maybe we hadn't found the quest that gives us the -50HP accessory. We started with more than 55HP. We can go back, if we have to. That, or a simple swap of SoJ to Aura of Lich and lower our ability to nuke.
Constant cries to nerf farming fall on deaf ears by Anet, I'm sure, because they can tell at a glance that you're still new to the game. if you weren't, you'd realise that, after you beat it a few times, theres nothing left to do but PvP, help guildies, and farm.
55HP is the main/only way for monk characters to farm solo. But they aren't the only farmers out there. every class from Ele to tank has a farm build, many of them posted right here in guru and more than one as "exploitive" as any monk build.
So, to nerf monk farms, Anet has to, to be fair and remain balanced, nerf them all. Do that, and verteran players lose 1/3 of the reason to keep playing. PvE ONLY players lose half.
People don't play half a game very long...and they don't buy its sequels.
So then they don't buy Factions, continue giving better weapons to guildies, or...stay around anymore. Fresh blood keeps the genre alive, but its the veterans, the people who've played this game start to finish, that help those young guns stick around, stay alive, and learn the tricks to enjoy playing GW. People deride farming as bad for GW economy. I ask you, if most long standing PvE players don't continue to play, what will THAT do for in-game economy? What will that do for Anets?
Not only are you biting the hands that feed you, your asking Anet to cut them off for you as well. Why? Really; I want an answer. is it because of you can't afford to make a 55HP? Neither could I when I started this game. Is it because you don't think this game was designed to be soloed? Well, take that up with Anet; I'd love to grab henchmen and farm greens, but I can't. Zoning in with a group of henchmen nerfs good drops to 1 in 1000 as opposed to a full human group of 1 in 100.
Or is it because you go to Augery and see a sea of tattoed monks NOT helping your PUG finish Thirsty River?
Nerfing monk farming will NOT increase the number of good monks out there. It will reduce them because veteran monks will have less reason to keep their monk in one of those 4 valuable character slots (soon to be 6). And don't start with the "buy another account business; I'm sorry but I don't see enough advantages to excuse spending $100 on a $50 game.
i suggest all of you, before you jump on the Ban Farms band Wagon, beat the game a few times. Its obvious from reading most of these anti-farm threads that you're either trolling for discord or haven't played long. Its also obvious that, if you aren't trolls (and more than a few of you are) that you don't have a very good guild. I suggest you find one, even if that means leaving the one you're in. Most farmers I know have more loot than they can stash and a healthy disdain for spending their time trading. When we run out of room, we either drop the price or start giving junk to guildmembers.
And thats downright horrible for in-game economy, now ain't it? Depriving traders of customers by giving our stuff to our friends, or (worse!) flooding the market with inexpensive inventory overflow, lowering the prices on items so people don't have to farm their brains out to afford a 100k+ecto sup Absorption rune for their Wa/R PvP toon (I know, its not worth that much...now. Truth be told, it never was. But people were charging that high for it, and people were paying it too.). Forget the fact that Anet has lowered the drops on all farms, making it harder to get those items in the first place the more time you spend in a particular area. And forget that Sorrow's Furnace was added into the game months AFTER release because Anet realised that PvE was such a huge factor and players were getting bored fast (so they make a place with items that all but scream "farm me!!!"). Forget all that. Lets focus on the real reason people dislike 55HPers (and farmers in general).
I understand the stigma surrounding farming. In other games, like WoW and EQ, farming IS bad. it promotes KillStealing, and exploits can have zone-wide consequences for other players. I was a naughty EQ1 bard, AE kiting entire zones of mobs to powerlevel myself before they nerfed it into the ground. For those of you unfarmilliar, EverQuest has a large social zone, where multiple players enter and play with and against one another, trying to stay alive and kill stuff. Most of the time, its not a problem. but when you have a character that can grab agro from every mob in that zone and then run around untouched, killing said mobs at the same time...ouch. Levels, money and items galor...for one person.
Guild Wars doesn't have that problem, however, since no one can enter a zone with you unless you let them. the AoE bard kiters and their ilk are non-existent here, leaving you only with a simple need to ensure your party is a good one before you zone. The EXTREME majority of solo farmers farm SOLO. When we enter a zone, we do it alone. So we can't affect your play experience; GW is desigend to prevent that from happening.
The only real reason for anyone to complain about solo monk farmers is the UW sneak, a nasty scam being perpetrated by a few poor sports who sneak into groups with a 55HP build only to let the team die so they can farm the ectos by themselves.
Its not Anets fault that these people exist, its Gods. If they couldn't profit from your untimely, unfair deaths, most fo these people woudl still find a way to get you killed. They'd zone out after the group paid for UW (seen it) or afk once inside, standing around to watch and enjoy as you flame them impotently. They're jerks and TeamKillers who happen to be farmers. Take away the farm, they'll still be jerks and TKs; it won't change.
But you still have an option open to you. Take screenshots of them using 55HP with you clearly stating in the chat text that they scammed the group and got you killed. If you can, get the whole group to polietly flame them. Hit the Print screen button LOTS of times, and send those pics to Anet, along with a thorough explaination of when where and how you and your team was scammed out of a plat and a UW run.
If you don't help yourselves, how can Anet help you? Your solution is to nerf the innocent. I say, fend for yourselves and stop whining.
EDIT: to mattjones527: My monk does play healer/Prot monk. She just doesn't PUG. I don't have one set of armor decked out with all sup runes; I have three:
1. My farming armor
2. PvP Tattoos
3. A set of cute 1.5k (I think it looks nicer than the FoW I had, so I swapped back) armor for PvE when my guild needs me.
You preceed from a false assumption, that any monk with a farming build tends to become either lazy or was never very good to begin with. In point of fact, your replies contradict each other, saying that while you would like to see all those 55s become "real" monks, you also think that all 55s make POOR monks because they don't understand how to Heal/Prot.
As intimated before, unless they eBay their way into purchasing those runes, 55HP monks have to be good enough at some type of profession to farm the money to get them. If they are that good at one profession then they have enough of a grasp of build physics to know that one build does not work in all situations, and that a rigid build designed only to work in areas without degen conditions, hexes, lifestealing, self healing mobs, and heavy interupts has NO place in actual combat. Just like OoB does not always need to take up a monks Elite slot when there are many extremely good monk skills that would be of better use in certain situations/missions/builds/teams.
If you always take energy management I humbly suggest you find a way out of PUGs and into a decent guild with a Necro that had the sense to grab Blood Ritual (when I PvE N/Me, monks loveth me). It sounds like, from your complaint, that you've been spending too much time playing with inexperienced groups, not just inexperienced monks.